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authorUbitUmarov2012-12-04 02:46:40 +0000
committerUbitUmarov2012-12-04 02:46:40 +0000
commitb6d29aa124cf1ec1c1dbe6874720e6cc39faf06f (patch)
treee71a0e511e0b070d4ab28f4012c82860fe99cd48
parentraise standing avatar a bit to reduce knees bending on some collisions. (diff)
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move characters (avatars) to own collision space, also fixing a problem
with previus code that was still assuming the avatar is g2
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs18
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/ODERayCastRequestManager.cs3
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs40
3 files changed, 47 insertions, 14 deletions
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs
index f33fdb4..925900f 100644
--- a/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs
+++ b/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs
@@ -708,21 +708,21 @@ namespace OpenSim.Region.Physics.OdePlugin
708 bot += midsz; 708 bot += midsz;
709 float topz = bot + topsz * 0.5f; 709 float topz = bot + topsz * 0.5f;
710 710
711 _parent_scene.waitForSpaceUnlock(_parent_scene.ActiveSpace); 711 _parent_scene.waitForSpaceUnlock(_parent_scene.CharsSpace);
712 712
713 feetbox = d.CreateBox(_parent_scene.ActiveSpace, feetsx, feetsy, feetsz); 713 feetbox = d.CreateBox(_parent_scene.CharsSpace, feetsx, feetsy, feetsz);
714 d.GeomSetCategoryBits(feetbox, (uint)m_collisionCategories); 714 d.GeomSetCategoryBits(feetbox, (uint)m_collisionCategories);
715 d.GeomSetCollideBits(feetbox, (uint)m_collisionFlags); 715 d.GeomSetCollideBits(feetbox, (uint)m_collisionFlags);
716 716
717 midbox = d.CreateBox(_parent_scene.ActiveSpace, midsx, midsy, midsz); 717 midbox = d.CreateBox(_parent_scene.CharsSpace, midsx, midsy, midsz);
718 d.GeomSetCategoryBits(midbox, (uint)m_collisionCategories); 718 d.GeomSetCategoryBits(midbox, (uint)m_collisionCategories);
719 d.GeomSetCollideBits(midbox, (uint)m_collisionFlags); 719 d.GeomSetCollideBits(midbox, (uint)m_collisionFlags);
720 720
721 topbox = d.CreateBox(_parent_scene.ActiveSpace, topsx, topsy, topsz); 721 topbox = d.CreateBox(_parent_scene.CharsSpace, topsx, topsy, topsz);
722 d.GeomSetCategoryBits(topbox, (uint)m_collisionCategories); 722 d.GeomSetCategoryBits(topbox, (uint)m_collisionCategories);
723 d.GeomSetCollideBits(topbox, (uint)m_collisionFlags); 723 d.GeomSetCollideBits(topbox, (uint)m_collisionFlags);
724 724
725 bonebox = d.CreateBox(_parent_scene.ActiveSpace, bonesx, bonesy, bonesz); 725 bonebox = d.CreateBox(_parent_scene.CharsSpace, bonesx, bonesy, bonesz);
726 d.GeomSetCategoryBits(bonebox, (uint)m_collisionCategories); 726 d.GeomSetCategoryBits(bonebox, (uint)m_collisionCategories);
727 d.GeomSetCollideBits(bonebox, (uint)m_collisionFlags); 727 d.GeomSetCollideBits(bonebox, (uint)m_collisionFlags);
728 728
@@ -828,21 +828,21 @@ namespace OpenSim.Region.Physics.OdePlugin
828 if (topbox != IntPtr.Zero) 828 if (topbox != IntPtr.Zero)
829 { 829 {
830 _parent_scene.actor_name_map.Remove(topbox); 830 _parent_scene.actor_name_map.Remove(topbox);
831 _parent_scene.waitForSpaceUnlock(_parent_scene.ActiveSpace); 831 _parent_scene.waitForSpaceUnlock(_parent_scene.CharsSpace);
832 d.GeomDestroy(topbox); 832 d.GeomDestroy(topbox);
833 topbox = IntPtr.Zero; 833 topbox = IntPtr.Zero;
834 } 834 }
835 if (midbox != IntPtr.Zero) 835 if (midbox != IntPtr.Zero)
836 { 836 {
837 _parent_scene.actor_name_map.Remove(midbox); 837 _parent_scene.actor_name_map.Remove(midbox);
838 _parent_scene.waitForSpaceUnlock(_parent_scene.ActiveSpace); 838 _parent_scene.waitForSpaceUnlock(_parent_scene.CharsSpace);
839 d.GeomDestroy(midbox); 839 d.GeomDestroy(midbox);
840 midbox = IntPtr.Zero; 840 midbox = IntPtr.Zero;
841 } 841 }
842 if (feetbox != IntPtr.Zero) 842 if (feetbox != IntPtr.Zero)
843 { 843 {
844 _parent_scene.actor_name_map.Remove(feetbox); 844 _parent_scene.actor_name_map.Remove(feetbox);
845 _parent_scene.waitForSpaceUnlock(_parent_scene.ActiveSpace); 845 _parent_scene.waitForSpaceUnlock(_parent_scene.CharsSpace);
846 d.GeomDestroy(feetbox); 846 d.GeomDestroy(feetbox);
847 feetbox = IntPtr.Zero; 847 feetbox = IntPtr.Zero;
848 } 848 }
@@ -850,7 +850,7 @@ namespace OpenSim.Region.Physics.OdePlugin
850 if (bonebox != IntPtr.Zero) 850 if (bonebox != IntPtr.Zero)
851 { 851 {
852 _parent_scene.actor_name_map.Remove(bonebox); 852 _parent_scene.actor_name_map.Remove(bonebox);
853 _parent_scene.waitForSpaceUnlock(_parent_scene.ActiveSpace); 853 _parent_scene.waitForSpaceUnlock(_parent_scene.CharsSpace);
854 d.GeomDestroy(bonebox); 854 d.GeomDestroy(bonebox);
855 bonebox = IntPtr.Zero; 855 bonebox = IntPtr.Zero;
856 } 856 }
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODERayCastRequestManager.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODERayCastRequestManager.cs
index 799a324..f449099 100644
--- a/OpenSim/Region/Physics/UbitOdePlugin/ODERayCastRequestManager.cs
+++ b/OpenSim/Region/Physics/UbitOdePlugin/ODERayCastRequestManager.cs
@@ -324,7 +324,10 @@ namespace OpenSim.Region.Physics.OdePlugin
324 { 324 {
325 // Collide tests 325 // Collide tests
326 if ((CurrentRayFilter & FilterActiveSpace) != 0) 326 if ((CurrentRayFilter & FilterActiveSpace) != 0)
327 {
327 d.SpaceCollide2(ray, m_scene.ActiveSpace, IntPtr.Zero, nearCallback); 328 d.SpaceCollide2(ray, m_scene.ActiveSpace, IntPtr.Zero, nearCallback);
329 d.SpaceCollide2(ray, m_scene.CharsSpace, IntPtr.Zero, nearCallback);
330 }
328 if ((CurrentRayFilter & FilterStaticSpace) != 0 && (m_contactResults.Count < CurrentMaxCount)) 331 if ((CurrentRayFilter & FilterStaticSpace) != 0 && (m_contactResults.Count < CurrentMaxCount))
329 d.SpaceCollide2(ray, m_scene.StaticSpace, IntPtr.Zero, nearCallback); 332 d.SpaceCollide2(ray, m_scene.StaticSpace, IntPtr.Zero, nearCallback);
330 if ((CurrentRayFilter & RayFilterFlags.land) != 0 && (m_contactResults.Count < CurrentMaxCount)) 333 if ((CurrentRayFilter & RayFilterFlags.land) != 0 && (m_contactResults.Count < CurrentMaxCount))
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs
index 003a91c..07987d1 100644
--- a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs
+++ b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs
@@ -299,6 +299,7 @@ namespace OpenSim.Region.Physics.OdePlugin
299 299
300 public IntPtr TopSpace; // the global space 300 public IntPtr TopSpace; // the global space
301 public IntPtr ActiveSpace; // space for active prims 301 public IntPtr ActiveSpace; // space for active prims
302 public IntPtr CharsSpace; // space for active prims
302 public IntPtr StaticSpace; // space for the static things around 303 public IntPtr StaticSpace; // space for the static things around
303 public IntPtr GroundSpace; // space for ground 304 public IntPtr GroundSpace; // space for ground
304 305
@@ -372,21 +373,25 @@ namespace OpenSim.Region.Physics.OdePlugin
372 373
373 // now the major subspaces 374 // now the major subspaces
374 ActiveSpace = d.HashSpaceCreate(TopSpace); 375 ActiveSpace = d.HashSpaceCreate(TopSpace);
376 CharsSpace = d.HashSpaceCreate(TopSpace);
375 StaticSpace = d.HashSpaceCreate(TopSpace); 377 StaticSpace = d.HashSpaceCreate(TopSpace);
376 GroundSpace = d.HashSpaceCreate(TopSpace); 378 GroundSpace = d.HashSpaceCreate(TopSpace);
377 } 379 }
378 catch 380 catch
379 { 381 {
380 // i must RtC#FM 382 // i must RtC#FM
383 // i did!
381 } 384 }
382 385
383 d.HashSpaceSetLevels(TopSpace, -2, 8); 386 d.HashSpaceSetLevels(TopSpace, -2, 8);
384 d.HashSpaceSetLevels(ActiveSpace, -2, 8); 387 d.HashSpaceSetLevels(ActiveSpace, -2, 8);
388 d.HashSpaceSetLevels(CharsSpace, -4, 3);
385 d.HashSpaceSetLevels(StaticSpace, -2, 8); 389 d.HashSpaceSetLevels(StaticSpace, -2, 8);
386 d.HashSpaceSetLevels(GroundSpace, 0, 8); 390 d.HashSpaceSetLevels(GroundSpace, 0, 8);
387 391
388 // demote to second level 392 // demote to second level
389 d.SpaceSetSublevel(ActiveSpace, 1); 393 d.SpaceSetSublevel(ActiveSpace, 1);
394 d.SpaceSetSublevel(CharsSpace, 1);
390 d.SpaceSetSublevel(StaticSpace, 1); 395 d.SpaceSetSublevel(StaticSpace, 1);
391 d.SpaceSetSublevel(GroundSpace, 1); 396 d.SpaceSetSublevel(GroundSpace, 1);
392 397
@@ -396,11 +401,24 @@ namespace OpenSim.Region.Physics.OdePlugin
396 CollisionCategories.Phantom | 401 CollisionCategories.Phantom |
397 CollisionCategories.VolumeDtc 402 CollisionCategories.VolumeDtc
398 )); 403 ));
399 d.GeomSetCollideBits(ActiveSpace, 0); 404 d.GeomSetCollideBits(ActiveSpace, (uint)(CollisionCategories.Space |
405 CollisionCategories.Geom |
406 CollisionCategories.Character |
407 CollisionCategories.Phantom |
408 CollisionCategories.VolumeDtc
409 ));
410 d.GeomSetCategoryBits(CharsSpace, (uint)(CollisionCategories.Space |
411 CollisionCategories.Geom |
412 CollisionCategories.Character |
413 CollisionCategories.Phantom |
414 CollisionCategories.VolumeDtc
415 ));
416 d.GeomSetCollideBits(CharsSpace, 0);
417
400 d.GeomSetCategoryBits(StaticSpace, (uint)(CollisionCategories.Space | 418 d.GeomSetCategoryBits(StaticSpace, (uint)(CollisionCategories.Space |
401 CollisionCategories.Geom | 419 CollisionCategories.Geom |
402 CollisionCategories.Land | 420// CollisionCategories.Land |
403 CollisionCategories.Water | 421// CollisionCategories.Water |
404 CollisionCategories.Phantom | 422 CollisionCategories.Phantom |
405 CollisionCategories.VolumeDtc 423 CollisionCategories.VolumeDtc
406 )); 424 ));
@@ -1271,6 +1289,9 @@ namespace OpenSim.Region.Physics.OdePlugin
1271 d.SpaceCollide2(StaticSpace, chr.midbox, IntPtr.Zero, nearCallback); 1289 d.SpaceCollide2(StaticSpace, chr.midbox, IntPtr.Zero, nearCallback);
1272 d.SpaceCollide2(StaticSpace, chr.feetbox, IntPtr.Zero, nearCallback); 1290 d.SpaceCollide2(StaticSpace, chr.feetbox, IntPtr.Zero, nearCallback);
1273 d.SpaceCollide2(StaticSpace, chr.bonebox, IntPtr.Zero, nearCallback); 1291 d.SpaceCollide2(StaticSpace, chr.bonebox, IntPtr.Zero, nearCallback);
1292
1293 // chars with chars
1294 d.SpaceCollide(CharsSpace, IntPtr.Zero, nearCallback);
1274 // no coll with gnd 1295 // no coll with gnd
1275 } 1296 }
1276 } 1297 }
@@ -1312,16 +1333,25 @@ namespace OpenSim.Region.Physics.OdePlugin
1312 m_log.Warn("[PHYSICS]: Unable to collide Active prim to static space"); 1333 m_log.Warn("[PHYSICS]: Unable to collide Active prim to static space");
1313 } 1334 }
1314 } 1335 }
1315 // finally colide active things amoung them 1336 // colide active amoung them
1316 try 1337 try
1317 { 1338 {
1318 d.SpaceCollide(ActiveSpace, IntPtr.Zero, nearCallback); 1339 d.SpaceCollide(ActiveSpace, IntPtr.Zero, nearCallback);
1319 } 1340 }
1320 catch (AccessViolationException) 1341 catch (AccessViolationException)
1321 { 1342 {
1343 m_log.Warn("[PHYSICS]: Unable to collide Active with Characters space");
1344 }
1345 // and with chars
1346 try
1347 {
1348 d.SpaceCollide2(ActiveSpace, CharsSpace,IntPtr.Zero, nearCallback);
1349 }
1350 catch (AccessViolationException)
1351 {
1322 m_log.Warn("[PHYSICS]: Unable to collide in Active space"); 1352 m_log.Warn("[PHYSICS]: Unable to collide in Active space");
1323 } 1353 }
1324// _perloopContact.Clear(); 1354 // _perloopContact.Clear();
1325 } 1355 }
1326 1356
1327 #endregion 1357 #endregion