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authorBlueWall2010-10-04 20:56:09 -0400
committerMelanie2010-10-05 01:54:15 +0100
commiteb17d581d3f5d8b380edfbfe993a32b6edba330d (patch)
tree1462408b2e2a22ecb784f12d975eb5f6a073def2
parentAvoid throwing errors when adding existing meshes to the render scene (diff)
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Make windlight set the default environment on start
-rw-r--r--OpenSim/Region/CoreModules/LightShare/LightShareModule.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/LightShare/LightShareModule.cs b/OpenSim/Region/CoreModules/LightShare/LightShareModule.cs
index e6cab1d..412dbb6 100644
--- a/OpenSim/Region/CoreModules/LightShare/LightShareModule.cs
+++ b/OpenSim/Region/CoreModules/LightShare/LightShareModule.cs
@@ -91,6 +91,7 @@ namespace OpenSim.Region.CoreModules.World.LightShare
91 m_scene.EventManager.OnMakeRootAgent += EventManager_OnMakeRootAgent; 91 m_scene.EventManager.OnMakeRootAgent += EventManager_OnMakeRootAgent;
92 m_scene.EventManager.OnSaveNewWindlightProfile += EventManager_OnSaveNewWindlightProfile; 92 m_scene.EventManager.OnSaveNewWindlightProfile += EventManager_OnSaveNewWindlightProfile;
93 m_scene.EventManager.OnSendNewWindlightProfileTargeted += EventManager_OnSendNewWindlightProfileTargeted; 93 m_scene.EventManager.OnSendNewWindlightProfileTargeted += EventManager_OnSendNewWindlightProfileTargeted;
94 m_scene.LoadWindlightProfile();
94 } 95 }
95 96
96 InstallCommands(); 97 InstallCommands();