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author | Oren Hurvitz | 2015-08-07 16:35:32 +0300 |
---|---|---|
committer | Oren Hurvitz | 2015-08-11 08:44:27 +0100 |
commit | 59da146e9dd678aea2e0bd3e16ef178c183754a0 (patch) | |
tree | 4b6cfebfd3d0a41cc51dcd2eac377ce9cfbe8d2c | |
parent | When scripts are sleeping, don't count that as execution time (diff) | |
download | opensim-SC_OLD-59da146e9dd678aea2e0bd3e16ef178c183754a0.zip opensim-SC_OLD-59da146e9dd678aea2e0bd3e16ef178c183754a0.tar.gz opensim-SC_OLD-59da146e9dd678aea2e0bd3e16ef178c183754a0.tar.bz2 opensim-SC_OLD-59da146e9dd678aea2e0bd3e16ef178c183754a0.tar.xz |
When the user stops a script, have it remain stopped
Previously the script state was never saved for a !Running script, so upon region restart the script would be Running again.
The use of the 'StayStopped' flag is needed because all scripts are automatically stopped when the region shuts down, but in that case we shouldn't save in their state that they're !Running.
3 files changed, 28 insertions, 3 deletions
diff --git a/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs b/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs index f695eba..16641f7 100644 --- a/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs +++ b/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs | |||
@@ -93,6 +93,11 @@ namespace OpenSim.Region.ScriptEngine.Interfaces | |||
93 | bool ShuttingDown { get; set; } | 93 | bool ShuttingDown { get; set; } |
94 | 94 | ||
95 | /// <summary> | 95 | /// <summary> |
96 | /// When stopping the script: should it remain stopped permanently (i.e., save !Running in its state)? | ||
97 | /// </summary> | ||
98 | bool StayStopped { get; set; } | ||
99 | |||
100 | /// <summary> | ||
96 | /// Script state | 101 | /// Script state |
97 | /// </summary> | 102 | /// </summary> |
98 | string State { get; set; } | 103 | string State { get; set; } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs index c6512ba..6541256 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs | |||
@@ -126,7 +126,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
126 | } | 126 | } |
127 | } | 127 | } |
128 | 128 | ||
129 | public bool Running { get; set; } | 129 | public bool Running |
130 | { | ||
131 | get { return m_running; } | ||
132 | |||
133 | set | ||
134 | { | ||
135 | m_running = value; | ||
136 | if (m_running) | ||
137 | StayStopped = false; | ||
138 | } | ||
139 | } | ||
140 | private bool m_running; | ||
130 | 141 | ||
131 | public bool Suspended | 142 | public bool Suspended |
132 | { | 143 | { |
@@ -158,6 +169,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
158 | 169 | ||
159 | public string State { get; set; } | 170 | public string State { get; set; } |
160 | 171 | ||
172 | public bool StayStopped { get; set; } | ||
173 | |||
161 | public IScriptEngine Engine { get; private set; } | 174 | public IScriptEngine Engine { get; private set; } |
162 | 175 | ||
163 | public UUID AppDomain { get; set; } | 176 | public UUID AppDomain { get; set; } |
@@ -1077,7 +1090,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
1077 | 1090 | ||
1078 | public void SaveState() | 1091 | public void SaveState() |
1079 | { | 1092 | { |
1080 | if (!Running) | 1093 | if (!Running && !StayStopped) |
1081 | return; | 1094 | return; |
1082 | 1095 | ||
1083 | // We cannot call this inside the EventQueue lock since it will currently take AsyncCommandManager.staticLock. | 1096 | // We cannot call this inside the EventQueue lock since it will currently take AsyncCommandManager.staticLock. |
@@ -1089,7 +1102,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
1089 | lock (EventQueue) | 1102 | lock (EventQueue) |
1090 | { | 1103 | { |
1091 | // Check again to avoid a race with a thread in Stop() | 1104 | // Check again to avoid a race with a thread in Stop() |
1092 | if (!Running) | 1105 | if (!Running && !StayStopped) |
1093 | return; | 1106 | return; |
1094 | 1107 | ||
1095 | // If we're currently in an event, just tell it to save upon return | 1108 | // If we're currently in an event, just tell it to save upon return |
@@ -1130,6 +1143,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
1130 | //} | 1143 | //} |
1131 | m_CurrentStateHash = hash; | 1144 | m_CurrentStateHash = hash; |
1132 | } | 1145 | } |
1146 | |||
1147 | StayStopped = false; | ||
1133 | } | 1148 | } |
1134 | } | 1149 | } |
1135 | 1150 | ||
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index 5071884..62bf803 100755 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | |||
@@ -699,6 +699,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
699 | { | 699 | { |
700 | if (instance.Running) | 700 | if (instance.Running) |
701 | { | 701 | { |
702 | instance.StayStopped = true; // the script was stopped explicitly | ||
703 | |||
702 | instance.Stop(0); | 704 | instance.Stop(0); |
703 | 705 | ||
704 | SceneObjectPart sop = m_Scene.GetSceneObjectPart(instance.ObjectID); | 706 | SceneObjectPart sop = m_Scene.GetSceneObjectPart(instance.ObjectID); |
@@ -1914,6 +1916,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1914 | 1916 | ||
1915 | if (instance != null) | 1917 | if (instance != null) |
1916 | { | 1918 | { |
1919 | lock (instance.EventQueue) | ||
1920 | instance.StayStopped = true; // the script was stopped explicitly | ||
1921 | |||
1917 | instance.Stop(m_WaitForEventCompletionOnScriptStop); | 1922 | instance.Stop(m_WaitForEventCompletionOnScriptStop); |
1918 | } | 1923 | } |
1919 | else | 1924 | else |