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authorsacha2010-12-23 08:11:52 +0000
committersacha2010-12-23 08:11:52 +0000
commitd7df871f9f3e0e9273980a29f2bbdfd6597963ee (patch)
treeb8a283ebeaf1b8d8a0dd66995eb99ecbf70827bd
parentUpdate materials parameters. (diff)
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reactivating some traces to track a dead thread
seen @ NT and Otaku
-rw-r--r--OpenSim/Region/CoreModules/Framework/EventQueue/EventQueueGetModule.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EventQueue/EventQueueGetModule.cs b/OpenSim/Region/CoreModules/Framework/EventQueue/EventQueueGetModule.cs
index 05fe3ee..3c67daa 100644
--- a/OpenSim/Region/CoreModules/Framework/EventQueue/EventQueueGetModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EventQueue/EventQueueGetModule.cs
@@ -367,7 +367,7 @@ namespace OpenSim.Region.CoreModules.Framework.EventQueue
367 { 367 {
368 // Send it a fake event to keep the client polling! It doesn't like 502s like the proxys say! 368 // Send it a fake event to keep the client polling! It doesn't like 502s like the proxys say!
369 array.Add(EventQueueHelper.KeepAliveEvent()); 369 array.Add(EventQueueHelper.KeepAliveEvent());
370 //m_log.DebugFormat("[EVENTQUEUE]: adding fake event for {0} in region {1}", pAgentId, m_scene.RegionInfo.RegionName); 370 m_log.DebugFormat("[EVENTQUEUE]: adding fake event for {0} in region {1}", pAgentId, m_scene.RegionInfo.RegionName);
371 } 371 }
372 else 372 else
373 { 373 {
@@ -396,7 +396,7 @@ namespace OpenSim.Region.CoreModules.Framework.EventQueue
396 responsedata["keepalive"] = false; 396 responsedata["keepalive"] = false;
397 responsedata["reusecontext"] = false; 397 responsedata["reusecontext"] = false;
398 responsedata["str_response_string"] = OSDParser.SerializeLLSDXmlString(events); 398 responsedata["str_response_string"] = OSDParser.SerializeLLSDXmlString(events);
399 //m_log.DebugFormat("[EVENTQUEUE]: sending response for {0} in region {1}: {2}", pAgentId, m_scene.RegionInfo.RegionName, responsedata["str_response_string"]); 399 m_log.DebugFormat("[EVENTQUEUE]: sending response for {0} in region {1}: {2}", pAgentId, m_scene.RegionInfo.RegionName, responsedata["str_response_string"]);
400 return responsedata; 400 return responsedata;
401 } 401 }
402 402