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author | Melanie Thielker | 2008-11-10 16:11:22 +0000 |
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committer | Melanie Thielker | 2008-11-10 16:11:22 +0000 |
commit | 2589acc5d1aa16f05ba3da85484470d1f2a5b034 (patch) | |
tree | 04ccfcc613af28c179986b3253209559a7310e99 | |
parent | another small bit of startup refactoring (diff) | |
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Keep dropped prims from being temp-on-rez and getting cleaned up
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index c17e4a7..28fba65 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |||
@@ -828,6 +828,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
828 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_scene.m_physicalPrim); | 828 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_scene.m_physicalPrim); |
829 | HasGroupChanged = true; | 829 | HasGroupChanged = true; |
830 | RootPart.Rezzed = DateTime.Now; | 830 | RootPart.Rezzed = DateTime.Now; |
831 | RootPart.RemFlag(PrimFlags.TemporaryOnRez); | ||
831 | AttachToBackup(); | 832 | AttachToBackup(); |
832 | m_scene.EventManager.TriggerParcelPrimCountTainted(); | 833 | m_scene.EventManager.TriggerParcelPrimCountTainted(); |
833 | m_rootPart.ScheduleFullUpdate(); | 834 | m_rootPart.ScheduleFullUpdate(); |