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authorMelanie2013-02-16 05:37:12 +0000
committerMelanie2013-02-16 05:37:12 +0000
commit192e1e7cf0aec73dc20db40196cd6d2f25578bfb (patch)
treea4f580faa970039cb90bdca0e92a7d6b155a8276
parentMerge branch 'master' into careminster (diff)
parentSeparate IAR tests into separate files for load/save/loadpath tests (diff)
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Merge branch 'master' into careminster
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs4
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs86
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs8
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveLoadPathTests.cs (renamed from OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs)149
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveLoadTests.cs194
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveSaveTests.cs (renamed from OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs)265
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs4
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs6
-rw-r--r--OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs109
12 files changed, 533 insertions, 298 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
index 6c3ac0c..659b178 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
@@ -161,7 +161,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
161 string filePath = "ERROR"; 161 string filePath = "ERROR";
162 162
163 List<InventoryFolderBase> folderCandidates 163 List<InventoryFolderBase> folderCandidates
164 = InventoryArchiveUtils.FindFolderByPath( 164 = InventoryArchiveUtils.FindFoldersByPath(
165 m_scene.InventoryService, m_userInfo.PrincipalID, m_invPath); 165 m_scene.InventoryService, m_userInfo.PrincipalID, m_invPath);
166 166
167 if (folderCandidates.Count == 0) 167 if (folderCandidates.Count == 0)
@@ -296,7 +296,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
296 // iar name and try to find that instead. 296 // iar name and try to find that instead.
297 string plainPath = ArchiveConstants.ExtractPlainPathFromIarPath(archivePath); 297 string plainPath = ArchiveConstants.ExtractPlainPathFromIarPath(archivePath);
298 List<InventoryFolderBase> folderCandidates 298 List<InventoryFolderBase> folderCandidates
299 = InventoryArchiveUtils.FindFolderByPath( 299 = InventoryArchiveUtils.FindFoldersByPath(
300 m_scene.InventoryService, m_userInfo.PrincipalID, plainPath); 300 m_scene.InventoryService, m_userInfo.PrincipalID, plainPath);
301 301
302 if (folderCandidates.Count != 0) 302 if (folderCandidates.Count != 0)
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs
index 0d90a15..dbaf2aa 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs
@@ -52,13 +52,82 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
52 /// <summary> 52 /// <summary>
53 /// Find a folder given a PATH_DELIMITER delimited path starting from a user's root folder 53 /// Find a folder given a PATH_DELIMITER delimited path starting from a user's root folder
54 /// </summary> 54 /// </summary>
55 /// <remarks>
56 /// This method does not handle paths that contain multiple delimitors
57 ///
58 /// FIXME: We have no way of distinguishing folders with the same path
55 /// 59 ///
60 /// FIXME: Delimitors which occur in names themselves are not currently escapable.
61 /// </remarks>
62 /// <param name="inventoryService">
63 /// Inventory service to query
64 /// </param>
65 /// <param name="userId">
66 /// User id to search
67 /// </param>
68 /// <param name="path">
69 /// The path to the required folder.
70 /// It this is empty or consists only of the PATH_DELIMTER then this folder itself is returned.
71 /// </param>
72 /// <returns>The folder found. Please note that if there are multiple folders with the same name then an
73 /// unspecified one will be returned. If no such folder eixsts then null is returned</returns>
74 public static InventoryFolderBase FindFolderByPath(
75 IInventoryService inventoryService, UUID userId, string path)
76 {
77 List<InventoryFolderBase> folders = FindFoldersByPath(inventoryService, userId, path);
78
79 if (folders.Count == 0)
80 return null;
81 else
82 return folders[0];
83 }
84
85 /// <summary>
86 /// Find a folder given a PATH_DELIMITER delimited path starting from a given folder
87 /// </summary>
88 /// <remarks>
56 /// This method does not handle paths that contain multiple delimitors 89 /// This method does not handle paths that contain multiple delimitors
57 /// 90 ///
58 /// FIXME: We have no way of distinguishing folders with the same path 91 /// FIXME: We have no way of distinguishing folders with the same path
59 /// 92 ///
60 /// FIXME: Delimitors which occur in names themselves are not currently escapable. 93 /// FIXME: Delimitors which occur in names themselves are not currently escapable.
94 /// </remarks>
95 /// <param name="inventoryService">
96 /// Inventory service to query
97 /// </param>
98 /// <param name="startFolder">
99 /// The folder from which the path starts
100 /// </param>
101 /// <param name="path">
102 /// The path to the required folder.
103 /// It this is empty or consists only of the PATH_DELIMTER then this folder itself is returned.
104 /// </param>
105 /// <returns>The folder found. Please note that if there are multiple folders with the same name then an
106 /// unspecified one will be returned. If no such folder eixsts then null is returned</returns>
107 public static InventoryFolderBase FindFolderByPath(
108 IInventoryService inventoryService, InventoryFolderBase startFolder, string path)
109 {
110 if (null == startFolder)
111 return null;
112
113 List<InventoryFolderBase> folders = FindFoldersByPath(inventoryService, startFolder, path);
114
115 if (folders.Count == 0)
116 return null;
117 else
118 return folders[0];
119 }
120
121 /// <summary>
122 /// Find a set of folders given a PATH_DELIMITER delimited path starting from a user's root folder
123 /// </summary>
124 /// <remarks>
125 /// This method does not handle paths that contain multiple delimitors
126 ///
127 /// FIXME: We have no way of distinguishing folders with the same path
61 /// 128 ///
129 /// FIXME: Delimitors which occur in names themselves are not currently escapable.
130 /// </remarks>
62 /// <param name="inventoryService"> 131 /// <param name="inventoryService">
63 /// Inventory service to query 132 /// Inventory service to query
64 /// </param> 133 /// </param>
@@ -70,7 +139,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
70 /// It this is empty or consists only of the PATH_DELIMTER then this folder itself is returned. 139 /// It this is empty or consists only of the PATH_DELIMTER then this folder itself is returned.
71 /// </param> 140 /// </param>
72 /// <returns>An empty list if the folder is not found, otherwise a list of all folders that match the name</returns> 141 /// <returns>An empty list if the folder is not found, otherwise a list of all folders that match the name</returns>
73 public static List<InventoryFolderBase> FindFolderByPath( 142 public static List<InventoryFolderBase> FindFoldersByPath(
74 IInventoryService inventoryService, UUID userId, string path) 143 IInventoryService inventoryService, UUID userId, string path)
75 { 144 {
76 InventoryFolderBase rootFolder = inventoryService.GetRootFolder(userId); 145 InventoryFolderBase rootFolder = inventoryService.GetRootFolder(userId);
@@ -78,19 +147,19 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
78 if (null == rootFolder) 147 if (null == rootFolder)
79 return new List<InventoryFolderBase>(); 148 return new List<InventoryFolderBase>();
80 149
81 return FindFolderByPath(inventoryService, rootFolder, path); 150 return FindFoldersByPath(inventoryService, rootFolder, path);
82 } 151 }
83 152
84 /// <summary> 153 /// <summary>
85 /// Find a folder given a PATH_DELIMITER delimited path starting from this folder 154 /// Find a set of folders given a PATH_DELIMITER delimited path starting from this folder
86 /// </summary> 155 /// </summary>
87 /// 156 /// <remarks>
88 /// This method does not handle paths that contain multiple delimitors 157 /// This method does not handle paths that contain multiple delimitors
89 /// 158 ///
90 /// FIXME: We have no way of distinguishing folders with the same path. 159 /// FIXME: We have no way of distinguishing folders with the same path.
91 /// 160 ///
92 /// FIXME: Delimitors which occur in names themselves are not currently escapable. 161 /// FIXME: Delimitors which occur in names themselves are not currently escapable.
93 /// 162 /// </remarks>
94 /// <param name="inventoryService"> 163 /// <param name="inventoryService">
95 /// Inventory service to query 164 /// Inventory service to query
96 /// </param> 165 /// </param>
@@ -102,7 +171,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
102 /// It this is empty or consists only of the PATH_DELIMTER then this folder itself is returned. 171 /// It this is empty or consists only of the PATH_DELIMTER then this folder itself is returned.
103 /// </param> 172 /// </param>
104 /// <returns>An empty list if the folder is not found, otherwise a list of all folders that match the name</returns> 173 /// <returns>An empty list if the folder is not found, otherwise a list of all folders that match the name</returns>
105 public static List<InventoryFolderBase> FindFolderByPath( 174 public static List<InventoryFolderBase> FindFoldersByPath(
106 IInventoryService inventoryService, InventoryFolderBase startFolder, string path) 175 IInventoryService inventoryService, InventoryFolderBase startFolder, string path)
107 { 176 {
108 List<InventoryFolderBase> foundFolders = new List<InventoryFolderBase>(); 177 List<InventoryFolderBase> foundFolders = new List<InventoryFolderBase>();
@@ -133,12 +202,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
133 202
134 InventoryCollection contents = inventoryService.GetFolderContent(startFolder.Owner, startFolder.ID); 203 InventoryCollection contents = inventoryService.GetFolderContent(startFolder.Owner, startFolder.ID);
135 204
205// m_log.DebugFormat(
206// "Found {0} folders in {1} for {2}", contents.Folders.Count, startFolder.Name, startFolder.Owner);
207
136 foreach (InventoryFolderBase folder in contents.Folders) 208 foreach (InventoryFolderBase folder in contents.Folders)
137 { 209 {
138 if (folder.Name == components[0]) 210 if (folder.Name == components[0])
139 { 211 {
140 if (components.Length > 1) 212 if (components.Length > 1)
141 foundFolders.AddRange(FindFolderByPath(inventoryService, folder, components[1])); 213 foundFolders.AddRange(FindFoldersByPath(inventoryService, folder, components[1]));
142 else 214 else
143 foundFolders.Add(folder); 215 foundFolders.Add(folder);
144 } 216 }
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
index 4c85637..4ec8ae7 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
@@ -272,6 +272,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
272 saveFolderContentsOnly = true; 272 saveFolderContentsOnly = true;
273 maxComponentIndex--; 273 maxComponentIndex--;
274 } 274 }
275 else if (maxComponentIndex == -1)
276 {
277 // If the user has just specified "/", then don't save the root "My Inventory" folder. This is
278 // more intuitive then requiring the user to specify "/*" for this.
279 saveFolderContentsOnly = true;
280 }
275 281
276 m_invPath = String.Empty; 282 m_invPath = String.Empty;
277 for (int i = 0; i <= maxComponentIndex; i++) 283 for (int i = 0; i <= maxComponentIndex; i++)
@@ -289,7 +295,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
289 { 295 {
290 m_invPath = m_invPath.Remove(m_invPath.LastIndexOf(InventoryFolderImpl.PATH_DELIMITER)); 296 m_invPath = m_invPath.Remove(m_invPath.LastIndexOf(InventoryFolderImpl.PATH_DELIMITER));
291 List<InventoryFolderBase> candidateFolders 297 List<InventoryFolderBase> candidateFolders
292 = InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, rootFolder, m_invPath); 298 = InventoryArchiveUtils.FindFoldersByPath(m_scene.InventoryService, rootFolder, m_invPath);
293 if (candidateFolders.Count > 0) 299 if (candidateFolders.Count > 0)
294 inventoryFolder = candidateFolders[0]; 300 inventoryFolder = candidateFolders[0];
295 } 301 }
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveLoadPathTests.cs
index 6eb3605..95f562e 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveLoadPathTests.cs
@@ -48,125 +48,9 @@ using OpenSim.Tests.Common.Mock;
48namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests 48namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
49{ 49{
50 [TestFixture] 50 [TestFixture]
51 public class PathTests : InventoryArchiveTestCase 51 public class InventoryArchiveLoadPathTests : InventoryArchiveTestCase
52 { 52 {
53 /// <summary> 53 /// <summary>
54 /// Test saving an inventory path to a V0.1 OpenSim Inventory Archive
55 /// (subject to change since there is no fixed format yet).
56 /// </summary>
57 [Test]
58 public void TestSavePathToIarV0_1()
59 {
60 TestHelpers.InMethod();
61// log4net.Config.XmlConfigurator.Configure();
62
63 InventoryArchiverModule archiverModule = new InventoryArchiverModule();
64
65 Scene scene = new SceneHelpers().SetupScene();
66 SceneHelpers.SetupSceneModules(scene, archiverModule);
67
68 // Create user
69 string userFirstName = "Jock";
70 string userLastName = "Stirrup";
71 string userPassword = "troll";
72 UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
73 UserAccountHelpers.CreateUserWithInventory(scene, userFirstName, userLastName, userId, userPassword);
74
75 // Create asset
76 SceneObjectGroup object1;
77 SceneObjectPart part1;
78 {
79 string partName = "My Little Dog Object";
80 UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
81 PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
82 Vector3 groupPosition = new Vector3(10, 20, 30);
83 Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
84 Vector3 offsetPosition = new Vector3(5, 10, 15);
85
86 part1 = new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, offsetPosition);
87 part1.Name = partName;
88
89 object1 = new SceneObjectGroup(part1);
90 scene.AddNewSceneObject(object1, false);
91 }
92
93 UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
94 AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
95 scene.AssetService.Store(asset1);
96
97 // Create item
98 UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
99 InventoryItemBase item1 = new InventoryItemBase();
100 item1.Name = "My Little Dog";
101 item1.AssetID = asset1.FullID;
102 item1.ID = item1Id;
103 InventoryFolderBase objsFolder
104 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects")[0];
105 item1.Folder = objsFolder.ID;
106 scene.AddInventoryItem(item1);
107
108 MemoryStream archiveWriteStream = new MemoryStream();
109 archiverModule.OnInventoryArchiveSaved += SaveCompleted;
110
111 // Test saving a particular path
112 mre.Reset();
113 archiverModule.ArchiveInventory(
114 Guid.NewGuid(), userFirstName, userLastName, "Objects", userPassword, archiveWriteStream);
115 mre.WaitOne(60000, false);
116
117 byte[] archive = archiveWriteStream.ToArray();
118 MemoryStream archiveReadStream = new MemoryStream(archive);
119 TarArchiveReader tar = new TarArchiveReader(archiveReadStream);
120
121 //bool gotControlFile = false;
122 bool gotObject1File = false;
123 //bool gotObject2File = false;
124 string expectedObject1FileName = InventoryArchiveWriteRequest.CreateArchiveItemName(item1);
125 string expectedObject1FilePath = string.Format(
126 "{0}{1}{2}",
127 ArchiveConstants.INVENTORY_PATH,
128 InventoryArchiveWriteRequest.CreateArchiveFolderName(objsFolder),
129 expectedObject1FileName);
130
131 string filePath;
132 TarArchiveReader.TarEntryType tarEntryType;
133
134// Console.WriteLine("Reading archive");
135
136 while (tar.ReadEntry(out filePath, out tarEntryType) != null)
137 {
138// Console.WriteLine("Got {0}", filePath);
139
140// if (ArchiveConstants.CONTROL_FILE_PATH == filePath)
141// {
142// gotControlFile = true;
143// }
144
145 if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH) && filePath.EndsWith(".xml"))
146 {
147// string fileName = filePath.Remove(0, "Objects/".Length);
148//
149// if (fileName.StartsWith(part1.Name))
150// {
151 Assert.That(expectedObject1FilePath, Is.EqualTo(filePath));
152 gotObject1File = true;
153// }
154// else if (fileName.StartsWith(part2.Name))
155// {
156// Assert.That(fileName, Is.EqualTo(expectedObject2FileName));
157// gotObject2File = true;
158// }
159 }
160 }
161
162// Assert.That(gotControlFile, Is.True, "No control file in archive");
163 Assert.That(gotObject1File, Is.True, "No item1 file in archive");
164// Assert.That(gotObject2File, Is.True, "No object2 file in archive");
165
166 // TODO: Test presence of more files and contents of files.
167 }
168
169 /// <summary>
170 /// Test loading an IAR to various different inventory paths. 54 /// Test loading an IAR to various different inventory paths.
171 /// </summary> 55 /// </summary>
172 [Test] 56 [Test]
@@ -193,7 +77,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
193 Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1"); 77 Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
194 78
195 // Now try loading to a root child folder 79 // Now try loading to a root child folder
196 UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, m_uaMT.PrincipalID, "xA"); 80 UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, m_uaMT.PrincipalID, "xA", false);
197 MemoryStream archiveReadStream = new MemoryStream(m_iarStream.ToArray()); 81 MemoryStream archiveReadStream = new MemoryStream(m_iarStream.ToArray());
198 archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "xA", "meowfood", archiveReadStream); 82 archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "xA", "meowfood", archiveReadStream);
199 83
@@ -202,7 +86,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
202 Assert.That(foundItem2, Is.Not.Null, "Didn't find loaded item 2"); 86 Assert.That(foundItem2, Is.Not.Null, "Didn't find loaded item 2");
203 87
204 // Now try loading to a more deeply nested folder 88 // Now try loading to a more deeply nested folder
205 UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, m_uaMT.PrincipalID, "xB/xC"); 89 UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, m_uaMT.PrincipalID, "xB/xC", false);
206 archiveReadStream = new MemoryStream(archiveReadStream.ToArray()); 90 archiveReadStream = new MemoryStream(archiveReadStream.ToArray());
207 archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "xB/xC", "meowfood", archiveReadStream); 91 archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "xB/xC", "meowfood", archiveReadStream);
208 92
@@ -287,7 +171,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
287 item1.AssetID = asset1.FullID; 171 item1.AssetID = asset1.FullID;
288 item1.ID = item1Id; 172 item1.ID = item1Id;
289 InventoryFolderBase objsFolder 173 InventoryFolderBase objsFolder
290 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects")[0]; 174 = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, userId, "Objects")[0];
291 item1.Folder = objsFolder.ID; 175 item1.Folder = objsFolder.ID;
292 scene.AddInventoryItem(item1); 176 scene.AddInventoryItem(item1);
293 177
@@ -351,12 +235,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
351 foldersCreated, nodesLoaded); 235 foldersCreated, nodesLoaded);
352 236
353 List<InventoryFolderBase> folder1Candidates 237 List<InventoryFolderBase> folder1Candidates
354 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1Name); 238 = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, ua1.PrincipalID, folder1Name);
355 Assert.That(folder1Candidates.Count, Is.EqualTo(1)); 239 Assert.That(folder1Candidates.Count, Is.EqualTo(1));
356 240
357 InventoryFolderBase folder1 = folder1Candidates[0]; 241 InventoryFolderBase folder1 = folder1Candidates[0];
358 List<InventoryFolderBase> folder2aCandidates 242 List<InventoryFolderBase> folder2aCandidates
359 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2aName); 243 = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, folder1, folder2aName);
360 Assert.That(folder2aCandidates.Count, Is.EqualTo(1)); 244 Assert.That(folder2aCandidates.Count, Is.EqualTo(1));
361 } 245 }
362 246
@@ -368,17 +252,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
368 foldersCreated, nodesLoaded); 252 foldersCreated, nodesLoaded);
369 253
370 List<InventoryFolderBase> folder1Candidates 254 List<InventoryFolderBase> folder1Candidates
371 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1Name); 255 = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, ua1.PrincipalID, folder1Name);
372 Assert.That(folder1Candidates.Count, Is.EqualTo(1)); 256 Assert.That(folder1Candidates.Count, Is.EqualTo(1));
373 257
374 InventoryFolderBase folder1 = folder1Candidates[0]; 258 InventoryFolderBase folder1 = folder1Candidates[0];
375 259
376 List<InventoryFolderBase> folder2aCandidates 260 List<InventoryFolderBase> folder2aCandidates
377 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2aName); 261 = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, folder1, folder2aName);
378 Assert.That(folder2aCandidates.Count, Is.EqualTo(1)); 262 Assert.That(folder2aCandidates.Count, Is.EqualTo(1));
379 263
380 List<InventoryFolderBase> folder2bCandidates 264 List<InventoryFolderBase> folder2bCandidates
381 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2bName); 265 = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, folder1, folder2bName);
382 Assert.That(folder2bCandidates.Count, Is.EqualTo(1)); 266 Assert.That(folder2bCandidates.Count, Is.EqualTo(1));
383 } 267 }
384 } 268 }
@@ -401,7 +285,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
401 285
402 InventoryFolderBase folder1 286 InventoryFolderBase folder1
403 = UserInventoryHelpers.CreateInventoryFolder( 287 = UserInventoryHelpers.CreateInventoryFolder(
404 scene.InventoryService, ua1.PrincipalID, folder1ExistingName); 288 scene.InventoryService, ua1.PrincipalID, folder1ExistingName, false);
405 289
406 string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random()); 290 string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random());
407 string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random()); 291 string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random());
@@ -414,7 +298,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
414 new Dictionary<string, InventoryFolderBase>(), new HashSet<InventoryNodeBase>()); 298 new Dictionary<string, InventoryFolderBase>(), new HashSet<InventoryNodeBase>());
415 299
416 List<InventoryFolderBase> folder1PostCandidates 300 List<InventoryFolderBase> folder1PostCandidates
417 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName); 301 = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
418 Assert.That(folder1PostCandidates.Count, Is.EqualTo(2)); 302 Assert.That(folder1PostCandidates.Count, Is.EqualTo(2));
419 303
420 // FIXME: Temporarily, we're going to do something messy to make sure we pick up the created folder. 304 // FIXME: Temporarily, we're going to do something messy to make sure we pick up the created folder.
@@ -430,7 +314,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
430// Assert.That(folder1Post.ID, Is.EqualTo(folder1.ID)); 314// Assert.That(folder1Post.ID, Is.EqualTo(folder1.ID));
431 315
432 List<InventoryFolderBase> folder2PostCandidates 316 List<InventoryFolderBase> folder2PostCandidates
433 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1Post, "b"); 317 = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, folder1Post, "b");
434 Assert.That(folder2PostCandidates.Count, Is.EqualTo(1)); 318 Assert.That(folder2PostCandidates.Count, Is.EqualTo(1));
435 } 319 }
436 320
@@ -452,7 +336,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
452 336
453 InventoryFolderBase folder1 337 InventoryFolderBase folder1
454 = UserInventoryHelpers.CreateInventoryFolder( 338 = UserInventoryHelpers.CreateInventoryFolder(
455 scene.InventoryService, ua1.PrincipalID, folder1ExistingName); 339 scene.InventoryService, ua1.PrincipalID, folder1ExistingName, false);
456 340
457 string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random()); 341 string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random());
458 string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random()); 342 string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random());
@@ -465,13 +349,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
465 new Dictionary<string, InventoryFolderBase>(), new HashSet<InventoryNodeBase>()); 349 new Dictionary<string, InventoryFolderBase>(), new HashSet<InventoryNodeBase>());
466 350
467 List<InventoryFolderBase> folder1PostCandidates 351 List<InventoryFolderBase> folder1PostCandidates
468 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName); 352 = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
469 Assert.That(folder1PostCandidates.Count, Is.EqualTo(1)); 353 Assert.That(folder1PostCandidates.Count, Is.EqualTo(1));
470 Assert.That(folder1PostCandidates[0].ID, Is.EqualTo(folder1.ID)); 354 Assert.That(folder1PostCandidates[0].ID, Is.EqualTo(folder1.ID));
471 355
472 List<InventoryFolderBase> folder2PostCandidates 356 List<InventoryFolderBase> folder2PostCandidates
473 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1PostCandidates[0], "b"); 357 = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, folder1PostCandidates[0], "b");
474 Assert.That(folder2PostCandidates.Count, Is.EqualTo(1)); 358 Assert.That(folder2PostCandidates.Count, Is.EqualTo(1));
475 } 359 }
476 } 360 }
477} \ No newline at end of file 361}
362
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveLoadTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveLoadTests.cs
new file mode 100644
index 0000000..1b521fc
--- /dev/null
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveLoadTests.cs
@@ -0,0 +1,194 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.IO;
31using System.Reflection;
32using System.Threading;
33using NUnit.Framework;
34using OpenMetaverse;
35using OpenSim.Data;
36using OpenSim.Framework;
37using OpenSim.Framework.Serialization;
38using OpenSim.Framework.Serialization.External;
39using OpenSim.Framework.Communications;
40using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
41using OpenSim.Region.CoreModules.World.Serialiser;
42using OpenSim.Region.Framework.Scenes;
43using OpenSim.Region.Framework.Scenes.Serialization;
44using OpenSim.Services.Interfaces;
45using OpenSim.Tests.Common;
46using OpenSim.Tests.Common.Mock;
47
48namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
49{
50 [TestFixture]
51 public class InventoryArchiveLoadTests : InventoryArchiveTestCase
52 {
53 protected TestScene m_scene;
54 protected InventoryArchiverModule m_archiverModule;
55
56 [SetUp]
57 public override void SetUp()
58 {
59 base.SetUp();
60
61 SerialiserModule serialiserModule = new SerialiserModule();
62 m_archiverModule = new InventoryArchiverModule();
63
64 m_scene = new SceneHelpers().SetupScene();
65 SceneHelpers.SetupSceneModules(m_scene, serialiserModule, m_archiverModule);
66 }
67
68 [Test]
69 public void TestLoadCoalesecedItem()
70 {
71 TestHelpers.InMethod();
72// TestHelpers.EnableLogging();
73
74 UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL1, "password");
75 m_archiverModule.DearchiveInventory(m_uaLL1.FirstName, m_uaLL1.LastName, "/", "password", m_iarStream);
76
77 InventoryItemBase coaItem
78 = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaLL1.PrincipalID, m_coaItemName);
79
80 Assert.That(coaItem, Is.Not.Null, "Didn't find loaded item 1");
81
82 string assetXml = AssetHelpers.ReadAssetAsString(m_scene.AssetService, coaItem.AssetID);
83
84 CoalescedSceneObjects coa;
85 bool readResult = CoalescedSceneObjectsSerializer.TryFromXml(assetXml, out coa);
86
87 Assert.That(readResult, Is.True);
88 Assert.That(coa.Count, Is.EqualTo(2));
89
90 List<SceneObjectGroup> coaObjects = coa.Objects;
91 Assert.That(coaObjects[0].UUID, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000120")));
92 Assert.That(coaObjects[0].AbsolutePosition, Is.EqualTo(new Vector3(15, 30, 45)));
93
94 Assert.That(coaObjects[1].UUID, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000140")));
95 Assert.That(coaObjects[1].AbsolutePosition, Is.EqualTo(new Vector3(25, 50, 75)));
96 }
97
98 /// <summary>
99 /// Test case where a creator account exists for the creator UUID embedded in item metadata and serialized
100 /// objects.
101 /// </summary>
102 [Test]
103 public void TestLoadIarCreatorAccountPresent()
104 {
105 TestHelpers.InMethod();
106// log4net.Config.XmlConfigurator.Configure();
107
108 UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL1, "meowfood");
109
110 m_archiverModule.DearchiveInventory(m_uaLL1.FirstName, m_uaLL1.LastName, "/", "meowfood", m_iarStream);
111 InventoryItemBase foundItem1
112 = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaLL1.PrincipalID, m_item1Name);
113
114 Assert.That(
115 foundItem1.CreatorId, Is.EqualTo(m_uaLL1.PrincipalID.ToString()),
116 "Loaded item non-uuid creator doesn't match original");
117 Assert.That(
118 foundItem1.CreatorIdAsUuid, Is.EqualTo(m_uaLL1.PrincipalID),
119 "Loaded item uuid creator doesn't match original");
120 Assert.That(foundItem1.Owner, Is.EqualTo(m_uaLL1.PrincipalID),
121 "Loaded item owner doesn't match inventory reciever");
122
123 AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString());
124 string xmlData = Utils.BytesToString(asset1.Data);
125 SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
126
127 Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaLL1.PrincipalID));
128 }
129
130// /// <summary>
131// /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
132// /// an account exists with the same name as the creator, though not the same id.
133// /// </summary>
134// [Test]
135// public void TestLoadIarV0_1SameNameCreator()
136// {
137// TestHelpers.InMethod();
138// TestHelpers.EnableLogging();
139//
140// UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaMT, "meowfood");
141// UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL2, "hampshire");
142//
143// m_archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "meowfood", m_iarStream);
144// InventoryItemBase foundItem1
145// = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaMT.PrincipalID, m_item1Name);
146//
147// Assert.That(
148// foundItem1.CreatorId, Is.EqualTo(m_uaLL2.PrincipalID.ToString()),
149// "Loaded item non-uuid creator doesn't match original");
150// Assert.That(
151// foundItem1.CreatorIdAsUuid, Is.EqualTo(m_uaLL2.PrincipalID),
152// "Loaded item uuid creator doesn't match original");
153// Assert.That(foundItem1.Owner, Is.EqualTo(m_uaMT.PrincipalID),
154// "Loaded item owner doesn't match inventory reciever");
155//
156// AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString());
157// string xmlData = Utils.BytesToString(asset1.Data);
158// SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
159//
160// Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaLL2.PrincipalID));
161// }
162
163 /// <summary>
164 /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
165 /// the creator or an account with the creator's name does not exist within the system.
166 /// </summary>
167 [Test]
168 public void TestLoadIarV0_1AbsentCreator()
169 {
170 TestHelpers.InMethod();
171// log4net.Config.XmlConfigurator.Configure();
172
173 UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaMT, "password");
174 m_archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "password", m_iarStream);
175
176 InventoryItemBase foundItem1
177 = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaMT.PrincipalID, m_item1Name);
178
179 Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
180 Assert.That(
181 foundItem1.CreatorId, Is.EqualTo(m_uaMT.PrincipalID.ToString()),
182 "Loaded item non-uuid creator doesn't match that of the loading user");
183 Assert.That(
184 foundItem1.CreatorIdAsUuid, Is.EqualTo(m_uaMT.PrincipalID),
185 "Loaded item uuid creator doesn't match that of the loading user");
186
187 AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString());
188 string xmlData = Utils.BytesToString(asset1.Data);
189 SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
190
191 Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaMT.PrincipalID));
192 }
193 }
194} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveSaveTests.cs
index 06f6e49..5e7e24c 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveSaveTests.cs
@@ -48,7 +48,7 @@ using OpenSim.Tests.Common.Mock;
48namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests 48namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
49{ 49{
50 [TestFixture] 50 [TestFixture]
51 public class InventoryArchiverTests : InventoryArchiveTestCase 51 public class InventoryArchiveSaveTests : InventoryArchiveTestCase
52 { 52 {
53 protected TestScene m_scene; 53 protected TestScene m_scene;
54 protected InventoryArchiverModule m_archiverModule; 54 protected InventoryArchiverModule m_archiverModule;
@@ -64,36 +64,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
64 m_scene = new SceneHelpers().SetupScene(); 64 m_scene = new SceneHelpers().SetupScene();
65 SceneHelpers.SetupSceneModules(m_scene, serialiserModule, m_archiverModule); 65 SceneHelpers.SetupSceneModules(m_scene, serialiserModule, m_archiverModule);
66 } 66 }
67
68 [Test]
69 public void TestLoadCoalesecedItem()
70 {
71 TestHelpers.InMethod();
72// TestHelpers.EnableLogging();
73
74 UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL1, "password");
75 m_archiverModule.DearchiveInventory(m_uaLL1.FirstName, m_uaLL1.LastName, "/", "password", m_iarStream);
76
77 InventoryItemBase coaItem
78 = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaLL1.PrincipalID, m_coaItemName);
79
80 Assert.That(coaItem, Is.Not.Null, "Didn't find loaded item 1");
81
82 string assetXml = AssetHelpers.ReadAssetAsString(m_scene.AssetService, coaItem.AssetID);
83
84 CoalescedSceneObjects coa;
85 bool readResult = CoalescedSceneObjectsSerializer.TryFromXml(assetXml, out coa);
86
87 Assert.That(readResult, Is.True);
88 Assert.That(coa.Count, Is.EqualTo(2));
89
90 List<SceneObjectGroup> coaObjects = coa.Objects;
91 Assert.That(coaObjects[0].UUID, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000120")));
92 Assert.That(coaObjects[0].AbsolutePosition, Is.EqualTo(new Vector3(15, 30, 45)));
93
94 Assert.That(coaObjects[1].UUID, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000140")));
95 Assert.That(coaObjects[1].AbsolutePosition, Is.EqualTo(new Vector3(25, 50, 75)));
96 }
97 67
98 /// <summary> 68 /// <summary>
99 /// Test that the IAR has the required files in the right order. 69 /// Test that the IAR has the required files in the right order.
@@ -121,6 +91,139 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
121 91
122 Assert.That(iarr.ControlFileLoaded, Is.True); 92 Assert.That(iarr.ControlFileLoaded, Is.True);
123 } 93 }
94
95 [Test]
96 public void TestSaveRootFolderToIar()
97 {
98 TestHelpers.InMethod();
99// TestHelpers.EnableLogging();
100
101 string userFirstName = "Jock";
102 string userLastName = "Stirrup";
103 string userPassword = "troll";
104 UUID userId = TestHelpers.ParseTail(0x20);
105
106 UserAccountHelpers.CreateUserWithInventory(m_scene, userFirstName, userLastName, userId, userPassword);
107
108 MemoryStream archiveWriteStream = new MemoryStream();
109 m_archiverModule.OnInventoryArchiveSaved += SaveCompleted;
110
111 mre.Reset();
112 m_archiverModule.ArchiveInventory(
113 Guid.NewGuid(), userFirstName, userLastName, "/", userPassword, archiveWriteStream);
114 mre.WaitOne(60000, false);
115
116 // Test created iar
117 byte[] archive = archiveWriteStream.ToArray();
118 MemoryStream archiveReadStream = new MemoryStream(archive);
119 TarArchiveReader tar = new TarArchiveReader(archiveReadStream);
120
121// InventoryArchiveUtils.
122 bool gotObjectsFolder = false;
123
124 string objectsFolderName
125 = string.Format(
126 "{0}{1}",
127 ArchiveConstants.INVENTORY_PATH,
128 InventoryArchiveWriteRequest.CreateArchiveFolderName(
129 UserInventoryHelpers.GetInventoryFolder(m_scene.InventoryService, userId, "Objects")));
130
131 string filePath;
132 TarArchiveReader.TarEntryType tarEntryType;
133
134 while (tar.ReadEntry(out filePath, out tarEntryType) != null)
135 {
136// Console.WriteLine("Got {0}", filePath);
137
138 // Lazily, we only bother to look for the system objects folder created when we call CreateUserWithInventory()
139 // XXX: But really we need to stop all that stuff being created in tests or check for such folders
140 // more thoroughly
141 if (filePath == objectsFolderName)
142 gotObjectsFolder = true;
143 }
144
145 Assert.That(gotObjectsFolder, Is.True);
146 }
147
148 [Test]
149 public void TestSaveNonRootFolderToIar()
150 {
151 TestHelpers.InMethod();
152// TestHelpers.EnableLogging();
153
154 string userFirstName = "Jock";
155 string userLastName = "Stirrup";
156 string userPassword = "troll";
157 UUID userId = TestHelpers.ParseTail(0x20);
158
159 UserAccountHelpers.CreateUserWithInventory(m_scene, userFirstName, userLastName, userId, userPassword);
160
161 // Create base folder
162 InventoryFolderBase f1
163 = UserInventoryHelpers.CreateInventoryFolder(m_scene.InventoryService, userId, "f1", true);
164
165 // Create item1
166 SceneObjectGroup so1 = SceneHelpers.CreateSceneObject(1, userId, "My Little Dog Object", 0x5);
167 InventoryItemBase i1 = UserInventoryHelpers.AddInventoryItem(m_scene, so1, 0x50, 0x60, "f1");
168
169 // Create embedded folder
170 InventoryFolderBase f1_1
171 = UserInventoryHelpers.CreateInventoryFolder(m_scene.InventoryService, userId, "f1/f1.1", true);
172
173 // Create embedded item
174 SceneObjectGroup so1_1 = SceneHelpers.CreateSceneObject(1, userId, "My Little Cat Object", 0x6);
175 InventoryItemBase i2 = UserInventoryHelpers.AddInventoryItem(m_scene, so1_1, 0x500, 0x600, "f1/f1.1");
176
177 MemoryStream archiveWriteStream = new MemoryStream();
178 m_archiverModule.OnInventoryArchiveSaved += SaveCompleted;
179
180 mre.Reset();
181 m_archiverModule.ArchiveInventory(
182 Guid.NewGuid(), userFirstName, userLastName, "f1", userPassword, archiveWriteStream);
183 mre.WaitOne(60000, false);
184
185 // Test created iar
186 byte[] archive = archiveWriteStream.ToArray();
187 MemoryStream archiveReadStream = new MemoryStream(archive);
188 TarArchiveReader tar = new TarArchiveReader(archiveReadStream);
189
190// InventoryArchiveUtils.
191 bool gotf1 = false, gotf1_1 = false, gotso1 = false, gotso2 = false;
192
193 string f1FileName
194 = string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, InventoryArchiveWriteRequest.CreateArchiveFolderName(f1));
195 string f1_1FileName
196 = string.Format("{0}{1}", f1FileName, InventoryArchiveWriteRequest.CreateArchiveFolderName(f1_1));
197 string so1FileName
198 = string.Format("{0}{1}", f1FileName, InventoryArchiveWriteRequest.CreateArchiveItemName(i1));
199 string so2FileName
200 = string.Format("{0}{1}", f1_1FileName, InventoryArchiveWriteRequest.CreateArchiveItemName(i2));
201
202 string filePath;
203 TarArchiveReader.TarEntryType tarEntryType;
204
205 while (tar.ReadEntry(out filePath, out tarEntryType) != null)
206 {
207// Console.WriteLine("Got {0}", filePath);
208
209 if (filePath == f1FileName)
210 gotf1 = true;
211 else if (filePath == f1_1FileName)
212 gotf1_1 = true;
213 else if (filePath == so1FileName)
214 gotso1 = true;
215 else if (filePath == so2FileName)
216 gotso2 = true;
217 }
218
219// Assert.That(gotControlFile, Is.True, "No control file in archive");
220 Assert.That(gotf1, Is.True);
221 Assert.That(gotf1_1, Is.True);
222 Assert.That(gotso1, Is.True);
223 Assert.That(gotso2, Is.True);
224
225 // TODO: Test presence of more files and contents of files.
226 }
124 227
125 /// <summary> 228 /// <summary>
126 /// Test saving a single inventory item to an IAR 229 /// Test saving a single inventory item to an IAR
@@ -155,7 +258,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
155 item1.AssetID = asset1.FullID; 258 item1.AssetID = asset1.FullID;
156 item1.ID = item1Id; 259 item1.ID = item1Id;
157 InventoryFolderBase objsFolder 260 InventoryFolderBase objsFolder
158 = InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, userId, "Objects")[0]; 261 = InventoryArchiveUtils.FindFoldersByPath(m_scene.InventoryService, userId, "Objects")[0];
159 item1.Folder = objsFolder.ID; 262 item1.Folder = objsFolder.ID;
160 m_scene.AddInventoryItem(item1); 263 m_scene.AddInventoryItem(item1);
161 264
@@ -250,7 +353,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
250 item1.AssetID = asset1.FullID; 353 item1.AssetID = asset1.FullID;
251 item1.ID = item1Id; 354 item1.ID = item1Id;
252 InventoryFolderBase objsFolder 355 InventoryFolderBase objsFolder
253 = InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, userId, "Objects")[0]; 356 = InventoryArchiveUtils.FindFoldersByPath(m_scene.InventoryService, userId, "Objects")[0];
254 item1.Folder = objsFolder.ID; 357 item1.Folder = objsFolder.ID;
255 m_scene.AddInventoryItem(item1); 358 m_scene.AddInventoryItem(item1);
256 359
@@ -317,101 +420,5 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
317 420
318 // TODO: Test presence of more files and contents of files. 421 // TODO: Test presence of more files and contents of files.
319 } 422 }
320
321 /// <summary>
322 /// Test case where a creator account exists for the creator UUID embedded in item metadata and serialized
323 /// objects.
324 /// </summary>
325 [Test]
326 public void TestLoadIarCreatorAccountPresent()
327 {
328 TestHelpers.InMethod();
329// log4net.Config.XmlConfigurator.Configure();
330
331 UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL1, "meowfood");
332
333 m_archiverModule.DearchiveInventory(m_uaLL1.FirstName, m_uaLL1.LastName, "/", "meowfood", m_iarStream);
334 InventoryItemBase foundItem1
335 = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaLL1.PrincipalID, m_item1Name);
336
337 Assert.That(
338 foundItem1.CreatorId, Is.EqualTo(m_uaLL1.PrincipalID.ToString()),
339 "Loaded item non-uuid creator doesn't match original");
340 Assert.That(
341 foundItem1.CreatorIdAsUuid, Is.EqualTo(m_uaLL1.PrincipalID),
342 "Loaded item uuid creator doesn't match original");
343 Assert.That(foundItem1.Owner, Is.EqualTo(m_uaLL1.PrincipalID),
344 "Loaded item owner doesn't match inventory reciever");
345
346 AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString());
347 string xmlData = Utils.BytesToString(asset1.Data);
348 SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
349
350 Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaLL1.PrincipalID));
351 }
352
353// /// <summary>
354// /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
355// /// an account exists with the same name as the creator, though not the same id.
356// /// </summary>
357// [Test]
358// public void TestLoadIarV0_1SameNameCreator()
359// {
360// TestHelpers.InMethod();
361// TestHelpers.EnableLogging();
362//
363// UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaMT, "meowfood");
364// UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL2, "hampshire");
365//
366// m_archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "meowfood", m_iarStream);
367// InventoryItemBase foundItem1
368// = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaMT.PrincipalID, m_item1Name);
369//
370// Assert.That(
371// foundItem1.CreatorId, Is.EqualTo(m_uaLL2.PrincipalID.ToString()),
372// "Loaded item non-uuid creator doesn't match original");
373// Assert.That(
374// foundItem1.CreatorIdAsUuid, Is.EqualTo(m_uaLL2.PrincipalID),
375// "Loaded item uuid creator doesn't match original");
376// Assert.That(foundItem1.Owner, Is.EqualTo(m_uaMT.PrincipalID),
377// "Loaded item owner doesn't match inventory reciever");
378//
379// AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString());
380// string xmlData = Utils.BytesToString(asset1.Data);
381// SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
382//
383// Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaLL2.PrincipalID));
384// }
385
386 /// <summary>
387 /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
388 /// the creator or an account with the creator's name does not exist within the system.
389 /// </summary>
390 [Test]
391 public void TestLoadIarV0_1AbsentCreator()
392 {
393 TestHelpers.InMethod();
394// log4net.Config.XmlConfigurator.Configure();
395
396 UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaMT, "password");
397 m_archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "password", m_iarStream);
398
399 InventoryItemBase foundItem1
400 = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaMT.PrincipalID, m_item1Name);
401
402 Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
403 Assert.That(
404 foundItem1.CreatorId, Is.EqualTo(m_uaMT.PrincipalID.ToString()),
405 "Loaded item non-uuid creator doesn't match that of the loading user");
406 Assert.That(
407 foundItem1.CreatorIdAsUuid, Is.EqualTo(m_uaMT.PrincipalID),
408 "Loaded item uuid creator doesn't match that of the loading user");
409
410 AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString());
411 string xmlData = Utils.BytesToString(asset1.Data);
412 SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
413
414 Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaMT.PrincipalID));
415 }
416 } 423 }
417} \ No newline at end of file 424} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs
index ac25a93..ad1a0e1 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs
@@ -109,7 +109,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
109 item1.AssetID = asset1.FullID; 109 item1.AssetID = asset1.FullID;
110 item1.ID = item1Id; 110 item1.ID = item1Id;
111 InventoryFolderBase objsFolder 111 InventoryFolderBase objsFolder
112 = InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, m_userId, "Objects")[0]; 112 = InventoryArchiveUtils.FindFoldersByPath(m_scene.InventoryService, m_userId, "Objects")[0];
113 item1.Folder = objsFolder.ID; 113 item1.Folder = objsFolder.ID;
114 m_scene.AddInventoryItem(item1); 114 m_scene.AddInventoryItem(item1);
115 115
@@ -159,7 +159,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
159 item1.AssetID = asset1.FullID; 159 item1.AssetID = asset1.FullID;
160 item1.ID = item1Id; 160 item1.ID = item1Id;
161 InventoryFolderBase objsFolder 161 InventoryFolderBase objsFolder
162 = InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, m_userId, "Objects")[0]; 162 = InventoryArchiveUtils.FindFoldersByPath(m_scene.InventoryService, m_userId, "Objects")[0];
163 item1.Folder = objsFolder.ID; 163 item1.Folder = objsFolder.ID;
164 m_scene.AddInventoryItem(item1); 164 m_scene.AddInventoryItem(item1);
165 165
diff --git a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
index 715bf51..ada7ecc 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
@@ -156,6 +156,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
156 156
157 foreach (KeyValuePair<UUID, AssetType> kvp in m_uuids) 157 foreach (KeyValuePair<UUID, AssetType> kvp in m_uuids)
158 { 158 {
159// m_log.DebugFormat("[ARCHIVER]: Requesting asset {0}", kvp.Key);
160
159// m_assetService.Get(kvp.Key.ToString(), kvp.Value, PreAssetRequestCallback); 161// m_assetService.Get(kvp.Key.ToString(), kvp.Value, PreAssetRequestCallback);
160 AssetBase asset = m_assetService.Get(kvp.Key.ToString()); 162 AssetBase asset = m_assetService.Get(kvp.Key.ToString());
161 PreAssetRequestCallback(kvp.Key.ToString(), kvp.Value, asset); 163 PreAssetRequestCallback(kvp.Key.ToString(), kvp.Value, asset);
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs
index c1522e7..52ad538 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs
@@ -164,7 +164,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
164 164
165 UserAccount ua = UserAccountHelpers.CreateUserWithInventory(scene, agentId); 165 UserAccount ua = UserAccountHelpers.CreateUserWithInventory(scene, agentId);
166 InventoryFolderBase folder1 166 InventoryFolderBase folder1
167 = UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, ua.PrincipalID, "folder1"); 167 = UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, ua.PrincipalID, "folder1", false);
168 168
169 IClientAPI client = SceneHelpers.AddScenePresence(scene, agentId).ControllingClient; 169 IClientAPI client = SceneHelpers.AddScenePresence(scene, agentId).ControllingClient;
170 scene.DeRezObjects(client, new List<uint>() { so.LocalId }, UUID.Zero, DeRezAction.Take, folder1.ID); 170 scene.DeRezObjects(client, new List<uint>() { so.LocalId }, UUID.Zero, DeRezAction.Take, folder1.ID);
diff --git a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
index 0b461f5..df819ec 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
@@ -133,7 +133,7 @@ namespace OpenSim.Region.Framework.Tests
133 scene, sop1, "ncItem", TestHelpers.ParseTail(0x800), TestHelpers.ParseTail(0x900)); 133 scene, sop1, "ncItem", TestHelpers.ParseTail(0x800), TestHelpers.ParseTail(0x900));
134 134
135 InventoryFolderBase folder 135 InventoryFolderBase folder
136 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, user1.PrincipalID, "Objects")[0]; 136 = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, user1.PrincipalID, "Objects")[0];
137 137
138 // Perform test 138 // Perform test
139 scene.MoveTaskInventoryItem(user1.PrincipalID, folder.ID, sop1, sopItem1.ItemID); 139 scene.MoveTaskInventoryItem(user1.PrincipalID, folder.ID, sop1, sopItem1.ItemID);
diff --git a/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs b/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs
index 9457ebb..e50b4da 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs
@@ -64,7 +64,7 @@ namespace OpenSim.Region.Framework.Tests
64 Scene scene = new SceneHelpers().SetupScene(); 64 Scene scene = new SceneHelpers().SetupScene();
65 UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001)); 65 UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001));
66 66
67 UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, user1.PrincipalID, foldersName); 67 UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, user1.PrincipalID, foldersName, false);
68 68
69 List<InventoryFolderBase> oneFolder 69 List<InventoryFolderBase> oneFolder
70 = UserInventoryHelpers.GetInventoryFolders(scene.InventoryService, user1.PrincipalID, foldersName); 70 = UserInventoryHelpers.GetInventoryFolders(scene.InventoryService, user1.PrincipalID, foldersName);
@@ -73,7 +73,7 @@ namespace OpenSim.Region.Framework.Tests
73 InventoryFolderBase firstRetrievedFolder = oneFolder[0]; 73 InventoryFolderBase firstRetrievedFolder = oneFolder[0];
74 Assert.That(firstRetrievedFolder.Name, Is.EqualTo(foldersName)); 74 Assert.That(firstRetrievedFolder.Name, Is.EqualTo(foldersName));
75 75
76 UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, user1.PrincipalID, foldersName); 76 UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, user1.PrincipalID, foldersName, false);
77 77
78 List<InventoryFolderBase> twoFolders 78 List<InventoryFolderBase> twoFolders
79 = UserInventoryHelpers.GetInventoryFolders(scene.InventoryService, user1.PrincipalID, foldersName); 79 = UserInventoryHelpers.GetInventoryFolders(scene.InventoryService, user1.PrincipalID, foldersName);
@@ -121,7 +121,7 @@ namespace OpenSim.Region.Framework.Tests
121 UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001)); 121 UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001));
122 UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1002)); 122 UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1002));
123 InventoryFolderBase folder1 123 InventoryFolderBase folder1
124 = UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, user1.PrincipalID, "folder1"); 124 = UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, user1.PrincipalID, "folder1", false);
125 125
126 scene.GiveInventoryFolder(user2.PrincipalID, user1.PrincipalID, folder1.ID, UUID.Zero); 126 scene.GiveInventoryFolder(user2.PrincipalID, user1.PrincipalID, folder1.ID, UUID.Zero);
127 127
diff --git a/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs b/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs
index 87d9410..a1794c9 100644
--- a/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs
+++ b/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs
@@ -45,6 +45,9 @@ namespace OpenSim.Tests.Common
45 /// <summary> 45 /// <summary>
46 /// Add an existing scene object as an item in the user's inventory. 46 /// Add an existing scene object as an item in the user's inventory.
47 /// </summary> 47 /// </summary>
48 /// <remarks>
49 /// Will be added to the system Objects folder.
50 /// </remarks>
48 /// <param name='scene'></param> 51 /// <param name='scene'></param>
49 /// <param name='so'></param> 52 /// <param name='so'></param>
50 /// <param name='inventoryIdTail'></param> 53 /// <param name='inventoryIdTail'></param>
@@ -63,7 +66,29 @@ namespace OpenSim.Tests.Common
63 } 66 }
64 67
65 /// <summary> 68 /// <summary>
66 /// Creates a notecard in the objects folder and specify an item id. 69 /// Add an existing scene object as an item in the user's inventory at the given path.
70 /// </summary>
71 /// <param name='scene'></param>
72 /// <param name='so'></param>
73 /// <param name='inventoryIdTail'></param>
74 /// <param name='assetIdTail'></param>
75 /// <returns>The inventory item created.</returns>
76 public static InventoryItemBase AddInventoryItem(
77 Scene scene, SceneObjectGroup so, int inventoryIdTail, int assetIdTail, string path)
78 {
79 return AddInventoryItem(
80 scene,
81 so.Name,
82 TestHelpers.ParseTail(inventoryIdTail),
83 InventoryType.Object,
84 AssetHelpers.CreateAsset(TestHelpers.ParseTail(assetIdTail), so),
85 so.OwnerID,
86 path);
87 }
88
89 /// <summary>
90 /// Adds the given item to the existing system folder for its type (e.g. an object will go in the "Objects"
91 /// folder).
67 /// </summary> 92 /// </summary>
68 /// <param name="scene"></param> 93 /// <param name="scene"></param>
69 /// <param name="itemName"></param> 94 /// <param name="itemName"></param>
@@ -75,6 +100,25 @@ namespace OpenSim.Tests.Common
75 private static InventoryItemBase AddInventoryItem( 100 private static InventoryItemBase AddInventoryItem(
76 Scene scene, string itemName, UUID itemId, InventoryType itemType, AssetBase asset, UUID userId) 101 Scene scene, string itemName, UUID itemId, InventoryType itemType, AssetBase asset, UUID userId)
77 { 102 {
103 return AddInventoryItem(
104 scene, itemName, itemId, itemType, asset, userId,
105 scene.InventoryService.GetFolderForType(userId, (AssetType)asset.Type).Name);
106 }
107
108 /// <summary>
109 /// Adds the given item to an inventory folder
110 /// </summary>
111 /// <param name="scene"></param>
112 /// <param name="itemName"></param>
113 /// <param name="itemId"></param>
114 /// <param name="itemType"></param>
115 /// <param name="asset">The serialized asset for this item</param>
116 /// <param name="userId"></param>
117 /// <param name="path">Existing inventory path at which to add.</param>
118 /// <returns></returns>
119 private static InventoryItemBase AddInventoryItem(
120 Scene scene, string itemName, UUID itemId, InventoryType itemType, AssetBase asset, UUID userId, string path)
121 {
78 scene.AssetService.Store(asset); 122 scene.AssetService.Store(asset);
79 123
80 InventoryItemBase item = new InventoryItemBase(); 124 InventoryItemBase item = new InventoryItemBase();
@@ -85,7 +129,7 @@ namespace OpenSim.Tests.Common
85 item.AssetType = asset.Type; 129 item.AssetType = asset.Type;
86 item.InvType = (int)itemType; 130 item.InvType = (int)itemType;
87 131
88 InventoryFolderBase folder = scene.InventoryService.GetFolderForType(userId, (AssetType)asset.Type); 132 InventoryFolderBase folder = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, userId, path)[0];
89 133
90 item.Folder = folder.ID; 134 item.Folder = folder.ID;
91 scene.AddInventoryItem(item); 135 scene.AddInventoryItem(item);
@@ -156,58 +200,83 @@ namespace OpenSim.Tests.Common
156 /// <summary> 200 /// <summary>
157 /// Create inventory folders starting from the user's root folder. 201 /// Create inventory folders starting from the user's root folder.
158 /// </summary> 202 /// </summary>
159 ///
160 /// Ignores any existing folders with the same name
161 ///
162 /// <param name="inventoryService"></param> 203 /// <param name="inventoryService"></param>
163 /// <param name="userId"></param> 204 /// <param name="userId"></param>
164 /// <param name="path"> 205 /// <param name="path">
165 /// The folders to create. Multiple folders can be specified on a path delimited by the PATH_DELIMITER 206 /// The folders to create. Multiple folders can be specified on a path delimited by the PATH_DELIMITER
166 /// </param> 207 /// </param>
208 /// <param name="useExistingFolders">
209 /// If true, then folders in the path which already the same name are
210 /// used. This applies to the terminal folder as well.
211 /// If false, then all folders in the path are created, even if there is already a folder at a particular
212 /// level with the same name.
213 /// </param>
167 /// <returns> 214 /// <returns>
168 /// The folder created. If the path contains multiple folders then the last one created is returned. 215 /// The folder created. If the path contains multiple folders then the last one created is returned.
169 /// Will return null if the root folder could not be found. 216 /// Will return null if the root folder could not be found.
170 /// </returns> 217 /// </returns>
171 public static InventoryFolderBase CreateInventoryFolder( 218 public static InventoryFolderBase CreateInventoryFolder(
172 IInventoryService inventoryService, UUID userId, string path) 219 IInventoryService inventoryService, UUID userId, string path, bool useExistingFolders)
173 { 220 {
174 InventoryFolderBase rootFolder = inventoryService.GetRootFolder(userId); 221 InventoryFolderBase rootFolder = inventoryService.GetRootFolder(userId);
175 222
176 if (null == rootFolder) 223 if (null == rootFolder)
177 return null; 224 return null;
178 225
179 return CreateInventoryFolder(inventoryService, rootFolder, path); 226 return CreateInventoryFolder(inventoryService, rootFolder, path, useExistingFolders);
180 } 227 }
181 228
182 /// <summary> 229 /// <summary>
183 /// Create inventory folders starting from a given parent folder 230 /// Create inventory folders starting from a given parent folder
184 /// </summary> 231 /// </summary>
185 /// 232 /// <remarks>
186 /// Ignores any existing folders with the same name 233 /// If any stem of the path names folders that already exist then these are not recreated. This includes the
187 /// 234 /// final folder.
235 /// TODO: May need to make it an option to create duplicate folders.
236 /// </remarks>
188 /// <param name="inventoryService"></param> 237 /// <param name="inventoryService"></param>
189 /// <param name="parentFolder"></param> 238 /// <param name="parentFolder"></param>
190 /// <param name="path"> 239 /// <param name="path">
191 /// The folders to create. Multiple folders can be specified on a path delimited by the PATH_DELIMITER 240 /// The folder to create.
241 /// </param>
242 /// <param name="useExistingFolders">
243 /// If true, then folders in the path which already the same name are
244 /// used. This applies to the terminal folder as well.
245 /// If false, then all folders in the path are created, even if there is already a folder at a particular
246 /// level with the same name.
192 /// </param> 247 /// </param>
193 /// <returns> 248 /// <returns>
194 /// The folder created. If the path contains multiple folders then the last one created is returned. 249 /// The folder created. If the path contains multiple folders then the last one created is returned.
195 /// </returns> 250 /// </returns>
196 public static InventoryFolderBase CreateInventoryFolder( 251 public static InventoryFolderBase CreateInventoryFolder(
197 IInventoryService inventoryService, InventoryFolderBase parentFolder, string path) 252 IInventoryService inventoryService, InventoryFolderBase parentFolder, string path, bool useExistingFolders)
198 { 253 {
199 string[] components = path.Split(new string[] { PATH_DELIMITER }, 2, StringSplitOptions.None); 254 string[] components = path.Split(new string[] { PATH_DELIMITER }, 2, StringSplitOptions.None);
200 255
201 InventoryFolderBase newFolder 256 InventoryFolderBase folder = null;
202 = new InventoryFolderBase( 257
203 UUID.Random(), components[0], parentFolder.Owner, (short)AssetType.Unknown, parentFolder.ID, 0); 258 if (useExistingFolders)
204 259 folder = InventoryArchiveUtils.FindFolderByPath(inventoryService, parentFolder, components[0]);
205 inventoryService.AddFolder(newFolder); 260
261 if (folder == null)
262 {
263// Console.WriteLine("Creating folder {0} at {1}", components[0], parentFolder.Name);
264
265 folder
266 = new InventoryFolderBase(
267 UUID.Random(), components[0], parentFolder.Owner, (short)AssetType.Unknown, parentFolder.ID, 0);
268
269 inventoryService.AddFolder(folder);
270 }
271// else
272// {
273// Console.WriteLine("Found existing folder {0}", folder.Name);
274// }
206 275
207 if (components.Length > 1) 276 if (components.Length > 1)
208 return CreateInventoryFolder(inventoryService, newFolder, components[1]); 277 return CreateInventoryFolder(inventoryService, folder, components[1], useExistingFolders);
209 else 278 else
210 return newFolder; 279 return folder;
211 } 280 }
212 281
213 /// <summary> 282 /// <summary>
@@ -237,7 +306,7 @@ namespace OpenSim.Tests.Common
237 /// <returns>An empty list if no matching folders were found</returns> 306 /// <returns>An empty list if no matching folders were found</returns>
238 public static List<InventoryFolderBase> GetInventoryFolders(IInventoryService inventoryService, UUID userId, string path) 307 public static List<InventoryFolderBase> GetInventoryFolders(IInventoryService inventoryService, UUID userId, string path)
239 { 308 {
240 return InventoryArchiveUtils.FindFolderByPath(inventoryService, userId, path); 309 return InventoryArchiveUtils.FindFoldersByPath(inventoryService, userId, path);
241 } 310 }
242 311
243 /// <summary> 312 /// <summary>