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author | Justin Clark-Casey (justincc) | 2011-11-21 21:31:26 +0000 |
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committer | Justin Clark-Casey (justincc) | 2011-11-21 21:31:26 +0000 |
commit | c4e4a29478c635bb5759fa5b815d86e39cb3a794 (patch) | |
tree | d595d11cfd763ec77605ea3871516f2510e5e808 | |
parent | Get rid of OdeCharacter != null checks since OdeScene._characters can never c... (diff) | |
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Slightly improve "Unable to space collide" logging message, though I don't think I've ever seen this.
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/OdeScene.cs | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs index e6cf915..e219535 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs | |||
@@ -1556,8 +1556,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1556 | } | 1556 | } |
1557 | catch (AccessViolationException) | 1557 | catch (AccessViolationException) |
1558 | { | 1558 | { |
1559 | m_log.Warn("[PHYSICS]: Unable to space collide"); | 1559 | m_log.WarnFormat("[PHYSICS]: Unable to space collide {0}", Name); |
1560 | } | 1560 | } |
1561 | |||
1561 | //float terrainheight = GetTerrainHeightAtXY(chr.Position.X, chr.Position.Y); | 1562 | //float terrainheight = GetTerrainHeightAtXY(chr.Position.X, chr.Position.Y); |
1562 | //if (chr.Position.Z + (chr.Velocity.Z * timeStep) < terrainheight + 10) | 1563 | //if (chr.Position.Z + (chr.Velocity.Z * timeStep) < terrainheight + 10) |
1563 | //{ | 1564 | //{ |