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authorUbitUmarov2014-08-01 00:34:52 +0100
committerUbitUmarov2014-08-01 00:34:52 +0100
commit0a1e9d731daa9a599c7c18b9777497592aadc235 (patch)
tree0ee97c56295ce0bddb194180f53adec9a6316b76
parentMESS: changes in MakeRootAgent and CompleteMovement reordering things. (diff)
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work on hide avatars
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs278
1 files changed, 238 insertions, 40 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 5775747..b8ad78e 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -140,7 +140,10 @@ namespace OpenSim.Region.Framework.Scenes
140 /// </summary> 140 /// </summary>
141 public static readonly float SIGNIFICANT_MOVEMENT = 2.0f; 141 public static readonly float SIGNIFICANT_MOVEMENT = 2.0f;
142 142
143 private UUID m_currentParcelUUID = UUID.Zero; 143 private UUID m_previusParcelUUID = UUID.Zero;
144 private UUID m_currentParcelUUID = UUID.Zero;
145 private bool m_previusParcelHide = false;
146 private bool m_currentParcelHide = false;
144 private object parcelLock = new Object(); 147 private object parcelLock = new Object();
145 148
146 public UUID currentParcelUUID 149 public UUID currentParcelUUID
@@ -150,7 +153,15 @@ namespace OpenSim.Region.Framework.Scenes
150 { 153 {
151 lock (parcelLock) 154 lock (parcelLock)
152 { 155 {
156 m_previusParcelHide = m_currentParcelHide;
157 m_previusParcelUUID = m_currentParcelUUID;
153 m_currentParcelUUID = value; 158 m_currentParcelUUID = value;
159 m_currentParcelHide = false;
160 ILandObject land = m_scene.LandChannel.GetLandObject(AbsolutePosition.X, AbsolutePosition.Y);
161 if (land != null && !land.LandData.SeeAVs)
162 m_currentParcelHide = true;
163 if (m_previusParcelUUID != UUID.Zero)
164 ParcelCrossCheck();
154 } 165 }
155 } 166 }
156 } 167 }
@@ -188,10 +199,7 @@ namespace OpenSim.Region.Framework.Scenes
188 { 199 {
189 lock (parcelLock) 200 lock (parcelLock)
190 { 201 {
191 ILandObject land = m_scene.LandChannel.GetLandObject(AbsolutePosition.X, AbsolutePosition.Y); 202 return m_currentParcelHide;
192 if (land == null || !land.LandData.SeeAVs)
193 return false;
194 return true;
195 } 203 }
196 } 204 }
197 catch 205 catch
@@ -542,7 +550,6 @@ namespace OpenSim.Region.Framework.Scenes
542 } 550 }
543 551
544 552
545
546 public byte State { get; set; } 553 public byte State { get; set; }
547 554
548 private AgentManager.ControlFlags m_AgentControlFlags; 555 private AgentManager.ControlFlags m_AgentControlFlags;
@@ -1071,6 +1078,7 @@ namespace OpenSim.Region.Framework.Scenes
1071 1078
1072 1079
1073 // only in use as part of completemovement 1080 // only in use as part of completemovement
1081 // other uses need fix
1074 private bool MakeRootAgent(Vector3 pos, bool isFlying) 1082 private bool MakeRootAgent(Vector3 pos, bool isFlying)
1075 { 1083 {
1076 lock (m_completeMovementLock) 1084 lock (m_completeMovementLock)
@@ -1097,16 +1105,12 @@ namespace OpenSim.Region.Framework.Scenes
1097 part.ParentGroup.AddAvatar(UUID); 1105 part.ParentGroup.AddAvatar(UUID);
1098 if (part.SitTargetPosition != Vector3.Zero) 1106 if (part.SitTargetPosition != Vector3.Zero)
1099 part.SitTargetAvatar = UUID; 1107 part.SitTargetAvatar = UUID;
1100 // ParentPosition = part.GetWorldPosition();
1101 ParentID = part.LocalId; 1108 ParentID = part.LocalId;
1102 ParentPart = part; 1109 ParentPart = part;
1103 m_pos = PrevSitOffset; 1110 m_pos = PrevSitOffset;
1104 // pos = ParentPosition;
1105 pos = part.GetWorldPosition(); 1111 pos = part.GetWorldPosition();
1106 } 1112 }
1107 ParentUUID = UUID.Zero; 1113 ParentUUID = UUID.Zero;
1108
1109 // Animator.TrySetMovementAnimation("SIT");
1110 } 1114 }
1111 else 1115 else
1112 { 1116 {
@@ -1161,7 +1165,7 @@ namespace OpenSim.Region.Framework.Scenes
1161 // Moved this from SendInitialData to ensure that Appearance is initialized 1165 // Moved this from SendInitialData to ensure that Appearance is initialized
1162 // before the inventory is processed in MakeRootAgent. This fixes a race condition 1166 // before the inventory is processed in MakeRootAgent. This fixes a race condition
1163 // related to the handling of attachments 1167 // related to the handling of attachments
1164 //m_scene.GetAvatarAppearance(ControllingClient, out Appearance); 1168
1165 if (m_scene.TestBorderCross(pos, Cardinals.E)) 1169 if (m_scene.TestBorderCross(pos, Cardinals.E))
1166 { 1170 {
1167 Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E); 1171 Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E);
@@ -1496,7 +1500,7 @@ namespace OpenSim.Region.Framework.Scenes
1496 else 1500 else
1497 CollisionPlane = new Vector4(0, 0, 0, pos.Z - (1.56f / 6f)); 1501 CollisionPlane = new Vector4(0, 0, 0, pos.Z - (1.56f / 6f));
1498 1502
1499 ControllingClient.SendAgentTerseUpdate(this); 1503 SendAgentTerseUpdate(this);
1500 } 1504 }
1501 1505
1502 /// <summary> 1506 /// <summary>
@@ -1797,6 +1801,9 @@ namespace OpenSim.Region.Framework.Scenes
1797 // client.Name, client.AgentId, m_scene.RegionInfo.RegionName); 1801 // client.Name, client.AgentId, m_scene.RegionInfo.RegionName);
1798 // } 1802 // }
1799 1803
1804 m_currentParcelHide = false;
1805 m_currentParcelUUID = UUID.Zero;
1806
1800 // send initial land overlay and parcel 1807 // send initial land overlay and parcel
1801 if (!IsChildAgent) 1808 if (!IsChildAgent)
1802 { 1809 {
@@ -1807,6 +1814,9 @@ namespace OpenSim.Region.Framework.Scenes
1807 } 1814 }
1808 } 1815 }
1809 1816
1817 m_previusParcelHide = m_currentParcelHide;
1818 m_previusParcelUUID = m_currentParcelUUID;
1819
1810 // send agentData to all clients including us (?) 1820 // send agentData to all clients including us (?)
1811 // get appearance 1821 // get appearance
1812 // if in cache sent it to all clients 1822 // if in cache sent it to all clients
@@ -1819,11 +1829,6 @@ namespace OpenSim.Region.Framework.Scenes
1819 IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>(); 1829 IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>();
1820 if (m_agentTransfer != null) 1830 if (m_agentTransfer != null)
1821 m_agentTransfer.EnableChildAgents(this); 1831 m_agentTransfer.EnableChildAgents(this);
1822/* moved down
1823 IFriendsModule friendsModule = m_scene.RequestModuleInterface<IFriendsModule>();
1824 if (friendsModule != null)
1825 friendsModule.SendFriendsOnlineIfNeeded(ControllingClient);
1826*/
1827 } 1832 }
1828 1833
1829 // XXX: If we force an update here, then multiple attachments do appear correctly on a destination region 1834 // XXX: If we force an update here, then multiple attachments do appear correctly on a destination region
@@ -1845,13 +1850,15 @@ namespace OpenSim.Region.Framework.Scenes
1845 1850
1846 if (!IsChildAgent) 1851 if (!IsChildAgent)
1847 { 1852 {
1848// moved from makeroot missing in sendInitialDataToMe ? 1853// moved from makeroot missing in sendInitialDataToMe
1854// its already there
1855/*
1849 m_scene.ForEachRootScenePresence(delegate(ScenePresence presence) 1856 m_scene.ForEachRootScenePresence(delegate(ScenePresence presence)
1850 { 1857 {
1851 if (presence != this) 1858 if (presence != this)
1852 presence.Animator.SendAnimPackToClient(ControllingClient); 1859 presence.Animator.SendAnimPackToClient(ControllingClient);
1853 }); 1860 });
1854 1861*/
1855 if (openChildAgents) 1862 if (openChildAgents)
1856 { 1863 {
1857 IFriendsModule friendsModule = m_scene.RequestModuleInterface<IFriendsModule>(); 1864 IFriendsModule friendsModule = m_scene.RequestModuleInterface<IFriendsModule>();
@@ -2064,7 +2071,7 @@ namespace OpenSim.Region.Framework.Scenes
2064 2071
2065 // We need to send this back to the client in order to stop the edit beams 2072 // We need to send this back to the client in order to stop the edit beams
2066 if ((oldState & (uint)AgentState.Editing) != 0 && State == (uint)AgentState.None) 2073 if ((oldState & (uint)AgentState.Editing) != 0 && State == (uint)AgentState.None)
2067 ControllingClient.SendAgentTerseUpdate(this); 2074 SendAgentTerseUpdate(this);
2068 2075
2069 PhysicsActor actor = PhysicsActor; 2076 PhysicsActor actor = PhysicsActor;
2070 2077
@@ -2303,7 +2310,7 @@ namespace OpenSim.Region.Framework.Scenes
2303 2310
2304 // We need to send this back to the client in order to see the edit beams 2311 // We need to send this back to the client in order to see the edit beams
2305 if ((State & (uint)AgentState.Editing) != 0) 2312 if ((State & (uint)AgentState.Editing) != 0)
2306 ControllingClient.SendAgentTerseUpdate(this); 2313 SendAgentTerseUpdate(this);
2307 2314
2308 m_scene.EventManager.TriggerOnClientMovement(this); 2315 m_scene.EventManager.TriggerOnClientMovement(this);
2309 } 2316 }
@@ -3230,6 +3237,9 @@ namespace OpenSim.Region.Framework.Scenes
3230 3237
3231 if (IsChildAgent == false) 3238 if (IsChildAgent == false)
3232 { 3239 {
3240 if (IsInTransit)
3241 return;
3242
3233 // NOTE: Velocity is not the same as m_velocity. Velocity will attempt to 3243 // NOTE: Velocity is not the same as m_velocity. Velocity will attempt to
3234 // grab the latest PhysicsActor velocity, whereas m_velocity is often 3244 // grab the latest PhysicsActor velocity, whereas m_velocity is often
3235 // storing a requested force instead of an actual traveling velocity 3245 // storing a requested force instead of an actual traveling velocity
@@ -3258,9 +3268,16 @@ namespace OpenSim.Region.Framework.Scenes
3258 3268
3259 #region Update Client(s) 3269 #region Update Client(s)
3260 3270
3271 // this is diferente from SendTerseUpdateToClient
3272 // this sends bypassing ententies updates
3273 public void SendAgentTerseUpdate(ISceneEntity p)
3274 {
3275 ControllingClient.SendAgentTerseUpdate(p);
3276 }
3261 3277
3262 /// <summary> 3278 /// <summary>
3263 /// Sends a location update to the client connected to this scenePresence 3279 /// Sends a location update to the client connected to this scenePresence
3280 /// via entity updates
3264 /// </summary> 3281 /// </summary>
3265 /// <param name="remoteClient"></param> 3282 /// <param name="remoteClient"></param>
3266 public void SendTerseUpdateToClient(IClientAPI remoteClient) 3283 public void SendTerseUpdateToClient(IClientAPI remoteClient)
@@ -3270,7 +3287,6 @@ namespace OpenSim.Region.Framework.Scenes
3270 if (remoteClient.IsActive) 3287 if (remoteClient.IsActive)
3271 { 3288 {
3272 //m_log.DebugFormat("[SCENE PRESENCE]: " + Name + " sending TerseUpdate to " + remoteClient.Name + " : Pos={0} Rot={1} Vel={2}", m_pos, Rotation, m_velocity); 3289 //m_log.DebugFormat("[SCENE PRESENCE]: " + Name + " sending TerseUpdate to " + remoteClient.Name + " : Pos={0} Rot={1} Vel={2}", m_pos, Rotation, m_velocity);
3273
3274 remoteClient.SendEntityUpdate( 3290 remoteClient.SendEntityUpdate(
3275 this, 3291 this,
3276 PrimUpdateFlags.Position | PrimUpdateFlags.Rotation | PrimUpdateFlags.Velocity 3292 PrimUpdateFlags.Position | PrimUpdateFlags.Rotation | PrimUpdateFlags.Velocity
@@ -3280,6 +3296,34 @@ namespace OpenSim.Region.Framework.Scenes
3280 } 3296 }
3281 } 3297 }
3282 3298
3299 public void SendTerseUpdateToAgentClient(ScenePresence p)
3300 {
3301 // messy checks because a client doesn't know what presence it belongs too
3302 if (p.IsChildAgent)
3303 return;
3304
3305 if (p.IsInTransit)
3306 return;
3307
3308 IClientAPI remoteClient = p.ControllingClient;
3309 if (remoteClient == null)
3310 return;
3311
3312 if (!remoteClient.IsActive)
3313 return;
3314
3315 if (ParcelHideThisAvatar && p.currentParcelUUID != currentParcelUUID)
3316 return;
3317
3318
3319 //m_log.DebugFormat("[SCENE PRESENCE]: " + Name + " sending TerseUpdate to " + remoteClient.Name + " : Pos={0} Rot={1} Vel={2}", m_pos, Rotation, m_velocity);
3320 remoteClient.SendEntityUpdate(
3321 this,
3322 PrimUpdateFlags.Position | PrimUpdateFlags.Rotation | PrimUpdateFlags.Velocity
3323 | PrimUpdateFlags.Acceleration | PrimUpdateFlags.AngularVelocity);
3324
3325 m_scene.StatsReporter.AddAgentUpdates(1);
3326 }
3283 3327
3284 // vars to support reduced update frequency when velocity is unchanged 3328 // vars to support reduced update frequency when velocity is unchanged
3285 private Vector3 lastVelocitySentToAllClients = Vector3.Zero; 3329 private Vector3 lastVelocitySentToAllClients = Vector3.Zero;
@@ -3321,7 +3365,8 @@ namespace OpenSim.Region.Framework.Scenes
3321 lastPositionSentToAllClients = OffsetPosition; 3365 lastPositionSentToAllClients = OffsetPosition;
3322 3366
3323// Console.WriteLine("Scheduled update for {0} in {1}", Name, Scene.Name); 3367// Console.WriteLine("Scheduled update for {0} in {1}", Name, Scene.Name);
3324 m_scene.ForEachClient(SendTerseUpdateToClient); 3368// m_scene.ForEachClient(SendTerseUpdateToClient);
3369 m_scene.ForEachScenePresence(SendTerseUpdateToAgentClient);
3325 } 3370 }
3326 TriggerScenePresenceUpdated(); 3371 TriggerScenePresenceUpdated();
3327 } 3372 }
@@ -3389,6 +3434,8 @@ namespace OpenSim.Region.Framework.Scenes
3389 if (!cachedappearance) 3434 if (!cachedappearance)
3390 { 3435 {
3391 Appearance.ResetAppearance(); 3436 Appearance.ResetAppearance();
3437// save what ????
3438// maybe needed so the tryretry repair works?
3392 if (m_scene.AvatarFactory != null) 3439 if (m_scene.AvatarFactory != null)
3393 m_scene.AvatarFactory.QueueAppearanceSave(UUID); 3440 m_scene.AvatarFactory.QueueAppearanceSave(UUID);
3394 } 3441 }
@@ -3400,10 +3447,13 @@ namespace OpenSim.Region.Framework.Scenes
3400 SendAvatarDataToAllAgents(); 3447 SendAvatarDataToAllAgents();
3401 3448
3402 // This invocation always shows up in the viewer logs as an error. Is it needed? 3449 // This invocation always shows up in the viewer logs as an error. Is it needed?
3403 // try to send what we have even if not in cache 3450 // send all information we have
3451 // possible not needed since viewer should ask about it
3452 // least it all ask for baked
3404 SendAppearanceToAgent(this); 3453 SendAppearanceToAgent(this);
3405 3454
3406 // If we are using the the cached appearance then send it out to everyone 3455 // If we are using the the cached appearance then send it out to everyone
3456 // send even grays
3407 if (cachedappearance) 3457 if (cachedappearance)
3408 { 3458 {
3409 m_log.DebugFormat("[SCENE PRESENCE]: Baked textures are in the cache for {0} in {1}", Name, m_scene.Name); 3459 m_log.DebugFormat("[SCENE PRESENCE]: Baked textures are in the cache for {0} in {1}", Name, m_scene.Name);
@@ -3432,17 +3482,17 @@ namespace OpenSim.Region.Framework.Scenes
3432 } 3482 }
3433 3483
3434 m_lastSize = Appearance.AvatarSize; 3484 m_lastSize = Appearance.AvatarSize;
3435
3436 int count = 0; 3485 int count = 0;
3486
3437 m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) 3487 m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
3438 { 3488 {
3439 SendAvatarDataToAgent(scenePresence); 3489 SendAvatarDataToAgent(scenePresence);
3440 count++; 3490 count++;
3441 }); 3491 });
3442 3492
3443 m_scene.StatsReporter.AddAgentUpdates(count); 3493 m_scene.StatsReporter.AddAgentUpdates(count);
3444 } 3494 }
3445 3495
3446 /// <summary> 3496 /// <summary>
3447 /// Send avatar data for all other root agents to this agent, this agent 3497 /// Send avatar data for all other root agents to this agent, this agent
3448 /// can be either a child or root 3498 /// can be either a child or root
@@ -3450,12 +3500,13 @@ namespace OpenSim.Region.Framework.Scenes
3450 public void SendOtherAgentsAvatarDataToMe() 3500 public void SendOtherAgentsAvatarDataToMe()
3451 { 3501 {
3452 int count = 0; 3502 int count = 0;
3503
3453 m_scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence) 3504 m_scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence)
3454 { 3505 {
3455 // only send information about other root agents 3506 // only send information about other root agents
3456 if (scenePresence.UUID == UUID) 3507 if (scenePresence.UUID == UUID)
3457 return; 3508 return;
3458 3509
3459 scenePresence.SendAvatarDataToAgent(this); 3510 scenePresence.SendAvatarDataToAgent(this);
3460 count++; 3511 count++;
3461 }); 3512 });
@@ -3470,7 +3521,8 @@ namespace OpenSim.Region.Framework.Scenes
3470 public void SendAvatarDataToAgent(ScenePresence avatar) 3521 public void SendAvatarDataToAgent(ScenePresence avatar)
3471 { 3522 {
3472 //m_log.DebugFormat("[SCENE PRESENCE] SendAvatarDataToAgent from {0} ({1}) to {2} ({3})", Name, UUID, avatar.Name, avatar.UUID); 3523 //m_log.DebugFormat("[SCENE PRESENCE] SendAvatarDataToAgent from {0} ({1}) to {2} ({3})", Name, UUID, avatar.Name, avatar.UUID);
3473 3524 if (ParcelHideThisAvatar && currentParcelUUID != avatar.currentParcelUUID)
3525 return;
3474 avatar.ControllingClient.SendAvatarDataImmediate(this); 3526 avatar.ControllingClient.SendAvatarDataImmediate(this);
3475 Animator.SendAnimPackToClient(avatar.ControllingClient); 3527 Animator.SendAnimPackToClient(avatar.ControllingClient);
3476 } 3528 }
@@ -3481,7 +3533,7 @@ namespace OpenSim.Region.Framework.Scenes
3481 /// </summary> 3533 /// </summary>
3482 public void SendAppearanceToAllOtherAgents() 3534 public void SendAppearanceToAllOtherAgents()
3483 { 3535 {
3484// m_log.DebugFormat("[SCENE PRESENCE] SendAppearanceToAllOtherAgents: {0} {1}", Name, UUID); 3536 // m_log.DebugFormat("[SCENE PRESENCE] SendAppearanceToAllOtherAgents: {0} {1}", Name, UUID);
3485 3537
3486 // only send update from root agents to other clients; children are only "listening posts" 3538 // only send update from root agents to other clients; children are only "listening posts"
3487 if (IsChildAgent) 3539 if (IsChildAgent)
@@ -3492,7 +3544,7 @@ namespace OpenSim.Region.Framework.Scenes
3492 3544
3493 return; 3545 return;
3494 } 3546 }
3495 3547
3496 int count = 0; 3548 int count = 0;
3497 m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) 3549 m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
3498 { 3550 {
@@ -3503,7 +3555,6 @@ namespace OpenSim.Region.Framework.Scenes
3503 SendAppearanceToAgent(scenePresence); 3555 SendAppearanceToAgent(scenePresence);
3504 count++; 3556 count++;
3505 }); 3557 });
3506
3507 m_scene.StatsReporter.AddAgentUpdates(count); 3558 m_scene.StatsReporter.AddAgentUpdates(count);
3508 } 3559 }
3509 3560
@@ -3537,11 +3588,10 @@ namespace OpenSim.Region.Framework.Scenes
3537 { 3588 {
3538// m_log.DebugFormat( 3589// m_log.DebugFormat(
3539// "[SCENE PRESENCE]: Sending appearance data from {0} {1} to {2} {3}", Name, m_uuid, avatar.Name, avatar.UUID); 3590// "[SCENE PRESENCE]: Sending appearance data from {0} {1} to {2} {3}", Name, m_uuid, avatar.Name, avatar.UUID);
3540 3591 if (ParcelHideThisAvatar && currentParcelUUID != avatar.currentParcelUUID)
3592 return;
3541 avatar.ControllingClient.SendAppearance( 3593 avatar.ControllingClient.SendAppearance(
3542 UUID, Appearance.VisualParams, Appearance.Texture.GetBytes()); 3594 UUID, Appearance.VisualParams, Appearance.Texture.GetBytes());
3543
3544
3545 } 3595 }
3546 3596
3547 #endregion 3597 #endregion
@@ -4077,6 +4127,8 @@ namespace OpenSim.Region.Framework.Scenes
4077 /// </summary> 4127 /// </summary>
4078 public void UpdateMovement() 4128 public void UpdateMovement()
4079 { 4129 {
4130 if (IsInTransit)
4131 return;
4080 if (m_forceToApply.HasValue) 4132 if (m_forceToApply.HasValue)
4081 { 4133 {
4082 Vector3 force = m_forceToApply.Value; 4134 Vector3 force = m_forceToApply.Value;
@@ -4155,7 +4207,9 @@ namespace OpenSim.Region.Framework.Scenes
4155 { 4207 {
4156 if (IsChildAgent || Animator == null) 4208 if (IsChildAgent || Animator == null)
4157 return; 4209 return;
4158 4210
4211 if(IsInTransit)
4212 return;
4159 //if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f)) 4213 //if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f))
4160 // The Physics Scene will send updates every 500 ms grep: PhysicsActor.SubscribeEvents( 4214 // The Physics Scene will send updates every 500 ms grep: PhysicsActor.SubscribeEvents(
4161 // as of this comment the interval is set in AddToPhysicalScene 4215 // as of this comment the interval is set in AddToPhysicalScene
@@ -4503,6 +4557,18 @@ namespace OpenSim.Region.Framework.Scenes
4503 return validated; 4557 return validated;
4504 } 4558 }
4505 4559
4560
4561 public void SendAttachmentsToClient(IClientAPI client)
4562 {
4563 lock (m_attachments)
4564 {
4565 foreach (SceneObjectGroup gobj in m_attachments)
4566 {
4567 gobj.SendFullUpdateToClient(client);
4568 }
4569 }
4570 }
4571
4506 /// <summary> 4572 /// <summary>
4507 /// Send a script event to this scene presence's attachments 4573 /// Send a script event to this scene presence's attachments
4508 /// </summary> 4574 /// </summary>
@@ -5245,5 +5311,137 @@ namespace OpenSim.Region.Framework.Scenes
5245 m_log.InfoFormat("[SCENE PRESENCE]: TELEPORT ******************"); 5311 m_log.InfoFormat("[SCENE PRESENCE]: TELEPORT ******************");
5246 5312
5247 } 5313 }
5314
5315 private void ParcelCrossCheck()
5316 {
5317 List<ScenePresence> killsToSendto = new List<ScenePresence>();
5318 List<ScenePresence> killsToSendme = new List<ScenePresence>();
5319 List<ScenePresence> viewsToSendto = new List<ScenePresence>();
5320 List<ScenePresence> viewsToSendme = new List<ScenePresence>();
5321 List<ScenePresence> allpresences = null;
5322
5323 if (m_currentParcelHide)
5324 {
5325 // now on a private parcel
5326 allpresences = m_scene.GetScenePresences();
5327
5328 if (m_previusParcelHide && m_previusParcelUUID != UUID.Zero)
5329 {
5330 foreach (ScenePresence p in allpresences)
5331 {
5332 if (p.IsChildAgent || p.IsDeleted || p == this || p.ControllingClient == null || !p.ControllingClient.IsActive)
5333 continue;
5334
5335 // only those on previus parcel need receive kills
5336 if (m_previusParcelUUID == p.currentParcelUUID)
5337 {
5338 killsToSendto.Add(p); // they dont see me
5339 killsToSendme.Add(p); // i dont see them
5340 }
5341 // only those on new parcel need see
5342 if (m_currentParcelUUID == p.currentParcelUUID)
5343 {
5344 viewsToSendto.Add(p); // they see me
5345 viewsToSendme.Add(p); // i see them
5346 }
5347 }
5348 }
5349 else
5350 {
5351 //was on a public area
5352 allpresences = m_scene.GetScenePresences();
5353
5354 foreach (ScenePresence p in allpresences)
5355 {
5356 if (p.IsChildAgent || p.IsDeleted || p == this || p.ControllingClient == null || !p.ControllingClient.IsActive)
5357 continue;
5358
5359 // those not on new parcel dont see me
5360 if (m_currentParcelUUID != p.currentParcelUUID)
5361 {
5362 killsToSendto.Add(p); // they dont see me
5363 }
5364 else
5365 {
5366 viewsToSendme.Add(p); // i see those on it
5367 }
5368 }
5369 }
5370 allpresences.Clear();
5371 } // now on a private parcel end
5372
5373 else
5374 {
5375 // now on public parcel
5376 if (m_previusParcelHide && m_previusParcelUUID != UUID.Zero)
5377 {
5378 // was on private area
5379 allpresences = m_scene.GetScenePresences();
5380
5381 foreach (ScenePresence p in allpresences)
5382 {
5383 if (p.IsChildAgent || p.IsDeleted || p == this || p.ControllingClient == null || !p.ControllingClient.IsActive)
5384 continue;
5385 // only those old parcel need receive kills
5386 if (m_previusParcelUUID == p.currentParcelUUID)
5387 {
5388 killsToSendme.Add(p); // i dont see them
5389 }
5390 else
5391 {
5392 viewsToSendto.Add(p); // they see me
5393 }
5394 }
5395 }
5396 else
5397 return; // was on a public area also
5398 } // now on public parcel end
5399
5400 // send the things
5401 // kill main avatar object
5402 if (killsToSendto.Count > 0)
5403 {
5404 foreach (ScenePresence p in killsToSendto)
5405 {
5406 try { p.ControllingClient.SendKillObject(new List<uint> { LocalId }); }
5407 catch (NullReferenceException) { }
5408 }
5409 }
5410
5411 if (killsToSendme.Count > 0)
5412 {
5413 foreach (ScenePresence p in killsToSendme)
5414 {
5415 try {ControllingClient.SendKillObject(new List<uint> { p.LocalId }); }
5416 catch (NullReferenceException) { }
5417 }
5418 }
5419
5420 if (viewsToSendto.Count > 0)
5421 {
5422 foreach (ScenePresence p in viewsToSendto)
5423 {
5424 p.ControllingClient.SendAvatarDataImmediate(this);
5425 SendAppearanceToAgent(p);
5426 SendAttachmentsToClient(p.ControllingClient);
5427 if (Animator != null)
5428 Animator.SendAnimPackToClient(p.ControllingClient);
5429 }
5430 }
5431
5432 if (viewsToSendme.Count > 0)
5433 {
5434 foreach (ScenePresence p in viewsToSendme)
5435 {
5436 ControllingClient.SendAvatarDataImmediate(p);
5437 p.SendAppearanceToAgent(this);
5438 p.SendAttachmentsToClient(ControllingClient);
5439 if (p.Animator != null)
5440 p.Animator.SendAnimPackToClient(ControllingClient);
5441 }
5442 }
5443
5444
5445 }
5248 } 5446 }
5249} 5447}