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authorUbitUmarov2017-06-21 20:15:35 +0100
committerUbitUmarov2017-06-21 20:15:35 +0100
commit1bfe4da3785ebed17735fdbda7638757bc83269e (patch)
treeddf072619c61ec7aab0bc680c001ba580e0a738e
parentmake oar/iar assets writer be done by caller thread like the rest of the (diff)
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do not try to store on oars temporary or in transit objects ( they may be deleted during the save)
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs17
1 files changed, 8 insertions, 9 deletions
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs
index 5037219..e6ea5d1 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs
@@ -193,22 +193,20 @@ namespace OpenSim.Region.CoreModules.World.Archiver
193 if (SaveAssets) 193 if (SaveAssets)
194 { 194 {
195 m_log.DebugFormat("[ARCHIVER]: Saving {0} assets", assetUuids.Count); 195 m_log.DebugFormat("[ARCHIVER]: Saving {0} assets", assetUuids.Count);
196 196
197 // Asynchronously request all the assets required to perform this archive operation
198 AssetsRequest ar = new AssetsRequest( 197 AssetsRequest ar = new AssetsRequest(
199 new AssetsArchiver(m_archiveWriter), assetUuids, 198 new AssetsArchiver(m_archiveWriter), assetUuids,
200 m_rootScene.AssetService, m_rootScene.UserAccountService, 199 m_rootScene.AssetService, m_rootScene.UserAccountService,
201 m_rootScene.RegionInfo.ScopeID, options, ReceivedAllAssets); 200 m_rootScene.RegionInfo.ScopeID, options, null);
202
203// WorkManager.RunInThread(o => ar.Execute(), null, "Archive Assets Request");
204 ar.Execute(); 201 ar.Execute();
205 // CloseArchive() will be called from ReceivedAllAssets() 202 assetUuids = null;
206 } 203 }
207 else 204 else
208 { 205 {
209 m_log.DebugFormat("[ARCHIVER]: Not saving assets since --noassets was specified"); 206 m_log.DebugFormat("[ARCHIVER]: Not saving assets since --noassets was specified");
210 CloseArchive(string.Empty); 207// CloseArchive(string.Empty);
211 } 208 }
209 CloseArchive(string.Empty);
212 } 210 }
213 catch (Exception e) 211 catch (Exception e)
214 { 212 {
@@ -236,7 +234,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
236 { 234 {
237 SceneObjectGroup sceneObject = (SceneObjectGroup)entity; 235 SceneObjectGroup sceneObject = (SceneObjectGroup)entity;
238 236
239 if (!sceneObject.IsDeleted && !sceneObject.IsAttachment) 237 if (!sceneObject.IsDeleted && !sceneObject.IsAttachment && !sceneObject.IsTemporary && !sceneObject.inTransit)
240 { 238 {
241 if (!CanUserArchiveObject(scene.RegionInfo.EstateSettings.EstateOwner, sceneObject, FilterContent, permissionsModule)) 239 if (!CanUserArchiveObject(scene.RegionInfo.EstateSettings.EstateOwner, sceneObject, FilterContent, permissionsModule))
242 { 240 {
@@ -571,7 +569,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
571 foreach (SceneObjectGroup sceneObject in sceneObjects) 569 foreach (SceneObjectGroup sceneObject in sceneObjects)
572 { 570 {
573 //m_log.DebugFormat("[ARCHIVER]: Saving {0} {1}, {2}", entity.Name, entity.UUID, entity.GetType()); 571 //m_log.DebugFormat("[ARCHIVER]: Saving {0} {1}, {2}", entity.Name, entity.UUID, entity.GetType());
574 572 if(sceneObject.IsDeleted || sceneObject.inTransit)
573 continue;
575 string serializedObject = serializer.SerializeGroupToXml2(sceneObject, m_options); 574 string serializedObject = serializer.SerializeGroupToXml2(sceneObject, m_options);
576 string objectPath = string.Format("{0}{1}", regionDir, ArchiveHelpers.CreateObjectPath(sceneObject)); 575 string objectPath = string.Format("{0}{1}", regionDir, ArchiveHelpers.CreateObjectPath(sceneObject));
577 m_archiveWriter.WriteFile(objectPath, serializedObject); 576 m_archiveWriter.WriteFile(objectPath, serializedObject);