diff options
author | Melanie | 2012-03-11 01:47:36 +0100 |
---|---|---|
committer | Melanie | 2012-03-11 01:47:36 +0100 |
commit | 0a4056ad2267656e6b2c07c7989690ecabc07b5f (patch) | |
tree | 04f25af9832347f1a88890f9d8067f6f0e2155c9 | |
parent | Merge branch 'master' into careminster (diff) | |
parent | Changed undo redo internals. moved exec code to UndoState.cs from sop that n... (diff) | |
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Merge branch 'ubitwork'
-rw-r--r-- | OpenSim/Framework/IClientAPI.cs | 3 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | 156 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 152 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 213 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 120 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/UndoState.cs | 283 | ||||
-rw-r--r-- | OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs | 1 | ||||
-rw-r--r-- | OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs | 1 | ||||
-rw-r--r-- | OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs | 6 | ||||
-rw-r--r-- | OpenSim/Tests/Common/Mock/TestClient.cs | 1 |
11 files changed, 706 insertions, 234 deletions
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs index 5e156f1..1bd4749 100644 --- a/OpenSim/Framework/IClientAPI.cs +++ b/OpenSim/Framework/IClientAPI.cs | |||
@@ -130,6 +130,8 @@ namespace OpenSim.Framework | |||
130 | 130 | ||
131 | public delegate void UpdateVector(uint localID, Vector3 pos, IClientAPI remoteClient); | 131 | public delegate void UpdateVector(uint localID, Vector3 pos, IClientAPI remoteClient); |
132 | 132 | ||
133 | public delegate void ClientChangeObject(uint localID, object data ,IClientAPI remoteClient); | ||
134 | |||
133 | public delegate void UpdatePrimRotation(uint localID, Quaternion rot, IClientAPI remoteClient); | 135 | public delegate void UpdatePrimRotation(uint localID, Quaternion rot, IClientAPI remoteClient); |
134 | 136 | ||
135 | public delegate void UpdatePrimSingleRotation(uint localID, Quaternion rot, IClientAPI remoteClient); | 137 | public delegate void UpdatePrimSingleRotation(uint localID, Quaternion rot, IClientAPI remoteClient); |
@@ -838,6 +840,7 @@ namespace OpenSim.Framework | |||
838 | event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; | 840 | event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; |
839 | event UpdatePrimFlags OnUpdatePrimFlags; | 841 | event UpdatePrimFlags OnUpdatePrimFlags; |
840 | event UpdatePrimTexture OnUpdatePrimTexture; | 842 | event UpdatePrimTexture OnUpdatePrimTexture; |
843 | event ClientChangeObject onClientChangeObject; | ||
841 | event UpdateVector OnUpdatePrimGroupPosition; | 844 | event UpdateVector OnUpdatePrimGroupPosition; |
842 | event UpdateVector OnUpdatePrimSinglePosition; | 845 | event UpdateVector OnUpdatePrimSinglePosition; |
843 | event UpdatePrimRotation OnUpdatePrimGroupRotation; | 846 | event UpdatePrimRotation OnUpdatePrimGroupRotation; |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 051c4fa..7d51323 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -125,6 +125,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
125 | public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; | 125 | public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; |
126 | public event UpdatePrimFlags OnUpdatePrimFlags; | 126 | public event UpdatePrimFlags OnUpdatePrimFlags; |
127 | public event UpdatePrimTexture OnUpdatePrimTexture; | 127 | public event UpdatePrimTexture OnUpdatePrimTexture; |
128 | public event ClientChangeObject onClientChangeObject; | ||
128 | public event UpdateVector OnUpdatePrimGroupPosition; | 129 | public event UpdateVector OnUpdatePrimGroupPosition; |
129 | public event UpdateVector OnUpdatePrimSinglePosition; | 130 | public event UpdateVector OnUpdatePrimSinglePosition; |
130 | public event UpdatePrimRotation OnUpdatePrimGroupRotation; | 131 | public event UpdatePrimRotation OnUpdatePrimGroupRotation; |
@@ -11517,22 +11518,151 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11517 | // parts[j].IgnoreUndoUpdate = true; | 11518 | // parts[j].IgnoreUndoUpdate = true; |
11518 | // } | 11519 | // } |
11519 | 11520 | ||
11520 | UpdatePrimGroupRotation handlerUpdatePrimGroupRotation; | 11521 | // UpdatePrimGroupRotation handlerUpdatePrimGroupRotation; |
11521 | UpdateVector handlerUpdatePrimGroupScale; | 11522 | // UpdateVector handlerUpdatePrimGroupScale; |
11522 | 11523 | ||
11523 | Quaternion arot; | 11524 | ClientChangeObject updatehandler = onClientChangeObject; |
11524 | Vector3 ascale; | 11525 | |
11525 | Vector3 apos; | 11526 | if (updatehandler != null) |
11526 | /*ubit from ll JIRA: | 11527 | { |
11527 | * 0x01 position | 11528 | ObjectChangeData udata = new ObjectChangeData(); |
11528 | * 0x02 rotation | 11529 | |
11529 | * 0x04 scale | 11530 | /*ubit from ll JIRA: |
11531 | * 0x01 position | ||
11532 | * 0x02 rotation | ||
11533 | * 0x04 scale | ||
11530 | 11534 | ||
11531 | * 0x08 LINK_SET | 11535 | * 0x08 LINK_SET |
11532 | * 0x10 UNIFORM for scale | 11536 | * 0x10 UNIFORM for scale |
11533 | */ | 11537 | */ |
11538 | |||
11539 | // translate to internal changes | ||
11540 | // not all cases .. just the ones older code did | ||
11541 | |||
11542 | switch (block.Type) | ||
11543 | { | ||
11544 | case 1: //change position sp | ||
11545 | udata.position = new Vector3(block.Data, 0); | ||
11546 | |||
11547 | udata.what = ObjectChangeWhat.primP; | ||
11548 | updatehandler(localId, udata, this); | ||
11549 | break; | ||
11550 | |||
11551 | case 2: // rotation sp | ||
11552 | udata.rotation = new Quaternion(block.Data, 0, true); | ||
11553 | |||
11554 | udata.what = ObjectChangeWhat.primR; | ||
11555 | updatehandler(localId, udata, this); | ||
11556 | break; | ||
11557 | |||
11558 | case 3: // position plus rotation | ||
11559 | udata.position = new Vector3(block.Data, 0); | ||
11560 | udata.rotation = new Quaternion(block.Data, 12, true); | ||
11561 | |||
11562 | udata.what = ObjectChangeWhat.primPR; | ||
11563 | updatehandler(localId, udata, this); | ||
11564 | |||
11565 | break; | ||
11566 | |||
11567 | case 4: // scale sp | ||
11568 | udata.scale = new Vector3(block.Data, 0); | ||
11569 | udata.what = ObjectChangeWhat.primS; | ||
11570 | |||
11571 | updatehandler(localId, udata, this); | ||
11572 | break; | ||
11573 | |||
11574 | case 0x14: // uniform scale sp | ||
11575 | udata.scale = new Vector3(block.Data, 0); | ||
11576 | |||
11577 | udata.what = ObjectChangeWhat.primUS; | ||
11578 | updatehandler(localId, udata, this); | ||
11579 | break; | ||
11580 | |||
11581 | case 5: // scale and position sp | ||
11582 | udata.position = new Vector3(block.Data, 0); | ||
11583 | udata.scale = new Vector3(block.Data, 12); | ||
11584 | |||
11585 | udata.what = ObjectChangeWhat.primPS; | ||
11586 | updatehandler(localId, udata, this); | ||
11587 | break; | ||
11588 | |||
11589 | case 0x15: //uniform scale and position | ||
11590 | udata.position = new Vector3(block.Data, 0); | ||
11591 | udata.scale = new Vector3(block.Data, 12); | ||
11592 | |||
11593 | udata.what = ObjectChangeWhat.primPUS; | ||
11594 | updatehandler(localId, udata, this); | ||
11595 | break; | ||
11534 | 11596 | ||
11597 | // now group related (bit 4) | ||
11598 | case 9: //( 8 + 1 )group position | ||
11599 | udata.position = new Vector3(block.Data, 0); | ||
11535 | 11600 | ||
11601 | udata.what = ObjectChangeWhat.groupP; | ||
11602 | updatehandler(localId, udata, this); | ||
11603 | break; | ||
11604 | |||
11605 | case 0x0A: // (8 + 2) group rotation | ||
11606 | udata.rotation = new Quaternion(block.Data, 0, true); | ||
11607 | |||
11608 | udata.what = ObjectChangeWhat.groupR; | ||
11609 | updatehandler(localId, udata, this); | ||
11610 | break; | ||
11611 | |||
11612 | case 0x0B: //( 8 + 2 + 1) group rotation and position | ||
11613 | udata.position = new Vector3(block.Data, 0); | ||
11614 | udata.rotation = new Quaternion(block.Data, 12, true); | ||
11615 | |||
11616 | udata.what = ObjectChangeWhat.groupPR; | ||
11617 | updatehandler(localId, udata, this); | ||
11618 | break; | ||
11619 | |||
11620 | case 0x0C: // (8 + 4) group scale | ||
11621 | // only afects root prim and only sent by viewer editor object tab scaling | ||
11622 | // mouse edition only allows uniform scaling | ||
11623 | // SL MAY CHANGE THIS in viewers | ||
11624 | |||
11625 | udata.scale = new Vector3(block.Data, 0); | ||
11626 | |||
11627 | // udata.what = ObjectChangeWhat.groupS; | ||
11628 | udata.what = ObjectChangeWhat.primS; // to conform to current SL | ||
11629 | updatehandler(localId, udata, this); | ||
11630 | |||
11631 | break; | ||
11632 | |||
11633 | case 0x0D: //(8 + 4 + 1) group scale and position | ||
11634 | // exception as above | ||
11635 | |||
11636 | udata.position = new Vector3(block.Data, 0); | ||
11637 | udata.scale = new Vector3(block.Data, 12); | ||
11638 | |||
11639 | // udata.what = ObjectChangeWhat.groupPS; | ||
11640 | udata.what = ObjectChangeWhat.primPS; // to conform to current SL | ||
11641 | updatehandler(localId, udata, this); | ||
11642 | break; | ||
11643 | |||
11644 | case 0x1C: // (0x10 + 8 + 4 ) group scale UNIFORM | ||
11645 | udata.scale = new Vector3(block.Data, 0); | ||
11646 | |||
11647 | udata.what = ObjectChangeWhat.groupUS; | ||
11648 | updatehandler(localId, udata, this); | ||
11649 | break; | ||
11650 | |||
11651 | case 0x1D: // (UNIFORM + GROUP + SCALE + POS) | ||
11652 | udata.position = new Vector3(block.Data, 0); | ||
11653 | udata.scale = new Vector3(block.Data, 12); | ||
11654 | |||
11655 | udata.what = ObjectChangeWhat.groupPUS; | ||
11656 | updatehandler(localId, udata, this); | ||
11657 | break; | ||
11658 | |||
11659 | default: | ||
11660 | m_log.Debug("[CLIENT]: MultipleObjUpdate recieved an unknown packet type: " + (block.Type)); | ||
11661 | break; | ||
11662 | } | ||
11663 | } | ||
11664 | |||
11665 | /* | ||
11536 | switch (block.Type) | 11666 | switch (block.Type) |
11537 | { | 11667 | { |
11538 | case 1: //change position sp | 11668 | case 1: //change position sp |
@@ -11788,7 +11918,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11788 | m_log.Debug("[CLIENT]: MultipleObjUpdate recieved an unknown packet type: " + (block.Type)); | 11918 | m_log.Debug("[CLIENT]: MultipleObjUpdate recieved an unknown packet type: " + (block.Type)); |
11789 | break; | 11919 | break; |
11790 | } | 11920 | } |
11791 | 11921 | */ | |
11792 | // for (int j = 0; j < parts.Length; j++) | 11922 | // for (int j = 0; j < parts.Length; j++) |
11793 | // parts[j].IgnoreUndoUpdate = false; | 11923 | // parts[j].IgnoreUndoUpdate = false; |
11794 | 11924 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 68c05f8..a3358a5 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -2811,6 +2811,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2811 | client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimGroupPosition; | 2811 | client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimGroupPosition; |
2812 | client.OnUpdatePrimSinglePosition += m_sceneGraph.UpdatePrimSinglePosition; | 2812 | client.OnUpdatePrimSinglePosition += m_sceneGraph.UpdatePrimSinglePosition; |
2813 | 2813 | ||
2814 | client.onClientChangeObject += m_sceneGraph.ClientChangeObject; | ||
2815 | |||
2814 | client.OnUpdatePrimGroupRotation += m_sceneGraph.UpdatePrimGroupRotation; | 2816 | client.OnUpdatePrimGroupRotation += m_sceneGraph.UpdatePrimGroupRotation; |
2815 | client.OnUpdatePrimGroupMouseRotation += m_sceneGraph.UpdatePrimGroupRotation; | 2817 | client.OnUpdatePrimGroupMouseRotation += m_sceneGraph.UpdatePrimGroupRotation; |
2816 | client.OnUpdatePrimSingleRotation += m_sceneGraph.UpdatePrimSingleRotation; | 2818 | client.OnUpdatePrimSingleRotation += m_sceneGraph.UpdatePrimSingleRotation; |
@@ -2940,6 +2942,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2940 | client.OnUpdatePrimGroupPosition -= m_sceneGraph.UpdatePrimGroupPosition; | 2942 | client.OnUpdatePrimGroupPosition -= m_sceneGraph.UpdatePrimGroupPosition; |
2941 | client.OnUpdatePrimSinglePosition -= m_sceneGraph.UpdatePrimSinglePosition; | 2943 | client.OnUpdatePrimSinglePosition -= m_sceneGraph.UpdatePrimSinglePosition; |
2942 | 2944 | ||
2945 | client.onClientChangeObject -= m_sceneGraph.ClientChangeObject; | ||
2946 | |||
2943 | client.OnUpdatePrimGroupRotation -= m_sceneGraph.UpdatePrimGroupRotation; | 2947 | client.OnUpdatePrimGroupRotation -= m_sceneGraph.UpdatePrimGroupRotation; |
2944 | client.OnUpdatePrimGroupMouseRotation -= m_sceneGraph.UpdatePrimGroupRotation; | 2948 | client.OnUpdatePrimGroupMouseRotation -= m_sceneGraph.UpdatePrimGroupRotation; |
2945 | client.OnUpdatePrimSingleRotation -= m_sceneGraph.UpdatePrimSingleRotation; | 2949 | client.OnUpdatePrimSingleRotation -= m_sceneGraph.UpdatePrimSingleRotation; |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 3cd4a10..5e770ba 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -47,6 +47,57 @@ namespace OpenSim.Region.Framework.Scenes | |||
47 | 47 | ||
48 | public delegate void ChangedBackupDelegate(SceneObjectGroup sog); | 48 | public delegate void ChangedBackupDelegate(SceneObjectGroup sog); |
49 | 49 | ||
50 | |||
51 | public enum ObjectChangeWhat : uint | ||
52 | { | ||
53 | // bits definitions | ||
54 | Position = 0x01, | ||
55 | Rotation = 0x02, | ||
56 | Scale = 0x04, | ||
57 | Group = 0x08, | ||
58 | UniformScale = 0x10, | ||
59 | |||
60 | // macros from above | ||
61 | // single prim | ||
62 | primP = 0x01, | ||
63 | primR = 0x02, | ||
64 | primPR = 0x03, | ||
65 | primS = 0x04, | ||
66 | primPS = 0x05, | ||
67 | primRS = 0x06, | ||
68 | primPSR = 0x07, | ||
69 | |||
70 | primUS = 0x14, | ||
71 | primPUS = 0x15, | ||
72 | primRUS = 0x16, | ||
73 | primPUSR = 0x17, | ||
74 | |||
75 | // group | ||
76 | groupP = 0x09, | ||
77 | groupR = 0x0A, | ||
78 | groupPR = 0x0B, | ||
79 | groupS = 0x0C, | ||
80 | groupPS = 0x0D, | ||
81 | groupRS = 0x0E, | ||
82 | groupPSR = 0x0F, | ||
83 | |||
84 | groupUS = 0x1C, | ||
85 | groupPUS = 0x1D, | ||
86 | groupRUS = 0x1E, | ||
87 | groupPUSR = 0x1F, | ||
88 | |||
89 | PRSmask = 0x07 | ||
90 | } | ||
91 | |||
92 | public struct ObjectChangeData | ||
93 | { | ||
94 | public Quaternion rotation; | ||
95 | public Vector3 position; | ||
96 | public Vector3 scale; | ||
97 | public ObjectChangeWhat what; | ||
98 | } | ||
99 | |||
100 | |||
50 | /// <summary> | 101 | /// <summary> |
51 | /// This class used to be called InnerScene and may not yet truly be a SceneGraph. The non scene graph components | 102 | /// This class used to be called InnerScene and may not yet truly be a SceneGraph. The non scene graph components |
52 | /// should be migrated out over time. | 103 | /// should be migrated out over time. |
@@ -1289,6 +1340,87 @@ namespace OpenSim.Region.Framework.Scenes | |||
1289 | 1340 | ||
1290 | #region Client Event handlers | 1341 | #region Client Event handlers |
1291 | 1342 | ||
1343 | protected internal void ClientChangeObject(uint localID, object odata, IClientAPI remoteClient) | ||
1344 | { | ||
1345 | SceneObjectPart part = GetSceneObjectPart(localID); | ||
1346 | ObjectChangeData data = (ObjectChangeData)odata; | ||
1347 | |||
1348 | if (part != null) | ||
1349 | { | ||
1350 | SceneObjectGroup grp = part.ParentGroup; | ||
1351 | if (grp != null) | ||
1352 | { | ||
1353 | if (m_parentScene.Permissions.CanEditObject(grp.UUID, remoteClient.AgentId)) | ||
1354 | { | ||
1355 | // part.StoreUndoState(data.what | ObjectChangeWhat.PRSmask); // for now save all to keep previus behavour ??? | ||
1356 | part.StoreUndoState(data.what); // lets test only saving what we changed | ||
1357 | grp.doChangeObject(part, (ObjectChangeData)data); | ||
1358 | } | ||
1359 | } | ||
1360 | } | ||
1361 | } | ||
1362 | |||
1363 | /* moved to SOG | ||
1364 | protected internal void doChangeObject(SceneObjectPart part, ObjectChangeData data) | ||
1365 | { | ||
1366 | if (part != null && part.ParentGroup != null) | ||
1367 | { | ||
1368 | ObjectChangeWhat what = data.what; | ||
1369 | bool togroup = ((what & ObjectChangeWhat.Group) != 0); | ||
1370 | // bool uniform = ((what & ObjectChangeWhat.UniformScale) != 0); not in use | ||
1371 | |||
1372 | SceneObjectGroup group = part.ParentGroup; | ||
1373 | PhysicsActor pha = group.RootPart.PhysActor; | ||
1374 | |||
1375 | if (togroup) | ||
1376 | { | ||
1377 | // related to group | ||
1378 | if ((what & ObjectChangeWhat.Position) != 0) | ||
1379 | group.AbsolutePosition = data.position; | ||
1380 | if ((what & ObjectChangeWhat.Rotation) != 0) | ||
1381 | group.RootPart.UpdateRotation(data.rotation); | ||
1382 | if ((what & ObjectChangeWhat.Scale) != 0) | ||
1383 | { | ||
1384 | if (pha != null) | ||
1385 | pha.Building = true; | ||
1386 | group.GroupResize(data.scale); | ||
1387 | if (pha != null) | ||
1388 | pha.Building = false; | ||
1389 | } | ||
1390 | } | ||
1391 | else | ||
1392 | { | ||
1393 | // related to single prim in a link-set ( ie group) | ||
1394 | if (pha != null) | ||
1395 | pha.Building = true; | ||
1396 | |||
1397 | // must deal with root part specially for position and rotation | ||
1398 | // so parts offset positions or rotations are fixed | ||
1399 | |||
1400 | if (part == group.RootPart) | ||
1401 | { | ||
1402 | if ((what & ObjectChangeWhat.Position) != 0) | ||
1403 | group.UpdateRootPosition(data.position); | ||
1404 | if ((what & ObjectChangeWhat.Rotation) != 0) | ||
1405 | group.UpdateRootRotation(data.rotation); | ||
1406 | } | ||
1407 | else | ||
1408 | { | ||
1409 | if ((what & ObjectChangeWhat.Position) != 0) | ||
1410 | part.OffsetPosition = data.position; | ||
1411 | if ((what & ObjectChangeWhat.Rotation) != 0) | ||
1412 | part.UpdateRotation(data.rotation); | ||
1413 | } | ||
1414 | |||
1415 | if ((what & ObjectChangeWhat.Scale) != 0) | ||
1416 | part.Resize(data.scale); | ||
1417 | |||
1418 | if (pha != null) | ||
1419 | pha.Building = false; | ||
1420 | } | ||
1421 | } | ||
1422 | } | ||
1423 | */ | ||
1292 | /// <summary> | 1424 | /// <summary> |
1293 | /// Update the scale of an individual prim. | 1425 | /// Update the scale of an individual prim. |
1294 | /// </summary> | 1426 | /// </summary> |
@@ -1303,7 +1435,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1303 | { | 1435 | { |
1304 | if (m_parentScene.Permissions.CanEditObject(part.ParentGroup.UUID, remoteClient.AgentId)) | 1436 | if (m_parentScene.Permissions.CanEditObject(part.ParentGroup.UUID, remoteClient.AgentId)) |
1305 | { | 1437 | { |
1438 | bool physbuild = false; | ||
1439 | if (part.ParentGroup.RootPart.PhysActor != null) | ||
1440 | { | ||
1441 | part.ParentGroup.RootPart.PhysActor.Building = true; | ||
1442 | physbuild = true; | ||
1443 | } | ||
1444 | |||
1306 | part.Resize(scale); | 1445 | part.Resize(scale); |
1446 | |||
1447 | if (physbuild) | ||
1448 | part.ParentGroup.RootPart.PhysActor.Building = false; | ||
1307 | } | 1449 | } |
1308 | } | 1450 | } |
1309 | } | 1451 | } |
@@ -1315,7 +1457,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1315 | { | 1457 | { |
1316 | if (m_parentScene.Permissions.CanEditObject(group.UUID, remoteClient.AgentId)) | 1458 | if (m_parentScene.Permissions.CanEditObject(group.UUID, remoteClient.AgentId)) |
1317 | { | 1459 | { |
1460 | bool physbuild = false; | ||
1461 | if (group.RootPart.PhysActor != null) | ||
1462 | { | ||
1463 | group.RootPart.PhysActor.Building = true; | ||
1464 | physbuild = true; | ||
1465 | } | ||
1466 | |||
1318 | group.GroupResize(scale); | 1467 | group.GroupResize(scale); |
1468 | |||
1469 | if (physbuild) | ||
1470 | group.RootPart.PhysActor.Building = false; | ||
1319 | } | 1471 | } |
1320 | } | 1472 | } |
1321 | } | 1473 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 2d71372..92f2d54 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -2499,6 +2499,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
2499 | if (linkPart.PhysActor != null) | 2499 | if (linkPart.PhysActor != null) |
2500 | linkPart.PhysActor.Building = true; | 2500 | linkPart.PhysActor.Building = true; |
2501 | 2501 | ||
2502 | // physics flags from group to be applied to linked parts | ||
2503 | bool grpusephys = UsesPhysics; | ||
2504 | bool grptemporary = IsTemporary; | ||
2505 | bool gprphantom = IsPhantom; | ||
2506 | |||
2502 | Vector3 oldGroupPosition = linkPart.GroupPosition; | 2507 | Vector3 oldGroupPosition = linkPart.GroupPosition; |
2503 | Quaternion oldRootRotation = linkPart.RotationOffset; | 2508 | Quaternion oldRootRotation = linkPart.RotationOffset; |
2504 | 2509 | ||
@@ -2542,7 +2547,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2542 | linkPart.SetParent(this); | 2547 | linkPart.SetParent(this); |
2543 | linkPart.CreateSelected = true; | 2548 | linkPart.CreateSelected = true; |
2544 | 2549 | ||
2545 | // let physics know | 2550 | // let physics know preserve part volume dtc messy since UpdatePrimFlags doesn't look to parent changes for now |
2551 | linkPart.UpdatePrimFlags(grpusephys, grptemporary, gprphantom, linkPart.VolumeDetectActive, true); | ||
2546 | if (linkPart.PhysActor != null && m_rootPart.PhysActor != null && m_rootPart.PhysActor.IsPhysical) | 2552 | if (linkPart.PhysActor != null && m_rootPart.PhysActor != null && m_rootPart.PhysActor.IsPhysical) |
2547 | { | 2553 | { |
2548 | linkPart.PhysActor.link(m_rootPart.PhysActor); | 2554 | linkPart.PhysActor.link(m_rootPart.PhysActor); |
@@ -2564,6 +2570,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2564 | { | 2570 | { |
2565 | LinkNonRootPart(part, oldGroupPosition, oldRootRotation, linkNum++); | 2571 | LinkNonRootPart(part, oldGroupPosition, oldRootRotation, linkNum++); |
2566 | // let physics know | 2572 | // let physics know |
2573 | part.UpdatePrimFlags(grpusephys, grptemporary, gprphantom, part.VolumeDetectActive, true); | ||
2567 | if (part.PhysActor != null && m_rootPart.PhysActor != null && m_rootPart.PhysActor.IsPhysical) | 2574 | if (part.PhysActor != null && m_rootPart.PhysActor != null && m_rootPart.PhysActor.IsPhysical) |
2568 | { | 2575 | { |
2569 | part.PhysActor.link(m_rootPart.PhysActor); | 2576 | part.PhysActor.link(m_rootPart.PhysActor); |
@@ -3117,10 +3124,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3117 | /// <param name="scale"></param> | 3124 | /// <param name="scale"></param> |
3118 | public void GroupResize(Vector3 scale) | 3125 | public void GroupResize(Vector3 scale) |
3119 | { | 3126 | { |
3120 | // m_log.DebugFormat( | ||
3121 | // "[SCENE OBJECT GROUP]: Group resizing {0} {1} from {2} to {3}", Name, LocalId, RootPart.Scale, scale); | ||
3122 | // RootPart.StoreUndoState(true); | ||
3123 | |||
3124 | scale.X = Math.Min(scale.X, Scene.m_maxNonphys); | 3127 | scale.X = Math.Min(scale.X, Scene.m_maxNonphys); |
3125 | scale.Y = Math.Min(scale.Y, Scene.m_maxNonphys); | 3128 | scale.Y = Math.Min(scale.Y, Scene.m_maxNonphys); |
3126 | scale.Z = Math.Min(scale.Z, Scene.m_maxNonphys); | 3129 | scale.Z = Math.Min(scale.Z, Scene.m_maxNonphys); |
@@ -3145,7 +3148,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3145 | SceneObjectPart obPart = parts[i]; | 3148 | SceneObjectPart obPart = parts[i]; |
3146 | if (obPart.UUID != m_rootPart.UUID) | 3149 | if (obPart.UUID != m_rootPart.UUID) |
3147 | { | 3150 | { |
3148 | // obPart.IgnoreUndoUpdate = true; | ||
3149 | Vector3 oldSize = new Vector3(obPart.Scale); | 3151 | Vector3 oldSize = new Vector3(obPart.Scale); |
3150 | 3152 | ||
3151 | float f = 1.0f; | 3153 | float f = 1.0f; |
@@ -3209,8 +3211,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3209 | z *= a; | 3211 | z *= a; |
3210 | } | 3212 | } |
3211 | } | 3213 | } |
3212 | |||
3213 | // obPart.IgnoreUndoUpdate = false; | ||
3214 | } | 3214 | } |
3215 | } | 3215 | } |
3216 | } | 3216 | } |
@@ -3219,9 +3219,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3219 | prevScale.X *= x; | 3219 | prevScale.X *= x; |
3220 | prevScale.Y *= y; | 3220 | prevScale.Y *= y; |
3221 | prevScale.Z *= z; | 3221 | prevScale.Z *= z; |
3222 | // RootPart.IgnoreUndoUpdate = true; | 3222 | |
3223 | RootPart.Resize(prevScale); | 3223 | RootPart.Resize(prevScale); |
3224 | // RootPart.IgnoreUndoUpdate = false; | ||
3225 | 3224 | ||
3226 | parts = m_parts.GetArray(); | 3225 | parts = m_parts.GetArray(); |
3227 | for (int i = 0; i < parts.Length; i++) | 3226 | for (int i = 0; i < parts.Length; i++) |
@@ -3230,8 +3229,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3230 | 3229 | ||
3231 | if (obPart.UUID != m_rootPart.UUID) | 3230 | if (obPart.UUID != m_rootPart.UUID) |
3232 | { | 3231 | { |
3233 | // obPart.IgnoreUndoUpdate = true; | ||
3234 | |||
3235 | Vector3 currentpos = new Vector3(obPart.OffsetPosition); | 3232 | Vector3 currentpos = new Vector3(obPart.OffsetPosition); |
3236 | currentpos.X *= x; | 3233 | currentpos.X *= x; |
3237 | currentpos.Y *= y; | 3234 | currentpos.Y *= y; |
@@ -3244,18 +3241,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3244 | 3241 | ||
3245 | obPart.Resize(newSize); | 3242 | obPart.Resize(newSize); |
3246 | obPart.UpdateOffSet(currentpos); | 3243 | obPart.UpdateOffSet(currentpos); |
3247 | |||
3248 | // obPart.IgnoreUndoUpdate = false; | ||
3249 | } | 3244 | } |
3250 | 3245 | ||
3251 | // obPart.IgnoreUndoUpdate = false; | ||
3252 | HasGroupChanged = true; | 3246 | HasGroupChanged = true; |
3253 | m_rootPart.TriggerScriptChangedEvent(Changed.SCALE); | 3247 | m_rootPart.TriggerScriptChangedEvent(Changed.SCALE); |
3254 | ScheduleGroupForTerseUpdate(); | 3248 | ScheduleGroupForTerseUpdate(); |
3255 | } | 3249 | } |
3256 | |||
3257 | // m_log.DebugFormat( | ||
3258 | // "[SCENE OBJECT GROUP]: Finished group resizing {0} {1} to {2}", Name, LocalId, RootPart.Scale); | ||
3259 | } | 3250 | } |
3260 | 3251 | ||
3261 | #endregion | 3252 | #endregion |
@@ -3268,14 +3259,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3268 | /// <param name="pos"></param> | 3259 | /// <param name="pos"></param> |
3269 | public void UpdateGroupPosition(Vector3 pos) | 3260 | public void UpdateGroupPosition(Vector3 pos) |
3270 | { | 3261 | { |
3271 | // m_log.DebugFormat("[SCENE OBJECT GROUP]: Updating group position on {0} {1} to {2}", Name, LocalId, pos); | ||
3272 | |||
3273 | // RootPart.StoreUndoState(true); | ||
3274 | |||
3275 | // SceneObjectPart[] parts = m_parts.GetArray(); | ||
3276 | // for (int i = 0; i < parts.Length; i++) | ||
3277 | // parts[i].StoreUndoState(); | ||
3278 | |||
3279 | if (m_scene.EventManager.TriggerGroupMove(UUID, pos)) | 3262 | if (m_scene.EventManager.TriggerGroupMove(UUID, pos)) |
3280 | { | 3263 | { |
3281 | if (IsAttachment) | 3264 | if (IsAttachment) |
@@ -3307,22 +3290,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
3307 | /// </summary> | 3290 | /// </summary> |
3308 | /// <param name="pos"></param> | 3291 | /// <param name="pos"></param> |
3309 | /// <param name="localID"></param> | 3292 | /// <param name="localID"></param> |
3293 | /// | ||
3294 | |||
3310 | public void UpdateSinglePosition(Vector3 pos, uint localID) | 3295 | public void UpdateSinglePosition(Vector3 pos, uint localID) |
3311 | { | 3296 | { |
3312 | SceneObjectPart part = GetChildPart(localID); | 3297 | SceneObjectPart part = GetChildPart(localID); |
3313 | 3298 | ||
3314 | // SceneObjectPart[] parts = m_parts.GetArray(); | ||
3315 | // for (int i = 0; i < parts.Length; i++) | ||
3316 | // parts[i].StoreUndoState(); | ||
3317 | |||
3318 | if (part != null) | 3299 | if (part != null) |
3319 | { | 3300 | { |
3320 | // m_log.DebugFormat( | ||
3321 | // "[SCENE OBJECT GROUP]: Updating single position of {0} {1} to {2}", part.Name, part.LocalId, pos); | ||
3322 | |||
3323 | // part.StoreUndoState(false); | ||
3324 | // part.IgnoreUndoUpdate = true; | ||
3325 | |||
3326 | // unlock parts position change | 3301 | // unlock parts position change |
3327 | if (m_rootPart.PhysActor != null) | 3302 | if (m_rootPart.PhysActor != null) |
3328 | m_rootPart.PhysActor.Building = true; | 3303 | m_rootPart.PhysActor.Building = true; |
@@ -3340,7 +3315,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3340 | m_rootPart.PhysActor.Building = false; | 3315 | m_rootPart.PhysActor.Building = false; |
3341 | 3316 | ||
3342 | HasGroupChanged = true; | 3317 | HasGroupChanged = true; |
3343 | // part.IgnoreUndoUpdate = false; | ||
3344 | } | 3318 | } |
3345 | } | 3319 | } |
3346 | 3320 | ||
@@ -3350,13 +3324,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3350 | /// <param name="pos"></param> | 3324 | /// <param name="pos"></param> |
3351 | public void UpdateRootPosition(Vector3 pos) | 3325 | public void UpdateRootPosition(Vector3 pos) |
3352 | { | 3326 | { |
3353 | // m_log.DebugFormat( | 3327 | // needs to be called with phys building true |
3354 | // "[SCENE OBJECT GROUP]: Updating root position of {0} {1} to {2}", Name, LocalId, pos); | ||
3355 | |||
3356 | // SceneObjectPart[] parts = m_parts.GetArray(); | ||
3357 | // for (int i = 0; i < parts.Length; i++) | ||
3358 | // parts[i].StoreUndoState(); | ||
3359 | |||
3360 | Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z); | 3328 | Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z); |
3361 | Vector3 oldPos = | 3329 | Vector3 oldPos = |
3362 | new Vector3(AbsolutePosition.X + m_rootPart.OffsetPosition.X, | 3330 | new Vector3(AbsolutePosition.X + m_rootPart.OffsetPosition.X, |
@@ -3376,17 +3344,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3376 | obPart.OffsetPosition = obPart.OffsetPosition + diff; | 3344 | obPart.OffsetPosition = obPart.OffsetPosition + diff; |
3377 | } | 3345 | } |
3378 | 3346 | ||
3379 | //We have to set undoing here because otherwise an undo state will be saved | 3347 | AbsolutePosition = newPos; |
3380 | // if (!m_rootPart.Undoing) | ||
3381 | // { | ||
3382 | // m_rootPart.Undoing = true; | ||
3383 | AbsolutePosition = newPos; | ||
3384 | // m_rootPart.Undoing = false; | ||
3385 | // } | ||
3386 | // else | ||
3387 | // { | ||
3388 | // AbsolutePosition = newPos; | ||
3389 | // } | ||
3390 | 3348 | ||
3391 | HasGroupChanged = true; | 3349 | HasGroupChanged = true; |
3392 | if (m_rootPart.Undoing) | 3350 | if (m_rootPart.Undoing) |
@@ -3409,17 +3367,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3409 | /// <param name="rot"></param> | 3367 | /// <param name="rot"></param> |
3410 | public void UpdateGroupRotationR(Quaternion rot) | 3368 | public void UpdateGroupRotationR(Quaternion rot) |
3411 | { | 3369 | { |
3412 | // m_log.DebugFormat( | ||
3413 | // "[SCENE OBJECT GROUP]: Updating group rotation R of {0} {1} to {2}", Name, LocalId, rot); | ||
3414 | |||
3415 | // SceneObjectPart[] parts = m_parts.GetArray(); | ||
3416 | // for (int i = 0; i < parts.Length; i++) | ||
3417 | // parts[i].StoreUndoState(); | ||
3418 | |||
3419 | // m_rootPart.StoreUndoState(true); | ||
3420 | |||
3421 | // m_rootPart.UpdateRotation(rot); | ||
3422 | |||
3423 | PhysicsActor actor = m_rootPart.PhysActor; | 3370 | PhysicsActor actor = m_rootPart.PhysActor; |
3424 | if (actor != null) | 3371 | if (actor != null) |
3425 | { | 3372 | { |
@@ -3438,16 +3385,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3438 | /// <param name="rot"></param> | 3385 | /// <param name="rot"></param> |
3439 | public void UpdateGroupRotationPR(Vector3 pos, Quaternion rot) | 3386 | public void UpdateGroupRotationPR(Vector3 pos, Quaternion rot) |
3440 | { | 3387 | { |
3441 | // m_log.DebugFormat( | ||
3442 | // "[SCENE OBJECT GROUP]: Updating group rotation PR of {0} {1} to {2}", Name, LocalId, rot); | ||
3443 | |||
3444 | // SceneObjectPart[] parts = m_parts.GetArray(); | ||
3445 | // for (int i = 0; i < parts.Length; i++) | ||
3446 | // parts[i].StoreUndoState(); | ||
3447 | |||
3448 | // RootPart.StoreUndoState(true); | ||
3449 | // RootPart.IgnoreUndoUpdate = true; | ||
3450 | |||
3451 | m_rootPart.UpdateRotation(rot); | 3388 | m_rootPart.UpdateRotation(rot); |
3452 | 3389 | ||
3453 | PhysicsActor actor = m_rootPart.PhysActor; | 3390 | PhysicsActor actor = m_rootPart.PhysActor; |
@@ -3461,8 +3398,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3461 | 3398 | ||
3462 | HasGroupChanged = true; | 3399 | HasGroupChanged = true; |
3463 | ScheduleGroupForTerseUpdate(); | 3400 | ScheduleGroupForTerseUpdate(); |
3464 | |||
3465 | // RootPart.IgnoreUndoUpdate = false; | ||
3466 | } | 3401 | } |
3467 | 3402 | ||
3468 | /// <summary> | 3403 | /// <summary> |
@@ -3477,9 +3412,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3477 | 3412 | ||
3478 | if (part != null) | 3413 | if (part != null) |
3479 | { | 3414 | { |
3480 | // m_log.DebugFormat( | ||
3481 | // "[SCENE OBJECT GROUP]: Updating single rotation of {0} {1} to {2}", part.Name, part.LocalId, rot); | ||
3482 | |||
3483 | if (m_rootPart.PhysActor != null) | 3415 | if (m_rootPart.PhysActor != null) |
3484 | m_rootPart.PhysActor.Building = true; | 3416 | m_rootPart.PhysActor.Building = true; |
3485 | 3417 | ||
@@ -3507,30 +3439,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3507 | SceneObjectPart part = GetChildPart(localID); | 3439 | SceneObjectPart part = GetChildPart(localID); |
3508 | if (part != null) | 3440 | if (part != null) |
3509 | { | 3441 | { |
3510 | // m_log.DebugFormat( | ||
3511 | // "[SCENE OBJECT GROUP]: Updating single position and rotation of {0} {1} to {2}", | ||
3512 | // part.Name, part.LocalId, rot); | ||
3513 | |||
3514 | // part.StoreUndoState(); | ||
3515 | // part.IgnoreUndoUpdate = true; | ||
3516 | |||
3517 | if (m_rootPart.PhysActor != null) | 3442 | if (m_rootPart.PhysActor != null) |
3518 | m_rootPart.PhysActor.Building = true; | 3443 | m_rootPart.PhysActor.Building = true; |
3519 | 3444 | ||
3520 | if (part.UUID == m_rootPart.UUID) | 3445 | if (part.UUID == m_rootPart.UUID) |
3521 | { | 3446 | { |
3522 | UpdateRootRotation(rot); | 3447 | UpdateRootRotation(rot); |
3523 | /* if (!m_rootPart.Undoing) | 3448 | AbsolutePosition = pos; |
3524 | { | ||
3525 | m_rootPart.Undoing = true; | ||
3526 | AbsolutePosition = pos; | ||
3527 | m_rootPart.Undoing = false; | ||
3528 | } | ||
3529 | else | ||
3530 | { | ||
3531 | */ | ||
3532 | AbsolutePosition = pos; | ||
3533 | // } | ||
3534 | } | 3449 | } |
3535 | else | 3450 | else |
3536 | { | 3451 | { |
@@ -3540,8 +3455,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3540 | 3455 | ||
3541 | if (m_rootPart.PhysActor != null) | 3456 | if (m_rootPart.PhysActor != null) |
3542 | m_rootPart.PhysActor.Building = false; | 3457 | m_rootPart.PhysActor.Building = false; |
3543 | |||
3544 | // part.IgnoreUndoUpdate = false; | ||
3545 | } | 3458 | } |
3546 | } | 3459 | } |
3547 | 3460 | ||
@@ -3551,13 +3464,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3551 | /// <param name="rot"></param> | 3464 | /// <param name="rot"></param> |
3552 | public void UpdateRootRotation(Quaternion rot) | 3465 | public void UpdateRootRotation(Quaternion rot) |
3553 | { | 3466 | { |
3554 | // m_log.DebugFormat( | 3467 | // needs to be called with phys building true |
3555 | // "[SCENE OBJECT GROUP]: Updating root rotation of {0} {1} to {2}", | ||
3556 | // Name, LocalId, rot); | ||
3557 | |||
3558 | Quaternion axRot = rot; | 3468 | Quaternion axRot = rot; |
3559 | Quaternion oldParentRot = m_rootPart.RotationOffset; | 3469 | Quaternion oldParentRot = m_rootPart.RotationOffset; |
3560 | // m_rootPart.StoreUndoState(); | ||
3561 | 3470 | ||
3562 | //Don't use UpdateRotation because it schedules an update prematurely | 3471 | //Don't use UpdateRotation because it schedules an update prematurely |
3563 | m_rootPart.RotationOffset = rot; | 3472 | m_rootPart.RotationOffset = rot; |
@@ -3573,8 +3482,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3573 | SceneObjectPart prim = parts[i]; | 3482 | SceneObjectPart prim = parts[i]; |
3574 | if (prim.UUID != m_rootPart.UUID) | 3483 | if (prim.UUID != m_rootPart.UUID) |
3575 | { | 3484 | { |
3576 | // prim.IgnoreUndoUpdate = true; | ||
3577 | |||
3578 | Quaternion NewRot = oldParentRot * prim.RotationOffset; | 3485 | Quaternion NewRot = oldParentRot * prim.RotationOffset; |
3579 | NewRot = Quaternion.Inverse(axRot) * NewRot; | 3486 | NewRot = Quaternion.Inverse(axRot) * NewRot; |
3580 | prim.RotationOffset = NewRot; | 3487 | prim.RotationOffset = NewRot; |
@@ -3584,26 +3491,88 @@ namespace OpenSim.Region.Framework.Scenes | |||
3584 | axPos *= oldParentRot; | 3491 | axPos *= oldParentRot; |
3585 | axPos *= Quaternion.Inverse(axRot); | 3492 | axPos *= Quaternion.Inverse(axRot); |
3586 | prim.OffsetPosition = axPos; | 3493 | prim.OffsetPosition = axPos; |
3587 | |||
3588 | // prim.IgnoreUndoUpdate = false; | ||
3589 | } | 3494 | } |
3590 | } | 3495 | } |
3591 | 3496 | ||
3592 | // for (int i = 0; i < parts.Length; i++) | ||
3593 | // { | ||
3594 | // SceneObjectPart childpart = parts[i]; | ||
3595 | // if (childpart != m_rootPart) | ||
3596 | // { | ||
3597 | //// childpart.IgnoreUndoUpdate = false; | ||
3598 | //// childpart.StoreUndoState(); | ||
3599 | // } | ||
3600 | // } | ||
3601 | HasGroupChanged = true; | 3497 | HasGroupChanged = true; |
3602 | ScheduleGroupForFullUpdate(); | 3498 | ScheduleGroupForFullUpdate(); |
3499 | } | ||
3603 | 3500 | ||
3604 | // m_log.DebugFormat( | 3501 | public void doChangeObject(SceneObjectPart part, ObjectChangeData data) |
3605 | // "[SCENE OBJECT GROUP]: Updated root rotation of {0} {1} to {2}", | 3502 | { |
3606 | // Name, LocalId, rot); | 3503 | // TODO this still as excessive ScheduleGroupForTerseUpdate()s |
3504 | |||
3505 | if (part != null && part.ParentGroup != null) | ||
3506 | { | ||
3507 | ObjectChangeWhat what = data.what; | ||
3508 | bool togroup = ((what & ObjectChangeWhat.Group) != 0); | ||
3509 | // bool uniform = ((what & ObjectChangeWhat.UniformScale) != 0); not in use | ||
3510 | |||
3511 | SceneObjectGroup group = part.ParentGroup; | ||
3512 | PhysicsActor pha = group.RootPart.PhysActor; | ||
3513 | |||
3514 | bool needgrpUpdate = false; | ||
3515 | |||
3516 | if (togroup) | ||
3517 | { | ||
3518 | // related to group | ||
3519 | if ((what & ObjectChangeWhat.Position) != 0) | ||
3520 | { | ||
3521 | group.AbsolutePosition = data.position; | ||
3522 | needgrpUpdate = true; | ||
3523 | } | ||
3524 | if ((what & ObjectChangeWhat.Rotation) != 0) | ||
3525 | group.RootPart.UpdateRotation(data.rotation); | ||
3526 | if ((what & ObjectChangeWhat.Scale) != 0) | ||
3527 | { | ||
3528 | if (pha != null) | ||
3529 | pha.Building = true; | ||
3530 | group.GroupResize(data.scale); | ||
3531 | if (pha != null) | ||
3532 | pha.Building = false; | ||
3533 | } | ||
3534 | } | ||
3535 | else | ||
3536 | { | ||
3537 | // related to single prim in a link-set ( ie group) | ||
3538 | if (pha != null) | ||
3539 | pha.Building = true; | ||
3540 | |||
3541 | // must deal with root part specially for position and rotation | ||
3542 | // so parts offset positions or rotations are fixed | ||
3543 | |||
3544 | if (part == group.RootPart) | ||
3545 | { | ||
3546 | if ((what & ObjectChangeWhat.Position) != 0) | ||
3547 | group.UpdateRootPosition(data.position); | ||
3548 | if ((what & ObjectChangeWhat.Rotation) != 0) | ||
3549 | group.UpdateRootRotation(data.rotation); | ||
3550 | } | ||
3551 | else | ||
3552 | { | ||
3553 | |||
3554 | if ((what & ObjectChangeWhat.Position) != 0) | ||
3555 | { | ||
3556 | part.OffsetPosition = data.position; | ||
3557 | needgrpUpdate = true; | ||
3558 | } | ||
3559 | if ((what & ObjectChangeWhat.Rotation) != 0) | ||
3560 | part.UpdateRotation(data.rotation); | ||
3561 | } | ||
3562 | |||
3563 | if ((what & ObjectChangeWhat.Scale) != 0) | ||
3564 | part.Resize(data.scale); | ||
3565 | |||
3566 | if (pha != null) | ||
3567 | pha.Building = false; | ||
3568 | } | ||
3569 | |||
3570 | if (needgrpUpdate) | ||
3571 | { | ||
3572 | HasGroupChanged = true; | ||
3573 | ScheduleGroupForTerseUpdate(); | ||
3574 | } | ||
3575 | } | ||
3607 | } | 3576 | } |
3608 | 3577 | ||
3609 | #endregion | 3578 | #endregion |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 6622495..f70b259 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -263,8 +263,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
263 | private bool m_occupied; // KF if any av is sitting on this prim | 263 | private bool m_occupied; // KF if any av is sitting on this prim |
264 | private string m_text = String.Empty; | 264 | private string m_text = String.Empty; |
265 | private string m_touchName = String.Empty; | 265 | private string m_touchName = String.Empty; |
266 | private Stack<UndoState> m_undo = new Stack<UndoState>(5); | 266 | private UndoRedoState m_UndoRedo = new UndoRedoState(5); |
267 | private Stack<UndoState> m_redo = new Stack<UndoState>(5); | ||
268 | 267 | ||
269 | private bool m_passTouches; | 268 | private bool m_passTouches; |
270 | 269 | ||
@@ -1709,8 +1708,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1709 | dupe.Category = Category; | 1708 | dupe.Category = Category; |
1710 | dupe.m_rezzed = m_rezzed; | 1709 | dupe.m_rezzed = m_rezzed; |
1711 | 1710 | ||
1712 | dupe.m_undo = new Stack<UndoState>(5); | 1711 | dupe.m_UndoRedo = new UndoRedoState(5); |
1713 | dupe.m_redo = new Stack<UndoState>(5); | 1712 | |
1714 | dupe.IgnoreUndoUpdate = false; | 1713 | dupe.IgnoreUndoUpdate = false; |
1715 | dupe.Undoing = false; | 1714 | dupe.Undoing = false; |
1716 | 1715 | ||
@@ -1944,6 +1943,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1944 | 1943 | ||
1945 | PhysActor.OnRequestTerseUpdate += PhysicsRequestingTerseUpdate; | 1944 | PhysActor.OnRequestTerseUpdate += PhysicsRequestingTerseUpdate; |
1946 | PhysActor.OnOutOfBounds += PhysicsOutOfBounds; | 1945 | PhysActor.OnOutOfBounds += PhysicsOutOfBounds; |
1946 | |||
1947 | if (ParentID != 0 && ParentID != LocalId) | 1947 | if (ParentID != 0 && ParentID != LocalId) |
1948 | { | 1948 | { |
1949 | if (ParentGroup.RootPart.PhysActor != null) | 1949 | if (ParentGroup.RootPart.PhysActor != null) |
@@ -3657,43 +3657,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3657 | //ParentGroup.ScheduleGroupForFullUpdate(); | 3657 | //ParentGroup.ScheduleGroupForFullUpdate(); |
3658 | } | 3658 | } |
3659 | 3659 | ||
3660 | public void StoreUndoState() | 3660 | public void StoreUndoState(ObjectChangeWhat what) |
3661 | { | ||
3662 | StoreUndoState(false); | ||
3663 | } | ||
3664 | |||
3665 | public void StoreUndoState(bool forGroup) | ||
3666 | { | 3661 | { |
3667 | if (!Undoing && !IgnoreUndoUpdate) // just to read better - undo is in progress, or suspended | 3662 | lock (m_UndoRedo) |
3668 | { | 3663 | { |
3669 | if (ParentGroup != null) | 3664 | if (!Undoing && !IgnoreUndoUpdate && ParentGroup != null) // just to read better - undo is in progress, or suspended |
3670 | { | 3665 | { |
3671 | lock (m_undo) | 3666 | m_UndoRedo.StoreUndo(this, what); |
3672 | { | ||
3673 | if (m_undo.Count > 0) | ||
3674 | { | ||
3675 | // see if we had a change | ||
3676 | |||
3677 | UndoState last = m_undo.Peek(); | ||
3678 | if (last != null) | ||
3679 | { | ||
3680 | if (last.Compare(this, forGroup)) | ||
3681 | { | ||
3682 | return; | ||
3683 | } | ||
3684 | } | ||
3685 | } | ||
3686 | |||
3687 | if (ParentGroup.GetSceneMaxUndo() > 0) | ||
3688 | { | ||
3689 | UndoState nUndo = new UndoState(this, forGroup); | ||
3690 | |||
3691 | m_undo.Push(nUndo); | ||
3692 | |||
3693 | if (m_redo.Count > 0) | ||
3694 | m_redo.Clear(); | ||
3695 | } | ||
3696 | } | ||
3697 | } | 3667 | } |
3698 | } | 3668 | } |
3699 | } | 3669 | } |
@@ -3705,84 +3675,42 @@ namespace OpenSim.Region.Framework.Scenes | |||
3705 | { | 3675 | { |
3706 | get | 3676 | get |
3707 | { | 3677 | { |
3708 | lock (m_undo) | 3678 | lock (m_UndoRedo) |
3709 | return m_undo.Count; | 3679 | return m_UndoRedo.Count; |
3710 | } | 3680 | } |
3711 | } | 3681 | } |
3712 | 3682 | ||
3713 | public void Undo() | 3683 | public void Undo() |
3714 | { | 3684 | { |
3715 | lock (m_undo) | 3685 | lock (m_UndoRedo) |
3716 | { | 3686 | { |
3717 | // m_log.DebugFormat( | 3687 | if (Undoing || ParentGroup == null) |
3718 | // "[SCENE OBJECT PART]: Handling undo request for {0} {1}, stack size {2}", | 3688 | return; |
3719 | // Name, LocalId, m_undo.Count); | ||
3720 | |||
3721 | if (m_undo.Count > 0) | ||
3722 | { | ||
3723 | UndoState goback = m_undo.Pop(); | ||
3724 | |||
3725 | if (goback != null) | ||
3726 | { | ||
3727 | UndoState nUndo = null; | ||
3728 | |||
3729 | if (ParentGroup.GetSceneMaxUndo() > 0) | ||
3730 | { | ||
3731 | nUndo = new UndoState(this, goback.ForGroup); | ||
3732 | } | ||
3733 | |||
3734 | goback.PlayState(this); | ||
3735 | |||
3736 | if (nUndo != null) | ||
3737 | m_redo.Push(nUndo); | ||
3738 | } | ||
3739 | } | ||
3740 | 3689 | ||
3741 | // m_log.DebugFormat( | 3690 | Undoing = true; |
3742 | // "[SCENE OBJECT PART]: Handled undo request for {0} {1}, stack size now {2}", | 3691 | m_UndoRedo.Undo(this); |
3743 | // Name, LocalId, m_undo.Count); | 3692 | Undoing = false; |
3744 | } | 3693 | } |
3745 | } | 3694 | } |
3746 | 3695 | ||
3747 | public void Redo() | 3696 | public void Redo() |
3748 | { | 3697 | { |
3749 | lock (m_undo) | 3698 | lock (m_UndoRedo) |
3750 | { | 3699 | { |
3751 | // m_log.DebugFormat( | 3700 | if (Undoing || ParentGroup == null) |
3752 | // "[SCENE OBJECT PART]: Handling redo request for {0} {1}, stack size {2}", | 3701 | return; |
3753 | // Name, LocalId, m_redo.Count); | ||
3754 | |||
3755 | if (m_redo.Count > 0) | ||
3756 | { | ||
3757 | UndoState gofwd = m_redo.Pop(); | ||
3758 | |||
3759 | if (gofwd != null) | ||
3760 | { | ||
3761 | if (ParentGroup.GetSceneMaxUndo() > 0) | ||
3762 | { | ||
3763 | UndoState nUndo = new UndoState(this, gofwd.ForGroup); | ||
3764 | |||
3765 | m_undo.Push(nUndo); | ||
3766 | } | ||
3767 | |||
3768 | gofwd.PlayState(this); | ||
3769 | } | ||
3770 | 3702 | ||
3771 | // m_log.DebugFormat( | 3703 | Undoing = true; |
3772 | // "[SCENE OBJECT PART]: Handled redo request for {0} {1}, stack size now {2}", | 3704 | m_UndoRedo.Redo(this); |
3773 | // Name, LocalId, m_redo.Count); | 3705 | Undoing = false; |
3774 | } | ||
3775 | } | 3706 | } |
3776 | } | 3707 | } |
3777 | 3708 | ||
3778 | public void ClearUndoState() | 3709 | public void ClearUndoState() |
3779 | { | 3710 | { |
3780 | // m_log.DebugFormat("[SCENE OBJECT PART]: Clearing undo and redo stacks in {0} {1}", Name, LocalId); | 3711 | lock (m_UndoRedo) |
3781 | |||
3782 | lock (m_undo) | ||
3783 | { | 3712 | { |
3784 | m_undo.Clear(); | 3713 | m_UndoRedo.Clear(); |
3785 | m_redo.Clear(); | ||
3786 | } | 3714 | } |
3787 | } | 3715 | } |
3788 | 3716 | ||
diff --git a/OpenSim/Region/Framework/Scenes/UndoState.cs b/OpenSim/Region/Framework/Scenes/UndoState.cs index 38474de..668b53b 100644 --- a/OpenSim/Region/Framework/Scenes/UndoState.cs +++ b/OpenSim/Region/Framework/Scenes/UndoState.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Reflection; | 29 | using System.Reflection; |
30 | using System.Collections.Generic; | ||
30 | using log4net; | 31 | using log4net; |
31 | using OpenMetaverse; | 32 | using OpenMetaverse; |
32 | using OpenSim.Region.Framework.Interfaces; | 33 | using OpenSim.Region.Framework.Interfaces; |
@@ -34,6 +35,8 @@ using System; | |||
34 | 35 | ||
35 | namespace OpenSim.Region.Framework.Scenes | 36 | namespace OpenSim.Region.Framework.Scenes |
36 | { | 37 | { |
38 | |||
39 | /* | ||
37 | [Flags] | 40 | [Flags] |
38 | public enum UndoType | 41 | public enum UndoType |
39 | { | 42 | { |
@@ -48,6 +51,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
48 | STATE_ALL = 63 | 51 | STATE_ALL = 63 |
49 | } | 52 | } |
50 | 53 | ||
54 | |||
51 | public class UndoState | 55 | public class UndoState |
52 | { | 56 | { |
53 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 57 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
@@ -121,9 +125,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
121 | public void PlayState(SceneObjectPart part) | 125 | public void PlayState(SceneObjectPart part) |
122 | { | 126 | { |
123 | part.Undoing = true; | 127 | part.Undoing = true; |
124 | 128 | bool physbuilding = false; | |
129 | |||
125 | if (part.ParentID == 0) | 130 | if (part.ParentID == 0) |
126 | { | 131 | { |
132 | if (!ForGroup && part.PhysActor != null) | ||
133 | { | ||
134 | part.PhysActor.Building = true; | ||
135 | physbuilding = true; | ||
136 | } | ||
137 | |||
127 | if (Position != Vector3.Zero) | 138 | if (Position != Vector3.Zero) |
128 | { | 139 | { |
129 | if (ForGroup) | 140 | if (ForGroup) |
@@ -139,17 +150,34 @@ namespace OpenSim.Region.Framework.Scenes | |||
139 | 150 | ||
140 | if (Scale != Vector3.Zero) | 151 | if (Scale != Vector3.Zero) |
141 | { | 152 | { |
153 | if (!physbuilding && part.PhysActor != null) | ||
154 | { | ||
155 | part.PhysActor.Building = true; | ||
156 | physbuilding = true; | ||
157 | } | ||
158 | |||
142 | if (ForGroup) | 159 | if (ForGroup) |
143 | part.ParentGroup.GroupResize(Scale); | 160 | part.ParentGroup.GroupResize(Scale); |
144 | else | 161 | else |
145 | part.Resize(Scale); | 162 | part.Resize(Scale); |
146 | } | 163 | } |
164 | |||
165 | if (physbuilding) | ||
166 | part.PhysActor.Building = false; | ||
167 | |||
147 | part.ParentGroup.ScheduleGroupForTerseUpdate(); | 168 | part.ParentGroup.ScheduleGroupForTerseUpdate(); |
148 | } | 169 | } |
149 | else | 170 | else |
150 | { | 171 | { |
151 | if (ForGroup) // trap for group since seems parts can't do it | 172 | if (ForGroup) // trap for group since seems parts can't do it |
152 | return; | 173 | return; |
174 | |||
175 | // changing a part invalidates entire object physical rep | ||
176 | if (part.ParentGroup != null && part.ParentGroup.RootPart != null && part.ParentGroup.RootPart.PhysActor != null) | ||
177 | { | ||
178 | part.ParentGroup.RootPart.PhysActor.Building = true; | ||
179 | physbuilding = true; | ||
180 | } | ||
153 | 181 | ||
154 | // Note: Updating these properties on sop automatically schedules an update if needed | 182 | // Note: Updating these properties on sop automatically schedules an update if needed |
155 | part.OffsetPosition = Position; | 183 | part.OffsetPosition = Position; |
@@ -158,11 +186,264 @@ namespace OpenSim.Region.Framework.Scenes | |||
158 | { | 186 | { |
159 | part.Resize(Scale); | 187 | part.Resize(Scale); |
160 | } | 188 | } |
189 | |||
190 | if (physbuilding) | ||
191 | part.ParentGroup.RootPart.PhysActor.Building = false; | ||
161 | } | 192 | } |
162 | 193 | ||
163 | part.Undoing = false; | 194 | part.Undoing = false; |
164 | } | 195 | } |
165 | } | 196 | } |
197 | */ | ||
198 | public class UndoState | ||
199 | { | ||
200 | const int UNDOEXPIRESECONDS = 300; // undo expire time (nice to have it came from a ini later) | ||
201 | |||
202 | public ObjectChangeData data; | ||
203 | public DateTime creationtime; | ||
204 | /// <summary> | ||
205 | /// Constructor. | ||
206 | /// </summary> | ||
207 | /// <param name="part"></param> | ||
208 | /// <param name="forGroup">True if the undo is for an entire group</param> | ||
209 | /// only for root parts ???? | ||
210 | public UndoState(SceneObjectPart part, ObjectChangeWhat what) | ||
211 | { | ||
212 | data = new ObjectChangeData(); | ||
213 | data.what = what; | ||
214 | creationtime = DateTime.UtcNow; | ||
215 | |||
216 | if (part.ParentGroup.RootPart == part) | ||
217 | { | ||
218 | if ((what & ObjectChangeWhat.Position) != 0) | ||
219 | data.position = part.ParentGroup.AbsolutePosition; | ||
220 | if ((what & ObjectChangeWhat.Rotation) != 0) | ||
221 | data.rotation = part.RotationOffset; | ||
222 | if ((what & ObjectChangeWhat.Scale) != 0) | ||
223 | data.scale = part.Shape.Scale; | ||
224 | } | ||
225 | else | ||
226 | { | ||
227 | if ((what & ObjectChangeWhat.Position) != 0) | ||
228 | data.position = part.OffsetPosition; | ||
229 | if ((what & ObjectChangeWhat.Rotation) != 0) | ||
230 | data.rotation = part.RotationOffset; | ||
231 | if ((what & ObjectChangeWhat.Scale) != 0) | ||
232 | data.scale = part.Shape.Scale; | ||
233 | } | ||
234 | } | ||
235 | |||
236 | public bool checkExpire() | ||
237 | { | ||
238 | TimeSpan t = DateTime.UtcNow - creationtime; | ||
239 | if (t.Seconds > UNDOEXPIRESECONDS) | ||
240 | return true; | ||
241 | return false; | ||
242 | } | ||
243 | |||
244 | public void updateExpire() | ||
245 | { | ||
246 | creationtime = DateTime.UtcNow; | ||
247 | } | ||
248 | |||
249 | /// <summary> | ||
250 | /// Compare the relevant state in the given part to this state. | ||
251 | /// </summary> | ||
252 | /// <param name="part"></param> | ||
253 | /// <returns>true if both the part's position, rotation and scale match those in this undo state. False otherwise.</returns> | ||
254 | public bool Compare(SceneObjectPart part, ObjectChangeWhat what) | ||
255 | { | ||
256 | if (data.what != what) // if diferent targets, then they are diferent | ||
257 | return false; | ||
258 | |||
259 | if (part != null) | ||
260 | { | ||
261 | if (part.ParentID == 0) | ||
262 | { | ||
263 | if ((what & ObjectChangeWhat.Position) != 0 && data.position != part.ParentGroup.AbsolutePosition) | ||
264 | return false; | ||
265 | } | ||
266 | else | ||
267 | { | ||
268 | if ((what & ObjectChangeWhat.Position) != 0 && data.position != part.OffsetPosition) | ||
269 | return false; | ||
270 | } | ||
271 | |||
272 | if ((what & ObjectChangeWhat.Rotation) != 0 && data.rotation != part.RotationOffset) | ||
273 | return false; | ||
274 | if ((what & ObjectChangeWhat.Rotation) != 0 && data.scale == part.Shape.Scale) | ||
275 | return false; | ||
276 | return true; | ||
277 | |||
278 | } | ||
279 | return false; | ||
280 | } | ||
281 | |||
282 | public void PlayState(SceneObjectPart part) | ||
283 | { | ||
284 | part.Undoing = true; | ||
285 | |||
286 | SceneObjectGroup grp = part.ParentGroup; | ||
287 | |||
288 | if (grp != null) | ||
289 | { | ||
290 | grp.doChangeObject(part, data); | ||
291 | } | ||
292 | part.Undoing = false; | ||
293 | } | ||
294 | } | ||
295 | |||
296 | public class UndoRedoState | ||
297 | { | ||
298 | int size; | ||
299 | public LinkedList<UndoState> m_redo = new LinkedList<UndoState>(); | ||
300 | public LinkedList<UndoState> m_undo = new LinkedList<UndoState>(); | ||
301 | |||
302 | public UndoRedoState() | ||
303 | { | ||
304 | size = 5; | ||
305 | } | ||
306 | |||
307 | public UndoRedoState(int _size) | ||
308 | { | ||
309 | if (_size < 3) | ||
310 | size = 3; | ||
311 | else | ||
312 | size = _size; | ||
313 | } | ||
314 | |||
315 | public int Count | ||
316 | { | ||
317 | get { return m_undo.Count; } | ||
318 | } | ||
319 | |||
320 | public void Clear() | ||
321 | { | ||
322 | m_undo.Clear(); | ||
323 | m_redo.Clear(); | ||
324 | } | ||
325 | |||
326 | public void StoreUndo(SceneObjectPart part, ObjectChangeWhat what) | ||
327 | { | ||
328 | lock (m_undo) | ||
329 | { | ||
330 | UndoState last; | ||
331 | |||
332 | if (m_redo.Count > 0) // last code seems to clear redo on every new undo | ||
333 | { | ||
334 | m_redo.Clear(); | ||
335 | } | ||
336 | |||
337 | if (m_undo.Count > 0) | ||
338 | { | ||
339 | // check expired entry | ||
340 | last = m_undo.First.Value; | ||
341 | if (last != null && last.checkExpire()) | ||
342 | m_undo.Clear(); | ||
343 | else | ||
344 | { | ||
345 | // see if we actually have a change | ||
346 | if (last != null) | ||
347 | { | ||
348 | if (last.Compare(part, what)) | ||
349 | return; | ||
350 | } | ||
351 | } | ||
352 | } | ||
353 | |||
354 | // limite size | ||
355 | while (m_undo.Count >= size) | ||
356 | m_undo.RemoveLast(); | ||
357 | |||
358 | UndoState nUndo = new UndoState(part, what); | ||
359 | m_undo.AddFirst(nUndo); | ||
360 | } | ||
361 | } | ||
362 | |||
363 | public void Undo(SceneObjectPart part) | ||
364 | { | ||
365 | lock (m_undo) | ||
366 | { | ||
367 | UndoState nUndo; | ||
368 | |||
369 | // expire redo | ||
370 | if (m_redo.Count > 0) | ||
371 | { | ||
372 | nUndo = m_redo.First.Value; | ||
373 | if (nUndo != null && nUndo.checkExpire()) | ||
374 | m_redo.Clear(); | ||
375 | } | ||
376 | |||
377 | if (m_undo.Count > 0) | ||
378 | { | ||
379 | UndoState goback = m_undo.First.Value; | ||
380 | // check expired | ||
381 | if (goback != null && goback.checkExpire()) | ||
382 | { | ||
383 | m_undo.Clear(); | ||
384 | return; | ||
385 | } | ||
386 | |||
387 | if (goback != null) | ||
388 | { | ||
389 | m_undo.RemoveFirst(); | ||
390 | |||
391 | // redo limite size | ||
392 | while (m_redo.Count >= size) | ||
393 | m_redo.RemoveLast(); | ||
394 | |||
395 | nUndo = new UndoState(part, goback.data.what); // new value in part should it be full goback copy? | ||
396 | m_redo.AddFirst(nUndo); | ||
397 | |||
398 | goback.PlayState(part); | ||
399 | } | ||
400 | } | ||
401 | } | ||
402 | } | ||
403 | |||
404 | public void Redo(SceneObjectPart part) | ||
405 | { | ||
406 | lock (m_undo) | ||
407 | { | ||
408 | UndoState nUndo; | ||
409 | |||
410 | // expire undo | ||
411 | if (m_undo.Count > 0) | ||
412 | { | ||
413 | nUndo = m_undo.First.Value; | ||
414 | if (nUndo != null && nUndo.checkExpire()) | ||
415 | m_undo.Clear(); | ||
416 | } | ||
417 | |||
418 | if (m_redo.Count > 0) | ||
419 | { | ||
420 | UndoState gofwd = m_redo.First.Value; | ||
421 | // check expired | ||
422 | if (gofwd != null && gofwd.checkExpire()) | ||
423 | { | ||
424 | m_redo.Clear(); | ||
425 | return; | ||
426 | } | ||
427 | |||
428 | if (gofwd != null) | ||
429 | { | ||
430 | m_redo.RemoveFirst(); | ||
431 | |||
432 | // limite undo size | ||
433 | while (m_undo.Count >= size) | ||
434 | m_undo.RemoveLast(); | ||
435 | |||
436 | nUndo = new UndoState(part, gofwd.data.what); // new value in part should it be full gofwd copy? | ||
437 | m_undo.AddFirst(nUndo); | ||
438 | |||
439 | gofwd.PlayState(part); | ||
440 | } | ||
441 | } | ||
442 | } | ||
443 | } | ||
444 | |||
445 | |||
446 | } | ||
166 | 447 | ||
167 | public class LandUndoState | 448 | public class LandUndoState |
168 | { | 449 | { |
diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs index 0f62b2a..18f8f34 100644 --- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs +++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs | |||
@@ -714,6 +714,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server | |||
714 | public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; | 714 | public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; |
715 | public event UpdatePrimFlags OnUpdatePrimFlags; | 715 | public event UpdatePrimFlags OnUpdatePrimFlags; |
716 | public event UpdatePrimTexture OnUpdatePrimTexture; | 716 | public event UpdatePrimTexture OnUpdatePrimTexture; |
717 | public event ClientChangeObject onClientChangeObject; | ||
717 | public event UpdateVector OnUpdatePrimGroupPosition; | 718 | public event UpdateVector OnUpdatePrimGroupPosition; |
718 | public event UpdateVector OnUpdatePrimSinglePosition; | 719 | public event UpdateVector OnUpdatePrimSinglePosition; |
719 | public event UpdatePrimRotation OnUpdatePrimGroupRotation; | 720 | public event UpdatePrimRotation OnUpdatePrimGroupRotation; |
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs index cbc3813..cdb6efe 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs | |||
@@ -275,6 +275,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
275 | public event UpdatePrimTexture OnUpdatePrimTexture; | 275 | public event UpdatePrimTexture OnUpdatePrimTexture; |
276 | public event UpdateVector OnUpdatePrimGroupPosition; | 276 | public event UpdateVector OnUpdatePrimGroupPosition; |
277 | public event UpdateVector OnUpdatePrimSinglePosition; | 277 | public event UpdateVector OnUpdatePrimSinglePosition; |
278 | public event ClientChangeObject onClientChangeObject; | ||
278 | public event UpdatePrimRotation OnUpdatePrimGroupRotation; | 279 | public event UpdatePrimRotation OnUpdatePrimGroupRotation; |
279 | public event UpdatePrimSingleRotationPosition OnUpdatePrimSingleRotationPosition; | 280 | public event UpdatePrimSingleRotationPosition OnUpdatePrimSingleRotationPosition; |
280 | public event UpdatePrimSingleRotation OnUpdatePrimSingleRotation; | 281 | public event UpdatePrimSingleRotation OnUpdatePrimSingleRotation; |
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs index b105f77..563d527 100644 --- a/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs | |||
@@ -1524,17 +1524,19 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1524 | { | 1524 | { |
1525 | prm.m_collisionCategories |= CollisionCategories.Body; | 1525 | prm.m_collisionCategories |= CollisionCategories.Body; |
1526 | prm.m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind); | 1526 | prm.m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind); |
1527 | d.GeomEnable(prm.prim_geom); | ||
1527 | } | 1528 | } |
1528 | 1529 | ||
1529 | if (prm.m_NoColide) | 1530 | if (prm.m_NoColide) |
1530 | { | 1531 | { |
1531 | d.GeomSetCategoryBits(prm.prim_geom, 0); | 1532 | d.GeomSetCategoryBits(prm.prim_geom, 0); |
1532 | d.GeomSetCollideBits(prm.prim_geom, (int)CollisionCategories.Land); | 1533 | d.GeomSetCollideBits(prm.prim_geom, (int)CollisionCategories.Land); |
1534 | d.GeomEnable(prm.prim_geom); | ||
1533 | } | 1535 | } |
1534 | else | 1536 | else |
1535 | { | 1537 | { |
1536 | d.GeomSetCategoryBits(prm.prim_geom, (int)m_collisionCategories); | 1538 | d.GeomSetCategoryBits(prm.prim_geom, (int)prm.m_collisionCategories); |
1537 | d.GeomSetCollideBits(prm.prim_geom, (int)m_collisionFlags); | 1539 | d.GeomSetCollideBits(prm.prim_geom, (int)prm.m_collisionFlags); |
1538 | } | 1540 | } |
1539 | prm.m_collisionscore = 0; | 1541 | prm.m_collisionscore = 0; |
1540 | 1542 | ||
diff --git a/OpenSim/Tests/Common/Mock/TestClient.cs b/OpenSim/Tests/Common/Mock/TestClient.cs index fa750ab..be6b81b 100644 --- a/OpenSim/Tests/Common/Mock/TestClient.cs +++ b/OpenSim/Tests/Common/Mock/TestClient.cs | |||
@@ -135,6 +135,7 @@ namespace OpenSim.Tests.Common.Mock | |||
135 | public event GenericCall7 OnObjectMaterial; | 135 | public event GenericCall7 OnObjectMaterial; |
136 | public event UpdatePrimFlags OnUpdatePrimFlags; | 136 | public event UpdatePrimFlags OnUpdatePrimFlags; |
137 | public event UpdatePrimTexture OnUpdatePrimTexture; | 137 | public event UpdatePrimTexture OnUpdatePrimTexture; |
138 | public event ClientChangeObject onClientChangeObject; | ||
138 | public event UpdateVector OnUpdatePrimGroupPosition; | 139 | public event UpdateVector OnUpdatePrimGroupPosition; |
139 | public event UpdateVector OnUpdatePrimSinglePosition; | 140 | public event UpdateVector OnUpdatePrimSinglePosition; |
140 | public event UpdatePrimRotation OnUpdatePrimGroupRotation; | 141 | public event UpdatePrimRotation OnUpdatePrimGroupRotation; |