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authorJustin Clark-Casey (justincc)2011-03-09 01:53:27 +0000
committerJustin Clark-Casey (justincc)2011-03-09 01:53:27 +0000
commitae507bb0600774624f876c4562391cec0111eee8 (patch)
treea44687ca003e6962dc7ab6e7d90a1c2c8689d35b
parentremove inventory service preserving code from SceneSetupHelpers too (diff)
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Split out path tests from InventoryArchiveTests. Factor common code into test case parent
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs124
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs533
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs436
3 files changed, 562 insertions, 531 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs
new file mode 100644
index 0000000..023c452
--- /dev/null
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs
@@ -0,0 +1,124 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.IO;
31using System.Reflection;
32using System.Threading;
33using NUnit.Framework;
34using NUnit.Framework.SyntaxHelpers;
35using OpenMetaverse;
36using OpenSim.Data;
37using OpenSim.Framework;
38using OpenSim.Framework.Serialization;
39using OpenSim.Framework.Serialization.External;
40using OpenSim.Framework.Communications;
41using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
42using OpenSim.Region.CoreModules.World.Serialiser;
43using OpenSim.Region.Framework.Scenes;
44using OpenSim.Region.Framework.Scenes.Serialization;
45using OpenSim.Services.Interfaces;
46using OpenSim.Tests.Common;
47using OpenSim.Tests.Common.Mock;
48using OpenSim.Tests.Common.Setup;
49
50namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
51{
52 [TestFixture]
53 public class InventoryArchiveTestCase
54 {
55 protected ManualResetEvent mre = new ManualResetEvent(false);
56
57 /// <summary>
58 /// A raw array of bytes that we'll use to create an IAR memory stream suitable for isolated use in each test.
59 /// </summary>
60 protected byte[] m_iarStreamBytes;
61
62 /// <summary>
63 /// Stream of data representing a common IAR for load tests.
64 /// </summary>
65 protected MemoryStream m_iarStream;
66
67 protected UserAccount m_ua1
68 = new UserAccount {
69 PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000555"),
70 FirstName = "Mr",
71 LastName = "Tiddles" };
72 protected UserAccount m_ua2
73 = new UserAccount {
74 PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000666"),
75 FirstName = "Lord",
76 LastName = "Lucan" };
77 protected string m_item1Name = "b.lsl";
78
79 [SetUp]
80 public void SetUp()
81 {
82 m_iarStream = new MemoryStream(m_iarStreamBytes);
83 }
84
85 [TestFixtureSetUp]
86 public void FixtureSetup()
87 {
88 ConstructDefaultIarBytesForTestLoad();
89 }
90
91 protected void ConstructDefaultIarBytesForTestLoad()
92 {
93// log4net.Config.XmlConfigurator.Configure();
94
95 Scene scene = SceneSetupHelpers.SetupScene("Inventory");
96 UserProfileTestUtils.CreateUserWithInventory(scene, m_ua2, "hampshire");
97
98 string archiveItemName = InventoryArchiveWriteRequest.CreateArchiveItemName(m_item1Name, UUID.Random());
99
100 MemoryStream archiveWriteStream = new MemoryStream();
101 TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);
102
103 InventoryItemBase item1 = new InventoryItemBase();
104 item1.Name = m_item1Name;
105 item1.AssetID = UUID.Random();
106 item1.GroupID = UUID.Random();
107 item1.CreatorIdAsUuid = m_ua2.PrincipalID;
108 item1.Owner = UUID.Zero;
109
110 string item1FileName
111 = string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, archiveItemName);
112 tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1, new Dictionary<string, object>(), scene.UserAccountService));
113 tar.Close();
114 m_iarStreamBytes = archiveWriteStream.ToArray();
115 }
116
117 protected void SaveCompleted(
118 Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream,
119 Exception reportedException)
120 {
121 mre.Set();
122 }
123 }
124} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
index de95505..edbbd81 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
@@ -50,195 +50,8 @@ using OpenSim.Tests.Common.Setup;
50namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests 50namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
51{ 51{
52 [TestFixture] 52 [TestFixture]
53 public class InventoryArchiverTests 53 public class InventoryArchiverTests : InventoryArchiveTestCase
54 { 54 {
55 protected ManualResetEvent mre = new ManualResetEvent(false);
56
57 /// <summary>
58 /// A raw array of bytes that we'll use to create an IAR memory stream suitable for isolated use in each test.
59 /// </summary>
60 protected byte[] m_iarStreamBytes;
61
62 /// <summary>
63 /// Stream of data representing a common IAR for load tests.
64 /// </summary>
65 protected MemoryStream m_iarStream;
66
67 protected UserAccount m_ua1
68 = new UserAccount {
69 PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000555"),
70 FirstName = "Mr",
71 LastName = "Tiddles" };
72 protected UserAccount m_ua2
73 = new UserAccount {
74 PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000666"),
75 FirstName = "Lord",
76 LastName = "Lucan" };
77 string m_item1Name = "b.lsl";
78
79 private void SaveCompleted(
80 Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream,
81 Exception reportedException)
82 {
83 mre.Set();
84 }
85
86 [SetUp]
87 public void SetUp()
88 {
89 m_iarStream = new MemoryStream(m_iarStreamBytes);
90 }
91
92 [TestFixtureSetUp]
93 public void FixtureSetup()
94 {
95 ConstructDefaultIarBytesForTestLoad();
96 }
97
98 protected void ConstructDefaultIarBytesForTestLoad()
99 {
100// log4net.Config.XmlConfigurator.Configure();
101
102 Scene scene = SceneSetupHelpers.SetupScene("Inventory");
103 UserProfileTestUtils.CreateUserWithInventory(scene, m_ua2, "hampshire");
104
105 string archiveItemName = InventoryArchiveWriteRequest.CreateArchiveItemName(m_item1Name, UUID.Random());
106
107 MemoryStream archiveWriteStream = new MemoryStream();
108 TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);
109
110 InventoryItemBase item1 = new InventoryItemBase();
111 item1.Name = m_item1Name;
112 item1.AssetID = UUID.Random();
113 item1.GroupID = UUID.Random();
114 item1.CreatorIdAsUuid = m_ua2.PrincipalID;
115 item1.Owner = UUID.Zero;
116
117 string item1FileName
118 = string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, archiveItemName);
119 tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1, new Dictionary<string, object>(), scene.UserAccountService));
120 tar.Close();
121 m_iarStreamBytes = archiveWriteStream.ToArray();
122 }
123
124 /// <summary>
125 /// Test saving an inventory path to a V0.1 OpenSim Inventory Archive
126 /// (subject to change since there is no fixed format yet).
127 /// </summary>
128 [Test]
129 public void TestSavePathToIarV0_1()
130 {
131 TestHelper.InMethod();
132// log4net.Config.XmlConfigurator.Configure();
133
134 InventoryArchiverModule archiverModule = new InventoryArchiverModule();
135
136 Scene scene = SceneSetupHelpers.SetupScene("Inventory");
137 SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
138
139 // Create user
140 string userFirstName = "Jock";
141 string userLastName = "Stirrup";
142 string userPassword = "troll";
143 UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
144 UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userId, userPassword);
145
146 // Create asset
147 SceneObjectGroup object1;
148 SceneObjectPart part1;
149 {
150 string partName = "My Little Dog Object";
151 UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
152 PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
153 Vector3 groupPosition = new Vector3(10, 20, 30);
154 Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
155 Vector3 offsetPosition = new Vector3(5, 10, 15);
156
157 part1
158 = new SceneObjectPart(
159 ownerId, shape, groupPosition, rotationOffset, offsetPosition);
160 part1.Name = partName;
161
162 object1 = new SceneObjectGroup(part1);
163 scene.AddNewSceneObject(object1, false);
164 }
165
166 UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
167 AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
168 scene.AssetService.Store(asset1);
169
170 // Create item
171 UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
172 InventoryItemBase item1 = new InventoryItemBase();
173 item1.Name = "My Little Dog";
174 item1.AssetID = asset1.FullID;
175 item1.ID = item1Id;
176 InventoryFolderBase objsFolder
177 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects")[0];
178 item1.Folder = objsFolder.ID;
179 scene.AddInventoryItem(item1);
180
181 MemoryStream archiveWriteStream = new MemoryStream();
182 archiverModule.OnInventoryArchiveSaved += SaveCompleted;
183
184 // Test saving a particular path
185 mre.Reset();
186 archiverModule.ArchiveInventory(
187 Guid.NewGuid(), userFirstName, userLastName, "Objects", userPassword, archiveWriteStream);
188 mre.WaitOne(60000, false);
189
190 byte[] archive = archiveWriteStream.ToArray();
191 MemoryStream archiveReadStream = new MemoryStream(archive);
192 TarArchiveReader tar = new TarArchiveReader(archiveReadStream);
193
194 //bool gotControlFile = false;
195 bool gotObject1File = false;
196 //bool gotObject2File = false;
197 string expectedObject1FileName = InventoryArchiveWriteRequest.CreateArchiveItemName(item1);
198 string expectedObject1FilePath = string.Format(
199 "{0}{1}{2}",
200 ArchiveConstants.INVENTORY_PATH,
201 InventoryArchiveWriteRequest.CreateArchiveFolderName(objsFolder),
202 expectedObject1FileName);
203
204 string filePath;
205 TarArchiveReader.TarEntryType tarEntryType;
206
207// Console.WriteLine("Reading archive");
208
209 while (tar.ReadEntry(out filePath, out tarEntryType) != null)
210 {
211// Console.WriteLine("Got {0}", filePath);
212
213// if (ArchiveConstants.CONTROL_FILE_PATH == filePath)
214// {
215// gotControlFile = true;
216// }
217
218 if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH) && filePath.EndsWith(".xml"))
219 {
220// string fileName = filePath.Remove(0, "Objects/".Length);
221//
222// if (fileName.StartsWith(part1.Name))
223// {
224 Assert.That(expectedObject1FilePath, Is.EqualTo(filePath));
225 gotObject1File = true;
226// }
227// else if (fileName.StartsWith(part2.Name))
228// {
229// Assert.That(fileName, Is.EqualTo(expectedObject2FileName));
230// gotObject2File = true;
231// }
232 }
233 }
234
235// Assert.That(gotControlFile, Is.True, "No control file in archive");
236 Assert.That(gotObject1File, Is.True, "No item1 file in archive");
237// Assert.That(gotObject2File, Is.True, "No object2 file in archive");
238
239 // TODO: Test presence of more files and contents of files.
240 }
241
242 /// <summary> 55 /// <summary>
243 /// Test saving a single inventory item to a V0.1 OpenSim Inventory Archive 56 /// Test saving a single inventory item to a V0.1 OpenSim Inventory Archive
244 /// (subject to change since there is no fixed format yet). 57 /// (subject to change since there is no fixed format yet).
@@ -357,30 +170,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
357 } 170 }
358 171
359 /// <summary> 172 /// <summary>
360 /// Test that things work when the load path specified starts with a slash
361 /// </summary>
362 [Test]
363 public void TestLoadIarPathStartsWithSlash()
364 {
365 TestHelper.InMethod();
366// log4net.Config.XmlConfigurator.Configure();
367
368 SerialiserModule serialiserModule = new SerialiserModule();
369 InventoryArchiverModule archiverModule = new InventoryArchiverModule();
370 Scene scene = SceneSetupHelpers.SetupScene("inventory");
371 SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
372
373 UserProfileTestUtils.CreateUserWithInventory(scene, m_ua1, "password");
374 archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "/Objects", "password", m_iarStream);
375
376 InventoryItemBase foundItem1
377 = InventoryArchiveUtils.FindItemByPath(
378 scene.InventoryService, m_ua1.PrincipalID, "/Objects/" + m_item1Name);
379
380 Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1 in TestLoadIarFolderStartsWithSlash()");
381 }
382
383 /// <summary>
384 /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where 173 /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
385 /// an account exists with the creator name. 174 /// an account exists with the creator name.
386 /// </summary> 175 /// </summary>
@@ -443,88 +232,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
443 Assert.That(foundItem3, Is.Not.Null, "Didn't find loaded item 3"); 232 Assert.That(foundItem3, Is.Not.Null, "Didn't find loaded item 3");
444 } 233 }
445 234
446 [Test]
447 public void TestIarV0_1WithEscapedChars()
448 {
449 TestHelper.InMethod();
450// log4net.Config.XmlConfigurator.Configure();
451
452 string itemName = "You & you are a mean/man/";
453 string humanEscapedItemName = @"You & you are a mean\/man\/";
454 string userPassword = "meowfood";
455
456 InventoryArchiverModule archiverModule = new InventoryArchiverModule();
457
458 Scene scene = SceneSetupHelpers.SetupScene("Inventory");
459 SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
460
461 // Create user
462 string userFirstName = "Jock";
463 string userLastName = "Stirrup";
464 UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
465 UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userId, "meowfood");
466
467 // Create asset
468 SceneObjectGroup object1;
469 SceneObjectPart part1;
470 {
471 string partName = "part name";
472 UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
473 PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
474 Vector3 groupPosition = new Vector3(10, 20, 30);
475 Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
476 Vector3 offsetPosition = new Vector3(5, 10, 15);
477
478 part1
479 = new SceneObjectPart(
480 ownerId, shape, groupPosition, rotationOffset, offsetPosition);
481 part1.Name = partName;
482
483 object1 = new SceneObjectGroup(part1);
484 scene.AddNewSceneObject(object1, false);
485 }
486
487 UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
488 AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
489 scene.AssetService.Store(asset1);
490
491 // Create item
492 UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
493 InventoryItemBase item1 = new InventoryItemBase();
494 item1.Name = itemName;
495 item1.AssetID = asset1.FullID;
496 item1.ID = item1Id;
497 InventoryFolderBase objsFolder
498 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects")[0];
499 item1.Folder = objsFolder.ID;
500 scene.AddInventoryItem(item1);
501
502 MemoryStream archiveWriteStream = new MemoryStream();
503 archiverModule.OnInventoryArchiveSaved += SaveCompleted;
504
505 mre.Reset();
506 archiverModule.ArchiveInventory(
507 Guid.NewGuid(), userFirstName, userLastName, "Objects", userPassword, archiveWriteStream);
508 mre.WaitOne(60000, false);
509
510 // LOAD ITEM
511 MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
512
513 archiverModule.DearchiveInventory(userFirstName, userLastName, "Scripts", userPassword, archiveReadStream);
514
515 InventoryItemBase foundItem1
516 = InventoryArchiveUtils.FindItemByPath(
517 scene.InventoryService, userId, "Scripts/Objects/" + humanEscapedItemName);
518
519 Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
520// Assert.That(
521// foundItem1.CreatorId, Is.EqualTo(userUuid),
522// "Loaded item non-uuid creator doesn't match that of the loading user");
523 Assert.That(
524 foundItem1.Name, Is.EqualTo(itemName),
525 "Loaded item name doesn't match saved name");
526 }
527
528 /// <summary> 235 /// <summary>
529 /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where 236 /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
530 /// embedded creators do not exist in the system 237 /// embedded creators do not exist in the system
@@ -554,241 +261,5 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
554 foundItem1.CreatorIdAsUuid, Is.EqualTo(m_ua1.PrincipalID), 261 foundItem1.CreatorIdAsUuid, Is.EqualTo(m_ua1.PrincipalID),
555 "Loaded item uuid creator doesn't match that of the loading user"); 262 "Loaded item uuid creator doesn't match that of the loading user");
556 } 263 }
557
558 /// <summary>
559 /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
560 /// no account exists with the creator name
561 /// </summary>
562 /// Disabled since temporary profiles have not yet been implemented.
563 ///
564 //[Test]
565 //public void TestLoadIarV0_1TempProfiles()
566 //{
567 // TestHelper.InMethod();
568
569 // //log4net.Config.XmlConfigurator.Configure();
570
571 // string userFirstName = "Dennis";
572 // string userLastName = "Menace";
573 // UUID userUuid = UUID.Parse("00000000-0000-0000-0000-000000000aaa");
574 // string user2FirstName = "Walter";
575 // string user2LastName = "Mitty";
576
577 // string itemName = "b.lsl";
578 // string archiveItemName = InventoryArchiveWriteRequest.CreateArchiveItemName(itemName, UUID.Random());
579
580 // MemoryStream archiveWriteStream = new MemoryStream();
581 // TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);
582
583 // InventoryItemBase item1 = new InventoryItemBase();
584 // item1.Name = itemName;
585 // item1.AssetID = UUID.Random();
586 // item1.GroupID = UUID.Random();
587 // item1.CreatorId = OspResolver.MakeOspa(user2FirstName, user2LastName);
588 // item1.Owner = UUID.Zero;
589
590 // string item1FileName
591 // = string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, archiveItemName);
592 // tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1));
593 // tar.Close();
594
595 // MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
596 // SerialiserModule serialiserModule = new SerialiserModule();
597 // InventoryArchiverModule archiverModule = new InventoryArchiverModule();
598
599 // // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
600 // Scene scene = SceneSetupHelpers.SetupScene();
601 // IUserAdminService userAdminService = scene.CommsManager.UserAdminService;
602
603 // SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
604 // userAdminService.AddUser(
605 // userFirstName, userLastName, "meowfood", String.Empty, 1000, 1000, userUuid);
606
607 // archiverModule.DearchiveInventory(userFirstName, userLastName, "/", "troll", archiveReadStream);
608
609 // // Check that a suitable temporary user profile has been created.
610 // UserProfileData user2Profile
611 // = scene.CommsManager.UserService.GetUserProfile(
612 // OspResolver.HashName(user2FirstName + " " + user2LastName));
613 // Assert.That(user2Profile, Is.Not.Null);
614 // Assert.That(user2Profile.FirstName == user2FirstName);
615 // Assert.That(user2Profile.SurName == user2LastName);
616
617 // CachedUserInfo userInfo
618 // = scene.CommsManager.UserProfileCacheService.GetUserDetails(userFirstName, userLastName);
619 // userInfo.OnInventoryReceived += InventoryReceived;
620
621 // lock (this)
622 // {
623 // userInfo.FetchInventory();
624 // Monitor.Wait(this, 60000);
625 // }
626
627 // InventoryItemBase foundItem = userInfo.RootFolder.FindItemByPath(itemName);
628
629 // Assert.That(foundItem.CreatorId, Is.EqualTo(item1.CreatorId));
630 // Assert.That(
631 // foundItem.CreatorIdAsUuid, Is.EqualTo(OspResolver.HashName(user2FirstName + " " + user2LastName)));
632 // Assert.That(foundItem.Owner, Is.EqualTo(userUuid));
633
634 // Console.WriteLine("### Successfully completed {0} ###", MethodBase.GetCurrentMethod());
635 //}
636
637 /// <summary>
638 /// Test replication of an archive path to the user's inventory.
639 /// </summary>
640 [Test]
641 public void TestNewIarPath()
642 {
643 TestHelper.InMethod();
644// log4net.Config.XmlConfigurator.Configure();
645
646 Scene scene = SceneSetupHelpers.SetupScene("inventory");
647 UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene);
648
649 Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>();
650 HashSet<InventoryNodeBase> nodesLoaded = new HashSet<InventoryNodeBase>();
651
652 string folder1Name = "1";
653 string folder2aName = "2a";
654 string folder2bName = "2b";
655
656 string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1Name, UUID.Random());
657 string folder2aArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2aName, UUID.Random());
658 string folder2bArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2bName, UUID.Random());
659
660 string iarPath1 = string.Join("", new string[] { folder1ArchiveName, folder2aArchiveName });
661 string iarPath2 = string.Join("", new string[] { folder1ArchiveName, folder2bArchiveName });
662
663 {
664 // Test replication of path1
665 new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null, false)
666 .ReplicateArchivePathToUserInventory(
667 iarPath1, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
668 foldersCreated, nodesLoaded);
669
670 List<InventoryFolderBase> folder1Candidates
671 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1Name);
672 Assert.That(folder1Candidates.Count, Is.EqualTo(1));
673
674 InventoryFolderBase folder1 = folder1Candidates[0];
675 List<InventoryFolderBase> folder2aCandidates
676 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2aName);
677 Assert.That(folder2aCandidates.Count, Is.EqualTo(1));
678 }
679
680 {
681 // Test replication of path2
682 new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null, false)
683 .ReplicateArchivePathToUserInventory(
684 iarPath2, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
685 foldersCreated, nodesLoaded);
686
687 List<InventoryFolderBase> folder1Candidates
688 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1Name);
689 Assert.That(folder1Candidates.Count, Is.EqualTo(1));
690
691 InventoryFolderBase folder1 = folder1Candidates[0];
692
693 List<InventoryFolderBase> folder2aCandidates
694 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2aName);
695 Assert.That(folder2aCandidates.Count, Is.EqualTo(1));
696
697 List<InventoryFolderBase> folder2bCandidates
698 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2bName);
699 Assert.That(folder2bCandidates.Count, Is.EqualTo(1));
700 }
701 }
702
703 /// <summary>
704 /// Test replication of a partly existing archive path to the user's inventory. This should create
705 /// a duplicate path without the merge option.
706 /// </summary>
707 [Test]
708 public void TestPartExistingIarPath()
709 {
710 TestHelper.InMethod();
711 //log4net.Config.XmlConfigurator.Configure();
712
713 Scene scene = SceneSetupHelpers.SetupScene("inventory");
714 UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene);
715
716 string folder1ExistingName = "a";
717 string folder2Name = "b";
718
719 InventoryFolderBase folder1
720 = UserInventoryTestUtils.CreateInventoryFolder(
721 scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
722
723 string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random());
724 string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random());
725
726 string itemArchivePath = string.Join("", new string[] { folder1ArchiveName, folder2ArchiveName });
727
728 new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null, false)
729 .ReplicateArchivePathToUserInventory(
730 itemArchivePath, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
731 new Dictionary<string, InventoryFolderBase>(), new HashSet<InventoryNodeBase>());
732
733 List<InventoryFolderBase> folder1PostCandidates
734 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
735 Assert.That(folder1PostCandidates.Count, Is.EqualTo(2));
736
737 // FIXME: Temporarily, we're going to do something messy to make sure we pick up the created folder.
738 InventoryFolderBase folder1Post = null;
739 foreach (InventoryFolderBase folder in folder1PostCandidates)
740 {
741 if (folder.ID != folder1.ID)
742 {
743 folder1Post = folder;
744 break;
745 }
746 }
747// Assert.That(folder1Post.ID, Is.EqualTo(folder1.ID));
748
749 List<InventoryFolderBase> folder2PostCandidates
750 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1Post, "b");
751 Assert.That(folder2PostCandidates.Count, Is.EqualTo(1));
752 }
753
754 /// <summary>
755 /// Test replication of a partly existing archive path to the user's inventory. This should create
756 /// a merged path.
757 /// </summary>
758 [Test]
759 public void TestMergeIarPath()
760 {
761 TestHelper.InMethod();
762// log4net.Config.XmlConfigurator.Configure();
763
764 Scene scene = SceneSetupHelpers.SetupScene("inventory");
765 UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene);
766
767 string folder1ExistingName = "a";
768 string folder2Name = "b";
769
770 InventoryFolderBase folder1
771 = UserInventoryTestUtils.CreateInventoryFolder(
772 scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
773
774 string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random());
775 string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random());
776
777 string itemArchivePath = string.Join("", new string[] { folder1ArchiveName, folder2ArchiveName });
778
779 new InventoryArchiveReadRequest(scene, ua1, folder1ExistingName, (Stream)null, true)
780 .ReplicateArchivePathToUserInventory(
781 itemArchivePath, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
782 new Dictionary<string, InventoryFolderBase>(), new HashSet<InventoryNodeBase>());
783
784 List<InventoryFolderBase> folder1PostCandidates
785 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
786 Assert.That(folder1PostCandidates.Count, Is.EqualTo(1));
787 Assert.That(folder1PostCandidates[0].ID, Is.EqualTo(folder1.ID));
788
789 List<InventoryFolderBase> folder2PostCandidates
790 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1PostCandidates[0], "b");
791 Assert.That(folder2PostCandidates.Count, Is.EqualTo(1));
792 }
793 } 264 }
794} \ No newline at end of file 265} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs
new file mode 100644
index 0000000..34eeaf3
--- /dev/null
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs
@@ -0,0 +1,436 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.IO;
31using System.Reflection;
32using System.Threading;
33using NUnit.Framework;
34using NUnit.Framework.SyntaxHelpers;
35using OpenMetaverse;
36using OpenSim.Data;
37using OpenSim.Framework;
38using OpenSim.Framework.Serialization;
39using OpenSim.Framework.Serialization.External;
40using OpenSim.Framework.Communications;
41using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
42using OpenSim.Region.CoreModules.World.Serialiser;
43using OpenSim.Region.Framework.Scenes;
44using OpenSim.Region.Framework.Scenes.Serialization;
45using OpenSim.Services.Interfaces;
46using OpenSim.Tests.Common;
47using OpenSim.Tests.Common.Mock;
48using OpenSim.Tests.Common.Setup;
49
50namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
51{
52 [TestFixture]
53 public class PathTests : InventoryArchiveTestCase
54 {
55 /// <summary>
56 /// Test saving an inventory path to a V0.1 OpenSim Inventory Archive
57 /// (subject to change since there is no fixed format yet).
58 /// </summary>
59 [Test]
60 public void TestSavePathToIarV0_1()
61 {
62 TestHelper.InMethod();
63// log4net.Config.XmlConfigurator.Configure();
64
65 InventoryArchiverModule archiverModule = new InventoryArchiverModule();
66
67 Scene scene = SceneSetupHelpers.SetupScene("Inventory");
68 SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
69
70 // Create user
71 string userFirstName = "Jock";
72 string userLastName = "Stirrup";
73 string userPassword = "troll";
74 UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
75 UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userId, userPassword);
76
77 // Create asset
78 SceneObjectGroup object1;
79 SceneObjectPart part1;
80 {
81 string partName = "My Little Dog Object";
82 UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
83 PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
84 Vector3 groupPosition = new Vector3(10, 20, 30);
85 Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
86 Vector3 offsetPosition = new Vector3(5, 10, 15);
87
88 part1
89 = new SceneObjectPart(
90 ownerId, shape, groupPosition, rotationOffset, offsetPosition);
91 part1.Name = partName;
92
93 object1 = new SceneObjectGroup(part1);
94 scene.AddNewSceneObject(object1, false);
95 }
96
97 UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
98 AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
99 scene.AssetService.Store(asset1);
100
101 // Create item
102 UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
103 InventoryItemBase item1 = new InventoryItemBase();
104 item1.Name = "My Little Dog";
105 item1.AssetID = asset1.FullID;
106 item1.ID = item1Id;
107 InventoryFolderBase objsFolder
108 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects")[0];
109 item1.Folder = objsFolder.ID;
110 scene.AddInventoryItem(item1);
111
112 MemoryStream archiveWriteStream = new MemoryStream();
113 archiverModule.OnInventoryArchiveSaved += SaveCompleted;
114
115 // Test saving a particular path
116 mre.Reset();
117 archiverModule.ArchiveInventory(
118 Guid.NewGuid(), userFirstName, userLastName, "Objects", userPassword, archiveWriteStream);
119 mre.WaitOne(60000, false);
120
121 byte[] archive = archiveWriteStream.ToArray();
122 MemoryStream archiveReadStream = new MemoryStream(archive);
123 TarArchiveReader tar = new TarArchiveReader(archiveReadStream);
124
125 //bool gotControlFile = false;
126 bool gotObject1File = false;
127 //bool gotObject2File = false;
128 string expectedObject1FileName = InventoryArchiveWriteRequest.CreateArchiveItemName(item1);
129 string expectedObject1FilePath = string.Format(
130 "{0}{1}{2}",
131 ArchiveConstants.INVENTORY_PATH,
132 InventoryArchiveWriteRequest.CreateArchiveFolderName(objsFolder),
133 expectedObject1FileName);
134
135 string filePath;
136 TarArchiveReader.TarEntryType tarEntryType;
137
138// Console.WriteLine("Reading archive");
139
140 while (tar.ReadEntry(out filePath, out tarEntryType) != null)
141 {
142// Console.WriteLine("Got {0}", filePath);
143
144// if (ArchiveConstants.CONTROL_FILE_PATH == filePath)
145// {
146// gotControlFile = true;
147// }
148
149 if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH) && filePath.EndsWith(".xml"))
150 {
151// string fileName = filePath.Remove(0, "Objects/".Length);
152//
153// if (fileName.StartsWith(part1.Name))
154// {
155 Assert.That(expectedObject1FilePath, Is.EqualTo(filePath));
156 gotObject1File = true;
157// }
158// else if (fileName.StartsWith(part2.Name))
159// {
160// Assert.That(fileName, Is.EqualTo(expectedObject2FileName));
161// gotObject2File = true;
162// }
163 }
164 }
165
166// Assert.That(gotControlFile, Is.True, "No control file in archive");
167 Assert.That(gotObject1File, Is.True, "No item1 file in archive");
168// Assert.That(gotObject2File, Is.True, "No object2 file in archive");
169
170 // TODO: Test presence of more files and contents of files.
171 }
172
173 /// <summary>
174 /// Test that things work when the load path specified starts with a slash
175 /// </summary>
176 [Test]
177 public void TestLoadIarPathStartsWithSlash()
178 {
179 TestHelper.InMethod();
180// log4net.Config.XmlConfigurator.Configure();
181
182 SerialiserModule serialiserModule = new SerialiserModule();
183 InventoryArchiverModule archiverModule = new InventoryArchiverModule();
184 Scene scene = SceneSetupHelpers.SetupScene("inventory");
185 SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
186
187 UserProfileTestUtils.CreateUserWithInventory(scene, m_ua1, "password");
188 archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "/Objects", "password", m_iarStream);
189
190 InventoryItemBase foundItem1
191 = InventoryArchiveUtils.FindItemByPath(
192 scene.InventoryService, m_ua1.PrincipalID, "/Objects/" + m_item1Name);
193
194 Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1 in TestLoadIarFolderStartsWithSlash()");
195 }
196
197 [Test]
198 public void TestIarV0_1WithEscapedChars()
199 {
200 TestHelper.InMethod();
201// log4net.Config.XmlConfigurator.Configure();
202
203 string itemName = "You & you are a mean/man/";
204 string humanEscapedItemName = @"You & you are a mean\/man\/";
205 string userPassword = "meowfood";
206
207 InventoryArchiverModule archiverModule = new InventoryArchiverModule();
208
209 Scene scene = SceneSetupHelpers.SetupScene("Inventory");
210 SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
211
212 // Create user
213 string userFirstName = "Jock";
214 string userLastName = "Stirrup";
215 UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
216 UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userId, "meowfood");
217
218 // Create asset
219 SceneObjectGroup object1;
220 SceneObjectPart part1;
221 {
222 string partName = "part name";
223 UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
224 PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
225 Vector3 groupPosition = new Vector3(10, 20, 30);
226 Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
227 Vector3 offsetPosition = new Vector3(5, 10, 15);
228
229 part1
230 = new SceneObjectPart(
231 ownerId, shape, groupPosition, rotationOffset, offsetPosition);
232 part1.Name = partName;
233
234 object1 = new SceneObjectGroup(part1);
235 scene.AddNewSceneObject(object1, false);
236 }
237
238 UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
239 AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
240 scene.AssetService.Store(asset1);
241
242 // Create item
243 UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
244 InventoryItemBase item1 = new InventoryItemBase();
245 item1.Name = itemName;
246 item1.AssetID = asset1.FullID;
247 item1.ID = item1Id;
248 InventoryFolderBase objsFolder
249 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects")[0];
250 item1.Folder = objsFolder.ID;
251 scene.AddInventoryItem(item1);
252
253 MemoryStream archiveWriteStream = new MemoryStream();
254 archiverModule.OnInventoryArchiveSaved += SaveCompleted;
255
256 mre.Reset();
257 archiverModule.ArchiveInventory(
258 Guid.NewGuid(), userFirstName, userLastName, "Objects", userPassword, archiveWriteStream);
259 mre.WaitOne(60000, false);
260
261 // LOAD ITEM
262 MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
263
264 archiverModule.DearchiveInventory(userFirstName, userLastName, "Scripts", userPassword, archiveReadStream);
265
266 InventoryItemBase foundItem1
267 = InventoryArchiveUtils.FindItemByPath(
268 scene.InventoryService, userId, "Scripts/Objects/" + humanEscapedItemName);
269
270 Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
271// Assert.That(
272// foundItem1.CreatorId, Is.EqualTo(userUuid),
273// "Loaded item non-uuid creator doesn't match that of the loading user");
274 Assert.That(
275 foundItem1.Name, Is.EqualTo(itemName),
276 "Loaded item name doesn't match saved name");
277 }
278
279 /// <summary>
280 /// Test replication of an archive path to the user's inventory.
281 /// </summary>
282 [Test]
283 public void TestNewIarPath()
284 {
285 TestHelper.InMethod();
286// log4net.Config.XmlConfigurator.Configure();
287
288 Scene scene = SceneSetupHelpers.SetupScene("inventory");
289 UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene);
290
291 Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>();
292 HashSet<InventoryNodeBase> nodesLoaded = new HashSet<InventoryNodeBase>();
293
294 string folder1Name = "1";
295 string folder2aName = "2a";
296 string folder2bName = "2b";
297
298 string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1Name, UUID.Random());
299 string folder2aArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2aName, UUID.Random());
300 string folder2bArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2bName, UUID.Random());
301
302 string iarPath1 = string.Join("", new string[] { folder1ArchiveName, folder2aArchiveName });
303 string iarPath2 = string.Join("", new string[] { folder1ArchiveName, folder2bArchiveName });
304
305 {
306 // Test replication of path1
307 new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null, false)
308 .ReplicateArchivePathToUserInventory(
309 iarPath1, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
310 foldersCreated, nodesLoaded);
311
312 List<InventoryFolderBase> folder1Candidates
313 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1Name);
314 Assert.That(folder1Candidates.Count, Is.EqualTo(1));
315
316 InventoryFolderBase folder1 = folder1Candidates[0];
317 List<InventoryFolderBase> folder2aCandidates
318 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2aName);
319 Assert.That(folder2aCandidates.Count, Is.EqualTo(1));
320 }
321
322 {
323 // Test replication of path2
324 new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null, false)
325 .ReplicateArchivePathToUserInventory(
326 iarPath2, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
327 foldersCreated, nodesLoaded);
328
329 List<InventoryFolderBase> folder1Candidates
330 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1Name);
331 Assert.That(folder1Candidates.Count, Is.EqualTo(1));
332
333 InventoryFolderBase folder1 = folder1Candidates[0];
334
335 List<InventoryFolderBase> folder2aCandidates
336 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2aName);
337 Assert.That(folder2aCandidates.Count, Is.EqualTo(1));
338
339 List<InventoryFolderBase> folder2bCandidates
340 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2bName);
341 Assert.That(folder2bCandidates.Count, Is.EqualTo(1));
342 }
343 }
344
345 /// <summary>
346 /// Test replication of a partly existing archive path to the user's inventory. This should create
347 /// a duplicate path without the merge option.
348 /// </summary>
349 [Test]
350 public void TestPartExistingIarPath()
351 {
352 TestHelper.InMethod();
353 //log4net.Config.XmlConfigurator.Configure();
354
355 Scene scene = SceneSetupHelpers.SetupScene("inventory");
356 UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene);
357
358 string folder1ExistingName = "a";
359 string folder2Name = "b";
360
361 InventoryFolderBase folder1
362 = UserInventoryTestUtils.CreateInventoryFolder(
363 scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
364
365 string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random());
366 string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random());
367
368 string itemArchivePath = string.Join("", new string[] { folder1ArchiveName, folder2ArchiveName });
369
370 new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null, false)
371 .ReplicateArchivePathToUserInventory(
372 itemArchivePath, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
373 new Dictionary<string, InventoryFolderBase>(), new HashSet<InventoryNodeBase>());
374
375 List<InventoryFolderBase> folder1PostCandidates
376 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
377 Assert.That(folder1PostCandidates.Count, Is.EqualTo(2));
378
379 // FIXME: Temporarily, we're going to do something messy to make sure we pick up the created folder.
380 InventoryFolderBase folder1Post = null;
381 foreach (InventoryFolderBase folder in folder1PostCandidates)
382 {
383 if (folder.ID != folder1.ID)
384 {
385 folder1Post = folder;
386 break;
387 }
388 }
389// Assert.That(folder1Post.ID, Is.EqualTo(folder1.ID));
390
391 List<InventoryFolderBase> folder2PostCandidates
392 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1Post, "b");
393 Assert.That(folder2PostCandidates.Count, Is.EqualTo(1));
394 }
395
396 /// <summary>
397 /// Test replication of a partly existing archive path to the user's inventory. This should create
398 /// a merged path.
399 /// </summary>
400 [Test]
401 public void TestMergeIarPath()
402 {
403 TestHelper.InMethod();
404// log4net.Config.XmlConfigurator.Configure();
405
406 Scene scene = SceneSetupHelpers.SetupScene("inventory");
407 UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene);
408
409 string folder1ExistingName = "a";
410 string folder2Name = "b";
411
412 InventoryFolderBase folder1
413 = UserInventoryTestUtils.CreateInventoryFolder(
414 scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
415
416 string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random());
417 string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random());
418
419 string itemArchivePath = string.Join("", new string[] { folder1ArchiveName, folder2ArchiveName });
420
421 new InventoryArchiveReadRequest(scene, ua1, folder1ExistingName, (Stream)null, true)
422 .ReplicateArchivePathToUserInventory(
423 itemArchivePath, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
424 new Dictionary<string, InventoryFolderBase>(), new HashSet<InventoryNodeBase>());
425
426 List<InventoryFolderBase> folder1PostCandidates
427 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
428 Assert.That(folder1PostCandidates.Count, Is.EqualTo(1));
429 Assert.That(folder1PostCandidates[0].ID, Is.EqualTo(folder1.ID));
430
431 List<InventoryFolderBase> folder2PostCandidates
432 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1PostCandidates[0], "b");
433 Assert.That(folder2PostCandidates.Count, Is.EqualTo(1));
434 }
435 }
436} \ No newline at end of file