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authorRobert Adams2013-01-09 17:40:22 -0800
committerRobert Adams2013-01-11 16:47:07 -0800
commitdaacd4deed9630b67738b342078f0b334e74aa4b (patch)
treec794dd99713c6f69cd8576498a01cb0394225863
parentBulletSim: Redo linear function coding so they can better interact. New algor... (diff)
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Fix exception reporting in SceneObjectPart so it logs what the exception is rather than just saying it happened.
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 232861e..44e8fdf 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -4050,9 +4050,9 @@ namespace OpenSim.Region.Framework.Scenes
4050 rigidBody, 4050 rigidBody,
4051 m_localId); 4051 m_localId);
4052 } 4052 }
4053 catch 4053 catch (Exception e)
4054 { 4054 {
4055 m_log.ErrorFormat("[SCENE]: caught exception meshing object {0}. Object set to phantom.", m_uuid); 4055 m_log.ErrorFormat("[SCENE]: caught exception meshing object {0}. Object set to phantom. e={1}", m_uuid, e);
4056 pa = null; 4056 pa = null;
4057 } 4057 }
4058 4058