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author | Justin Clarke Casey | 2008-07-31 18:23:17 +0000 |
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committer | Justin Clarke Casey | 2008-07-31 18:23:17 +0000 |
commit | 900a6564203b69851cf43fc87eb7190c82acec38 (patch) | |
tree | 2d2fcc2735003b55b7f2b0846ab28339d5726411 | |
parent | * refactor: eliminate unused SubFoldersCount (diff) | |
download | opensim-SC_OLD-900a6564203b69851cf43fc87eb7190c82acec38.zip opensim-SC_OLD-900a6564203b69851cf43fc87eb7190c82acec38.tar.gz opensim-SC_OLD-900a6564203b69851cf43fc87eb7190c82acec38.tar.bz2 opensim-SC_OLD-900a6564203b69851cf43fc87eb7190c82acec38.tar.xz |
* refactor: rearrange path inventory manipulation so that input tidying can be used for item paths as well
-rw-r--r-- | OpenSim/Framework/Communications/Cache/InventoryFolderImpl.cs | 55 | ||||
-rw-r--r-- | OpenSim/Region/Application/OpenSimBase.cs | 36 |
2 files changed, 73 insertions, 18 deletions
diff --git a/OpenSim/Framework/Communications/Cache/InventoryFolderImpl.cs b/OpenSim/Framework/Communications/Cache/InventoryFolderImpl.cs index ee3fc55..96853f0 100644 --- a/OpenSim/Framework/Communications/Cache/InventoryFolderImpl.cs +++ b/OpenSim/Framework/Communications/Cache/InventoryFolderImpl.cs | |||
@@ -108,7 +108,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
108 | } | 108 | } |
109 | 109 | ||
110 | /// <summary> | 110 | /// <summary> |
111 | /// Returns the item if it exists in this folder or any of this folder's subfolders? | 111 | /// Returns the item if it exists in this folder or in any of this folder's descendant folders |
112 | /// </summary> | 112 | /// </summary> |
113 | /// <param name="itemID"></param> | 113 | /// <param name="itemID"></param> |
114 | /// <returns>null if the item is not found</returns> | 114 | /// <returns>null if the item is not found</returns> |
@@ -197,7 +197,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
197 | } | 197 | } |
198 | 198 | ||
199 | /// <summary> | 199 | /// <summary> |
200 | /// Find a folder given a PATH_DELIMITOR delimited path. | 200 | /// Find a folder given a PATH_DELIMITOR delimited path starting from this folder |
201 | /// | 201 | /// |
202 | /// This method does not handle paths that contain multiple delimitors | 202 | /// This method does not handle paths that contain multiple delimitors |
203 | /// | 203 | /// |
@@ -208,9 +208,8 @@ namespace OpenSim.Framework.Communications.Cache | |||
208 | /// </summary> | 208 | /// </summary> |
209 | /// <param name="path"> | 209 | /// <param name="path"> |
210 | /// The path to the required folder. It this is empty then this folder itself is returned. | 210 | /// The path to the required folder. It this is empty then this folder itself is returned. |
211 | /// If a folder for the given path is not found, then null is returned. | ||
212 | /// </param> | 211 | /// </param> |
213 | /// <returns></returns> | 212 | /// <returns>null if the folder is not found</returns> |
214 | public InventoryFolderImpl FindFolderByPath(string path) | 213 | public InventoryFolderImpl FindFolderByPath(string path) |
215 | { | 214 | { |
216 | if (path == string.Empty) | 215 | if (path == string.Empty) |
@@ -234,6 +233,52 @@ namespace OpenSim.Framework.Communications.Cache | |||
234 | // We didn't find a folder with the given name | 233 | // We didn't find a folder with the given name |
235 | return null; | 234 | return null; |
236 | } | 235 | } |
236 | |||
237 | /// <summary> | ||
238 | /// Find an item given a PATH_DELIMITOR delimited path starting from this folder. | ||
239 | /// | ||
240 | /// This method does not handle paths that contain multiple delimitors | ||
241 | /// | ||
242 | /// FIXME: We do not yet handle situations where folders or items have the same name. We could handle this by some | ||
243 | /// XPath like expression | ||
244 | /// | ||
245 | /// FIXME: Delimitors which occur in names themselves are not currently escapable. | ||
246 | /// </summary> | ||
247 | /// <param name="path"> | ||
248 | /// The path to the required item. | ||
249 | /// </param> | ||
250 | /// <returns>null if the item is not found</returns> | ||
251 | public InventoryItemBase FindItemByPath(string path) | ||
252 | { | ||
253 | int delimitorIndex = path.IndexOf(PATH_DELIMITER); | ||
254 | string[] components = path.Split(new string[] { PATH_DELIMITER }, 2, StringSplitOptions.None); | ||
255 | |||
256 | if (components.Length == 1) | ||
257 | { | ||
258 | lock (Items) | ||
259 | { | ||
260 | foreach (InventoryItemBase item in Items.Values) | ||
261 | { | ||
262 | if (item.Name == components[0]) | ||
263 | return item; | ||
264 | } | ||
265 | } | ||
266 | } | ||
267 | else | ||
268 | { | ||
269 | lock (SubFolders) | ||
270 | { | ||
271 | foreach (InventoryFolderImpl folder in SubFolders.Values) | ||
272 | { | ||
273 | if (folder.Name == components[0]) | ||
274 | return folder.FindItemByPath(components[1]); | ||
275 | } | ||
276 | } | ||
277 | } | ||
278 | |||
279 | // We didn't find an item or intermediate folder with the given name | ||
280 | return null; | ||
281 | } | ||
237 | 282 | ||
238 | /// <summary> | 283 | /// <summary> |
239 | /// Return a copy of the list of child items in this folder | 284 | /// Return a copy of the list of child items in this folder |
@@ -256,7 +301,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
256 | } | 301 | } |
257 | 302 | ||
258 | /// <summary> | 303 | /// <summary> |
259 | /// Return a copy of the list of immediate child folders in this folder. | 304 | /// Return a copy of the list of child folders in this folder. |
260 | /// </summary> | 305 | /// </summary> |
261 | public List<InventoryFolderBase> RequestListOfFolders() | 306 | public List<InventoryFolderBase> RequestListOfFolders() |
262 | { | 307 | { |
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs index 0d471d8..828abcb 100644 --- a/OpenSim/Region/Application/OpenSimBase.cs +++ b/OpenSim/Region/Application/OpenSimBase.cs | |||
@@ -698,27 +698,37 @@ namespace OpenSim | |||
698 | } | 698 | } |
699 | 699 | ||
700 | InventoryFolderImpl inventoryFolder = null; | 700 | InventoryFolderImpl inventoryFolder = null; |
701 | //InventoryItemBase inventoryItem = null; | ||
701 | 702 | ||
702 | if (userInfo.HasReceivedInventory) | 703 | if (userInfo.HasReceivedInventory) |
703 | { | 704 | { |
704 | if (invPath == InventoryFolderImpl.PATH_DELIMITER) | 705 | // Eliminate double slashes and any leading / on the path. This might be better done within InventoryFolderImpl |
706 | // itself (possibly at a small loss in efficiency). | ||
707 | string[] components | ||
708 | = invPath.Split(new string[] { InventoryFolderImpl.PATH_DELIMITER }, StringSplitOptions.RemoveEmptyEntries); | ||
709 | invPath = String.Empty; | ||
710 | foreach (string c in components) | ||
711 | { | ||
712 | invPath += c + InventoryFolderImpl.PATH_DELIMITER; | ||
713 | } | ||
714 | |||
715 | invPath = invPath.Remove(invPath.LastIndexOf(InventoryFolderImpl.PATH_DELIMITER)); | ||
716 | |||
717 | // Annoyingly Split actually returns the original string if the input string consists only of delimiters | ||
718 | // Therefore if we still start with a / after the split, then we need the root folder | ||
719 | if (invPath.StartsWith(InventoryFolderImpl.PATH_DELIMITER)) | ||
705 | { | 720 | { |
706 | inventoryFolder = userInfo.RootFolder; | 721 | inventoryFolder = userInfo.RootFolder; |
707 | } | 722 | } |
708 | else | 723 | else |
709 | { | 724 | { |
710 | // Eliminate double slashes and any leading / on the path. This might be better done within InventoryFolderImpl | 725 | inventoryFolder = userInfo.RootFolder.FindFolderByPath(invPath); |
711 | // itself (possibly at a small loss in efficiency). | 726 | } |
712 | string[] components | ||
713 | = invPath.Split(new string[] { InventoryFolderImpl.PATH_DELIMITER }, StringSplitOptions.RemoveEmptyEntries); | ||
714 | invPath = String.Empty; | ||
715 | foreach (string c in components) | ||
716 | { | ||
717 | invPath += c + InventoryFolderImpl.PATH_DELIMITER; | ||
718 | } | ||
719 | 727 | ||
720 | inventoryFolder = userInfo.RootFolder.FindFolderByPath(invPath); | 728 | // if (inventoryFolder == null) |
721 | } | 729 | // { |
730 | // | ||
731 | // } | ||
722 | } | 732 | } |
723 | else | 733 | else |
724 | { | 734 | { |