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authorJustin Clark-Casey (justincc)2012-03-20 23:14:15 +0000
committerJustin Clark-Casey (justincc)2012-03-20 23:14:15 +0000
commit8bdd38b804584bdbbd7d8e469dd92cc66646bc2a (patch)
tree7582cbc7c49f1b25339d64557a1eefc755786b86
parentMove frame loop entirely within Scene.Update() for better future performance ... (diff)
parentslight increase in jump power to make running jump slightly better. (diff)
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 82f6486..704d12d 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -2293,7 +2293,7 @@ namespace OpenSim.Region.Framework.Scenes
2293 { 2293 {
2294 if (direc.Z > 2.0f) 2294 if (direc.Z > 2.0f)
2295 { 2295 {
2296 direc.Z *= 2.5f; 2296 direc.Z *= 2.6f;
2297 2297
2298 // TODO: PreJump and jump happen too quickly. Many times prejump gets ignored. 2298 // TODO: PreJump and jump happen too quickly. Many times prejump gets ignored.
2299 Animator.TrySetMovementAnimation("PREJUMP"); 2299 Animator.TrySetMovementAnimation("PREJUMP");