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author | Robert Adams | 2014-03-23 13:08:31 -0700 |
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committer | Robert Adams | 2014-03-23 13:08:31 -0700 |
commit | b0cb0ec02f5f567539b340727727bee1a43836e6 (patch) | |
tree | 32d1b99f3edd0901783a46b800822aa5b7fd2f91 | |
parent | Added missing quotes in Robust.HG.ini.example (diff) | |
download | opensim-SC_OLD-b0cb0ec02f5f567539b340727727bee1a43836e6.zip opensim-SC_OLD-b0cb0ec02f5f567539b340727727bee1a43836e6.tar.gz opensim-SC_OLD-b0cb0ec02f5f567539b340727727bee1a43836e6.tar.bz2 opensim-SC_OLD-b0cb0ec02f5f567539b340727727bee1a43836e6.tar.xz |
BulletSim: fix problem where axis constraints were also constraining
linear motion.
The code was limiting linear motion to be only in the positive direction
for any axis that was constrained.
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSActorLockAxis.cs | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSActorLockAxis.cs b/OpenSim/Region/Physics/BulletSPlugin/BSActorLockAxis.cs index 8b0fdeb..7e61007 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSActorLockAxis.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSActorLockAxis.cs | |||
@@ -1,4 +1,4 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
@@ -121,8 +121,10 @@ public class BSActorLockAxis : BSActor | |||
121 | // The constraint is tied to the world and oriented to the prim. | 121 | // The constraint is tied to the world and oriented to the prim. |
122 | 122 | ||
123 | // Free to move linearly in the region | 123 | // Free to move linearly in the region |
124 | OMV.Vector3 linearLow = OMV.Vector3.Zero; | 124 | // OMV.Vector3 linearLow = OMV.Vector3.Zero; |
125 | OMV.Vector3 linearHigh = m_physicsScene.TerrainManager.DefaultRegionSize; | 125 | // OMV.Vector3 linearHigh = m_physicsScene.TerrainManager.DefaultRegionSize; |
126 | OMV.Vector3 linearLow = new OMV.Vector3(-10000f, -10000f, -10000f); | ||
127 | OMV.Vector3 linearHigh = new OMV.Vector3(10000f, 10000f, 10000f); | ||
126 | if (m_controllingPrim.LockedLinearAxis.X != BSPhysObject.FreeAxis) | 128 | if (m_controllingPrim.LockedLinearAxis.X != BSPhysObject.FreeAxis) |
127 | { | 129 | { |
128 | linearLow.X = m_controllingPrim.RawPosition.X; | 130 | linearLow.X = m_controllingPrim.RawPosition.X; |