diff options
author | UbitUmarov | 2012-03-11 12:33:59 +0000 |
---|---|---|
committer | UbitUmarov | 2012-03-11 12:33:59 +0000 |
commit | 925295f3ab0b44b656f93c2861b6605de930bcd4 (patch) | |
tree | 113db6c25848b17df824ee5bce5817ede2259fa5 | |
parent | Physical phantoms testable with chOde. Volume detection was changed and also... (diff) | |
download | opensim-SC_OLD-925295f3ab0b44b656f93c2861b6605de930bcd4.zip opensim-SC_OLD-925295f3ab0b44b656f93c2861b6605de930bcd4.tar.gz opensim-SC_OLD-925295f3ab0b44b656f93c2861b6605de930bcd4.tar.bz2 opensim-SC_OLD-925295f3ab0b44b656f93c2861b6605de930bcd4.tar.xz |
ubitOde also knows a bit more about physical phantom
-rw-r--r-- | OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs | 171 |
1 files changed, 142 insertions, 29 deletions
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs index 63b29ba..5d8f03c 100644 --- a/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs | |||
@@ -65,8 +65,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
65 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 65 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
66 | 66 | ||
67 | private bool m_isphysical; | 67 | private bool m_isphysical; |
68 | private bool m_isPhantom; | ||
69 | private bool m_fakeisphysical; | 68 | private bool m_fakeisphysical; |
69 | private bool m_isphantom; | ||
70 | private bool m_fakeisphantom; | ||
70 | 71 | ||
71 | protected bool m_building; | 72 | protected bool m_building; |
72 | private Quaternion m_lastorientation = new Quaternion(); | 73 | private Quaternion m_lastorientation = new Quaternion(); |
@@ -212,6 +213,19 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
212 | } | 213 | } |
213 | } | 214 | } |
214 | 215 | ||
216 | public override bool Phantom // this is not reliable for internal use | ||
217 | { | ||
218 | get { return m_fakeisphantom; } | ||
219 | set | ||
220 | { | ||
221 | m_fakeisphantom = value; // we show imediatly to outside that we changed physical | ||
222 | // and also to stop imediatly some updates | ||
223 | // but real change will only happen in taintprocessing | ||
224 | |||
225 | AddChange(changes.Phantom, value); | ||
226 | } | ||
227 | } | ||
228 | |||
215 | public override bool Building // this is not reliable for internal use | 229 | public override bool Building // this is not reliable for internal use |
216 | { | 230 | { |
217 | get { return m_building; } | 231 | get { return m_building; } |
@@ -910,7 +924,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
910 | m_isSelected = false; | 924 | m_isSelected = false; |
911 | m_delaySelect = false; | 925 | m_delaySelect = false; |
912 | 926 | ||
913 | m_isPhantom = pisPhantom; | 927 | m_isphantom = pisPhantom; |
928 | m_fakeisphantom = pisPhantom; | ||
914 | 929 | ||
915 | mu = parent_scene.m_materialContactsData[(int)Material.Wood].mu; | 930 | mu = parent_scene.m_materialContactsData[(int)Material.Wood].mu; |
916 | bounce = parent_scene.m_materialContactsData[(int)Material.Wood].bounce; | 931 | bounce = parent_scene.m_materialContactsData[(int)Material.Wood].bounce; |
@@ -1241,8 +1256,16 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1241 | { | 1256 | { |
1242 | if (m_isphysical && Body != IntPtr.Zero) | 1257 | if (m_isphysical && Body != IntPtr.Zero) |
1243 | { | 1258 | { |
1244 | m_collisionCategories |= CollisionCategories.Body; | 1259 | if (m_isphantom && !m_isVolumeDetect) |
1245 | m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind); | 1260 | { |
1261 | m_collisionCategories = 0; | ||
1262 | m_collisionFlags = CollisionCategories.Land; | ||
1263 | } | ||
1264 | else | ||
1265 | { | ||
1266 | m_collisionCategories |= CollisionCategories.Body; | ||
1267 | m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind); | ||
1268 | } | ||
1246 | 1269 | ||
1247 | foreach (OdePrim prm in childrenPrim) | 1270 | foreach (OdePrim prm in childrenPrim) |
1248 | { | 1271 | { |
@@ -1496,6 +1519,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1496 | collide_geom = m_targetSpace; | 1519 | collide_geom = m_targetSpace; |
1497 | } | 1520 | } |
1498 | 1521 | ||
1522 | if (m_delaySelect) | ||
1523 | { | ||
1524 | m_isSelected = true; | ||
1525 | m_delaySelect = false; | ||
1526 | } | ||
1527 | |||
1499 | lock (childrenPrim) | 1528 | lock (childrenPrim) |
1500 | { | 1529 | { |
1501 | foreach (OdePrim prm in childrenPrim) | 1530 | foreach (OdePrim prm in childrenPrim) |
@@ -1526,8 +1555,16 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1526 | } | 1555 | } |
1527 | else | 1556 | else |
1528 | { | 1557 | { |
1529 | prm.m_collisionCategories |= CollisionCategories.Body; | 1558 | if (m_isphantom && !m_isVolumeDetect) |
1530 | prm.m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind); | 1559 | { |
1560 | prm.m_collisionCategories = 0; | ||
1561 | prm.m_collisionFlags = CollisionCategories.Land; | ||
1562 | } | ||
1563 | else | ||
1564 | { | ||
1565 | prm.m_collisionCategories |= CollisionCategories.Body; | ||
1566 | prm.m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind); | ||
1567 | } | ||
1531 | d.GeomEnable(prm.prim_geom); | 1568 | d.GeomEnable(prm.prim_geom); |
1532 | } | 1569 | } |
1533 | 1570 | ||
@@ -1567,8 +1604,16 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1567 | } | 1604 | } |
1568 | else | 1605 | else |
1569 | { | 1606 | { |
1570 | m_collisionCategories |= CollisionCategories.Body; | 1607 | if (m_isphantom && !m_isVolumeDetect) |
1571 | m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind); | 1608 | { |
1609 | m_collisionCategories = 0; | ||
1610 | m_collisionFlags = CollisionCategories.Land; | ||
1611 | } | ||
1612 | else | ||
1613 | { | ||
1614 | m_collisionCategories |= CollisionCategories.Body; | ||
1615 | m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind); | ||
1616 | } | ||
1572 | 1617 | ||
1573 | d.BodySetAngularVel(Body, m_rotationalVelocity.X, m_rotationalVelocity.Y, m_rotationalVelocity.Z); | 1618 | d.BodySetAngularVel(Body, m_rotationalVelocity.X, m_rotationalVelocity.Y, m_rotationalVelocity.Z); |
1574 | d.BodySetLinearVel(Body, _velocity.X, _velocity.Y, _velocity.Z); | 1619 | d.BodySetLinearVel(Body, _velocity.X, _velocity.Y, _velocity.Z); |
@@ -2275,6 +2320,88 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2275 | } | 2320 | } |
2276 | } | 2321 | } |
2277 | 2322 | ||
2323 | |||
2324 | private void changePhantomStatus(bool newval) | ||
2325 | { | ||
2326 | m_isphantom = newval; | ||
2327 | |||
2328 | if (m_isSelected) | ||
2329 | { | ||
2330 | m_collisionCategories = CollisionCategories.Selected; | ||
2331 | m_collisionFlags = (CollisionCategories.Sensor | CollisionCategories.Space); | ||
2332 | } | ||
2333 | else | ||
2334 | { | ||
2335 | if (m_isphantom && !m_isVolumeDetect) | ||
2336 | { | ||
2337 | m_collisionCategories = 0; | ||
2338 | if (m_isphysical) | ||
2339 | m_collisionFlags = CollisionCategories.Land; | ||
2340 | else | ||
2341 | m_collisionFlags = 0; // should never happen | ||
2342 | } | ||
2343 | |||
2344 | else | ||
2345 | { | ||
2346 | m_collisionCategories = CollisionCategories.Geom; | ||
2347 | if (m_isphysical) | ||
2348 | m_collisionCategories |= CollisionCategories.Body; | ||
2349 | |||
2350 | m_collisionFlags = m_default_collisionFlags | CollisionCategories.Land; | ||
2351 | |||
2352 | if (m_collidesWater) | ||
2353 | m_collisionFlags |= CollisionCategories.Water; | ||
2354 | } | ||
2355 | } | ||
2356 | |||
2357 | if (!childPrim) | ||
2358 | { | ||
2359 | foreach (OdePrim prm in childrenPrim) | ||
2360 | { | ||
2361 | prm.m_collisionCategories = m_collisionCategories; | ||
2362 | prm.m_collisionFlags = m_collisionFlags; | ||
2363 | |||
2364 | if (!prm.m_disabled && prm.prim_geom != IntPtr.Zero) | ||
2365 | { | ||
2366 | if (prm.m_NoColide) | ||
2367 | { | ||
2368 | d.GeomSetCategoryBits(prm.prim_geom, 0); | ||
2369 | if (m_isphysical) | ||
2370 | d.GeomSetCollideBits(prm.prim_geom, (int)CollisionCategories.Land); | ||
2371 | else | ||
2372 | d.GeomSetCollideBits(prm.prim_geom, 0); | ||
2373 | } | ||
2374 | else | ||
2375 | { | ||
2376 | d.GeomSetCategoryBits(prm.prim_geom, (int)m_collisionCategories); | ||
2377 | d.GeomSetCollideBits(prm.prim_geom, (int)m_collisionFlags); | ||
2378 | } | ||
2379 | if(!m_isSelected) | ||
2380 | d.GeomEnable(prm.prim_geom); | ||
2381 | } | ||
2382 | } | ||
2383 | } | ||
2384 | |||
2385 | if (!m_disabled && prim_geom != IntPtr.Zero) | ||
2386 | { | ||
2387 | if (m_NoColide) | ||
2388 | { | ||
2389 | d.GeomSetCategoryBits(prim_geom, 0); | ||
2390 | if (m_isphysical) | ||
2391 | d.GeomSetCollideBits(prim_geom, (int)CollisionCategories.Land); | ||
2392 | else | ||
2393 | d.GeomSetCollideBits(prim_geom, 0); | ||
2394 | } | ||
2395 | else | ||
2396 | { | ||
2397 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | ||
2398 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | ||
2399 | } | ||
2400 | if(!m_isSelected) | ||
2401 | d.GeomEnable(prim_geom); | ||
2402 | } | ||
2403 | } | ||
2404 | |||
2278 | private void changeSelectedStatus(bool newval) | 2405 | private void changeSelectedStatus(bool newval) |
2279 | { | 2406 | { |
2280 | if (m_lastdoneSelected == newval) | 2407 | if (m_lastdoneSelected == newval) |
@@ -2350,7 +2477,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2350 | 2477 | ||
2351 | m_delaySelect = false; | 2478 | m_delaySelect = false; |
2352 | } | 2479 | } |
2353 | else | 2480 | else if(!m_isphysical) |
2354 | { | 2481 | { |
2355 | m_delaySelect = true; | 2482 | m_delaySelect = true; |
2356 | } | 2483 | } |
@@ -2617,30 +2744,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2617 | if (NewStatus) | 2744 | if (NewStatus) |
2618 | { | 2745 | { |
2619 | if (Body == IntPtr.Zero) | 2746 | if (Body == IntPtr.Zero) |
2620 | { | 2747 | MakeBody(); |
2621 | /* | ||
2622 | if (_pbs.SculptEntry && _parent_scene.meshSculptedPrim) | ||
2623 | { | ||
2624 | changeShape(_pbs); | ||
2625 | } | ||
2626 | else | ||
2627 | */ | ||
2628 | { | ||
2629 | MakeBody(); | ||
2630 | } | ||
2631 | } | ||
2632 | } | 2748 | } |
2633 | else | 2749 | else |
2634 | { | 2750 | { |
2635 | if (Body != IntPtr.Zero) | 2751 | if (Body != IntPtr.Zero) |
2636 | { | 2752 | { |
2637 | // UpdateChildsfromgeom(); | ||
2638 | /* if (_pbs.SculptEntry && _parent_scene.meshSculptedPrim) | ||
2639 | { | ||
2640 | changeShape(_pbs); | ||
2641 | } | ||
2642 | else | ||
2643 | */ | ||
2644 | DestroyBody(); | 2753 | DestroyBody(); |
2645 | } | 2754 | } |
2646 | Stop(); | 2755 | Stop(); |
@@ -2724,7 +2833,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2724 | { | 2833 | { |
2725 | m_collidesWater = newval; | 2834 | m_collidesWater = newval; |
2726 | 2835 | ||
2727 | if (prim_geom != IntPtr.Zero) | 2836 | if (prim_geom != IntPtr.Zero && !m_isphantom) |
2728 | { | 2837 | { |
2729 | if (m_collidesWater) | 2838 | if (m_collidesWater) |
2730 | { | 2839 | { |
@@ -3496,6 +3605,10 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
3496 | changeVolumedetetion((bool)arg); | 3605 | changeVolumedetetion((bool)arg); |
3497 | break; | 3606 | break; |
3498 | 3607 | ||
3608 | case changes.Phantom: | ||
3609 | changePhantomStatus((bool)arg); | ||
3610 | break; | ||
3611 | |||
3499 | case changes.Physical: | 3612 | case changes.Physical: |
3500 | changePhysicsStatus((bool)arg); | 3613 | changePhysicsStatus((bool)arg); |
3501 | break; | 3614 | break; |