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authorJustin Clarke Casey2008-10-31 18:58:30 +0000
committerJustin Clarke Casey2008-10-31 18:58:30 +0000
commit4df3a19be658a20f86da2c7a5e01312cb63b9bc0 (patch)
tree4582238c1c0e93cf637eb1622dbda0dd5082616c
parent* test: Add basic scene test which merely instantiates the scene right now (diff)
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* Reinstate sending wearables back to the client in response to set appearance
* Since the client sets the appearance in the first place (in response to receiving wearables information originally) this seems a little redundant * But I've realized I didn't actually test this assumption, so I'm going to reinstate it for now
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index 5a28f2f..d75d8a9 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -1896,7 +1896,7 @@ namespace OpenSim.Region.Environment.Scenes
1896 m_scene.CommsManager.AvatarService.UpdateUserAppearance(m_controllingClient.AgentId, m_appearance); 1896 m_scene.CommsManager.AvatarService.UpdateUserAppearance(m_controllingClient.AgentId, m_appearance);
1897 1897
1898 SendAppearanceToAllOtherAgents(); 1898 SendAppearanceToAllOtherAgents();
1899 //SendWearables(); 1899 SendWearables();
1900 } 1900 }
1901 1901
1902 public void SetWearable(int wearableId, AvatarWearable wearable) 1902 public void SetWearable(int wearableId, AvatarWearable wearable)