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authorThomas Grimshaw2010-04-07 10:13:47 +0200
committerThomas Grimshaw2010-04-07 10:13:47 +0200
commit309f440fc04cc965e31232947bed698864308356 (patch)
treedc3d050caefca1655bbf161ca32d49ce5377c0d3
parentFix llLookAt so that it doesn't "roll" the object and more closely imitates t... (diff)
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Fix llDialog responses so that they can be heard throughout the region. This now conforms to the behaviour in SL. ( http://bugs.meta7.com/view.php?id=13 )
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index ebcdd62..b0e3655 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -5200,7 +5200,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5200 args.Channel = ch; 5200 args.Channel = ch;
5201 args.From = String.Empty; 5201 args.From = String.Empty;
5202 args.Message = Utils.BytesToString(msg); 5202 args.Message = Utils.BytesToString(msg);
5203 args.Type = ChatTypeEnum.Shout; 5203 args.Type = ChatTypeEnum.Region; //Behaviour in SL is that the response can be heard from any distance
5204 args.Position = new Vector3(); 5204 args.Position = new Vector3();
5205 args.Scene = Scene; 5205 args.Scene = Scene;
5206 args.Sender = this; 5206 args.Sender = this;