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authorJustin Clark-Casey (justincc)2014-10-06 23:34:27 +0100
committerJustin Clark-Casey (justincc)2014-11-25 23:18:39 +0000
commitc73e62ea3ab62b2e37dc2cdfc6c4a07a4e911caf (patch)
tree541341338991f959fd3d69e65acd2433d8cac894
parentAdd "debug lludp set scene-throttle-max <value>" console command to allow us ... (diff)
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minor: fix bug in throttle logging where arguments were mismatched
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
index 3f2a340..c0534af 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
@@ -435,7 +435,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
435 435
436 if (ThrottleDebugLevel > 0) 436 if (ThrottleDebugLevel > 0)
437 m_log.DebugFormat( 437 m_log.DebugFormat(
438 "[LLUDPCLIENT]: {0} is setting throttles. Resend={1}, Land={2}, Wind={3}, Cloud={4}, Task={5}, Texture={6}, Asset={7}", 438 "[LLUDPCLIENT]: {0} is setting throttles in {1} to Resend={2}, Land={3}, Wind={4}, Cloud={5}, Task={6}, Texture={7}, Asset={8}",
439 AgentID, m_udpServer.Scene.Name, resend, land, wind, cloud, task, texture, asset); 439 AgentID, m_udpServer.Scene.Name, resend, land, wind, cloud, task, texture, asset);
440 440
441 // Update the token buckets with new throttle values 441 // Update the token buckets with new throttle values