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authorJohn Hurliman2009-10-28 15:11:01 -0700
committerJohn Hurliman2009-10-28 15:11:01 -0700
commit1c9696a9d2665b72ecde45fdcc43c1cde2abad79 (patch)
tree70985451e564e25ddf58ea109fd9d239c9345c13
parentLimit physics time dilation to 1.0 (diff)
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Always send a time dilation of 1.0 while we debug rubberbanding issues
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs101
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs5
-rw-r--r--OpenSim/Region/Physics/OdePlugin/OdePlugin.cs3
4 files changed, 6 insertions, 107 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 97caf52..1ff18d4 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -3168,107 +3168,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3168 3168
3169 #endregion 3169 #endregion
3170 3170
3171 #region Prim/Avatar Updates
3172
3173 /*void SendObjectUpdate(SceneObjectPart obj, PrimFlags creatorFlags, PrimUpdateFlags updateFlags)
3174 {
3175 bool canUseCompressed, canUseImproved;
3176 UpdateFlagsToPacketType(creatorFlags, updateFlags, out canUseCompressed, out canUseImproved);
3177
3178 if (!canUseImproved && !canUseCompressed)
3179 SendFullObjectUpdate(obj, creatorFlags, updateFlags);
3180 else if (!canUseImproved)
3181 SendObjectUpdateCompressed(obj, creatorFlags, updateFlags);
3182 else
3183 SendImprovedTerseObjectUpdate(obj, creatorFlags, updateFlags);
3184 }
3185
3186 void SendFullObjectUpdate(SceneObjectPart obj, PrimFlags creatorFlags, PrimUpdateFlags updateFlags)
3187 {
3188 IClientAPI owner;
3189 if (m_scene.ClientManager.TryGetValue(obj.OwnerID, out owner) && owner is LLClientView)
3190 {
3191 LLClientView llOwner = (LLClientView)owner;
3192
3193 // Send an update out to the owner
3194 ObjectUpdatePacket updateToOwner = new ObjectUpdatePacket();
3195 updateToOwner.RegionData.RegionHandle = obj.RegionHandle;
3196 //updateToOwner.RegionData.TimeDilation = (ushort)(timeDilation * (float)UInt16.MaxValue);
3197 updateToOwner.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
3198 updateToOwner.ObjectData[0] = BuildUpdateBlock(obj, obj.Flags | creatorFlags | PrimFlags.ObjectYouOwner, 0);
3199
3200 m_udpServer.SendPacket(llOwner.UDPClient, updateToOwner, ThrottleOutPacketType.State, true);
3201 }
3202
3203 // Send an update out to everyone else
3204 ObjectUpdatePacket updateToOthers = new ObjectUpdatePacket();
3205 updateToOthers.RegionData.RegionHandle = obj.RegionHandle;
3206 //updateToOthers.RegionData.TimeDilation = (ushort)(timeDilation * (float)UInt16.MaxValue);
3207 updateToOthers.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
3208 updateToOthers.ObjectData[0] = BuildUpdateBlock(obj, obj.Flags, 0);
3209
3210 m_scene.ClientManager.ForEach(
3211 delegate(IClientAPI client)
3212 {
3213 if (client.AgentId != obj.OwnerID && client is LLClientView)
3214 {
3215 LLClientView llClient = (LLClientView)client;
3216 m_udpServer.SendPacket(llClient.UDPClient, updateToOthers, ThrottleOutPacketType.State, true);
3217 }
3218 }
3219 );
3220 }
3221
3222 void SendObjectUpdateCompressed(SceneObjectPart obj, PrimFlags creatorFlags, PrimUpdateFlags updateFlags)
3223 {
3224 }
3225
3226 void SendImprovedTerseObjectUpdate(SceneObjectPart obj, PrimFlags creatorFlags, PrimUpdateFlags updateFlags)
3227 {
3228 }
3229
3230 void UpdateFlagsToPacketType(PrimFlags creatorFlags, PrimUpdateFlags updateFlags, out bool canUseCompressed, out bool canUseImproved)
3231 {
3232 canUseCompressed = true;
3233 canUseImproved = true;
3234
3235 if ((updateFlags & PrimUpdateFlags.FullUpdate) == PrimUpdateFlags.FullUpdate || creatorFlags != PrimFlags.None)
3236 {
3237 canUseCompressed = false;
3238 canUseImproved = false;
3239 }
3240 else
3241 {
3242 if ((updateFlags & PrimUpdateFlags.Velocity) != 0 ||
3243 (updateFlags & PrimUpdateFlags.Acceleration) != 0 ||
3244 (updateFlags & PrimUpdateFlags.CollisionPlane) != 0 ||
3245 (updateFlags & PrimUpdateFlags.Joint) != 0)
3246 {
3247 canUseCompressed = false;
3248 }
3249
3250 if ((updateFlags & PrimUpdateFlags.PrimFlags) != 0 ||
3251 (updateFlags & PrimUpdateFlags.ParentID) != 0 ||
3252 (updateFlags & PrimUpdateFlags.Scale) != 0 ||
3253 (updateFlags & PrimUpdateFlags.PrimData) != 0 ||
3254 (updateFlags & PrimUpdateFlags.Text) != 0 ||
3255 (updateFlags & PrimUpdateFlags.NameValue) != 0 ||
3256 (updateFlags & PrimUpdateFlags.ExtraData) != 0 ||
3257 (updateFlags & PrimUpdateFlags.TextureAnim) != 0 ||
3258 (updateFlags & PrimUpdateFlags.Sound) != 0 ||
3259 (updateFlags & PrimUpdateFlags.Particles) != 0 ||
3260 (updateFlags & PrimUpdateFlags.Material) != 0 ||
3261 (updateFlags & PrimUpdateFlags.ClickAction) != 0 ||
3262 (updateFlags & PrimUpdateFlags.MediaURL) != 0 ||
3263 (updateFlags & PrimUpdateFlags.Joint) != 0)
3264 {
3265 canUseImproved = false;
3266 }
3267 }
3268 }*/
3269
3270 #endregion Prim/Avatar Updates
3271
3272 #region Avatar Packet/Data Sending Methods 3171 #region Avatar Packet/Data Sending Methods
3273 3172
3274 /// <summary> 3173 /// <summary>
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 38a0cff..dbb06f8 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -1015,9 +1015,9 @@ namespace OpenSim.Region.Framework.Scenes
1015 } 1015 }
1016 } 1016 }
1017 1017
1018 public float GetTimeDilation() 1018 public ushort GetTimeDilation()
1019 { 1019 {
1020 return m_scene.TimeDilation; 1020 return Utils.FloatToUInt16(m_scene.TimeDilation, 0.0f, 1.0f);
1021 } 1021 }
1022 1022
1023 /// <summary> 1023 /// <summary>
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index c16c4fe..cf1c394 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -2383,7 +2383,7 @@ if (m_shape != null) {
2383 //isattachment = ParentGroup.RootPart.IsAttachment; 2383 //isattachment = ParentGroup.RootPart.IsAttachment;
2384 2384
2385 byte[] color = new byte[] {m_color.R, m_color.G, m_color.B, m_color.A}; 2385 byte[] color = new byte[] {m_color.R, m_color.G, m_color.B, m_color.A};
2386 remoteClient.SendPrimitiveToClient(new SendPrimitiveData(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, m_shape, 2386 remoteClient.SendPrimitiveToClient(new SendPrimitiveData(m_regionHandle, m_parentGroup.GetTimeDilation(), LocalId, m_shape,
2387 lPos, Velocity, Acceleration, RotationOffset, RotationalVelocity, clientFlags, m_uuid, _ownerID, 2387 lPos, Velocity, Acceleration, RotationOffset, RotationalVelocity, clientFlags, m_uuid, _ownerID,
2388 m_text, color, _parentID, m_particleSystem, m_clickAction, (byte)m_material, m_TextureAnimation, IsAttachment, 2388 m_text, color, _parentID, m_particleSystem, m_clickAction, (byte)m_material, m_TextureAnimation, IsAttachment,
2389 AttachmentPoint,FromItemID, Sound, SoundGain, SoundFlags, SoundRadius, ParentGroup.GetUpdatePriority(remoteClient))); 2389 AttachmentPoint,FromItemID, Sound, SoundGain, SoundFlags, SoundRadius, ParentGroup.GetUpdatePriority(remoteClient)));
@@ -3785,8 +3785,7 @@ if (m_shape != null) {
3785 // Causes this thread to dig into the Client Thread Data. 3785 // Causes this thread to dig into the Client Thread Data.
3786 // Remember your locking here! 3786 // Remember your locking here!
3787 remoteClient.SendPrimTerseUpdate(new SendPrimitiveTerseData(m_regionHandle, 3787 remoteClient.SendPrimTerseUpdate(new SendPrimitiveTerseData(m_regionHandle,
3788 (ushort)(m_parentGroup.GetTimeDilation() * 3788 m_parentGroup.GetTimeDilation(), LocalId, lPos,
3789 (float)ushort.MaxValue), LocalId, lPos,
3790 RotationOffset, Velocity, Acceleration, 3789 RotationOffset, Velocity, Acceleration,
3791 RotationalVelocity, state, FromItemID, 3790 RotationalVelocity, state, FromItemID,
3792 OwnerID, (int)AttachmentPoint, null, ParentGroup.GetUpdatePriority(remoteClient))); 3791 OwnerID, (int)AttachmentPoint, null, ParentGroup.GetUpdatePriority(remoteClient)));
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
index 3fdf9ea..7caaa14 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
@@ -2672,7 +2672,8 @@ namespace OpenSim.Region.Physics.OdePlugin
2672 //(step_time == 0.004f, there's 250 of those per second. Times the step time/step size 2672 //(step_time == 0.004f, there's 250 of those per second. Times the step time/step size
2673 2673
2674 fps = (step_time / ODE_STEPSIZE) * 1000; 2674 fps = (step_time / ODE_STEPSIZE) * 1000;
2675 m_timeDilation = Math.Min((step_time / ODE_STEPSIZE) / (0.09375f / ODE_STEPSIZE), 1.0f); 2675 // HACK: Using a time dilation of 1.0 to debug rubberbanding issues
2676 //m_timeDilation = Math.Min((step_time / ODE_STEPSIZE) / (0.09375f / ODE_STEPSIZE), 1.0f);
2676 2677
2677 step_time = 0.09375f; 2678 step_time = 0.09375f;
2678 2679