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authorBlueWall2011-12-02 20:53:35 -0500
committerBlueWall2011-12-02 20:53:35 -0500
commitf144baa9a87b082092651d674ef6d18bf5b59c5b (patch)
tree870a3c291924641146593adb1ca94db7e14d1698
parentMerge branch 'master' of /home/opensim/var/repo/opensim (diff)
parentFor now, disable mechanism to limit avatar animation updates since this cause... (diff)
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Merge branch 'master' of /home/opensim/var/repo/opensim
-rw-r--r--OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs5
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs46
2 files changed, 28 insertions, 23 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
index 2a6b8ea..43cfd80 100644
--- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
+++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
@@ -399,6 +399,11 @@ namespace OpenSim.Region.Framework.Scenes.Animation
399 public void UpdateMovementAnimations() 399 public void UpdateMovementAnimations()
400 { 400 {
401 CurrentMovementAnimation = DetermineMovementAnimation(); 401 CurrentMovementAnimation = DetermineMovementAnimation();
402
403// m_log.DebugFormat(
404// "[SCENE PRESENCE ANIMATOR]: Determined animation {0} for {1} in UpdateMovementAnimations()",
405// CurrentMovementAnimation, m_scenePresence.Name);
406
402 TrySetMovementAnimation(CurrentMovementAnimation); 407 TrySetMovementAnimation(CurrentMovementAnimation);
403 } 408 }
404 409
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 7156137..663c9ae 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -149,9 +149,9 @@ namespace OpenSim.Region.Framework.Scenes
149 } 149 }
150 private bool m_wasFlying; // add for fly velocity control 150 private bool m_wasFlying; // add for fly velocity control
151 151
152 private int m_lastColCount = -1; //KF: Look for Collision chnages 152// private int m_lastColCount = -1; //KF: Look for Collision chnages
153 private int m_updateCount = 0; //KF: Update Anims for a while 153// private int m_updateCount = 0; //KF: Update Anims for a while
154 private static readonly int UPDATE_COUNT = 10; // how many frames to update for 154// private static readonly int UPDATE_COUNT = 10; // how many frames to update for
155 155
156 private TeleportFlags m_teleportFlags; 156 private TeleportFlags m_teleportFlags;
157 public TeleportFlags TeleportFlags 157 public TeleportFlags TeleportFlags
@@ -1366,14 +1366,14 @@ namespace OpenSim.Region.Framework.Scenes
1366 1366
1367 #endregion Inputs 1367 #endregion Inputs
1368 1368
1369 // Make anims work for client side autopilot 1369// // Make anims work for client side autopilot
1370 if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) != 0) 1370// if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) != 0)
1371 m_updateCount = UPDATE_COUNT; 1371// m_updateCount = UPDATE_COUNT;
1372 1372//
1373 // Make turning in place work 1373// // Make turning in place work
1374 if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_YAW_POS) != 0 || 1374// if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_YAW_POS) != 0 ||
1375 (flags & AgentManager.ControlFlags.AGENT_CONTROL_YAW_NEG) != 0) 1375// (flags & AgentManager.ControlFlags.AGENT_CONTROL_YAW_NEG) != 0)
1376 m_updateCount = UPDATE_COUNT; 1376// m_updateCount = UPDATE_COUNT;
1377 1377
1378 if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_STAND_UP) != 0) 1378 if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_STAND_UP) != 0)
1379 { 1379 {
@@ -2297,7 +2297,7 @@ namespace OpenSim.Region.Framework.Scenes
2297 2297
2298 public void HandleAgentSitOnGround() 2298 public void HandleAgentSitOnGround()
2299 { 2299 {
2300 m_updateCount = 0; // Kill animation update burst so that the SIT_G.. will stick. 2300// m_updateCount = 0; // Kill animation update burst so that the SIT_G.. will stick.
2301 Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED"); 2301 Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED");
2302 SitGround = true; 2302 SitGround = true;
2303 RemoveFromPhysicalScene(); 2303 RemoveFromPhysicalScene();
@@ -3290,11 +3290,11 @@ namespace OpenSim.Region.Framework.Scenes
3290 // as of this comment the interval is set in AddToPhysicalScene 3290 // as of this comment the interval is set in AddToPhysicalScene
3291 if (Animator != null) 3291 if (Animator != null)
3292 { 3292 {
3293 if (m_updateCount > 0) 3293// if (m_updateCount > 0)
3294 { 3294// {
3295 Animator.UpdateMovementAnimations(); 3295 Animator.UpdateMovementAnimations();
3296 m_updateCount--; 3296// m_updateCount--;
3297 } 3297// }
3298 } 3298 }
3299 3299
3300 CollisionEventUpdate collisionData = (CollisionEventUpdate)e; 3300 CollisionEventUpdate collisionData = (CollisionEventUpdate)e;
@@ -3302,13 +3302,13 @@ namespace OpenSim.Region.Framework.Scenes
3302 3302
3303 CollisionPlane = Vector4.UnitW; 3303 CollisionPlane = Vector4.UnitW;
3304 3304
3305 // No collisions at all means we may be flying. Update always 3305// // No collisions at all means we may be flying. Update always
3306 // to make falling work 3306// // to make falling work
3307 if (m_lastColCount != coldata.Count || coldata.Count == 0) 3307// if (m_lastColCount != coldata.Count || coldata.Count == 0)
3308 { 3308// {
3309 m_updateCount = UPDATE_COUNT; 3309// m_updateCount = UPDATE_COUNT;
3310 m_lastColCount = coldata.Count; 3310// m_lastColCount = coldata.Count;
3311 } 3311// }
3312 3312
3313 if (coldata.Count != 0 && Animator != null) 3313 if (coldata.Count != 0 && Animator != null)
3314 { 3314 {