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author | Melanie Thielker | 2009-07-08 14:36:00 +0000 |
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committer | Melanie Thielker | 2009-07-08 14:36:00 +0000 |
commit | 2d949c1f25e1fa1359a8f780675dbb0396b755d7 (patch) | |
tree | a95909217132657f5568f336063f5c9d8cf20057 | |
parent | Prevent scripts from moving prims underground (diff) | |
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Add DisableUndergroundMovement to scrpting API to allow underground movement
if needed. Defaults to true, so those who want to continue using underground
scripted prims need to add that option and set it.
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 9f02880..1d71da3 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -1857,7 +1857,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1857 | } | 1857 | } |
1858 | 1858 | ||
1859 | float ground = World.GetGroundHeight((float)targetPos.x, (float)targetPos.y); | 1859 | float ground = World.GetGroundHeight((float)targetPos.x, (float)targetPos.y); |
1860 | if (targetPos.z < ground) | 1860 | bool disable_underground_movement = m_ScriptEngine.Config.GetBoolean("DisableUndergroundMovement", true); |
1861 | |||
1862 | if ((targetPos.z < ground) && disable_underground_movement) | ||
1861 | targetPos.z = ground; | 1863 | targetPos.z = ground; |
1862 | 1864 | ||
1863 | if (part.ParentGroup == null) | 1865 | if (part.ParentGroup == null) |