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author | UbitUmarov | 2015-08-21 00:47:44 +0100 |
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committer | UbitUmarov | 2015-08-21 00:47:44 +0100 |
commit | 6555bbffaa9cc76851beca53c11833e00eae9ef3 (patch) | |
tree | e93ace3de9d9d4c78f0a0d46fb11751d4a7ad199 | |
parent | remove a 256m check (diff) | |
download | opensim-SC_OLD-6555bbffaa9cc76851beca53c11833e00eae9ef3.zip opensim-SC_OLD-6555bbffaa9cc76851beca53c11833e00eae9ef3.tar.gz opensim-SC_OLD-6555bbffaa9cc76851beca53c11833e00eae9ef3.tar.bz2 opensim-SC_OLD-6555bbffaa9cc76851beca53c11833e00eae9ef3.tar.xz |
remove the noise part on the PinHeadIsland. why to want something that
does not compress well on island?
-rw-r--r-- | OpenSim/Region/Framework/Scenes/TerrainChannel.cs | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/TerrainChannel.cs b/OpenSim/Region/Framework/Scenes/TerrainChannel.cs index 282a44a..684029d 100644 --- a/OpenSim/Region/Framework/Scenes/TerrainChannel.cs +++ b/OpenSim/Region/Framework/Scenes/TerrainChannel.cs | |||
@@ -402,7 +402,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
402 | { | 402 | { |
403 | for (int y = 0; y < Height; y++) | 403 | for (int y = 0; y < Height; y++) |
404 | { | 404 | { |
405 | h = (float)TerrainUtil.PerlinNoise2D(x, y, 2, 0.125) * 10; | 405 | // h = (float)TerrainUtil.PerlinNoise2D(x, y, 2, 0.125) * 10; |
406 | h = 1.0f; | ||
406 | float spherFacA = (float)(TerrainUtil.SphericalFactor(x, y, cx, cy, 50) * 0.01d); | 407 | float spherFacA = (float)(TerrainUtil.SphericalFactor(x, y, cx, cy, 50) * 0.01d); |
407 | float spherFacB = (float)(TerrainUtil.SphericalFactor(x, y, cx, cy, 100) * 0.001d); | 408 | float spherFacB = (float)(TerrainUtil.SphericalFactor(x, y, cx, cy, 100) * 0.001d); |
408 | if (h < spherFacA) | 409 | if (h < spherFacA) |