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author | Justin Clark-Casey (justincc) | 2012-05-14 18:57:02 +0100 |
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committer | Justin Clark-Casey (justincc) | 2012-05-14 18:57:42 +0100 |
commit | af6c85308adced4ac4a51bf14bd2beb7f22c6555 (patch) | |
tree | 093d307c8006bbb621e36641c6d371b0327cbed0 | |
parent | minor: comment out individual attachment transfer log messages for now (diff) | |
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minor: add explanative comment to 'missing baked texture' logging commonly seen on inter-simulator teleports where avatar baked textures are not available from the asset service.
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs index 0ed10d2..705233c 100644 --- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | |||
@@ -371,11 +371,21 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
371 | if (missingTexturesOnly) | 371 | if (missingTexturesOnly) |
372 | { | 372 | { |
373 | if (m_scene.AssetService.Get(face.TextureID.ToString()) != null) | 373 | if (m_scene.AssetService.Get(face.TextureID.ToString()) != null) |
374 | { | ||
374 | continue; | 375 | continue; |
376 | } | ||
375 | else | 377 | else |
378 | { | ||
379 | // On inter-simulator teleports, this occurs if baked textures are not being stored by the | ||
380 | // grid asset service (which means that they are not available to the new region and so have | ||
381 | // to be re-requested from the client). | ||
382 | // | ||
383 | // The only available core OpenSimulator behaviour right now | ||
384 | // is not to store these textures, temporarily or otherwise. | ||
376 | m_log.DebugFormat( | 385 | m_log.DebugFormat( |
377 | "[AVFACTORY]: Missing baked texture {0} ({1}) for {2}, requesting rebake.", | 386 | "[AVFACTORY]: Missing baked texture {0} ({1}) for {2}, requesting rebake.", |
378 | face.TextureID, idx, sp.Name); | 387 | face.TextureID, idx, sp.Name); |
388 | } | ||
379 | } | 389 | } |
380 | else | 390 | else |
381 | { | 391 | { |