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authorTom2010-08-06 08:08:43 -0700
committerTom2010-08-06 08:08:43 -0700
commit52e2360e9178394664d6925e14da8468cbf90cd5 (patch)
tree547fdca96de83f6415f15beef51b07e26d729b03
parentFix StateSource constants, provide RegionStart (diff)
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Since i've narrowed the fault down to one function, add some spammy debug to try and fix ghost prims on HUDs in future. Note, the console only gets messages if there is a problem, so it's harmless.
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs57
1 files changed, 47 insertions, 10 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
index c300250..2517a23 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
@@ -496,6 +496,11 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
496 496
497 if (item != null) 497 if (item != null)
498 { 498 {
499 if (item.ID == UUID.Zero)
500 {
501 m_log.Debug("[InventoryAccessModule]: Inventory object has UUID.Zero! Position 1");
502 }
503
499 AssetBase rezAsset = m_Scene.AssetService.Get(item.AssetID.ToString()); 504 AssetBase rezAsset = m_Scene.AssetService.Get(item.AssetID.ToString());
500 505
501 if (rezAsset != null) 506 if (rezAsset != null)
@@ -518,11 +523,19 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
518 itemId = item.ID; 523 itemId = item.ID;
519 } 524 }
520 525
526 if (item.ID == UUID.Zero)
527 {
528 m_log.Debug("[InventoryAccessModule]: Inventory object has UUID.Zero! Position 2");
529 }
530
521 string xmlData = Utils.BytesToString(rezAsset.Data); 531 string xmlData = Utils.BytesToString(rezAsset.Data);
522 SceneObjectGroup group 532 SceneObjectGroup group
523 = SceneObjectSerializer.FromOriginalXmlFormat(itemId, xmlData); 533 = SceneObjectSerializer.FromOriginalXmlFormat(itemId, xmlData);
524 Vector3 storedPosition = group.AbsolutePosition; 534 Vector3 storedPosition = group.AbsolutePosition;
525 535 if (group.UUID == UUID.Zero)
536 {
537 m_log.Debug("[InventoryAccessModule]: Inventory object has UUID.Zero! Position 3");
538 }
526 group.RootPart.FromFolderID = item.Folder; 539 group.RootPart.FromFolderID = item.Folder;
527 540
528 // If it's rezzed in world, select it. Much easier to 541 // If it's rezzed in world, select it. Much easier to
@@ -548,9 +561,15 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
548 remoteClient.SendBulkUpdateInventory(item); 561 remoteClient.SendBulkUpdateInventory(item);
549 return null; 562 return null;
550 } 563 }
551 564 if (group.UUID == UUID.Zero)
565 {
566 m_log.Debug("[InventoryAccessModule]: Inventory object has UUID.Zero! Position 4");
567 }
552 group.ResetIDs(); 568 group.ResetIDs();
553 569 if (group.UUID == UUID.Zero)
570 {
571 m_log.Debug("[InventoryAccessModule]: Inventory object has UUID.Zero! Position 5");
572 }
554 if (attachment) 573 if (attachment)
555 { 574 {
556 group.RootPart.ObjectFlags |= (uint)PrimFlags.Phantom; 575 group.RootPart.ObjectFlags |= (uint)PrimFlags.Phantom;
@@ -582,7 +601,10 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
582 { 601 {
583 group.SetFromItemID(itemID); 602 group.SetFromItemID(itemID);
584 } 603 }
585 604 if (group.UUID == UUID.Zero)
605 {
606 m_log.Debug("[InventoryAccessModule]: Inventory object has UUID.Zero! Position 6");
607 }
586 SceneObjectPart rootPart = null; 608 SceneObjectPart rootPart = null;
587 try 609 try
588 { 610 {
@@ -597,7 +619,10 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
597 619
598 m_log.Error("[AGENT INVENTORY]: Error rezzing ItemID: " + itemID + " object has no rootpart." + isAttachment); 620 m_log.Error("[AGENT INVENTORY]: Error rezzing ItemID: " + itemID + " object has no rootpart." + isAttachment);
599 } 621 }
600 622 if (group.UUID == UUID.Zero)
623 {
624 m_log.Debug("[InventoryAccessModule]: Inventory object has UUID.Zero! Position 7");
625 }
601 // Since renaming the item in the inventory does not affect the name stored 626 // Since renaming the item in the inventory does not affect the name stored
602 // in the serialization, transfer the correct name from the inventory to the 627 // in the serialization, transfer the correct name from the inventory to the
603 // object itself before we rez. 628 // object itself before we rez.
@@ -625,7 +650,10 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
625 group.ApplyNextOwnerPermissions(); 650 group.ApplyNextOwnerPermissions();
626 } 651 }
627 } 652 }
628 653 if (group.UUID == UUID.Zero)
654 {
655 m_log.Debug("[InventoryAccessModule]: Inventory object has UUID.Zero! Position 8");
656 }
629 foreach (SceneObjectPart part in partList) 657 foreach (SceneObjectPart part in partList)
630 { 658 {
631 if ((part.OwnerID != item.Owner) || (item.CurrentPermissions & 16) != 0) 659 if ((part.OwnerID != item.Owner) || (item.CurrentPermissions & 16) != 0)
@@ -638,9 +666,15 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
638 part.EveryoneMask = item.EveryOnePermissions; 666 part.EveryoneMask = item.EveryOnePermissions;
639 part.NextOwnerMask = item.NextPermissions; 667 part.NextOwnerMask = item.NextPermissions;
640 } 668 }
641 669 if (group.UUID == UUID.Zero)
670 {
671 m_log.Debug("[InventoryAccessModule]: Inventory object has UUID.Zero! Position 9");
672 }
642 rootPart.TrimPermissions(); 673 rootPart.TrimPermissions();
643 674 if (group.UUID == UUID.Zero)
675 {
676 m_log.Debug("[InventoryAccessModule]: Inventory object has UUID.Zero! Position 10");
677 }
644 if (!attachment) 678 if (!attachment)
645 { 679 {
646 if (group.RootPart.Shape.PCode == (byte)PCode.Prim) 680 if (group.RootPart.Shape.PCode == (byte)PCode.Prim)
@@ -674,8 +708,11 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
674 } 708 }
675 } 709 }
676 } 710 }
677 711 if (group.UUID == UUID.Zero)
678 return rootPart.ParentGroup; 712 {
713 m_log.Debug("[InventoryAccessModule]: Inventory object has UUID.Zero! Position 11");
714 }
715 return group;
679 } 716 }
680 } 717 }
681 718