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authorMic Bowman2011-06-15 11:26:45 -0700
committerMic Bowman2011-06-15 11:26:45 -0700
commit29da57e3802948bbffce43c071e6c97742cabf84 (patch)
tree905ea6ea346ef92c60c99a05c5ed36989d48e71c
parentMerge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff)
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Add the PhysActor to the correct SOP when duplicating a physical
prim. Thanks, MisterBlue
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs13
1 files changed, 9 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 79660a3..f745169 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -1449,18 +1449,23 @@ namespace OpenSim.Region.Framework.Scenes
1449 1449
1450 foreach (SceneObjectPart part in partList) 1450 foreach (SceneObjectPart part in partList)
1451 { 1451 {
1452 SceneObjectPart newPart;
1452 if (part.UUID != m_rootPart.UUID) 1453 if (part.UUID != m_rootPart.UUID)
1453 { 1454 {
1454 SceneObjectPart newPart = dupe.CopyPart(part, OwnerID, GroupID, userExposed); 1455 newPart = dupe.CopyPart(part, OwnerID, GroupID, userExposed);
1455 newPart.LinkNum = part.LinkNum; 1456 newPart.LinkNum = part.LinkNum;
1456 } 1457 }
1458 else
1459 {
1460 newPart = dupe.m_rootPart;
1461 }
1457 1462
1458 // Need to duplicate the physics actor as well 1463 // Need to duplicate the physics actor as well
1459 if (part.PhysActor != null && userExposed) 1464 if (part.PhysActor != null && userExposed)
1460 { 1465 {
1461 PrimitiveBaseShape pbs = part.Shape; 1466 PrimitiveBaseShape pbs = part.Shape;
1462 1467
1463 part.PhysActor 1468 newPart.PhysActor
1464 = m_scene.PhysicsScene.AddPrimShape( 1469 = m_scene.PhysicsScene.AddPrimShape(
1465 string.Format("{0}/{1}", part.Name, part.UUID), 1470 string.Format("{0}/{1}", part.Name, part.UUID),
1466 pbs, 1471 pbs,
@@ -1469,8 +1474,8 @@ namespace OpenSim.Region.Framework.Scenes
1469 part.RotationOffset, 1474 part.RotationOffset,
1470 part.PhysActor.IsPhysical); 1475 part.PhysActor.IsPhysical);
1471 1476
1472 part.PhysActor.LocalID = part.LocalId; 1477 newPart.PhysActor.LocalID = part.LocalId;
1473 part.DoPhysicsPropertyUpdate(part.PhysActor.IsPhysical, true); 1478 newPart.DoPhysicsPropertyUpdate(part.PhysActor.IsPhysical, true);
1474 } 1479 }
1475 } 1480 }
1476 1481