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author | UbitUmarov | 2014-09-29 20:36:03 +0100 |
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committer | UbitUmarov | 2014-09-29 20:36:03 +0100 |
commit | cfb1a2730045420319f0678ccc70e61d6a46df82 (patch) | |
tree | ae0e0c7684a4d9da05b0ac04f4892bffcfb7209d | |
parent | change avatar physics and motion control. Still not that good :( (diff) | |
parent | Also fetch and store old asset for animation sets (diff) | |
download | opensim-SC_OLD-cfb1a2730045420319f0678ccc70e61d6a46df82.zip opensim-SC_OLD-cfb1a2730045420319f0678ccc70e61d6a46df82.tar.gz opensim-SC_OLD-cfb1a2730045420319f0678ccc70e61d6a46df82.tar.bz2 opensim-SC_OLD-cfb1a2730045420319f0678ccc70e61d6a46df82.tar.xz |
Merge branch 'master' into ubitworkmaster
3 files changed, 62 insertions, 35 deletions
diff --git a/OpenSim/Framework/AnimationSet.cs b/OpenSim/Framework/AnimationSet.cs index 56e1068..8ac9081 100644 --- a/OpenSim/Framework/AnimationSet.cs +++ b/OpenSim/Framework/AnimationSet.cs | |||
@@ -35,7 +35,7 @@ namespace OpenSim.Framework | |||
35 | 35 | ||
36 | public class AnimationSet | 36 | public class AnimationSet |
37 | { | 37 | { |
38 | private readonly int m_maxAnimations = 255; | 38 | private bool m_parseError = false; |
39 | 39 | ||
40 | public const uint createBasePermitions = (uint)(PermissionMask.All); // no export ? | 40 | public const uint createBasePermitions = (uint)(PermissionMask.All); // no export ? |
41 | public const uint createNextPermitions = (uint)(PermissionMask.Copy | PermissionMask.Modify); | 41 | public const uint createNextPermitions = (uint)(PermissionMask.Copy | PermissionMask.Modify); |
@@ -86,50 +86,41 @@ namespace OpenSim.Framework | |||
86 | } | 86 | } |
87 | 87 | ||
88 | public int AnimationCount { get; private set; } | 88 | public int AnimationCount { get; private set; } |
89 | private Dictionary<int, UUID> m_animations = new Dictionary<int, UUID>(); | 89 | private Dictionary<string, UUID> m_animations = new Dictionary<string, UUID>(); |
90 | 90 | public AnimationSet(Byte[] data) | |
91 | public UUID AnimationAt(int index) | ||
92 | { | ||
93 | if (m_animations.ContainsKey(index)) | ||
94 | return m_animations[index]; | ||
95 | return UUID.Zero; | ||
96 | } | ||
97 | |||
98 | public void SetAnimation(int index, UUID animation) | ||
99 | { | ||
100 | if (index < 0 || index > m_maxAnimations) | ||
101 | return; | ||
102 | |||
103 | m_animations[index] = animation; | ||
104 | } | ||
105 | |||
106 | public AnimationSet(Byte[] assetData) | ||
107 | { | 91 | { |
108 | if (assetData.Length < 2) | 92 | string assetData = System.Text.Encoding.ASCII.GetString(data); |
109 | throw new System.ArgumentException(); | 93 | Console.WriteLine("--------------------"); |
110 | 94 | Console.WriteLine("AnimationSet length {0} bytes", assetData.Length); | |
111 | if (assetData[0] != 1) // Only version 1 is supported | 95 | Console.WriteLine("Data: {0}", assetData); |
112 | throw new System.ArgumentException(); | 96 | Console.WriteLine("--------------------"); |
113 | |||
114 | AnimationCount = assetData[1]; | ||
115 | if (assetData.Length - 2 != 16 * AnimationCount) | ||
116 | throw new System.ArgumentException(); | ||
117 | |||
118 | // TODO: Read anims from blob | ||
119 | } | 97 | } |
120 | 98 | ||
121 | public Byte[] ToBytes() | 99 | public Byte[] ToBytes() |
122 | { | 100 | { |
123 | // TODO: Make blob from anims | 101 | // If there was an error parsing the input, we give back an |
124 | return new Byte[0]; | 102 | // empty set rather than the original data. |
103 | if (m_parseError) | ||
104 | { | ||
105 | string dummy = "version 1\ncount 0\n"; | ||
106 | return System.Text.Encoding.ASCII.GetBytes(dummy); | ||
107 | } | ||
108 | |||
109 | string assetData = String.Format("version 1\ncount {0}\n", m_animations.Count); | ||
110 | foreach (KeyValuePair<string, UUID> kvp in m_animations) | ||
111 | assetData += String.Format("{0} {1}\n", kvp.Key, kvp.Value.ToString()); | ||
112 | return System.Text.Encoding.ASCII.GetBytes(assetData); | ||
125 | } | 113 | } |
126 | 114 | ||
127 | public bool Validate(AnimationSetValidator val) | 115 | public bool Validate(AnimationSetValidator val) |
128 | { | 116 | { |
129 | List<int> badAnims = new List<int>(); | 117 | if (m_parseError) |
118 | return false; | ||
119 | |||
120 | List<string> badAnims = new List<string>(); | ||
130 | 121 | ||
131 | bool allOk = true; | 122 | bool allOk = true; |
132 | foreach (KeyValuePair<int, UUID> kvp in m_animations) | 123 | foreach (KeyValuePair<string, UUID> kvp in m_animations) |
133 | { | 124 | { |
134 | if (!val(kvp.Value)) | 125 | if (!val(kvp.Value)) |
135 | { | 126 | { |
@@ -138,7 +129,7 @@ namespace OpenSim.Framework | |||
138 | } | 129 | } |
139 | } | 130 | } |
140 | 131 | ||
141 | foreach (int idx in badAnims) | 132 | foreach (string idx in badAnims) |
142 | m_animations.Remove(idx); | 133 | m_animations.Remove(idx); |
143 | 134 | ||
144 | return allOk; | 135 | return allOk; |
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs index 1e14f45..1a19585 100644 --- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs +++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs | |||
@@ -172,6 +172,17 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
172 | { | 172 | { |
173 | AssetXferUploader uploader = RequestXferUploader(transactionID); | 173 | AssetXferUploader uploader = RequestXferUploader(transactionID); |
174 | 174 | ||
175 | // Here we need to get the old asset to extract the | ||
176 | // texture UUIDs if it's a wearable. | ||
177 | if (item.Type == (int)AssetType.Bodypart || | ||
178 | item.Type == (int)AssetType.Clothing || | ||
179 | item.Type == (int)CustomAssetType.AnimationSet) | ||
180 | { | ||
181 | AssetBase oldAsset = m_Scene.AssetService.Get(item.AssetID.ToString()); | ||
182 | if (oldAsset != null) | ||
183 | uploader.SetOldData(oldAsset.Data); | ||
184 | } | ||
185 | |||
175 | uploader.RequestUpdateTaskInventoryItem(remoteClient, item); | 186 | uploader.RequestUpdateTaskInventoryItem(remoteClient, item); |
176 | } | 187 | } |
177 | 188 | ||
@@ -180,6 +191,17 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
180 | { | 191 | { |
181 | AssetXferUploader uploader = RequestXferUploader(transactionID); | 192 | AssetXferUploader uploader = RequestXferUploader(transactionID); |
182 | 193 | ||
194 | // Here we need to get the old asset to extract the | ||
195 | // texture UUIDs if it's a wearable. | ||
196 | if (item.AssetType == (int)AssetType.Bodypart || | ||
197 | item.AssetType == (int)AssetType.Clothing || | ||
198 | item.AssetType == (int)CustomAssetType.AnimationSet) | ||
199 | { | ||
200 | AssetBase oldAsset = m_Scene.AssetService.Get(item.AssetID.ToString()); | ||
201 | if (oldAsset != null) | ||
202 | uploader.SetOldData(oldAsset.Data); | ||
203 | } | ||
204 | |||
183 | uploader.RequestUpdateInventoryItem(remoteClient, item); | 205 | uploader.RequestUpdateInventoryItem(remoteClient, item); |
184 | } | 206 | } |
185 | } | 207 | } |
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index b3dc0c0..64a9610 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | |||
@@ -278,6 +278,20 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
278 | 278 | ||
279 | remoteClient.SendAlertMessage("Script saved"); | 279 | remoteClient.SendAlertMessage("Script saved"); |
280 | } | 280 | } |
281 | else if ((CustomInventoryType)item.InvType == CustomInventoryType.AnimationSet) | ||
282 | { | ||
283 | AnimationSet animSet = new AnimationSet(data); | ||
284 | if (!animSet.Validate(x => { | ||
285 | int perms = m_Scene.InventoryService.GetAssetPermissions(remoteClient.AgentId, x); | ||
286 | int required = (int)(PermissionMask.Transfer | PermissionMask.Copy); | ||
287 | if ((perms & required) != required) | ||
288 | return false; | ||
289 | return true; | ||
290 | })) | ||
291 | { | ||
292 | data = animSet.ToBytes(); | ||
293 | } | ||
294 | } | ||
281 | 295 | ||
282 | AssetBase asset = | 296 | AssetBase asset = |
283 | CreateAsset(item.Name, item.Description, (sbyte)item.AssetType, data, remoteClient.AgentId.ToString()); | 297 | CreateAsset(item.Name, item.Description, (sbyte)item.AssetType, data, remoteClient.AgentId.ToString()); |