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author | BlueWall | 2011-12-02 20:53:35 -0500 |
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committer | BlueWall | 2011-12-02 20:53:35 -0500 |
commit | f144baa9a87b082092651d674ef6d18bf5b59c5b (patch) | |
tree | 870a3c291924641146593adb1ca94db7e14d1698 | |
parent | Merge branch 'master' of /home/opensim/var/repo/opensim (diff) | |
parent | For now, disable mechanism to limit avatar animation updates since this cause... (diff) | |
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Merge branch 'master' of /home/opensim/var/repo/opensim
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | 5 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 46 |
2 files changed, 28 insertions, 23 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs index 2a6b8ea..43cfd80 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | |||
@@ -399,6 +399,11 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
399 | public void UpdateMovementAnimations() | 399 | public void UpdateMovementAnimations() |
400 | { | 400 | { |
401 | CurrentMovementAnimation = DetermineMovementAnimation(); | 401 | CurrentMovementAnimation = DetermineMovementAnimation(); |
402 | |||
403 | // m_log.DebugFormat( | ||
404 | // "[SCENE PRESENCE ANIMATOR]: Determined animation {0} for {1} in UpdateMovementAnimations()", | ||
405 | // CurrentMovementAnimation, m_scenePresence.Name); | ||
406 | |||
402 | TrySetMovementAnimation(CurrentMovementAnimation); | 407 | TrySetMovementAnimation(CurrentMovementAnimation); |
403 | } | 408 | } |
404 | 409 | ||
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 7156137..663c9ae 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -149,9 +149,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
149 | } | 149 | } |
150 | private bool m_wasFlying; // add for fly velocity control | 150 | private bool m_wasFlying; // add for fly velocity control |
151 | 151 | ||
152 | private int m_lastColCount = -1; //KF: Look for Collision chnages | 152 | // private int m_lastColCount = -1; //KF: Look for Collision chnages |
153 | private int m_updateCount = 0; //KF: Update Anims for a while | 153 | // private int m_updateCount = 0; //KF: Update Anims for a while |
154 | private static readonly int UPDATE_COUNT = 10; // how many frames to update for | 154 | // private static readonly int UPDATE_COUNT = 10; // how many frames to update for |
155 | 155 | ||
156 | private TeleportFlags m_teleportFlags; | 156 | private TeleportFlags m_teleportFlags; |
157 | public TeleportFlags TeleportFlags | 157 | public TeleportFlags TeleportFlags |
@@ -1366,14 +1366,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1366 | 1366 | ||
1367 | #endregion Inputs | 1367 | #endregion Inputs |
1368 | 1368 | ||
1369 | // Make anims work for client side autopilot | 1369 | // // Make anims work for client side autopilot |
1370 | if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) != 0) | 1370 | // if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) != 0) |
1371 | m_updateCount = UPDATE_COUNT; | 1371 | // m_updateCount = UPDATE_COUNT; |
1372 | 1372 | // | |
1373 | // Make turning in place work | 1373 | // // Make turning in place work |
1374 | if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_YAW_POS) != 0 || | 1374 | // if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_YAW_POS) != 0 || |
1375 | (flags & AgentManager.ControlFlags.AGENT_CONTROL_YAW_NEG) != 0) | 1375 | // (flags & AgentManager.ControlFlags.AGENT_CONTROL_YAW_NEG) != 0) |
1376 | m_updateCount = UPDATE_COUNT; | 1376 | // m_updateCount = UPDATE_COUNT; |
1377 | 1377 | ||
1378 | if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_STAND_UP) != 0) | 1378 | if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_STAND_UP) != 0) |
1379 | { | 1379 | { |
@@ -2297,7 +2297,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2297 | 2297 | ||
2298 | public void HandleAgentSitOnGround() | 2298 | public void HandleAgentSitOnGround() |
2299 | { | 2299 | { |
2300 | m_updateCount = 0; // Kill animation update burst so that the SIT_G.. will stick. | 2300 | // m_updateCount = 0; // Kill animation update burst so that the SIT_G.. will stick. |
2301 | Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED"); | 2301 | Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED"); |
2302 | SitGround = true; | 2302 | SitGround = true; |
2303 | RemoveFromPhysicalScene(); | 2303 | RemoveFromPhysicalScene(); |
@@ -3290,11 +3290,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
3290 | // as of this comment the interval is set in AddToPhysicalScene | 3290 | // as of this comment the interval is set in AddToPhysicalScene |
3291 | if (Animator != null) | 3291 | if (Animator != null) |
3292 | { | 3292 | { |
3293 | if (m_updateCount > 0) | 3293 | // if (m_updateCount > 0) |
3294 | { | 3294 | // { |
3295 | Animator.UpdateMovementAnimations(); | 3295 | Animator.UpdateMovementAnimations(); |
3296 | m_updateCount--; | 3296 | // m_updateCount--; |
3297 | } | 3297 | // } |
3298 | } | 3298 | } |
3299 | 3299 | ||
3300 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; | 3300 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; |
@@ -3302,13 +3302,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3302 | 3302 | ||
3303 | CollisionPlane = Vector4.UnitW; | 3303 | CollisionPlane = Vector4.UnitW; |
3304 | 3304 | ||
3305 | // No collisions at all means we may be flying. Update always | 3305 | // // No collisions at all means we may be flying. Update always |
3306 | // to make falling work | 3306 | // // to make falling work |
3307 | if (m_lastColCount != coldata.Count || coldata.Count == 0) | 3307 | // if (m_lastColCount != coldata.Count || coldata.Count == 0) |
3308 | { | 3308 | // { |
3309 | m_updateCount = UPDATE_COUNT; | 3309 | // m_updateCount = UPDATE_COUNT; |
3310 | m_lastColCount = coldata.Count; | 3310 | // m_lastColCount = coldata.Count; |
3311 | } | 3311 | // } |
3312 | 3312 | ||
3313 | if (coldata.Count != 0 && Animator != null) | 3313 | if (coldata.Count != 0 && Animator != null) |
3314 | { | 3314 | { |