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author | Dan Lake | 2011-10-06 23:20:51 -0700 |
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committer | Dan Lake | 2011-10-06 23:20:51 -0700 |
commit | 4b46b7a5adb1c7449725ed1cf1fa5d7122af10bb (patch) | |
tree | 19e2e008518286771e9e322aa2502db5c630cc62 | |
parent | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff) | |
download | opensim-SC_OLD-4b46b7a5adb1c7449725ed1cf1fa5d7122af10bb.zip opensim-SC_OLD-4b46b7a5adb1c7449725ed1cf1fa5d7122af10bb.tar.gz opensim-SC_OLD-4b46b7a5adb1c7449725ed1cf1fa5d7122af10bb.tar.bz2 opensim-SC_OLD-4b46b7a5adb1c7449725ed1cf1fa5d7122af10bb.tar.xz |
Fixed line endings from previous commit
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 94 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs | 4 |
3 files changed, 51 insertions, 51 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 992e6c5..bcf668f 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -1109,7 +1109,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1109 | 1109 | ||
1110 | // Kick all ROOT agents with the message, 'The simulator is going down' | 1110 | // Kick all ROOT agents with the message, 'The simulator is going down' |
1111 | ForEachScenePresence(delegate(ScenePresence avatar) | 1111 | ForEachScenePresence(delegate(ScenePresence avatar) |
1112 | { | 1112 | { |
1113 | avatar.RemoveNeighbourRegion(RegionInfo.RegionHandle); | 1113 | avatar.RemoveNeighbourRegion(RegionInfo.RegionHandle); |
1114 | 1114 | ||
1115 | if (!avatar.IsChildAgent) | 1115 | if (!avatar.IsChildAgent) |
@@ -3102,7 +3102,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3102 | avatar.Scene.NeedSceneCacheClear(avatar.UUID); | 3102 | avatar.Scene.NeedSceneCacheClear(avatar.UUID); |
3103 | 3103 | ||
3104 | if (closeChildAgents && !avatar.IsChildAgent) | 3104 | if (closeChildAgents && !avatar.IsChildAgent) |
3105 | { | 3105 | { |
3106 | List<ulong> regions = avatar.KnownRegionHandles; | 3106 | List<ulong> regions = avatar.KnownRegionHandles; |
3107 | regions.Remove(RegionInfo.RegionHandle); | 3107 | regions.Remove(RegionInfo.RegionHandle); |
3108 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); | 3108 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index e7ef377..213f51d 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -1075,10 +1075,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1075 | public void StopFlying() | 1075 | public void StopFlying() |
1076 | { | 1076 | { |
1077 | ControllingClient.StopFlying(this); | 1077 | ControllingClient.StopFlying(this); |
1078 | } | 1078 | } |
1079 | 1079 | ||
1080 | // neighbouring regions we have enabled a child agent in | 1080 | // neighbouring regions we have enabled a child agent in |
1081 | // holds the seed cap for the child agent in that region | 1081 | // holds the seed cap for the child agent in that region |
1082 | private Dictionary<ulong, string> m_knownChildRegions = new Dictionary<ulong, string>(); | 1082 | private Dictionary<ulong, string> m_knownChildRegions = new Dictionary<ulong, string>(); |
1083 | 1083 | ||
1084 | public void AddNeighbourRegion(ulong regionHandle, string cap) | 1084 | public void AddNeighbourRegion(ulong regionHandle, string cap) |
@@ -1095,12 +1095,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1095 | } | 1095 | } |
1096 | 1096 | ||
1097 | public void RemoveNeighbourRegion(ulong regionHandle) | 1097 | public void RemoveNeighbourRegion(ulong regionHandle) |
1098 | { | 1098 | { |
1099 | lock (m_knownChildRegions) | 1099 | lock (m_knownChildRegions) |
1100 | { | 1100 | { |
1101 | // Checking ContainsKey is redundant as Remove works either way and returns a bool | 1101 | // Checking ContainsKey is redundant as Remove works either way and returns a bool |
1102 | // This is here to allow the Debug output to be conditional on removal | 1102 | // This is here to allow the Debug output to be conditional on removal |
1103 | //if (m_knownChildRegions.ContainsKey(regionHandle)) | 1103 | //if (m_knownChildRegions.ContainsKey(regionHandle)) |
1104 | // m_log.DebugFormat(" !!! removing known region {0} in {1}. Count = {2}", regionHandle, Scene.RegionInfo.RegionName, m_knownChildRegions.Count); | 1104 | // m_log.DebugFormat(" !!! removing known region {0} in {1}. Count = {2}", regionHandle, Scene.RegionInfo.RegionName, m_knownChildRegions.Count); |
1105 | m_knownChildRegions.Remove(regionHandle); | 1105 | m_knownChildRegions.Remove(regionHandle); |
1106 | } | 1106 | } |
@@ -1113,39 +1113,39 @@ namespace OpenSim.Region.Framework.Scenes | |||
1113 | RemoveNeighbourRegion(handle); | 1113 | RemoveNeighbourRegion(handle); |
1114 | Scene.CapsModule.DropChildSeed(UUID, handle); | 1114 | Scene.CapsModule.DropChildSeed(UUID, handle); |
1115 | } | 1115 | } |
1116 | } | 1116 | } |
1117 | 1117 | ||
1118 | public Dictionary<ulong, string> KnownRegions | 1118 | public Dictionary<ulong, string> KnownRegions |
1119 | { | 1119 | { |
1120 | get | 1120 | get |
1121 | { | 1121 | { |
1122 | lock (m_knownChildRegions) | 1122 | lock (m_knownChildRegions) |
1123 | return new Dictionary<ulong, string>(m_knownChildRegions); | 1123 | return new Dictionary<ulong, string>(m_knownChildRegions); |
1124 | } | 1124 | } |
1125 | set | 1125 | set |
1126 | { | 1126 | { |
1127 | // Replacing the reference is atomic but we still need to lock on | 1127 | // Replacing the reference is atomic but we still need to lock on |
1128 | // the original dictionary object which may be in use elsewhere | 1128 | // the original dictionary object which may be in use elsewhere |
1129 | lock (m_knownChildRegions) | 1129 | lock (m_knownChildRegions) |
1130 | m_knownChildRegions = value; | 1130 | m_knownChildRegions = value; |
1131 | } | 1131 | } |
1132 | } | 1132 | } |
1133 | 1133 | ||
1134 | public List<ulong> KnownRegionHandles | 1134 | public List<ulong> KnownRegionHandles |
1135 | { | 1135 | { |
1136 | get | 1136 | get |
1137 | { | 1137 | { |
1138 | return new List<ulong>(KnownRegions.Keys); | 1138 | return new List<ulong>(KnownRegions.Keys); |
1139 | } | 1139 | } |
1140 | } | 1140 | } |
1141 | 1141 | ||
1142 | public int KnownRegionCount | 1142 | public int KnownRegionCount |
1143 | { | 1143 | { |
1144 | get | 1144 | get |
1145 | { | 1145 | { |
1146 | lock (m_knownChildRegions) | 1146 | lock (m_knownChildRegions) |
1147 | return m_knownChildRegions.Count; | 1147 | return m_knownChildRegions.Count; |
1148 | } | 1148 | } |
1149 | } | 1149 | } |
1150 | 1150 | ||
1151 | #endregion | 1151 | #endregion |
@@ -2986,13 +2986,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2986 | /// <returns></returns> | 2986 | /// <returns></returns> |
2987 | public void CloseChildAgents(uint newRegionX, uint newRegionY) | 2987 | public void CloseChildAgents(uint newRegionX, uint newRegionY) |
2988 | { | 2988 | { |
2989 | List<ulong> byebyeRegions = new List<ulong>(); | 2989 | List<ulong> byebyeRegions = new List<ulong>(); |
2990 | List<ulong> knownRegions = KnownRegionHandles; | 2990 | List<ulong> knownRegions = KnownRegionHandles; |
2991 | m_log.DebugFormat( | 2991 | m_log.DebugFormat( |
2992 | "[SCENE PRESENCE]: Closing child agents. Checking {0} regions in {1}", | 2992 | "[SCENE PRESENCE]: Closing child agents. Checking {0} regions in {1}", |
2993 | knownRegions.Count, Scene.RegionInfo.RegionName); | 2993 | knownRegions.Count, Scene.RegionInfo.RegionName); |
2994 | //DumpKnownRegions(); | 2994 | //DumpKnownRegions(); |
2995 | 2995 | ||
2996 | foreach (ulong handle in knownRegions) | 2996 | foreach (ulong handle in knownRegions) |
2997 | { | 2997 | { |
2998 | // Don't close the agent on this region yet | 2998 | // Don't close the agent on this region yet |
@@ -3434,10 +3434,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3434 | public void Close() | 3434 | public void Close() |
3435 | { | 3435 | { |
3436 | if (!IsChildAgent) | 3436 | if (!IsChildAgent) |
3437 | m_scene.AttachmentsModule.DeleteAttachmentsFromScene(this, false); | 3437 | m_scene.AttachmentsModule.DeleteAttachmentsFromScene(this, false); |
3438 | 3438 | ||
3439 | // Clear known regions | 3439 | // Clear known regions |
3440 | KnownRegions = new Dictionary<ulong, string>(); | 3440 | KnownRegions = new Dictionary<ulong, string>(); |
3441 | 3441 | ||
3442 | lock (m_reprioritization_timer) | 3442 | lock (m_reprioritization_timer) |
3443 | { | 3443 | { |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs index 119eb1f..f0bbf0b 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs | |||
@@ -215,8 +215,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
215 | string cap = presence.ControllingClient.RequestClientInfo().CapsPath; | 215 | string cap = presence.ControllingClient.RequestClientInfo().CapsPath; |
216 | 216 | ||
217 | presence.AddNeighbourRegion(region2, cap); | 217 | presence.AddNeighbourRegion(region2, cap); |
218 | presence.AddNeighbourRegion(region3, cap); | 218 | presence.AddNeighbourRegion(region3, cap); |
219 | 219 | ||
220 | Assert.That(presence.KnownRegionCount, Is.EqualTo(2)); | 220 | Assert.That(presence.KnownRegionCount, Is.EqualTo(2)); |
221 | } | 221 | } |
222 | 222 | ||