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authorJustin Clark-Casey (justincc)2011-12-03 02:05:11 +0000
committerJustin Clark-Casey (justincc)2011-12-03 02:05:11 +0000
commitfeef1dd73243cfdd5322632fb67e64cabc1ad4bc (patch)
tree8f17027f38ab1eab424bc1b88a63833eabc94e08
parentFor now, disable mechanism to limit avatar animation updates since this cause... (diff)
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Stop calling Animator.UpdateMovementAnimations() at the end of HandleAgentUpdate().
There's no point doing this if it's being called via PhysicsCollisionUpdate
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 663c9ae..8865b3d 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1582,8 +1582,8 @@ namespace OpenSim.Region.Framework.Scenes
1582// } 1582// }
1583// } 1583// }
1584 1584
1585 if (update_movementflag && ParentID == 0) 1585// if (update_movementflag && ParentID == 0)
1586 Animator.UpdateMovementAnimations(); 1586// Animator.UpdateMovementAnimations();
1587 } 1587 }
1588 1588
1589 m_scene.EventManager.TriggerOnClientMovement(this); 1589 m_scene.EventManager.TriggerOnClientMovement(this);