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author | UbitUmarov | 2015-08-27 21:07:16 +0100 |
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committer | UbitUmarov | 2015-08-27 21:07:16 +0100 |
commit | 195dd054de40d92fc51df751a9af996b8c0f886d (patch) | |
tree | f537fe8635f176ec112d24b04221177c751eedf6 | |
parent | fix terrain bake for revert. just good enought fix (diff) | |
download | opensim-SC_OLD-195dd054de40d92fc51df751a9af996b8c0f886d.zip opensim-SC_OLD-195dd054de40d92fc51df751a9af996b8c0f886d.tar.gz opensim-SC_OLD-195dd054de40d92fc51df751a9af996b8c0f886d.tar.bz2 opensim-SC_OLD-195dd054de40d92fc51df751a9af996b8c0f886d.tar.xz |
make terrain undo non op, it is broken and can't be global but per agent
-rw-r--r-- | OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs | 29 |
1 files changed, 2 insertions, 27 deletions
diff --git a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs index feafa48..a5efeb8 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs | |||
@@ -90,7 +90,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
90 | private ITerrainChannel m_baked; | 90 | private ITerrainChannel m_baked; |
91 | private Scene m_scene; | 91 | private Scene m_scene; |
92 | private volatile bool m_tainted; | 92 | private volatile bool m_tainted; |
93 | private readonly Stack<LandUndoState> m_undo = new Stack<LandUndoState>(5); | ||
94 | 93 | ||
95 | private String m_InitialTerrain = "pinhead-island"; | 94 | private String m_InitialTerrain = "pinhead-island"; |
96 | 95 | ||
@@ -923,15 +922,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
923 | 922 | ||
924 | private void client_OnLandUndo(IClientAPI client) | 923 | private void client_OnLandUndo(IClientAPI client) |
925 | { | 924 | { |
926 | lock (m_undo) | 925 | |
927 | { | ||
928 | if (m_undo.Count > 0) | ||
929 | { | ||
930 | LandUndoState goback = m_undo.Pop(); | ||
931 | if (goback != null) | ||
932 | goback.PlaybackState(); | ||
933 | } | ||
934 | } | ||
935 | } | 926 | } |
936 | 927 | ||
937 | /// <summary> | 928 | /// <summary> |
@@ -1137,10 +1128,9 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1137 | int zx = (int) (west + 0.5); | 1128 | int zx = (int) (west + 0.5); |
1138 | int zy = (int) (north + 0.5); | 1129 | int zy = (int) (north + 0.5); |
1139 | 1130 | ||
1140 | int dx; | 1131 | int dx,dy; |
1141 | for (dx=-n; dx<=n; dx++) | 1132 | for (dx=-n; dx<=n; dx++) |
1142 | { | 1133 | { |
1143 | int dy; | ||
1144 | for (dy=-n; dy<=n; dy++) | 1134 | for (dy=-n; dy<=n; dy++) |
1145 | { | 1135 | { |
1146 | int x = zx + dx; | 1136 | int x = zx + dx; |
@@ -1236,21 +1226,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1236 | 1226 | ||
1237 | private void StoreUndoState() | 1227 | private void StoreUndoState() |
1238 | { | 1228 | { |
1239 | lock (m_undo) | ||
1240 | { | ||
1241 | if (m_undo.Count > 0) | ||
1242 | { | ||
1243 | LandUndoState last = m_undo.Peek(); | ||
1244 | if (last != null) | ||
1245 | { | ||
1246 | if (last.Compare(m_channel)) | ||
1247 | return; | ||
1248 | } | ||
1249 | } | ||
1250 | |||
1251 | LandUndoState nUndo = new LandUndoState(this, m_channel); | ||
1252 | m_undo.Push(nUndo); | ||
1253 | } | ||
1254 | } | 1229 | } |
1255 | 1230 | ||
1256 | #region Console Commands | 1231 | #region Console Commands |