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authorMelanie Thielker2010-08-11 02:52:52 +0200
committerMelanie Thielker2010-08-11 02:52:52 +0200
commita5a60df6879acfb5efc1f1f4a8c2cb257a4ef89d (patch)
tree4732fc5b179432b1d2a482a3bfabd61431fab986
parentSet triggering the texture and height update on a two second timer. This fixes (diff)
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Change chat packets to bypass the throttles. This should alleviate chat lag
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 800de8a..48465d9 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -787,7 +787,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
787 reply.ChatData.OwnerID = fromAgentID; 787 reply.ChatData.OwnerID = fromAgentID;
788 reply.ChatData.SourceID = fromAgentID; 788 reply.ChatData.SourceID = fromAgentID;
789 789
790 OutPacket(reply, ThrottleOutPacketType.Task); 790 OutPacket(reply, ThrottleOutPacketType.Unknown);
791 } 791 }
792 792
793 /// <summary> 793 /// <summary>