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authorMelanie2010-06-12 06:57:10 +0100
committerMelanie2010-06-12 07:34:55 +0100
commit65f03af38f09b83684c1ba16c5d65cb94a98644c (patch)
tree8621ec481c901f22b37a47eeccfcd9ae601707f9
parentResume scripts that have been rezzed from a prim (diff)
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Don't filre CHANGED_INVENTORY if a prim comes in from storage
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index 8b83b06..866bb6e 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -555,7 +555,7 @@ namespace OpenSim.Region.Framework.Scenes
555 foreach (TaskInventoryItem item in items) 555 foreach (TaskInventoryItem item in items)
556 { 556 {
557 m_items.Add(item.ItemID, item); 557 m_items.Add(item.ItemID, item);
558 m_part.TriggerScriptChangedEvent(Changed.INVENTORY); 558// m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
559 } 559 }
560 } 560 }
561 561