diff options
author | Robert Adams | 2013-03-01 09:43:40 -0800 |
---|---|---|
committer | Robert Adams | 2013-03-01 09:44:39 -0800 |
commit | 326634a0b38fc21fd52a7bfb0c89a0d4c13f0dae (patch) | |
tree | 6c5cccc143b99caf6aaf1a84baec9bb94055c62c | |
parent | BulletSim: add parameters, code cleanup around checking and enforcing (diff) | |
download | opensim-SC_OLD-326634a0b38fc21fd52a7bfb0c89a0d4c13f0dae.zip opensim-SC_OLD-326634a0b38fc21fd52a7bfb0c89a0d4c13f0dae.tar.gz opensim-SC_OLD-326634a0b38fc21fd52a7bfb0c89a0d4c13f0dae.tar.bz2 opensim-SC_OLD-326634a0b38fc21fd52a7bfb0c89a0d4c13f0dae.tar.xz |
BulletSim: more things into the TODO list.
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt index 4dc16f4..8a15abe 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt +++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | |||
@@ -9,6 +9,9 @@ Enable vehicle border crossings (at least as poorly as ODE) | |||
9 | Lock axis | 9 | Lock axis |
10 | Deleting a linkset while standing on the root will leave the physical shape of the root behind. | 10 | Deleting a linkset while standing on the root will leave the physical shape of the root behind. |
11 | Not sure if it is because standing on it. Done with large prim linksets. | 11 | Not sure if it is because standing on it. Done with large prim linksets. |
12 | Linkset child rotations. | ||
13 | Nebadon spiral tube has middle sections which are rotated wrong. | ||
14 | Select linked spiral tube. Delink and note where the middle section ends up. | ||
12 | Vehicle angular vertical attraction | 15 | Vehicle angular vertical attraction |
13 | vehicle angular banking | 16 | vehicle angular banking |
14 | Center-of-gravity | 17 | Center-of-gravity |
@@ -68,6 +71,8 @@ Vehicle attributes are not restored when a vehicle is rezzed on region creation | |||
68 | 71 | ||
69 | GENERAL TODO LIST: | 72 | GENERAL TODO LIST: |
70 | ================================================= | 73 | ================================================= |
74 | Explore btGImpactMeshShape as alternative to convex hulls for simplified physical objects. | ||
75 | Regular triangle meshes don't do physical collisions. | ||
71 | Resitution of a prim works on another prim but not on terrain. | 76 | Resitution of a prim works on another prim but not on terrain. |
72 | The dropped prim doesn't bounce properly on the terrain. | 77 | The dropped prim doesn't bounce properly on the terrain. |
73 | Add a sanity check for PIDTarget location. | 78 | Add a sanity check for PIDTarget location. |
@@ -338,4 +343,4 @@ Avatar standing on a moving object should start to move with the object. (DONE 2 | |||
338 | Angular motion around Z moves the vehicle in world Z and not vehicle Z in ODE. | 343 | Angular motion around Z moves the vehicle in world Z and not vehicle Z in ODE. |
339 | Verify that angular motion specified around Z moves in the vehicle coordinates. | 344 | Verify that angular motion specified around Z moves in the vehicle coordinates. |
340 | DONE 20130120: BulletSim properly applies force in vehicle relative coordinates. | 345 | DONE 20130120: BulletSim properly applies force in vehicle relative coordinates. |
341 | Nebadon vehicles turning funny in arena (DONE) \ No newline at end of file | 346 | Nebadon vehicles turning funny in arena (DONE) |