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authorUbitUmarov2014-07-21 19:16:23 +0100
committerUbitUmarov2014-07-21 19:16:23 +0100
commitd9797b64784d4c4ec1d1d55c7a7bdaa71bfe3ebe (patch)
tree0413820a59aef8212dc4e1caab8af94ac42aa44f
parentbug fix (diff)
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change ava to ava collisions a bit
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs72
1 files changed, 42 insertions, 30 deletions
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs
index ecd5474..daf6c7c 100644
--- a/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs
+++ b/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs
@@ -96,6 +96,8 @@ namespace OpenSim.Region.Physics.OdePlugin
96 private float m_feetOffset = 0; 96 private float m_feetOffset = 0;
97 private float feetOff = 0; 97 private float feetOff = 0;
98 private float boneOff = 0; 98 private float boneOff = 0;
99 private float AvaAvaSizeXsq = 0.3f;
100 private float AvaAvaSizeYsq = 0.2f;
99 101
100 public float walkDivisor = 1.3f; 102 public float walkDivisor = 1.3f;
101 public float runDivisor = 0.8f; 103 public float runDivisor = 0.8f;
@@ -136,7 +138,6 @@ namespace OpenSim.Region.Physics.OdePlugin
136 public IntPtr Body = IntPtr.Zero; 138 public IntPtr Body = IntPtr.Zero;
137 private OdeScene _parent_scene; 139 private OdeScene _parent_scene;
138 private IntPtr capsule = IntPtr.Zero; 140 private IntPtr capsule = IntPtr.Zero;
139 private IntPtr bbox = IntPtr.Zero;
140 public IntPtr collider = IntPtr.Zero; 141 public IntPtr collider = IntPtr.Zero;
141 142
142 public IntPtr Amotor = IntPtr.Zero; 143 public IntPtr Amotor = IntPtr.Zero;
@@ -709,6 +710,11 @@ namespace OpenSim.Region.Physics.OdePlugin
709 710
710 feetOff = bot + feetsz; 711 feetOff = bot + feetsz;
711 712
713 AvaAvaSizeXsq = 0.4f * sx;
714 AvaAvaSizeXsq *= AvaAvaSizeXsq;
715 AvaAvaSizeYsq = 0.5f * sy;
716 AvaAvaSizeYsq *= AvaAvaSizeYsq;
717
712 _parent_scene.waitForSpaceUnlock(_parent_scene.CharsSpace); 718 _parent_scene.waitForSpaceUnlock(_parent_scene.CharsSpace);
713 719
714 collider = d.HashSpaceCreate(_parent_scene.CharsSpace); 720 collider = d.HashSpaceCreate(_parent_scene.CharsSpace);
@@ -723,9 +729,8 @@ namespace OpenSim.Region.Physics.OdePlugin
723 r = m_size.Y; 729 r = m_size.Y;
724 float l = m_size.Z - r; 730 float l = m_size.Z - r;
725 r *= 0.5f; 731 r *= 0.5f;
726 capsule = d.CreateCapsule(collider, r, l);
727 732
728 bbox = d.CreateBox(collider, m_size.X, m_size.Y, m_size.Z); 733 capsule = d.CreateCapsule(collider, r, l);
729 734
730 m_mass = m_density * m_size.X * m_size.Y * m_size.Z; // update mass 735 m_mass = m_density * m_size.X * m_size.Y * m_size.Z; // update mass
731 736
@@ -750,8 +755,6 @@ namespace OpenSim.Region.Physics.OdePlugin
750 _position.Z = npositionZ; 755 _position.Z = npositionZ;
751 756
752 d.BodySetMass(Body, ref ShellMass); 757 d.BodySetMass(Body, ref ShellMass);
753
754 d.GeomSetBody(bbox, Body);
755 d.GeomSetBody(capsule, Body); 758 d.GeomSetBody(capsule, Body);
756 759
757 // The purpose of the AMotor here is to keep the avatar's physical 760 // The purpose of the AMotor here is to keep the avatar's physical
@@ -821,14 +824,6 @@ namespace OpenSim.Region.Physics.OdePlugin
821 capsule = IntPtr.Zero; 824 capsule = IntPtr.Zero;
822 } 825 }
823 826
824 if (bbox != IntPtr.Zero)
825 {
826 _parent_scene.actor_name_map.Remove(bbox);
827 _parent_scene.waitForSpaceUnlock(collider);
828 d.GeomDestroy(bbox);
829 bbox = IntPtr.Zero;
830 }
831
832 if (collider != IntPtr.Zero) 827 if (collider != IntPtr.Zero)
833 { 828 {
834 d.SpaceDestroy(collider); 829 d.SpaceDestroy(collider);
@@ -871,20 +866,44 @@ namespace OpenSim.Region.Physics.OdePlugin
871 } 866 }
872 867
873 868
874 public bool Collide(IntPtr me, bool reverse, ref d.ContactGeom contact, ref bool feetcollision) 869 public bool Collide(IntPtr me,IntPtr other, bool reverse, ref d.ContactGeom contact, ref bool feetcollision)
875 { 870 {
876 feetcollision = false; 871 feetcollision = false;
877 872
878 Vector3 offset;
879
880 offset.X = contact.pos.X - _position.X;
881 offset.Y = contact.pos.Y - _position.Y;
882
883 if (me == capsule) 873 if (me == capsule)
884 { 874 {
875 Vector3 offset;
876
885 float h = contact.pos.Z - _position.Z; 877 float h = contact.pos.Z - _position.Z;
886 offset.Z = h - feetOff; 878 offset.Z = h - feetOff;
887 879
880 offset.X = contact.pos.X - _position.X;
881 offset.Y = contact.pos.Y - _position.Y;
882
883 d.GeomClassID gtype = d.GeomGetClass(other);
884 if (gtype == d.GeomClassID.CapsuleClass)
885 {
886 Vector3 roff = offset * Quaternion.Inverse(m_orientation2D);
887 float r = roff.X *roff.X / AvaAvaSizeXsq;
888 r += (roff.Y * roff.Y) / AvaAvaSizeYsq;
889 if (r > 1.0f)
890 return false;
891
892 float dp = 1.0f -(float)Math.Sqrt((double)r);
893 if (dp > 0.05f)
894 dp = 0.05f;
895
896 contact.depth = dp;
897
898 if (offset.Z < 0)
899 {
900 feetcollision = true;
901 if (h < boneOff)
902 IsColliding = true;
903 }
904 return true;
905 }
906
888 if (offset.Z > 0) 907 if (offset.Z > 0)
889 return true; 908 return true;
890 909
@@ -905,11 +924,9 @@ namespace OpenSim.Region.Physics.OdePlugin
905 feetcollision = true; 924 feetcollision = true;
906 if (h < boneOff) 925 if (h < boneOff)
907 IsColliding = true; 926 IsColliding = true;
927 return true;
908 } 928 }
909 else 929 return false;
910 return false;
911
912 return true;
913 } 930 }
914 931
915 /// <summary> 932 /// <summary>
@@ -1094,8 +1111,8 @@ namespace OpenSim.Region.Physics.OdePlugin
1094 // Avatar to Avatar collisions 1111 // Avatar to Avatar collisions
1095 // Prim to avatar collisions 1112 // Prim to avatar collisions
1096 1113
1097 vec.X = -vel.X * PID_D + (_zeroPosition.X - localpos.X) * (PID_P * 2); 1114 vec.X = -vel.X * PID_D * 2 + (_zeroPosition.X - localpos.X) * (PID_P * 5);
1098 vec.Y = -vel.Y * PID_D + (_zeroPosition.Y - localpos.Y) * (PID_P * 2); 1115 vec.Y = -vel.Y * PID_D * 2 + (_zeroPosition.Y - localpos.Y) * (PID_P * 5);
1099 if (flying) 1116 if (flying)
1100 { 1117 {
1101 vec.Z += -vel.Z * PID_D + (_zeroPosition.Z - localpos.Z) * PID_P; 1118 vec.Z += -vel.Z * PID_D + (_zeroPosition.Z - localpos.Z) * PID_P;
@@ -1389,10 +1406,6 @@ namespace OpenSim.Region.Physics.OdePlugin
1389 AvatarGeomAndBodyCreation(_position.X, _position.Y, _position.Z); 1406 AvatarGeomAndBodyCreation(_position.X, _position.Y, _position.Z);
1390 1407
1391 _parent_scene.actor_name_map[collider] = (PhysicsActor)this; 1408 _parent_scene.actor_name_map[collider] = (PhysicsActor)this;
1392// _parent_scene.actor_name_map[feetbox] = (PhysicsActor)this;
1393// _parent_scene.actor_name_map[midbox] = (PhysicsActor)this;
1394// _parent_scene.actor_name_map[topbox] = (PhysicsActor)this;
1395 _parent_scene.actor_name_map[bbox] = (PhysicsActor)this;
1396 _parent_scene.actor_name_map[capsule] = (PhysicsActor)this; 1409 _parent_scene.actor_name_map[capsule] = (PhysicsActor)this;
1397 _parent_scene.AddCharacter(this); 1410 _parent_scene.AddCharacter(this);
1398 } 1411 }
@@ -1449,7 +1462,6 @@ namespace OpenSim.Region.Physics.OdePlugin
1449 1462
1450 1463
1451 _parent_scene.actor_name_map[collider] = (PhysicsActor)this; 1464 _parent_scene.actor_name_map[collider] = (PhysicsActor)this;
1452 _parent_scene.actor_name_map[bbox] = (PhysicsActor)this;
1453 _parent_scene.actor_name_map[capsule] = (PhysicsActor)this; 1465 _parent_scene.actor_name_map[capsule] = (PhysicsActor)this;
1454 } 1466 }
1455 m_freemove = false; 1467 m_freemove = false;