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author | Melanie | 2012-09-11 17:50:55 +0200 |
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committer | Melanie | 2012-09-11 17:51:20 +0200 |
commit | a6928a479eb84b14e949c5f589b9ce753edf457a (patch) | |
tree | e6abc094d3ec28f9ae3a0f3a2c5e9867ea49d0e0 | |
parent | Revert "Remove the unused NewFileAgentInventoryVariablePrice module." (diff) | |
download | opensim-SC_OLD-a6928a479eb84b14e949c5f589b9ce753edf457a.zip opensim-SC_OLD-a6928a479eb84b14e949c5f589b9ce753edf457a.tar.gz opensim-SC_OLD-a6928a479eb84b14e949c5f589b9ce753edf457a.tar.bz2 opensim-SC_OLD-a6928a479eb84b14e949c5f589b9ce753edf457a.tar.xz |
Add cost calculation suppor tto the VariablePrice one as well
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs | 1 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs | 52 |
2 files changed, 44 insertions, 9 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs index 097e224..328dc75 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs | |||
@@ -417,7 +417,6 @@ namespace OpenSim.Region.ClientStack.Linden | |||
417 | } | 417 | } |
418 | } | 418 | } |
419 | 419 | ||
420 | |||
421 | /// <summary> | 420 | /// <summary> |
422 | /// | 421 | /// |
423 | /// </summary> | 422 | /// </summary> |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs index 52c4f44..6e2b52d 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs | |||
@@ -127,6 +127,37 @@ namespace OpenSim.Region.ClientStack.Linden | |||
127 | 127 | ||
128 | #endregion | 128 | #endregion |
129 | 129 | ||
130 | private delegate void UploadWithCostCompleteDelegate(string assetName, | ||
131 | string assetDescription, UUID assetID, UUID inventoryItem, | ||
132 | UUID parentFolder, byte[] data, string inventoryType, | ||
133 | string assetType, uint cost); | ||
134 | |||
135 | private class AssetUploaderWithCost : AssetUploader | ||
136 | { | ||
137 | private uint m_cost; | ||
138 | |||
139 | public event UploadWithCostCompleteDelegate OnUpLoad; | ||
140 | |||
141 | public AssetUploaderWithCost(string assetName, string description, UUID assetID, | ||
142 | UUID inventoryItem, UUID parentFolderID, string invType, string assetType, | ||
143 | string path, IHttpServer httpServer, bool dumpAssetsToFile, uint cost) : | ||
144 | base(assetName, description, assetID, inventoryItem, parentFolderID, | ||
145 | invType, assetType, path, httpServer, dumpAssetsToFile) | ||
146 | { | ||
147 | m_cost = cost; | ||
148 | |||
149 | base.OnUpLoad += UploadCompleteHandler; | ||
150 | } | ||
151 | |||
152 | private void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID, | ||
153 | UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType, | ||
154 | string assetType) | ||
155 | { | ||
156 | OnUpLoad(assetName, assetDescription, assetID, inventoryItem, parentFolder, | ||
157 | data, inventoryType, assetType, m_cost); | ||
158 | } | ||
159 | } | ||
160 | |||
130 | public LLSDNewFileAngentInventoryVariablePriceReplyResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest, UUID agentID) | 161 | public LLSDNewFileAngentInventoryVariablePriceReplyResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest, UUID agentID) |
131 | { | 162 | { |
132 | //TODO: The Mesh uploader uploads many types of content. If you're going to implement a Money based limit | 163 | //TODO: The Mesh uploader uploads many types of content. If you're going to implement a Money based limit |
@@ -138,6 +169,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
138 | // { | 169 | // { |
139 | // check user level | 170 | // check user level |
140 | 171 | ||
172 | uint cost = 0; | ||
173 | |||
141 | ScenePresence avatar = null; | 174 | ScenePresence avatar = null; |
142 | IClientAPI client = null; | 175 | IClientAPI client = null; |
143 | m_scene.TryGetScenePresence(agentID, out avatar); | 176 | m_scene.TryGetScenePresence(agentID, out avatar); |
@@ -163,7 +196,10 @@ namespace OpenSim.Region.ClientStack.Linden | |||
163 | 196 | ||
164 | if (mm != null) | 197 | if (mm != null) |
165 | { | 198 | { |
166 | if (!mm.UploadCovered(agentID, mm.UploadCharge)) | 199 | // XPTO: Calculate cost here |
200 | cost = (uint)mm.UploadCharge; | ||
201 | |||
202 | if (!mm.UploadCovered(agentID, (int)cost)) | ||
167 | { | 203 | { |
168 | if (client != null) | 204 | if (client != null) |
169 | client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false); | 205 | client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false); |
@@ -185,9 +221,9 @@ namespace OpenSim.Region.ClientStack.Linden | |||
185 | UUID parentFolder = llsdRequest.folder_id; | 221 | UUID parentFolder = llsdRequest.folder_id; |
186 | string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000") + "/"; | 222 | string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000") + "/"; |
187 | 223 | ||
188 | AssetUploader uploader = | 224 | AssetUploaderWithCost uploader = |
189 | new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type, | 225 | new AssetUploaderWithCost(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type, |
190 | llsdRequest.asset_type, capsBase + uploaderPath, MainServer.Instance, m_dumpAssetsToFile); | 226 | llsdRequest.asset_type, capsBase + uploaderPath, MainServer.Instance, m_dumpAssetsToFile, cost); |
191 | 227 | ||
192 | MainServer.Instance.AddStreamHandler( | 228 | MainServer.Instance.AddStreamHandler( |
193 | new BinaryStreamHandler( | 229 | new BinaryStreamHandler( |
@@ -218,11 +254,11 @@ namespace OpenSim.Region.ClientStack.Linden | |||
218 | delegate( | 254 | delegate( |
219 | string passetName, string passetDescription, UUID passetID, | 255 | string passetName, string passetDescription, UUID passetID, |
220 | UUID pinventoryItem, UUID pparentFolder, byte[] pdata, string pinventoryType, | 256 | UUID pinventoryItem, UUID pparentFolder, byte[] pdata, string pinventoryType, |
221 | string passetType) | 257 | string passetType, uint cost) |
222 | { | 258 | { |
223 | UploadCompleteHandler(passetName, passetDescription, passetID, | 259 | UploadCompleteHandler(passetName, passetDescription, passetID, |
224 | pinventoryItem, pparentFolder, pdata, pinventoryType, | 260 | pinventoryItem, pparentFolder, pdata, pinventoryType, |
225 | passetType,agentID); | 261 | passetType,agentID, cost); |
226 | }; | 262 | }; |
227 | 263 | ||
228 | return uploadResponse; | 264 | return uploadResponse; |
@@ -230,7 +266,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
230 | 266 | ||
231 | public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID, | 267 | public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID, |
232 | UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType, | 268 | UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType, |
233 | string assetType,UUID AgentID) | 269 | string assetType,UUID AgentID, uint cost) |
234 | { | 270 | { |
235 | // m_log.DebugFormat( | 271 | // m_log.DebugFormat( |
236 | // "[NEW FILE AGENT INVENTORY VARIABLE PRICE MODULE]: Upload complete for {0}", inventoryItem); | 272 | // "[NEW FILE AGENT INVENTORY VARIABLE PRICE MODULE]: Upload complete for {0}", inventoryItem); |
@@ -290,7 +326,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
290 | item.EveryOnePermissions = 0; | 326 | item.EveryOnePermissions = 0; |
291 | item.NextPermissions = (uint)PermissionMask.All; | 327 | item.NextPermissions = (uint)PermissionMask.All; |
292 | item.CreationDate = Util.UnixTimeSinceEpoch(); | 328 | item.CreationDate = Util.UnixTimeSinceEpoch(); |
293 | m_scene.AddInventoryItem(item); | 329 | m_scene.AddUploadedInventoryItem(AgentID, item, cost); |
294 | } | 330 | } |
295 | } | 331 | } |
296 | } | 332 | } |