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authorUbitUmarov2015-12-25 10:43:51 +0000
committerUbitUmarov2015-12-25 10:43:51 +0000
commitb7ea5c49677617d4917b8c378e4fefb53cc97c15 (patch)
treef60b7d43bc0f2d52084acafd1b06f3902b0eedc1
parentenable the upload region map texture asset for large regions for large region... (diff)
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a few code cosmetic changes
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs51
1 files changed, 30 insertions, 21 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index 29f5a83..c863528 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -991,32 +991,41 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
991 991
992 private void AvatarPlayAnimation(string avatar, string animation) 992 private void AvatarPlayAnimation(string avatar, string animation)
993 { 993 {
994 UUID avatarID = (UUID)avatar;
995
996 m_host.AddScriptLPS(1); 994 m_host.AddScriptLPS(1);
997 if (World.Entities.ContainsKey((UUID)avatar) && World.Entities[avatarID] is ScenePresence) 995
996 UUID avatarID;
997 if(!UUID.TryParse(avatar, out avatarID))
998 return;
999
1000 if(!World.Entities.ContainsKey(avatarID))
1001 return;
1002
1003 ScenePresence target = null;
1004 if ((World.Entities[avatarID] is ScenePresence))
1005 target = (ScenePresence)World.Entities[avatarID];
1006
1007 if (target == null)
1008 return;
1009
1010 UUID animID = UUID.Zero;
1011 m_host.TaskInventory.LockItemsForRead(true);
1012 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
998 { 1013 {
999 ScenePresence target = (ScenePresence)World.Entities[avatarID]; 1014 if (inv.Value.Type == (int)AssetType.Animation)
1000 if (target != null)
1001 { 1015 {
1002 UUID animID=UUID.Zero; 1016 if (inv.Value.Name == animation)
1003 m_host.TaskInventory.LockItemsForRead(true); 1017 {
1004 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 1018 animID = inv.Value.AssetID;
1005 { 1019 break;
1006 if (inv.Value.Name == animation) 1020 }
1007 {
1008 if (inv.Value.Type == (int)AssetType.Animation)
1009 animID = inv.Value.AssetID;
1010 continue;
1011 }
1012 }
1013 m_host.TaskInventory.LockItemsForRead(false);
1014 if (animID == UUID.Zero)
1015 target.Animator.AddAnimation(animation, m_host.UUID);
1016 else
1017 target.Animator.AddAnimation(animID, m_host.UUID);
1018 } 1021 }
1019 } 1022 }
1023 m_host.TaskInventory.LockItemsForRead(false);
1024
1025 if (animID == UUID.Zero)
1026 target.Animator.AddAnimation(animation, m_host.UUID);
1027 else
1028 target.Animator.AddAnimation(animID, m_host.UUID);
1020 } 1029 }
1021 1030
1022 public void osAvatarStopAnimation(string avatar, string animation) 1031 public void osAvatarStopAnimation(string avatar, string animation)