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author | Melanie | 2012-01-25 15:18:31 +0100 |
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committer | Melanie | 2012-01-25 15:18:31 +0100 |
commit | b996517c948ab54a3a02f31585d9d33d248f6f84 (patch) | |
tree | 917bdc6a0b159f13e893bafbb5c8b4e1b6fbc7e9 | |
parent | Spin off starting scripts in rezzed objects into a thread to avoid a recursion (diff) | |
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Typo fix
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 840348a..fda4772 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -3007,7 +3007,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3007 | // objects rezzed with this method are die_at_edge by default. | 3007 | // objects rezzed with this method are die_at_edge by default. |
3008 | new_group.RootPart.SetDieAtEdge(true); | 3008 | new_group.RootPart.SetDieAtEdge(true); |
3009 | 3009 | ||
3010 | Util.FireAndForget(delegate object x) | 3010 | Util.FireAndForget(delegate (object x) |
3011 | { | 3011 | { |
3012 | new_group.ResumeScripts(); | 3012 | new_group.ResumeScripts(); |
3013 | }); | 3013 | }); |