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authordahlia2015-02-16 19:06:01 -0800
committerdahlia2015-02-16 19:06:01 -0800
commit2700b096bc5d78ffd94a907475112a4babd3a489 (patch)
tree7c1660599e3dc8931e118152f41edbfada30499f
parentBulletSim: bring the BulletSim dll's and so's up to date with (diff)
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Filter NaN and Infinity values at SOP AngularVelocity setter
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs7
1 files changed, 6 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index af7121d..6e56f60 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -959,7 +959,12 @@ namespace OpenSim.Region.Framework.Scenes
959 } 959 }
960 set 960 set
961 { 961 {
962 m_angularVelocity = value; 962 if (float.IsNaN(value.X) || float.IsNaN(value.Y) || float.IsNaN(value.Z)
963 || float.IsInfinity(value.X) || float.IsInfinity(value.Y) || float.IsInfinity(value.Z))
964 m_angularVelocity = Vector3.Zero;
965 else
966 m_angularVelocity = value;
967
963 PhysicsActor actor = PhysActor; 968 PhysicsActor actor = PhysActor;
964 if ((actor != null) && actor.IsPhysical) 969 if ((actor != null) && actor.IsPhysical)
965 actor.RotationalVelocity = m_angularVelocity; 970 actor.RotationalVelocity = m_angularVelocity;