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authorMelanie2011-12-06 19:44:45 +0100
committerMelanie2011-12-06 19:44:45 +0100
commit5490a3e549c2c1753bf562cef53ad70250731081 (patch)
tree6ab49e0f27101fdf05b17ea6d4ccc6a0532a2512
parentMerge branch 'master' into bigmerge (diff)
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Fix phantom and temp flags not taking
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs8
2 files changed, 10 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index dd5e986..cf2161a 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -2811,11 +2811,11 @@ namespace OpenSim.Region.Framework.Scenes
2811 } 2811 }
2812 } 2812 }
2813 2813
2814 RootPart.UpdatePrimFlags(UsePhysics, IsTemporary, IsPhantom, SetVolumeDetect); 2814 RootPart.UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect);
2815 for (int i = 0; i < parts.Length; i++) 2815 for (int i = 0; i < parts.Length; i++)
2816 { 2816 {
2817 if (parts[i] != RootPart) 2817 if (parts[i] != RootPart)
2818 parts[i].UpdatePrimFlags(UsePhysics, IsTemporary, IsPhantom, SetVolumeDetect); 2818 parts[i].UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect);
2819 } 2819 }
2820 } 2820 }
2821 } 2821 }
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 3bce3c0..0e48515 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -4307,6 +4307,9 @@ namespace OpenSim.Region.Framework.Scenes
4307 bool wasPhantom = ((Flags & PrimFlags.Phantom) != 0); 4307 bool wasPhantom = ((Flags & PrimFlags.Phantom) != 0);
4308 bool wasVD = VolumeDetectActive; 4308 bool wasVD = VolumeDetectActive;
4309 4309
4310// m_log.DebugFormat("[SOP]: Old states: phys: {0} temp: {1} phan: {2} vd: {3}", wasUsingPhysics, wasTemporary, wasPhantom, wasVD);
4311// m_log.DebugFormat("[SOP]: New states: phys: {0} temp: {1} phan: {2} vd: {3}", UsePhysics, SetTemporary, SetPhantom, SetVD);
4312
4310 if ((UsePhysics == wasUsingPhysics) && (wasTemporary == SetTemporary) && (wasPhantom == SetPhantom) && (SetVD == wasVD)) 4313 if ((UsePhysics == wasUsingPhysics) && (wasTemporary == SetTemporary) && (wasPhantom == SetPhantom) && (SetVD == wasVD))
4311 return; 4314 return;
4312 4315
@@ -4336,6 +4339,11 @@ namespace OpenSim.Region.Framework.Scenes
4336 SetPhantom = false; 4339 SetPhantom = false;
4337 } 4340 }
4338 } 4341 }
4342 else if (wasVD)
4343 {
4344 // Correspondingly, if VD is turned off, also turn off phantom
4345 SetPhantom = false;
4346 }
4339 4347
4340 if (UsePhysics && IsJoint()) 4348 if (UsePhysics && IsJoint())
4341 { 4349 {