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authorMelanie2012-05-15 00:17:52 +0200
committerMelanie2012-05-15 00:17:52 +0200
commitebdbaba615858cb500e0320234f70afc79ee7684 (patch)
treed1720690d95627e177f1eecbc5231cd5bd602937
parentFix an omission (diff)
parentMerge branch 'avination' into ubitwork (diff)
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Merge branch 'ubitwork' into avination
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs18
1 files changed, 14 insertions, 4 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index edabc2e..e18d9cf 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -10526,7 +10526,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10526 return new LSL_Vector(); 10526 return new LSL_Vector();
10527 10527
10528 m_host.TaskInventory.LockItemsForRead(true); 10528 m_host.TaskInventory.LockItemsForRead(true);
10529 if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) 10529
10530 UUID agentID = m_host.TaskInventory[invItemID].PermsGranter;
10531
10532// if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero)
10533 if (agentID == UUID.Zero)
10530 { 10534 {
10531 m_host.TaskInventory.LockItemsForRead(false); 10535 m_host.TaskInventory.LockItemsForRead(false);
10532 return new LSL_Vector(); 10536 return new LSL_Vector();
@@ -10540,7 +10544,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10540 } 10544 }
10541 m_host.TaskInventory.LockItemsForRead(false); 10545 m_host.TaskInventory.LockItemsForRead(false);
10542 10546
10543 ScenePresence presence = World.GetScenePresence(m_host.OwnerID); 10547// ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
10548 ScenePresence presence = World.GetScenePresence(agentID);
10544 if (presence != null) 10549 if (presence != null)
10545 { 10550 {
10546 LSL_Vector pos = new LSL_Vector(presence.CameraPosition.X, presence.CameraPosition.Y, presence.CameraPosition.Z); 10551 LSL_Vector pos = new LSL_Vector(presence.CameraPosition.X, presence.CameraPosition.Y, presence.CameraPosition.Z);
@@ -10557,7 +10562,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10557 return new LSL_Rotation(); 10562 return new LSL_Rotation();
10558 10563
10559 m_host.TaskInventory.LockItemsForRead(true); 10564 m_host.TaskInventory.LockItemsForRead(true);
10560 if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) 10565
10566 UUID agentID = m_host.TaskInventory[invItemID].PermsGranter;
10567
10568// if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero)
10569 if (agentID == UUID.Zero)
10561 { 10570 {
10562 m_host.TaskInventory.LockItemsForRead(false); 10571 m_host.TaskInventory.LockItemsForRead(false);
10563 return new LSL_Rotation(); 10572 return new LSL_Rotation();
@@ -10570,7 +10579,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10570 } 10579 }
10571 m_host.TaskInventory.LockItemsForRead(false); 10580 m_host.TaskInventory.LockItemsForRead(false);
10572 10581
10573 ScenePresence presence = World.GetScenePresence(m_host.OwnerID); 10582// ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
10583 ScenePresence presence = World.GetScenePresence(agentID);
10574 if (presence != null) 10584 if (presence != null)
10575 { 10585 {
10576 return new LSL_Rotation(presence.CameraRotation.X, presence.CameraRotation.Y, presence.CameraRotation.Z, presence.CameraRotation.W); 10586 return new LSL_Rotation(presence.CameraRotation.X, presence.CameraRotation.Y, presence.CameraRotation.Z, presence.CameraRotation.W);