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author | Dr Scofield | 2008-09-29 17:47:17 +0000 |
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committer | Dr Scofield | 2008-09-29 17:47:17 +0000 |
commit | 87ac46c1c5d7235aba8905e98f4819a3bf54c563 (patch) | |
tree | 53b3ef40f6d5a26834f15a9e2379a682bc0b7ce9 | |
parent | * Fix http://opensimulator.org/mantis/view.php?id=2189 for real this time (diff) | |
download | opensim-SC_OLD-87ac46c1c5d7235aba8905e98f4819a3bf54c563.zip opensim-SC_OLD-87ac46c1c5d7235aba8905e98f4819a3bf54c563.tar.gz opensim-SC_OLD-87ac46c1c5d7235aba8905e98f4819a3bf54c563.tar.bz2 opensim-SC_OLD-87ac46c1c5d7235aba8905e98f4819a3bf54c563.tar.xz |
From: rob smart (smartrob@uk.ibm.com)
minor fixes to osParseJSON.
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | 28 |
1 files changed, 22 insertions, 6 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 536bdd2..cd17734 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -749,13 +749,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
749 | string currentKey=null; | 749 | string currentKey=null; |
750 | Stack objectStack = new Stack(); // objects in JSON can be nested so we need to keep a track of this | 750 | Stack objectStack = new Stack(); // objects in JSON can be nested so we need to keep a track of this |
751 | Hashtable jsondata = new Hashtable(); // the hashtable to be returned | 751 | Hashtable jsondata = new Hashtable(); // the hashtable to be returned |
752 | 752 | int i=0; | |
753 | try | 753 | try |
754 | { | 754 | { |
755 | 755 | ||
756 | // iterate through the serialised stream of tokens and store at the right depth in the hashtable | 756 | // iterate through the serialised stream of tokens and store at the right depth in the hashtable |
757 | // the top level hashtable may contain more nested hashtables within it each containing an objects representation | 757 | // the top level hashtable may contain more nested hashtables within it each containing an objects representation |
758 | for (int i=0;i<JSON.Length; i++) | 758 | for (i=0;i<JSON.Length; i++) |
759 | { | 759 | { |
760 | 760 | ||
761 | // Console.WriteLine(""+JSON[i]); | 761 | // Console.WriteLine(""+JSON[i]); |
@@ -795,10 +795,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
795 | string tokenValue=""; | 795 | string tokenValue=""; |
796 | i++; // move to next char | 796 | i++; // move to next char |
797 | 797 | ||
798 | // just loop through until the next quote mark storing the string | 798 | // just loop through until the next quote mark storing the string, ignore quotes with pre-ceding \ |
799 | while (JSON[i]!='"') | 799 | while (JSON[i]!='"') |
800 | { | 800 | { |
801 | tokenValue+=JSON[i++]; | 801 | tokenValue+=JSON[i]; |
802 | |||
803 | // handle escaped double quotes \" | ||
804 | if(JSON[i]=='\\' && JSON[i+1]=='"') | ||
805 | { | ||
806 | tokenValue+=JSON[i+1]; | ||
807 | i++; | ||
808 | } | ||
809 | i++; | ||
810 | |||
802 | } | 811 | } |
803 | 812 | ||
804 | // ok we've got a string, if we've got an array on the top of the stack then we store it | 813 | // ok we've got a string, if we've got an array on the top of the stack then we store it |
@@ -857,6 +866,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
857 | else | 866 | else |
858 | { | 867 | { |
859 | ((Hashtable)objectStack.Peek()).Add(currentKey,true); | 868 | ((Hashtable)objectStack.Peek()).Add(currentKey,true); |
869 | currentKey=null; | ||
860 | } | 870 | } |
861 | 871 | ||
862 | //advance the counter to the letter 'e' | 872 | //advance the counter to the letter 'e' |
@@ -871,11 +881,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
871 | else | 881 | else |
872 | { | 882 | { |
873 | ((Hashtable)objectStack.Peek()).Add(currentKey,false); | 883 | ((Hashtable)objectStack.Peek()).Add(currentKey,false); |
884 | currentKey=null; | ||
874 | } | 885 | } |
875 | //advance the counter to the letter 'e' | 886 | //advance the counter to the letter 'e' |
876 | i = i+4; | 887 | i = i+4; |
877 | break; | 888 | break; |
878 | 889 | case '\n':// carriage return | |
890 | // just ignore | ||
891 | break; | ||
892 | case '\r':// carriage return | ||
893 | // just ignore | ||
894 | break; | ||
879 | default: | 895 | default: |
880 | // ok here we're catching all numeric types int,double,long we might want to spit these up mr accurately | 896 | // ok here we're catching all numeric types int,double,long we might want to spit these up mr accurately |
881 | // but for now we'll just do them as strings | 897 | // but for now we'll just do them as strings |
@@ -909,7 +925,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
909 | } | 925 | } |
910 | catch(Exception) | 926 | catch(Exception) |
911 | { | 927 | { |
912 | OSSLError("osParseJSON: The JSON string is not valid " + JSON); | 928 | OSSLError("osParseJSON: The JSON string is not valid " + JSON) ; |
913 | } | 929 | } |
914 | 930 | ||
915 | return jsondata; | 931 | return jsondata; |