aboutsummaryrefslogtreecommitdiffstatshomepage
diff options
context:
space:
mode:
authorMelanie2009-12-30 20:26:22 +0000
committerMelanie2009-12-30 20:26:22 +0000
commit5e103f2b2eb51c35b435f6850fc088f1f905d9dd (patch)
tree9639026f9ee63810209b891912dac81ee36fd69d
parentMerge branch 'master' into careminster (diff)
downloadopensim-SC_OLD-5e103f2b2eb51c35b435f6850fc088f1f905d9dd.zip
opensim-SC_OLD-5e103f2b2eb51c35b435f6850fc088f1f905d9dd.tar.gz
opensim-SC_OLD-5e103f2b2eb51c35b435f6850fc088f1f905d9dd.tar.bz2
opensim-SC_OLD-5e103f2b2eb51c35b435f6850fc088f1f905d9dd.tar.xz
Revert "Merge branch 'master' into careminster"
This reverts commit d49d44923d1be38f6fff12706b156562c6060566.
-rw-r--r--OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs5
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs18
2 files changed, 1 insertions, 22 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
index 6c64484..e98f0e7 100644
--- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
+++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
@@ -151,10 +151,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
151 const float PREJUMP_DELAY = 0.25f; 151 const float PREJUMP_DELAY = 0.25f;
152 152
153 #region Inputs 153 #region Inputs
154 if (m_scenePresence.SitGround) 154
155 {
156 return "SIT_GROUND_CONSTRAINED";
157 }
158 AgentManager.ControlFlags controlFlags = (AgentManager.ControlFlags)m_scenePresence.AgentControlFlags; 155 AgentManager.ControlFlags controlFlags = (AgentManager.ControlFlags)m_scenePresence.AgentControlFlags;
159 PhysicsActor actor = m_scenePresence.PhysicsActor; 156 PhysicsActor actor = m_scenePresence.PhysicsActor;
160 157
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index ee76cb6..c3bc96a 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -129,7 +129,6 @@ namespace OpenSim.Region.Framework.Scenes
129 private Vector3? m_forceToApply; 129 private Vector3? m_forceToApply;
130 private uint m_requestedSitTargetID; 130 private uint m_requestedSitTargetID;
131 private UUID m_requestedSitTargetUUID; 131 private UUID m_requestedSitTargetUUID;
132 public bool SitGround = false;
133 132
134 private SendCourseLocationsMethod m_sendCourseLocationsMethod; 133 private SendCourseLocationsMethod m_sendCourseLocationsMethod;
135 134
@@ -1300,17 +1299,8 @@ namespace OpenSim.Region.Framework.Scenes
1300 1299
1301 if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) != 0) 1300 if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) != 0)
1302 { 1301 {
1303<<<<<<< HEAD:OpenSim/Region/Framework/Scenes/ScenePresence.cs
1304 m_updateCount = 0; // Kill animation update burst so that the SIT_G.. will stick. 1302 m_updateCount = 0; // Kill animation update burst so that the SIT_G.. will stick.
1305 Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED"); 1303 Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED");
1306=======
1307 // TODO: This doesn't prevent the user from walking yet.
1308 // Setting parent ID would fix this, if we knew what value
1309 // to use. Or we could add a m_isSitting variable.
1310 //Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED");
1311 SitGround = true;
1312
1313>>>>>>> master:OpenSim/Region/Framework/Scenes/ScenePresence.cs
1314 } 1304 }
1315 1305
1316 // In the future, these values might need to go global. 1306 // In the future, these values might need to go global.
@@ -1550,11 +1540,7 @@ namespace OpenSim.Region.Framework.Scenes
1550 } 1540 }
1551 } 1541 }
1552 1542
1553<<<<<<< HEAD:OpenSim/Region/Framework/Scenes/ScenePresence.cs
1554 if (update_movementflag) 1543 if (update_movementflag)
1555=======
1556 if (update_movementflag && ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) == 0) && (m_parentID == 0) && !SitGround)
1557>>>>>>> master:OpenSim/Region/Framework/Scenes/ScenePresence.cs
1558 Animator.UpdateMovementAnimations(); 1544 Animator.UpdateMovementAnimations();
1559 1545
1560 m_scene.EventManager.TriggerOnClientMovement(this); 1546 m_scene.EventManager.TriggerOnClientMovement(this);
@@ -1665,12 +1651,8 @@ namespace OpenSim.Region.Framework.Scenes
1665 /// </summary> 1651 /// </summary>
1666 public void StandUp() 1652 public void StandUp()
1667 { 1653 {
1668 if (SitGround)
1669 SitGround = false;
1670
1671 if (m_parentID != 0) 1654 if (m_parentID != 0)
1672 { 1655 {
1673 m_log.Debug("StandupCode Executed");
1674 SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID); 1656 SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID);
1675 if (part != null) 1657 if (part != null)
1676 { 1658 {