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authorMelanie2012-08-25 18:08:10 +0100
committerMelanie2012-08-25 18:08:10 +0100
commit007a45aa76af0029a43b634a0a44a48f15ea5654 (patch)
tree5a5202f11b7b54953ea462d70a25dec77502f5eb
parentMerge branch 'master' into careminster (diff)
parentFollowing on from f8a89a79, do not allow more than one 'type' folder (e.g. ca... (diff)
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Merge commit 'a0d178b284050df64d0eb5b9728565fd72615c22' into careminster
-rw-r--r--.gitignore1
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs4
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs20
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/XEngine.cs6
-rw-r--r--OpenSim/Services/InventoryService/XInventoryService.cs64
9 files changed, 66 insertions, 37 deletions
diff --git a/.gitignore b/.gitignore
index e04c219..af7e18b 100644
--- a/.gitignore
+++ b/.gitignore
@@ -29,6 +29,7 @@ addon-modules/
29bin/Debug/*.dll 29bin/Debug/*.dll
30bin/*.dll.mdb 30bin/*.dll.mdb
31bin/*.db 31bin/*.db
32bin/*.db-journal
32bin/addin-db-* 33bin/addin-db-*
33bin/*.dll 34bin/*.dll
34bin/OpenSim.vshost.exe.config 35bin/OpenSim.vshost.exe.config
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 574c9af..863aa49 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -93,7 +93,7 @@ namespace OpenSim.Region.Framework.Scenes
93 /// </summary> 93 /// </summary>
94 public void StartScripts() 94 public void StartScripts()
95 { 95 {
96 m_log.InfoFormat("[SCENE]: Starting scripts in {0}, please wait.", RegionInfo.RegionName); 96// m_log.InfoFormat("[SCENE]: Starting scripts in {0}, please wait.", RegionInfo.RegionName);
97 97
98 IScriptModule[] engines = RequestModuleInterfaces<IScriptModule>(); 98 IScriptModule[] engines = RequestModuleInterfaces<IScriptModule>();
99 99
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
index 431b903..7e781c3 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
@@ -493,7 +493,7 @@ namespace OpenSim.Region.Framework.Scenes
493 if (!InventoryService.AddFolder(folder)) 493 if (!InventoryService.AddFolder(folder))
494 { 494 {
495 m_log.WarnFormat( 495 m_log.WarnFormat(
496 "[AGENT INVENTORY]: Failed to move create folder for user {0} {1}", 496 "[AGENT INVENTORY]: Failed to create folder for user {0} {1}",
497 remoteClient.Name, remoteClient.AgentId); 497 remoteClient.Name, remoteClient.AgentId);
498 } 498 }
499 } 499 }
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 2499460..fcc2953 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -3737,7 +3737,7 @@ namespace OpenSim.Region.Framework.Scenes
3737 "[SCENE]: Existing root scene presence detected for {0} {1} in {2} when connecting. Removing existing presence.", 3737 "[SCENE]: Existing root scene presence detected for {0} {1} in {2} when connecting. Removing existing presence.",
3738 sp.Name, sp.UUID, RegionInfo.RegionName); 3738 sp.Name, sp.UUID, RegionInfo.RegionName);
3739 3739
3740 sp.ControllingClient.Close(); 3740 sp.ControllingClient.Close(true);
3741 sp = null; 3741 sp = null;
3742 } 3742 }
3743 3743
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index fa66858..c4b7b27 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -342,7 +342,7 @@ namespace OpenSim.Region.Framework.Scenes
342 public bool AddNewSceneObject( 342 public bool AddNewSceneObject(
343 SceneObjectGroup sceneObject, bool attachToBackup, Vector3? pos, Quaternion? rot, Vector3 vel) 343 SceneObjectGroup sceneObject, bool attachToBackup, Vector3? pos, Quaternion? rot, Vector3 vel)
344 { 344 {
345 AddNewSceneObject(sceneObject, true, false); 345 AddNewSceneObject(sceneObject, attachToBackup, false);
346 346
347 if (pos != null) 347 if (pos != null)
348 sceneObject.AbsolutePosition = (Vector3)pos; 348 sceneObject.AbsolutePosition = (Vector3)pos;
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index cfd4a51..3e8c7e5 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -974,7 +974,9 @@ namespace OpenSim.Region.Framework.Scenes
974 { 974 {
975 if (wasChild && HasAttachments()) 975 if (wasChild && HasAttachments())
976 { 976 {
977 m_log.DebugFormat("[SCENE PRESENCE]: Restarting scripts in attachments..."); 977 m_log.DebugFormat(
978 "[SCENE PRESENCE]: Restarting scripts in attachments for {0} in {1}", Name, Scene.Name);
979
978 // Resume scripts 980 // Resume scripts
979 Util.FireAndForget(delegate(object x) { 981 Util.FireAndForget(delegate(object x) {
980 foreach (SceneObjectGroup sog in m_attachments) 982 foreach (SceneObjectGroup sog in m_attachments)
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 0c7f49b..5386a28 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -5571,25 +5571,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5571 /// separated list. There is a space after 5571 /// separated list. There is a space after
5572 /// each comma. 5572 /// each comma.
5573 /// </summary> 5573 /// </summary>
5574
5575 public LSL_String llList2CSV(LSL_List src) 5574 public LSL_String llList2CSV(LSL_List src)
5576 { 5575 {
5577
5578 string ret = String.Empty;
5579 int x = 0;
5580
5581 m_host.AddScriptLPS(1); 5576 m_host.AddScriptLPS(1);
5582 5577
5583 if (src.Data.Length > 0) 5578 return string.Join(", ",
5584 { 5579 (new List<object>(src.Data)).ConvertAll<string>(o =>
5585 ret = src.Data[x++].ToString(); 5580 {
5586 for (; x < src.Data.Length; x++) 5581 return o.ToString();
5587 { 5582 }).ToArray());
5588 ret += ", "+src.Data[x].ToString();
5589 }
5590 }
5591
5592 return ret;
5593 } 5583 }
5594 5584
5595 /// <summary> 5585 /// <summary>
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index 2d17977..9f05666 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -994,6 +994,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
994 // This delay exists to stop mono problems where script compilation and startup would stop the sim 994 // This delay exists to stop mono problems where script compilation and startup would stop the sim
995 // working properly for the session. 995 // working properly for the session.
996 System.Threading.Thread.Sleep(m_StartDelay); 996 System.Threading.Thread.Sleep(m_StartDelay);
997
998 m_log.InfoFormat("[XEngine]: Performing initial script startup on {0}", m_Scene.Name);
997 } 999 }
998 1000
999 object[] o; 1001 object[] o;
@@ -1009,13 +1011,13 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1009 if (m_InitialStartup) 1011 if (m_InitialStartup)
1010 if (scriptsStarted % 50 == 0) 1012 if (scriptsStarted % 50 == 0)
1011 m_log.InfoFormat( 1013 m_log.InfoFormat(
1012 "[XEngine]: Started {0} scripts in {1}", scriptsStarted, m_Scene.RegionInfo.RegionName); 1014 "[XEngine]: Started {0} scripts in {1}", scriptsStarted, m_Scene.Name);
1013 } 1015 }
1014 } 1016 }
1015 1017
1016 if (m_InitialStartup) 1018 if (m_InitialStartup)
1017 m_log.InfoFormat( 1019 m_log.InfoFormat(
1018 "[XEngine]: Completed starting {0} scripts on {1}", scriptsStarted, m_Scene.RegionInfo.RegionName); 1020 "[XEngine]: Completed starting {0} scripts on {1}", scriptsStarted, m_Scene.Name);
1019 1021
1020 // NOTE: Despite having a lockless queue, this lock is required 1022 // NOTE: Despite having a lockless queue, this lock is required
1021 // to make sure there is never no compile thread while there 1023 // to make sure there is never no compile thread while there
diff --git a/OpenSim/Services/InventoryService/XInventoryService.cs b/OpenSim/Services/InventoryService/XInventoryService.cs
index 7518b86..deacd5a 100644
--- a/OpenSim/Services/InventoryService/XInventoryService.cs
+++ b/OpenSim/Services/InventoryService/XInventoryService.cs
@@ -229,10 +229,28 @@ namespace OpenSim.Services.InventoryService
229 public virtual InventoryFolderBase GetFolderForType(UUID principalID, AssetType type) 229 public virtual InventoryFolderBase GetFolderForType(UUID principalID, AssetType type)
230 { 230 {
231// m_log.DebugFormat("[XINVENTORY SERVICE]: Getting folder type {0} for user {1}", type, principalID); 231// m_log.DebugFormat("[XINVENTORY SERVICE]: Getting folder type {0} for user {1}", type, principalID);
232
233 InventoryFolderBase rootFolder = GetRootFolder(principalID);
234
235 if (rootFolder == null)
236 {
237 m_log.WarnFormat(
238 "[XINVENTORY]: Found no root folder for {0} in GetFolderForType() when looking for {1}",
239 principalID, type);
240
241 return null;
242 }
243
244 return GetSystemFolderForType(rootFolder, type);
245 }
246
247 private InventoryFolderBase GetSystemFolderForType(InventoryFolderBase rootFolder, AssetType type)
248 {
249// m_log.DebugFormat("[XINVENTORY SERVICE]: Getting folder type {0} for user {1}", type, principalID);
232 250
233 XInventoryFolder[] folders = m_Database.GetFolders( 251 XInventoryFolder[] folders = m_Database.GetFolders(
234 new string[] { "agentID", "type"}, 252 new string[] { "agentID", "parentFolderID", "type"},
235 new string[] { principalID.ToString(), ((int)type).ToString() }); 253 new string[] { rootFolder.Owner.ToString(), rootFolder.ID.ToString(), ((int)type).ToString() });
236 254
237 if (folders.Length == 0) 255 if (folders.Length == 0)
238 { 256 {
@@ -308,22 +326,38 @@ namespace OpenSim.Services.InventoryService
308 if (check != null) 326 if (check != null)
309 return false; 327 return false;
310 328
311 if (folder.Type == (short)AssetType.Folder 329 if (folder.Type != (short)AssetType.Folder || folder.Type != (short)AssetType.Unknown)
312 || folder.Type == (short)AssetType.Unknown
313 || folder.Type == (short)AssetType.OutfitFolder
314 || GetFolderForType(folder.Owner, (AssetType)(folder.Type)) == null)
315 {
316 XInventoryFolder xFolder = ConvertFromOpenSim(folder);
317 return m_Database.StoreFolder(xFolder);
318 }
319 else
320 { 330 {
321 m_log.WarnFormat( 331 InventoryFolderBase rootFolder = GetRootFolder(folder.Owner);
322 "[XINVENTORY]: Folder of type {0} already exists when tried to add {1} to {2} for {3}", 332
323 folder.Type, folder.Name, folder.ParentID, folder.Owner); 333 if (rootFolder == null)
334 {
335 m_log.WarnFormat(
336 "[XINVENTORY]: Found no root folder for {0} in AddFolder() when looking for {1}",
337 folder.Owner, folder.Type);
338
339 return false;
340 }
341
342 // Check we're not trying to add this as a system folder.
343 if (folder.ParentID == rootFolder.ID)
344 {
345 InventoryFolderBase existingSystemFolder
346 = GetSystemFolderForType(rootFolder, (AssetType)folder.Type);
347
348 if (existingSystemFolder != null)
349 {
350 m_log.WarnFormat(
351 "[XINVENTORY]: System folder of type {0} already exists when tried to add {1} to {2} for {3}",
352 folder.Type, folder.Name, folder.ParentID, folder.Owner);
353
354 return false;
355 }
356 }
324 } 357 }
325 358
326 return false; 359 XInventoryFolder xFolder = ConvertFromOpenSim(folder);
360 return m_Database.StoreFolder(xFolder);
327 } 361 }
328 362
329 public virtual bool UpdateFolder(InventoryFolderBase folder) 363 public virtual bool UpdateFolder(InventoryFolderBase folder)