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authorUbitUmarov2012-07-15 21:32:10 +0100
committerUbitUmarov2012-07-15 21:32:10 +0100
commit59b6473472f191785ca56721d1a838cd1b6b3ade (patch)
tree60efe1f353d79bcc100e880f6199d66a1561a289
parentMerge branch 'avination' into ubitwork (diff)
parentReinstate older set rotation code for avatars since it works in all cases (diff)
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Merge branch 'avination' into ubitwork
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs71
1 files changed, 26 insertions, 45 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 952d5da..5bade25 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -8000,7 +8000,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8000 //This is a special version of SetPrimParams to deal with avatars which are sat on the linkset. 8000 //This is a special version of SetPrimParams to deal with avatars which are sat on the linkset.
8001 8001
8002 int idx = 0; 8002 int idx = 0;
8003 SceneObjectPart sitpart = World.GetSceneObjectPart(av.ParentID); // betting this will be used
8004 8003
8005 bool positionChanged = false; 8004 bool positionChanged = false;
8006 Vector3 finalPos = Vector3.Zero; 8005 Vector3 finalPos = Vector3.Zero;
@@ -8015,78 +8014,60 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8015 8014
8016 switch (code) 8015 switch (code)
8017 { 8016 {
8018 // a avatar is a child
8019 case (int)ScriptBaseClass.PRIM_POSITION: 8017 case (int)ScriptBaseClass.PRIM_POSITION:
8020 case (int)ScriptBaseClass.PRIM_POS_LOCAL: 8018 case (int)ScriptBaseClass.PRIM_POS_LOCAL:
8021 { 8019 {
8022 if (remain < 1) 8020 if (remain < 1)
8023 return; 8021 return;
8022
8024 LSL_Vector v; 8023 LSL_Vector v;
8025 v = rules.GetVector3Item(idx++); 8024 v = rules.GetVector3Item(idx++);
8026 8025
8027 if (sitpart == null) 8026 SceneObjectPart part = World.GetSceneObjectPart(av.ParentID);
8027 if (part == null)
8028 break; 8028 break;
8029 8029
8030 Vector3 pos = new Vector3((float)v.x, (float)v.y, (float)v.z); // requested absolute position 8030 LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION;
8031 8031 LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR;
8032 if (sitpart != sitpart.ParentGroup.RootPart) 8032 if (llGetLinkNumber() > 1)
8033 { 8033 {
8034 pos -= sitpart.OffsetPosition; // remove sit part offset 8034 localRot = llGetLocalRot();
8035 Quaternion rot = sitpart.RotationOffset; 8035 localPos = llGetLocalPos();
8036 pos *= Quaternion.Conjugate(rot); // removed sit part rotation
8037 } 8036 }
8038 Vector3 sitOffset = (Zrot(av.Rotation)) * (av.Appearance.AvatarHeight * 0.02638f * 2.0f);
8039 pos += sitOffset;
8040 8037
8041 finalPos = pos; 8038 v -= localPos;
8042 positionChanged = true; 8039 v /= localRot;
8043 }
8044 break;
8045 8040
8046 case (int)ScriptBaseClass.PRIM_ROTATION: 8041 LSL_Vector sitOffset = (llRot2Up(new LSL_Rotation(av.Rotation.X, av.Rotation.Y, av.Rotation.Z, av.Rotation.W)) * av.Appearance.AvatarHeight * 0.02638f);
8047 {
8048 if (remain < 1)
8049 return;
8050 8042
8051 if (sitpart == null) 8043 v = v + 2 * sitOffset;
8052 break;
8053 8044
8054 LSL_Rotation r = rules.GetQuaternionItem(idx++); 8045 av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z);
8055 Quaternion rot = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); // requested world rotation 8046 av.SendAvatarDataToAllAgents();
8056 8047
8057// need to replicate SL bug
8058 SceneObjectGroup sitgrp = sitpart.ParentGroup;
8059 if (sitgrp != null && sitgrp.RootPart != sitpart)
8060 {
8061 rot = sitgrp.RootPart.RotationOffset * rot;
8062 }
8063
8064 Quaternion srot = sitpart.RotationOffset;
8065 rot = srot * rot; // removed sit part offset rotation
8066 av.Rotation = rot;
8067// av.SendAvatarDataToAllAgents();
8068 av.SendTerseUpdateToAllClients();
8069 } 8048 }
8070 break; 8049 break;
8071 8050
8072 case (int)ScriptBaseClass.PRIM_ROT_LOCAL: 8051 case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
8052 case (int)ScriptBaseClass.PRIM_ROTATION:
8073 { 8053 {
8074 if (remain < 1) 8054 if (remain < 1)
8075 return; 8055 return;
8076 8056
8077 if (sitpart == null) 8057 LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION;
8078 break; 8058 LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR;
8079 8059
8080 LSL_Rotation r = rules.GetQuaternionItem(idx++); 8060 if (llGetLinkNumber() > 1)
8081 Quaternion rot = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); // requested offset rotation
8082 if (sitpart != sitpart.ParentGroup.RootPart)
8083 { 8061 {
8084 Quaternion srot = sitpart.RotationOffset; 8062 localRot = llGetLocalRot();
8085 rot = Quaternion.Conjugate(srot) * rot; // remove sit part offset rotation 8063 localPos = llGetLocalPos();
8086 } 8064 }
8087 av.Rotation = rot; 8065
8088// av.SendAvatarDataToAllAgents(); 8066 LSL_Rotation r;
8089 av.SendTerseUpdateToAllClients(); 8067 r = rules.GetQuaternionItem(idx++);
8068 r = r * llGetRootRotation() / localRot;
8069 av.Rotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s);
8070 av.SendAvatarDataToAllAgents();
8090 } 8071 }
8091 break; 8072 break;
8092 8073