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author | Justin Clark-Casey (justincc) | 2012-05-25 03:39:10 +0100 |
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committer | Justin Clark-Casey (justincc) | 2012-05-25 03:39:10 +0100 |
commit | ab59c0a658c25f129255198f27704cdbbcb13d6b (patch) | |
tree | dd60b99403972acfcfb8c08b3cddfa04f544cde6 | |
parent | refactor: make ETM.CrossAgentToNewRegionAsync neighbourRegion == null check r... (diff) | |
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on agent cross, remove from physics scene after its been placed in transit, not before.
-rw-r--r-- | OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index 7295383..a5fb0c2 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -1111,6 +1111,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1111 | 1111 | ||
1112 | try | 1112 | try |
1113 | { | 1113 | { |
1114 | SetInTransit(agent.UUID); | ||
1115 | |||
1114 | ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize)); | 1116 | ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize)); |
1115 | 1117 | ||
1116 | m_log.DebugFormat( | 1118 | m_log.DebugFormat( |
@@ -1129,8 +1131,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1129 | 1131 | ||
1130 | agent.RemoveFromPhysicalScene(); | 1132 | agent.RemoveFromPhysicalScene(); |
1131 | 1133 | ||
1132 | SetInTransit(agent.UUID); | ||
1133 | |||
1134 | AgentData cAgent = new AgentData(); | 1134 | AgentData cAgent = new AgentData(); |
1135 | agent.CopyTo(cAgent); | 1135 | agent.CopyTo(cAgent); |
1136 | cAgent.Position = pos; | 1136 | cAgent.Position = pos; |
@@ -1146,9 +1146,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1146 | if (!m_scene.SimulationService.UpdateAgent(neighbourRegion, cAgent)) | 1146 | if (!m_scene.SimulationService.UpdateAgent(neighbourRegion, cAgent)) |
1147 | { | 1147 | { |
1148 | // region doesn't take it | 1148 | // region doesn't take it |
1149 | UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp); | ||
1150 | |||
1149 | ReInstantiateScripts(agent); | 1151 | ReInstantiateScripts(agent); |
1150 | agent.AddToPhysicalScene(isFlying); | 1152 | agent.AddToPhysicalScene(isFlying); |
1151 | ResetFromTransit(agent.UUID); | 1153 | ResetFromTransit(agent.UUID); |
1154 | |||
1152 | return agent; | 1155 | return agent; |
1153 | } | 1156 | } |
1154 | 1157 | ||
@@ -1208,7 +1211,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1208 | CrossAttachmentsIntoNewRegion(neighbourRegion, agent, true); | 1211 | CrossAttachmentsIntoNewRegion(neighbourRegion, agent, true); |
1209 | } | 1212 | } |
1210 | 1213 | ||
1211 | |||
1212 | // Next, let's close the child agent connections that are too far away. | 1214 | // Next, let's close the child agent connections that are too far away. |
1213 | agent.CloseChildAgents(neighbourx, neighboury); | 1215 | agent.CloseChildAgents(neighbourx, neighboury); |
1214 | 1216 | ||
@@ -1232,6 +1234,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1232 | m_log.ErrorFormat( | 1234 | m_log.ErrorFormat( |
1233 | "[ENTITY TRANSFER MODULE]: Problem crossing user {0} to new region {1} from {2}. Exception {3}{4}", | 1235 | "[ENTITY TRANSFER MODULE]: Problem crossing user {0} to new region {1} from {2}. Exception {3}{4}", |
1234 | agent.Name, neighbourRegion.RegionName, agent.Scene.RegionInfo.RegionName, e.Message, e.StackTrace); | 1236 | agent.Name, neighbourRegion.RegionName, agent.Scene.RegionInfo.RegionName, e.Message, e.StackTrace); |
1237 | |||
1238 | // TODO: Might be worth attempting other restoration here such as reinstantiation of scripts, etc. | ||
1235 | } | 1239 | } |
1236 | 1240 | ||
1237 | return agent; | 1241 | return agent; |