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author | UbitUmarov | 2015-11-22 05:42:13 +0000 |
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committer | UbitUmarov | 2015-11-22 05:42:13 +0000 |
commit | 3be340cbf2b03fe65ae9646f7b069edcb24d45fe (patch) | |
tree | 0c796152f8634e5e788033b03cc5e02732f1c01d | |
parent | add Monitor.wait on load (diff) | |
download | opensim-SC_OLD-3be340cbf2b03fe65ae9646f7b069edcb24d45fe.zip opensim-SC_OLD-3be340cbf2b03fe65ae9646f7b069edcb24d45fe.tar.gz opensim-SC_OLD-3be340cbf2b03fe65ae9646f7b069edcb24d45fe.tar.bz2 opensim-SC_OLD-3be340cbf2b03fe65ae9646f7b069edcb24d45fe.tar.xz |
a few changes on Multiregion control file load ; load oar seems far from good
-rw-r--r-- | OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs | 5 | ||||
-rw-r--r-- | OpenSim/Region/CoreModules/World/Archiver/DearchiveScenesGroup.cs | 18 |
2 files changed, 15 insertions, 8 deletions
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs index 63dd4b2..994fe01 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs | |||
@@ -217,8 +217,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
217 | m_requestId = requestId; | 217 | m_requestId = requestId; |
218 | m_displacement = options.ContainsKey("displacement") ? (Vector3)options["displacement"] : Vector3.Zero; | 218 | m_displacement = options.ContainsKey("displacement") ? (Vector3)options["displacement"] : Vector3.Zero; |
219 | m_rotation = options.ContainsKey("rotation") ? (float)options["rotation"] : 0f; | 219 | m_rotation = options.ContainsKey("rotation") ? (float)options["rotation"] : 0f; |
220 | m_rotationCenter = options.ContainsKey("rotation-center") ? (Vector3)options["rotation-center"] | ||
221 | : new Vector3(scene.RegionInfo.RegionSizeX / 2f, scene.RegionInfo.RegionSizeY / 2f, 0f); | ||
222 | 220 | ||
223 | m_boundingOrigin = Vector3.Zero; | 221 | m_boundingOrigin = Vector3.Zero; |
224 | m_boundingSize = new Vector3(scene.RegionInfo.RegionSizeX, scene.RegionInfo.RegionSizeY, float.MaxValue); | 222 | m_boundingSize = new Vector3(scene.RegionInfo.RegionSizeX, scene.RegionInfo.RegionSizeY, float.MaxValue); |
@@ -239,7 +237,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
239 | else m_log.InfoFormat("[ARCHIVER]: The bounding cube origin must be within the destination region! Setting to {0}.", m_boundingOrigin.ToString()); | 237 | else m_log.InfoFormat("[ARCHIVER]: The bounding cube origin must be within the destination region! Setting to {0}.", m_boundingOrigin.ToString()); |
240 | } | 238 | } |
241 | 239 | ||
242 | |||
243 | if (options.ContainsKey("bounding-size")) | 240 | if (options.ContainsKey("bounding-size")) |
244 | { | 241 | { |
245 | Vector3 bsOption = (Vector3)options["bounding-size"]; | 242 | Vector3 bsOption = (Vector3)options["bounding-size"]; |
@@ -1194,7 +1191,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
1194 | } | 1191 | } |
1195 | 1192 | ||
1196 | dearchivedScenes.MultiRegionFormat = multiRegion; | 1193 | dearchivedScenes.MultiRegionFormat = multiRegion; |
1197 | if (!multiRegion) | 1194 | if (!multiRegion && dearchivedScenes.GetScenesCount() == 0) |
1198 | { | 1195 | { |
1199 | // Add the single scene | 1196 | // Add the single scene |
1200 | dearchivedScenes.StartRow(); | 1197 | dearchivedScenes.StartRow(); |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/DearchiveScenesGroup.cs b/OpenSim/Region/CoreModules/World/Archiver/DearchiveScenesGroup.cs index 12a520f..87969c2 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/DearchiveScenesGroup.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/DearchiveScenesGroup.cs | |||
@@ -75,6 +75,11 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
75 | /// The size of the region being loaded. | 75 | /// The size of the region being loaded. |
76 | /// </summary> | 76 | /// </summary> |
77 | public Vector3 RegionSize { get; set; } | 77 | public Vector3 RegionSize { get; set; } |
78 | |||
79 | public RegionInfo() | ||
80 | { | ||
81 | RegionSize = new Vector3(256f,256f,float.MaxValue); | ||
82 | } | ||
78 | } | 83 | } |
79 | 84 | ||
80 | /// <summary> | 85 | /// <summary> |
@@ -118,12 +123,12 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
118 | public void StartRegion() | 123 | public void StartRegion() |
119 | { | 124 | { |
120 | m_curX = (m_curX == null) ? 0 : m_curX + 1; | 125 | m_curX = (m_curX == null) ? 0 : m_curX + 1; |
121 | // Note: this doesn't mean we have a real region in this location; this could just be a "hole" | 126 | // Note: this doesn't mean we have a real region in this location; this could just be a "hole" |
122 | } | 127 | } |
123 | 128 | ||
124 | public void SetRegionOriginalID(string id) | 129 | public void SetRegionOriginalID(string id) |
125 | { | 130 | { |
126 | if (m_curRegion == null) m_curRegion = new RegionInfo(); | 131 | m_curRegion = new RegionInfo(); |
127 | m_curRegion.Location = new Point((int)m_curX, (int)m_curY); | 132 | m_curRegion.Location = new Point((int)m_curX, (int)m_curY); |
128 | m_curRegion.OriginalID = id; | 133 | m_curRegion.OriginalID = id; |
129 | // 'curRegion' will be saved in 'm_directory2region' when SetRegionDir() is called | 134 | // 'curRegion' will be saved in 'm_directory2region' when SetRegionDir() is called |
@@ -137,7 +142,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
137 | 142 | ||
138 | public void SetRegionSize(Vector3 size) | 143 | public void SetRegionSize(Vector3 size) |
139 | { | 144 | { |
140 | if (m_curRegion == null) m_curRegion = new RegionInfo(); | ||
141 | m_curRegion.RegionSize = size; | 145 | m_curRegion.RegionSize = size; |
142 | } | 146 | } |
143 | 147 | ||
@@ -155,7 +159,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
155 | { | 159 | { |
156 | foreach (RegionInfo archivedRegion in m_directory2region.Values) | 160 | foreach (RegionInfo archivedRegion in m_directory2region.Values) |
157 | { | 161 | { |
158 | Point location = new Point((int)rootScene.RegionInfo.RegionLocX, (int)rootScene.RegionInfo.RegionLocY); | 162 | Point location = new Point((int)rootScene.RegionInfo.RegionLocX, |
163 | (int)rootScene.RegionInfo.RegionLocY); | ||
164 | |||
159 | location.Offset(archivedRegion.Location); | 165 | location.Offset(archivedRegion.Location); |
160 | 166 | ||
161 | Scene scene; | 167 | Scene scene; |
@@ -238,5 +244,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
238 | return m_newId2region.Keys.ToList(); | 244 | return m_newId2region.Keys.ToList(); |
239 | } | 245 | } |
240 | 246 | ||
247 | public int GetScenesCount() | ||
248 | { | ||
249 | return m_directory2region.Count; | ||
250 | } | ||
241 | } | 251 | } |
242 | } | 252 | } |