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authorUbitUmarov2018-03-05 16:36:39 +0000
committerUbitUmarov2018-03-05 16:36:39 +0000
commit18914fae64e9ccd8044924f5db061dbfeed4a33d (patch)
treea618b8d7ebf9b45ed95e0391a29b9e08c72eb552
parentRemove the work around for sphere number of faces since as of commit 846f35 i... (diff)
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make more clear some magic numbers on SOP getnumberofsides(), reduce unnecessary calls to it on LSL api
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs10
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs108
2 files changed, 73 insertions, 45 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 0533099..2c183ad 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -3914,9 +3914,9 @@ namespace OpenSim.Region.Framework.Scenes
3914 { 3914 {
3915 // removed sides 3915 // removed sides
3916 int cut = (Shape.ProfileEnd + Shape.ProfileBegin); 3916 int cut = (Shape.ProfileEnd + Shape.ProfileBegin);
3917 if(cut > 50000) 3917 if(cut > 50000) // range is 0 to 50000
3918 cut = 50000; 3918 cut = 50000;
3919 cut /= 12500; 3919 cut /= 12500; // ie 1/4
3920 ret -= cut; 3920 ret -= cut;
3921 ret += 2; // both cut faces 3921 ret += 2; // both cut faces
3922 } 3922 }
@@ -3927,9 +3927,9 @@ namespace OpenSim.Region.Framework.Scenes
3927 { 3927 {
3928 // removed faces 3928 // removed faces
3929 int cut = (Shape.ProfileEnd + Shape.ProfileBegin); 3929 int cut = (Shape.ProfileEnd + Shape.ProfileBegin);
3930 if(cut >= 16667 ) 3930 if(cut >= 16667 ) // ie 1/3
3931 ret--; 3931 ret--;
3932 if(cut >= 33333 ) 3932 if(cut >= 33333 ) // ie 2/3
3933 ret--; 3933 ret--;
3934 ret += 2; // both cut faces 3934 ret += 2; // both cut faces
3935 } 3935 }
@@ -3944,7 +3944,7 @@ namespace OpenSim.Region.Framework.Scenes
3944 // cut faces exist if cut or skew or unequal twist limits 3944 // cut faces exist if cut or skew or unequal twist limits
3945 if (Shape.PathBegin > 0 || Shape.PathEnd > 0 || Shape.PathSkew != 0 || (Shape.PathTwistBegin != Shape.PathTwist)) 3945 if (Shape.PathBegin > 0 || Shape.PathEnd > 0 || Shape.PathSkew != 0 || (Shape.PathTwistBegin != Shape.PathTwist))
3946 ret += 2; 3946 ret += 2;
3947 if (Shape.ProfileBegin > 0 || Shape.ProfileEnd > 0 || Shape.ProfileHollow > 0) // dimple also if hollow 3947 if (Shape.ProfileBegin > 0 || Shape.ProfileEnd > 0 || Shape.ProfileHollow > 0) // dimple faces also if hollow
3948 ret += 2; 3948 ret += 2;
3949 break; 3949 break;
3950 case PrimType.TORUS: 3950 case PrimType.TORUS:
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index c7c7831..bac1468 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -1933,8 +1933,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1933 return; 1933 return;
1934 1934
1935 Primitive.TextureEntry tex = part.Shape.Textures; 1935 Primitive.TextureEntry tex = part.Shape.Textures;
1936 int nsides = GetNumberOfSides(part);
1936 Color4 texcolor; 1937 Color4 texcolor;
1937 if (face >= 0 && face < GetNumberOfSides(part)) 1938
1939 if (face >= 0 && face < nsides)
1938 { 1940 {
1939 texcolor = tex.CreateFace((uint)face).RGBA; 1941 texcolor = tex.CreateFace((uint)face).RGBA;
1940 texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); 1942 texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f);
@@ -1945,8 +1947,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1945 return; 1947 return;
1946 } 1948 }
1947 else if (face == ScriptBaseClass.ALL_SIDES) 1949 else if (face == ScriptBaseClass.ALL_SIDES)
1948 { 1950 {
1949 for (uint i = 0; i < GetNumberOfSides(part); i++) 1951 for (uint i = 0; i < nsides; i++)
1950 { 1952 {
1951 if (tex.FaceTextures[i] != null) 1953 if (tex.FaceTextures[i] != null)
1952 { 1954 {
@@ -2063,7 +2065,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2063 if (style == (int)ScriptBaseClass.PRIM_TEXGEN_PLANAR) 2065 if (style == (int)ScriptBaseClass.PRIM_TEXGEN_PLANAR)
2064 textype = MappingType.Planar; 2066 textype = MappingType.Planar;
2065 2067
2066 if (face >= 0 && face < GetNumberOfSides(part)) 2068 int nsides = GetNumberOfSides(part);
2069
2070 if (face >= 0 && face < nsides)
2067 { 2071 {
2068 tex.CreateFace((uint) face); 2072 tex.CreateFace((uint) face);
2069 tex.FaceTextures[face].TexMapType = textype; 2073 tex.FaceTextures[face].TexMapType = textype;
@@ -2072,7 +2076,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2072 } 2076 }
2073 else if (face == ScriptBaseClass.ALL_SIDES) 2077 else if (face == ScriptBaseClass.ALL_SIDES)
2074 { 2078 {
2075 for (uint i = 0; i < GetNumberOfSides(part); i++) 2079 for (uint i = 0; i < nsides; i++)
2076 { 2080 {
2077 if (tex.FaceTextures[i] != null) 2081 if (tex.FaceTextures[i] != null)
2078 { 2082 {
@@ -2091,7 +2095,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2091 return; 2095 return;
2092 2096
2093 Primitive.TextureEntry tex = part.Shape.Textures; 2097 Primitive.TextureEntry tex = part.Shape.Textures;
2094 if (face >= 0 && face < GetNumberOfSides(part)) 2098 int nsides = GetNumberOfSides(part);
2099
2100 if (face >= 0 && face < nsides)
2095 { 2101 {
2096 tex.CreateFace((uint) face); 2102 tex.CreateFace((uint) face);
2097 tex.FaceTextures[face].Glow = glow; 2103 tex.FaceTextures[face].Glow = glow;
@@ -2100,7 +2106,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2100 } 2106 }
2101 else if (face == ScriptBaseClass.ALL_SIDES) 2107 else if (face == ScriptBaseClass.ALL_SIDES)
2102 { 2108 {
2103 for (uint i = 0; i < GetNumberOfSides(part); i++) 2109 for (uint i = 0; i < nsides; i++)
2104 { 2110 {
2105 if (tex.FaceTextures[i] != null) 2111 if (tex.FaceTextures[i] != null)
2106 { 2112 {
@@ -2139,8 +2145,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2139 break; 2145 break;
2140 } 2146 }
2141 2147
2148 int nsides = GetNumberOfSides(part);
2149
2142 Primitive.TextureEntry tex = part.Shape.Textures; 2150 Primitive.TextureEntry tex = part.Shape.Textures;
2143 if (face >= 0 && face < GetNumberOfSides(part)) 2151 if (face >= 0 && face < nsides)
2144 { 2152 {
2145 tex.CreateFace((uint) face); 2153 tex.CreateFace((uint) face);
2146 tex.FaceTextures[face].Shiny = sval; 2154 tex.FaceTextures[face].Shiny = sval;
@@ -2150,7 +2158,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2150 } 2158 }
2151 else if (face == ScriptBaseClass.ALL_SIDES) 2159 else if (face == ScriptBaseClass.ALL_SIDES)
2152 { 2160 {
2153 for (uint i = 0; i < GetNumberOfSides(part); i++) 2161 for (uint i = 0; i < nsides; i++)
2154 { 2162 {
2155 if (tex.FaceTextures[i] != null) 2163 if (tex.FaceTextures[i] != null)
2156 { 2164 {
@@ -2170,8 +2178,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2170 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) 2178 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2171 return; 2179 return;
2172 2180
2181 int nsides = GetNumberOfSides(part);
2173 Primitive.TextureEntry tex = part.Shape.Textures; 2182 Primitive.TextureEntry tex = part.Shape.Textures;
2174 if (face >= 0 && face < GetNumberOfSides(part)) 2183 if (face >= 0 && face < nsides)
2175 { 2184 {
2176 tex.CreateFace((uint) face); 2185 tex.CreateFace((uint) face);
2177 tex.FaceTextures[face].Fullbright = bright; 2186 tex.FaceTextures[face].Fullbright = bright;
@@ -2180,7 +2189,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2180 } 2189 }
2181 else if (face == ScriptBaseClass.ALL_SIDES) 2190 else if (face == ScriptBaseClass.ALL_SIDES)
2182 { 2191 {
2183 for (uint i = 0; i < GetNumberOfSides(part); i++) 2192 for (uint i = 0; i < nsides; i++)
2184 { 2193 {
2185 if (tex.FaceTextures[i] != null) 2194 if (tex.FaceTextures[i] != null)
2186 { 2195 {
@@ -2203,15 +2212,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2203 protected LSL_Float GetAlpha(SceneObjectPart part, int face) 2212 protected LSL_Float GetAlpha(SceneObjectPart part, int face)
2204 { 2213 {
2205 Primitive.TextureEntry tex = part.Shape.Textures; 2214 Primitive.TextureEntry tex = part.Shape.Textures;
2215 int nsides = GetNumberOfSides(part);
2206 if (face == ScriptBaseClass.ALL_SIDES) 2216 if (face == ScriptBaseClass.ALL_SIDES)
2207 { 2217 {
2208 int i; 2218 int i;
2209 double sum = 0.0; 2219 double sum = 0.0;
2210 for (i = 0 ; i < GetNumberOfSides(part); i++) 2220 for (i = 0 ; i < nsides; i++)
2211 sum += (double)tex.GetFace((uint)i).RGBA.A; 2221 sum += (double)tex.GetFace((uint)i).RGBA.A;
2212 return sum; 2222 return sum;
2213 } 2223 }
2214 if (face >= 0 && face < GetNumberOfSides(part)) 2224 if (face >= 0 && face < nsides)
2215 { 2225 {
2216 return (double)tex.GetFace((uint)face).RGBA.A; 2226 return (double)tex.GetFace((uint)face).RGBA.A;
2217 } 2227 }
@@ -2247,8 +2257,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2247 return; 2257 return;
2248 2258
2249 Primitive.TextureEntry tex = part.Shape.Textures; 2259 Primitive.TextureEntry tex = part.Shape.Textures;
2260 int nsides = GetNumberOfSides(part);
2250 Color4 texcolor; 2261 Color4 texcolor;
2251 if (face >= 0 && face < GetNumberOfSides(part)) 2262
2263 if (face >= 0 && face < nsides)
2252 { 2264 {
2253 texcolor = tex.CreateFace((uint)face).RGBA; 2265 texcolor = tex.CreateFace((uint)face).RGBA;
2254 texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f); 2266 texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f);
@@ -2258,7 +2270,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2258 } 2270 }
2259 else if (face == ScriptBaseClass.ALL_SIDES) 2271 else if (face == ScriptBaseClass.ALL_SIDES)
2260 { 2272 {
2261 for (int i = 0; i < GetNumberOfSides(part); i++) 2273 for (int i = 0; i < nsides; i++)
2262 { 2274 {
2263 if (tex.FaceTextures[i] != null) 2275 if (tex.FaceTextures[i] != null)
2264 { 2276 {
@@ -2446,9 +2458,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2446 return; 2458 return;
2447 } 2459 }
2448 2460
2461
2449 Primitive.TextureEntry tex = part.Shape.Textures; 2462 Primitive.TextureEntry tex = part.Shape.Textures;
2463 int nsides = GetNumberOfSides(part);
2450 2464
2451 if (face >= 0 && face < GetNumberOfSides(part)) 2465 if (face >= 0 && face < nsides)
2452 { 2466 {
2453 Primitive.TextureEntryFace texface = tex.CreateFace((uint)face); 2467 Primitive.TextureEntryFace texface = tex.CreateFace((uint)face);
2454 texface.TextureID = textureID; 2468 texface.TextureID = textureID;
@@ -2458,7 +2472,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2458 } 2472 }
2459 else if (face == ScriptBaseClass.ALL_SIDES) 2473 else if (face == ScriptBaseClass.ALL_SIDES)
2460 { 2474 {
2461 for (uint i = 0; i < GetNumberOfSides(part); i++) 2475 for (uint i = 0; i < nsides; i++)
2462 { 2476 {
2463 if (tex.FaceTextures[i] != null) 2477 if (tex.FaceTextures[i] != null)
2464 { 2478 {
@@ -2485,7 +2499,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2485 return; 2499 return;
2486 2500
2487 Primitive.TextureEntry tex = part.Shape.Textures; 2501 Primitive.TextureEntry tex = part.Shape.Textures;
2488 if (face >= 0 && face < GetNumberOfSides(part)) 2502 int nsides = GetNumberOfSides(part);
2503
2504 if (face >= 0 && face < nsides)
2489 { 2505 {
2490 Primitive.TextureEntryFace texface = tex.CreateFace((uint)face); 2506 Primitive.TextureEntryFace texface = tex.CreateFace((uint)face);
2491 texface.RepeatU = (float)u; 2507 texface.RepeatU = (float)u;
@@ -2496,7 +2512,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2496 } 2512 }
2497 if (face == ScriptBaseClass.ALL_SIDES) 2513 if (face == ScriptBaseClass.ALL_SIDES)
2498 { 2514 {
2499 for (int i = 0; i < GetNumberOfSides(part); i++) 2515 for (int i = 0; i < nsides; i++)
2500 { 2516 {
2501 if (tex.FaceTextures[i] != null) 2517 if (tex.FaceTextures[i] != null)
2502 { 2518 {
@@ -2524,7 +2540,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2524 return; 2540 return;
2525 2541
2526 Primitive.TextureEntry tex = part.Shape.Textures; 2542 Primitive.TextureEntry tex = part.Shape.Textures;
2527 if (face >= 0 && face < GetNumberOfSides(part)) 2543 int nsides = GetNumberOfSides(part);
2544
2545 if (face >= 0 && face < nsides)
2528 { 2546 {
2529 Primitive.TextureEntryFace texface = tex.CreateFace((uint)face); 2547 Primitive.TextureEntryFace texface = tex.CreateFace((uint)face);
2530 texface.OffsetU = (float)u; 2548 texface.OffsetU = (float)u;
@@ -2535,7 +2553,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2535 } 2553 }
2536 if (face == ScriptBaseClass.ALL_SIDES) 2554 if (face == ScriptBaseClass.ALL_SIDES)
2537 { 2555 {
2538 for (int i = 0; i < GetNumberOfSides(part); i++) 2556 for (int i = 0; i < nsides; i++)
2539 { 2557 {
2540 if (tex.FaceTextures[i] != null) 2558 if (tex.FaceTextures[i] != null)
2541 { 2559 {
@@ -2563,7 +2581,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2563 return; 2581 return;
2564 2582
2565 Primitive.TextureEntry tex = part.Shape.Textures; 2583 Primitive.TextureEntry tex = part.Shape.Textures;
2566 if (face >= 0 && face < GetNumberOfSides(part)) 2584 int nsides = GetNumberOfSides(part);
2585
2586 if (face >= 0 && face < nsides)
2567 { 2587 {
2568 Primitive.TextureEntryFace texface = tex.CreateFace((uint)face); 2588 Primitive.TextureEntryFace texface = tex.CreateFace((uint)face);
2569 texface.Rotation = (float)rotation; 2589 texface.Rotation = (float)rotation;
@@ -2573,7 +2593,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2573 } 2593 }
2574 if (face == ScriptBaseClass.ALL_SIDES) 2594 if (face == ScriptBaseClass.ALL_SIDES)
2575 { 2595 {
2576 for (int i = 0; i < GetNumberOfSides(part); i++) 2596 for (int i = 0; i < nsides; i++)
2577 { 2597 {
2578 if (tex.FaceTextures[i] != null) 2598 if (tex.FaceTextures[i] != null)
2579 { 2599 {
@@ -2595,12 +2615,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2595 protected LSL_String GetTexture(SceneObjectPart part, int face) 2615 protected LSL_String GetTexture(SceneObjectPart part, int face)
2596 { 2616 {
2597 Primitive.TextureEntry tex = part.Shape.Textures; 2617 Primitive.TextureEntry tex = part.Shape.Textures;
2618 int nsides = GetNumberOfSides(part);
2619
2598 if (face == ScriptBaseClass.ALL_SIDES) 2620 if (face == ScriptBaseClass.ALL_SIDES)
2599 { 2621 {
2600 face = 0; 2622 face = 0;
2601 } 2623 }
2602 2624
2603 if (face >= 0 && face < GetNumberOfSides(part)) 2625 if (face >= 0 && face < nsides)
2604 { 2626 {
2605 Primitive.TextureEntryFace texface; 2627 Primitive.TextureEntryFace texface;
2606 texface = tex.GetFace((uint)face); 2628 texface = tex.GetFace((uint)face);
@@ -5459,7 +5481,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5459 { 5481 {
5460 m_host.AddScriptLPS(1); 5482 m_host.AddScriptLPS(1);
5461 5483
5462 return GetNumberOfSides(m_host); 5484 return m_host.GetNumberOfSides();
5463 } 5485 }
5464 5486
5465 protected int GetNumberOfSides(SceneObjectPart part) 5487 protected int GetNumberOfSides(SceneObjectPart part)
@@ -10836,6 +10858,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10836 public LSL_List GetPrimParams(SceneObjectPart part, LSL_List rules, ref LSL_List res) 10858 public LSL_List GetPrimParams(SceneObjectPart part, LSL_List rules, ref LSL_List res)
10837 { 10859 {
10838 int idx = 0; 10860 int idx = 0;
10861 int face;
10862 Primitive.TextureEntry tex;
10863 int nsides = GetNumberOfSides(part);
10864
10839 while (idx < rules.Length) 10865 while (idx < rules.Length)
10840 { 10866 {
10841 int code = (int)rules.GetLSLIntegerItem(idx++); 10867 int code = (int)rules.GetLSLIntegerItem(idx++);
@@ -10976,11 +11002,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10976 if (remain < 1) 11002 if (remain < 1)
10977 return new LSL_List(); 11003 return new LSL_List();
10978 11004
10979 int face = (int)rules.GetLSLIntegerItem(idx++); 11005 face = (int)rules.GetLSLIntegerItem(idx++);
10980 Primitive.TextureEntry tex = part.Shape.Textures; 11006 tex = part.Shape.Textures;
11007
10981 if (face == ScriptBaseClass.ALL_SIDES) 11008 if (face == ScriptBaseClass.ALL_SIDES)
10982 { 11009 {
10983 for (face = 0; face < GetNumberOfSides(part); face++) 11010 for (face = 0; face < nsides; face++)
10984 { 11011 {
10985 Primitive.TextureEntryFace texface = tex.GetFace((uint)face); 11012 Primitive.TextureEntryFace texface = tex.GetFace((uint)face);
10986 11013
@@ -10996,7 +11023,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10996 } 11023 }
10997 else 11024 else
10998 { 11025 {
10999 if (face >= 0 && face < GetNumberOfSides(part)) 11026 if (face >= 0 && face < nsides)
11000 { 11027 {
11001 Primitive.TextureEntryFace texface = tex.GetFace((uint)face); 11028 Primitive.TextureEntryFace texface = tex.GetFace((uint)face);
11002 11029
@@ -11017,12 +11044,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11017 return new LSL_List(); 11044 return new LSL_List();
11018 11045
11019 face = (int)rules.GetLSLIntegerItem(idx++); 11046 face = (int)rules.GetLSLIntegerItem(idx++);
11020
11021 tex = part.Shape.Textures; 11047 tex = part.Shape.Textures;
11022 Color4 texcolor; 11048 Color4 texcolor;
11049
11023 if (face == ScriptBaseClass.ALL_SIDES) 11050 if (face == ScriptBaseClass.ALL_SIDES)
11024 { 11051 {
11025 for (face = 0; face < GetNumberOfSides(part); face++) 11052 for (face = 0; face < nsides; face++)
11026 { 11053 {
11027 texcolor = tex.GetFace((uint)face).RGBA; 11054 texcolor = tex.GetFace((uint)face).RGBA;
11028 res.Add(new LSL_Vector(texcolor.R, 11055 res.Add(new LSL_Vector(texcolor.R,
@@ -11042,16 +11069,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11042 break; 11069 break;
11043 11070
11044 case (int)ScriptBaseClass.PRIM_BUMP_SHINY: 11071 case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
11072 {
11045 if (remain < 1) 11073 if (remain < 1)
11046 return new LSL_List(); 11074 return new LSL_List();
11047 11075
11048 face = (int)rules.GetLSLIntegerItem(idx++); 11076 face = (int)rules.GetLSLIntegerItem(idx++);
11049
11050 tex = part.Shape.Textures; 11077 tex = part.Shape.Textures;
11051 int shiny; 11078 int shiny;
11052 if (face == ScriptBaseClass.ALL_SIDES) 11079 if (face == ScriptBaseClass.ALL_SIDES)
11053 { 11080 {
11054 for (face = 0; face < GetNumberOfSides(part); face++) 11081 for (face = 0; face < nsides; face++)
11055 { 11082 {
11056 Shininess shinyness = tex.GetFace((uint)face).Shiny; 11083 Shininess shinyness = tex.GetFace((uint)face).Shiny;
11057 if (shinyness == Shininess.High) 11084 if (shinyness == Shininess.High)
@@ -11097,8 +11124,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11097 res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); 11124 res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump));
11098 } 11125 }
11099 break; 11126 break;
11100 11127 }
11101 case (int)ScriptBaseClass.PRIM_FULLBRIGHT: 11128 case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
11129 {
11102 if (remain < 1) 11130 if (remain < 1)
11103 return new LSL_List(); 11131 return new LSL_List();
11104 11132
@@ -11108,7 +11136,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11108 int fullbright; 11136 int fullbright;
11109 if (face == ScriptBaseClass.ALL_SIDES) 11137 if (face == ScriptBaseClass.ALL_SIDES)
11110 { 11138 {
11111 for (face = 0; face < GetNumberOfSides(part); face++) 11139 for (face = 0; face < nsides; face++)
11112 { 11140 {
11113 if (tex.GetFace((uint)face).Fullbright == true) 11141 if (tex.GetFace((uint)face).Fullbright == true)
11114 { 11142 {
@@ -11134,7 +11162,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11134 res.Add(new LSL_Integer(fullbright)); 11162 res.Add(new LSL_Integer(fullbright));
11135 } 11163 }
11136 break; 11164 break;
11137 11165 }
11138 case (int)ScriptBaseClass.PRIM_FLEXIBLE: 11166 case (int)ScriptBaseClass.PRIM_FLEXIBLE:
11139 PrimitiveBaseShape shape = part.Shape; 11167 PrimitiveBaseShape shape = part.Shape;
11140 11168
@@ -11162,7 +11190,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11162 tex = part.Shape.Textures; 11190 tex = part.Shape.Textures;
11163 if (face == ScriptBaseClass.ALL_SIDES) 11191 if (face == ScriptBaseClass.ALL_SIDES)
11164 { 11192 {
11165 for (face = 0; face < GetNumberOfSides(part); face++) 11193 for (face = 0; face < nsides; face++)
11166 { 11194 {
11167 if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) 11195 if (tex.GetFace((uint)face).TexMapType == MappingType.Planar)
11168 { 11196 {
@@ -11212,7 +11240,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11212 float primglow; 11240 float primglow;
11213 if (face == ScriptBaseClass.ALL_SIDES) 11241 if (face == ScriptBaseClass.ALL_SIDES)
11214 { 11242 {
11215 for (face = 0; face < GetNumberOfSides(part); face++) 11243 for (face = 0; face < nsides; face++)
11216 { 11244 {
11217 primglow = tex.GetFace((uint)face).Glow; 11245 primglow = tex.GetFace((uint)face).Glow;
11218 res.Add(new LSL_Float(primglow)); 11246 res.Add(new LSL_Float(primglow));
@@ -11306,7 +11334,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11306 tex = part.Shape.Textures; 11334 tex = part.Shape.Textures;
11307 if (face == ScriptBaseClass.ALL_SIDES) 11335 if (face == ScriptBaseClass.ALL_SIDES)
11308 { 11336 {
11309 for (face = 0; face < GetNumberOfSides(part); face++) 11337 for (face = 0; face < nsides; face++)
11310 { 11338 {
11311 Primitive.TextureEntryFace texface = tex.GetFace((uint)face); 11339 Primitive.TextureEntryFace texface = tex.GetFace((uint)face);
11312 getLSLFaceMaterial(ref res, code, part, texface); 11340 getLSLFaceMaterial(ref res, code, part, texface);
@@ -11314,7 +11342,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11314 } 11342 }
11315 else 11343 else
11316 { 11344 {
11317 if (face >= 0 && face < GetNumberOfSides(part)) 11345 if (face >= 0 && face < nsides)
11318 { 11346 {
11319 Primitive.TextureEntryFace texface = tex.GetFace((uint)face); 11347 Primitive.TextureEntryFace texface = tex.GetFace((uint)face);
11320 getLSLFaceMaterial(ref res, code, part, texface); 11348 getLSLFaceMaterial(ref res, code, part, texface);