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authorKitto Flora2010-11-11 04:51:05 +0000
committerKitto Flora2010-11-11 04:51:05 +0000
commitb2aeea66e36593ccab973240bab43724f577165b (patch)
tree4b7bed905081a7678411f251af260e14261cc545
parentFix excessive forward motion and flailing while descending a slope, prevent a... (diff)
parentPrevent teleporting to a region when the egent is banned in all parcels (diff)
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Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
-rw-r--r--OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs2
-rw-r--r--OpenSim/Framework/AgentCircuitData.cs6
-rw-r--r--OpenSim/Framework/AvatarAppearance.cs77
-rw-r--r--OpenSim/Framework/ChildAgentDataUpdate.cs6
-rw-r--r--OpenSim/Framework/MainServer.cs6
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs4
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs63
-rw-r--r--OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs29
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs18
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs2
-rw-r--r--OpenSim/Services/Connectors/SimianGrid/SimianAvatarServiceConnector.cs6
13 files changed, 120 insertions, 105 deletions
diff --git a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs
index ba95426..3a4f729 100644
--- a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs
+++ b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs
@@ -117,7 +117,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
117 117
118 m_application = openSim; 118 m_application = openSim;
119 string bind_ip_address = m_config.GetString("bind_ip_address", "0.0.0.0"); 119 string bind_ip_address = m_config.GetString("bind_ip_address", "0.0.0.0");
120 IPAddress ipaddr = IPAddress.Parse( bind_ip_address ); 120 IPAddress ipaddr = IPAddress.Parse(bind_ip_address);
121 m_httpServer = MainServer.GetHttpServer((uint)port,ipaddr); 121 m_httpServer = MainServer.GetHttpServer((uint)port,ipaddr);
122 122
123 Dictionary<string, XmlRpcMethod> availableMethods = new Dictionary<string, XmlRpcMethod>(); 123 Dictionary<string, XmlRpcMethod> availableMethods = new Dictionary<string, XmlRpcMethod>();
diff --git a/OpenSim/Framework/AgentCircuitData.cs b/OpenSim/Framework/AgentCircuitData.cs
index 7b14ac7..cc9fcea 100644
--- a/OpenSim/Framework/AgentCircuitData.cs
+++ b/OpenSim/Framework/AgentCircuitData.cs
@@ -203,7 +203,7 @@ namespace OpenSim.Framework
203 args["inventory_folder"] = OSD.FromUUID(InventoryFolder); 203 args["inventory_folder"] = OSD.FromUUID(InventoryFolder);
204 args["secure_session_id"] = OSD.FromUUID(SecureSessionID); 204 args["secure_session_id"] = OSD.FromUUID(SecureSessionID);
205 args["session_id"] = OSD.FromUUID(SessionID); 205 args["session_id"] = OSD.FromUUID(SessionID);
206 206
207 args["service_session_id"] = OSD.FromString(ServiceSessionID); 207 args["service_session_id"] = OSD.FromString(ServiceSessionID);
208 args["start_pos"] = OSD.FromString(startpos.ToString()); 208 args["start_pos"] = OSD.FromString(startpos.ToString());
209 args["client_ip"] = OSD.FromString(IPAddress); 209 args["client_ip"] = OSD.FromString(IPAddress);
@@ -219,7 +219,7 @@ namespace OpenSim.Framework
219 OSDMap appmap = Appearance.Pack(); 219 OSDMap appmap = Appearance.Pack();
220 args["packed_appearance"] = appmap; 220 args["packed_appearance"] = appmap;
221 } 221 }
222 222
223 if (ServiceURLs != null && ServiceURLs.Count > 0) 223 if (ServiceURLs != null && ServiceURLs.Count > 0)
224 { 224 {
225 OSDArray urls = new OSDArray(ServiceURLs.Count * 2); 225 OSDArray urls = new OSDArray(ServiceURLs.Count * 2);
@@ -307,7 +307,7 @@ namespace OpenSim.Framework
307// DEBUG OFF 307// DEBUG OFF
308 308
309 try { 309 try {
310 // Unpack various appearance elements 310 // Unpack various appearance elements
311 Appearance = new AvatarAppearance(AgentID); 311 Appearance = new AvatarAppearance(AgentID);
312 312
313 // Eventually this code should be deprecated, use full appearance 313 // Eventually this code should be deprecated, use full appearance
diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs
index 69e1ae6..2906af8 100644
--- a/OpenSim/Framework/AvatarAppearance.cs
+++ b/OpenSim/Framework/AvatarAppearance.cs
@@ -46,7 +46,7 @@ namespace OpenSim.Framework
46 46
47 public readonly static int TEXTURE_COUNT = 21; 47 public readonly static int TEXTURE_COUNT = 21;
48 public readonly static byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 }; 48 public readonly static byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 };
49 49
50 protected UUID m_owner; 50 protected UUID m_owner;
51 protected int m_serial = 1; 51 protected int m_serial = 1;
52 protected byte[] m_visualparams; 52 protected byte[] m_visualparams;
@@ -110,10 +110,10 @@ namespace OpenSim.Framework
110 SetDefaultTexture(); 110 SetDefaultTexture();
111 SetDefaultParams(); 111 SetDefaultParams();
112 SetHeight(); 112 SetHeight();
113 113
114 m_attachments = new Dictionary<int, List<AvatarAttachment>>(); 114 m_attachments = new Dictionary<int, List<AvatarAttachment>>();
115 } 115 }
116 116
117 public AvatarAppearance(UUID avatarID, OSDMap map) 117 public AvatarAppearance(UUID avatarID, OSDMap map)
118 { 118 {
119// m_log.WarnFormat("[AVATAR APPEARANCE]: create appearance for {0} from OSDMap",avatarID); 119// m_log.WarnFormat("[AVATAR APPEARANCE]: create appearance for {0} from OSDMap",avatarID);
@@ -122,11 +122,11 @@ namespace OpenSim.Framework
122 Unpack(map); 122 Unpack(map);
123 SetHeight(); 123 SetHeight();
124 } 124 }
125 125
126 public AvatarAppearance(UUID avatarID, AvatarWearable[] wearables, Primitive.TextureEntry textureEntry, byte[] visualParams) 126 public AvatarAppearance(UUID avatarID, AvatarWearable[] wearables, Primitive.TextureEntry textureEntry, byte[] visualParams)
127 { 127 {
128// m_log.WarnFormat("[AVATAR APPEARANCE] create initialized appearance for {0}",avatarID); 128// m_log.WarnFormat("[AVATAR APPEARANCE] create initialized appearance for {0}",avatarID);
129 129
130 m_serial = 1; 130 m_serial = 1;
131 m_owner = avatarID; 131 m_owner = avatarID;
132 132
@@ -134,7 +134,7 @@ namespace OpenSim.Framework
134 m_wearables = wearables; 134 m_wearables = wearables;
135 else 135 else
136 SetDefaultWearables(); 136 SetDefaultWearables();
137 137
138 if (textureEntry != null) 138 if (textureEntry != null)
139 m_texture = textureEntry; 139 m_texture = textureEntry;
140 else 140 else
@@ -172,41 +172,41 @@ namespace OpenSim.Framework
172 172
173 return; 173 return;
174 } 174 }
175 175
176 m_serial = appearance.Serial; 176 m_serial = appearance.Serial;
177 m_owner = appearance.Owner; 177 m_owner = appearance.Owner;
178 178
179 m_wearables = new AvatarWearable[AvatarWearable.MAX_WEARABLES]; 179 m_wearables = new AvatarWearable[AvatarWearable.MAX_WEARABLES];
180 for (int i = 0 ; i < AvatarWearable.MAX_WEARABLES ; i++ ) 180 for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++)
181 m_wearables[i] = new AvatarWearable(); 181 m_wearables[i] = new AvatarWearable();
182 if (copyWearables && (appearance.Wearables != null)) 182 if (copyWearables && (appearance.Wearables != null))
183 { 183 {
184 for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++) 184 for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++)
185 SetWearable(i,appearance.Wearables[i]); 185 SetWearable(i,appearance.Wearables[i]);
186 } 186 }
187 187
188 m_texture = null; 188 m_texture = null;
189 if (appearance.Texture != null) 189 if (appearance.Texture != null)
190 { 190 {
191 byte[] tbytes = appearance.Texture.GetBytes(); 191 byte[] tbytes = appearance.Texture.GetBytes();
192 m_texture = new Primitive.TextureEntry(tbytes,0,tbytes.Length); 192 m_texture = new Primitive.TextureEntry(tbytes,0,tbytes.Length);
193 } 193 }
194 194
195 m_visualparams = null; 195 m_visualparams = null;
196 if (appearance.VisualParams != null) 196 if (appearance.VisualParams != null)
197 m_visualparams = (byte[])appearance.VisualParams.Clone(); 197 m_visualparams = (byte[])appearance.VisualParams.Clone();
198 198
199 // Copy the attachment, force append mode since that ensures consistency 199 // Copy the attachment, force append mode since that ensures consistency
200 m_attachments = new Dictionary<int, List<AvatarAttachment>>(); 200 m_attachments = new Dictionary<int, List<AvatarAttachment>>();
201 foreach (AvatarAttachment attachment in appearance.GetAttachments()) 201 foreach (AvatarAttachment attachment in appearance.GetAttachments())
202 AppendAttachment(new AvatarAttachment(attachment)); 202 AppendAttachment(new AvatarAttachment(attachment));
203 } 203 }
204 204
205 public void GetAssetsFrom(AvatarAppearance app) 205 public void GetAssetsFrom(AvatarAppearance app)
206 { 206 {
207 for (int i = 0 ; i < AvatarWearable.MAX_WEARABLES ; i++ ) 207 for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++)
208 { 208 {
209 for (int j = 0 ; j < m_wearables[i].Count ; j++) 209 for (int j = 0; j < m_wearables[i].Count; j++)
210 { 210 {
211 UUID itemID = m_wearables[i][j].ItemID; 211 UUID itemID = m_wearables[i][j].ItemID;
212 UUID assetID = app.Wearables[i].GetAsset(itemID); 212 UUID assetID = app.Wearables[i].GetAsset(itemID);
@@ -220,7 +220,7 @@ namespace OpenSim.Framework
220 public void ClearWearables() 220 public void ClearWearables()
221 { 221 {
222 m_wearables = new AvatarWearable[AvatarWearable.MAX_WEARABLES]; 222 m_wearables = new AvatarWearable[AvatarWearable.MAX_WEARABLES];
223 for (int i = 0 ; i < AvatarWearable.MAX_WEARABLES ; i++ ) 223 for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++)
224 m_wearables[i] = new AvatarWearable(); 224 m_wearables[i] = new AvatarWearable();
225 } 225 }
226 226
@@ -248,7 +248,7 @@ namespace OpenSim.Framework
248 /// <summary> 248 /// <summary>
249 /// Set up appearance textures. 249 /// Set up appearance textures.
250 /// Returns boolean that indicates whether the new entries actually change the 250 /// Returns boolean that indicates whether the new entries actually change the
251 /// existing values. 251 /// existing values.
252 /// </summary> 252 /// </summary>
253 public virtual bool SetTextureEntries(Primitive.TextureEntry textureEntry) 253 public virtual bool SetTextureEntries(Primitive.TextureEntry textureEntry)
254 { 254 {
@@ -263,7 +263,7 @@ namespace OpenSim.Framework
263 { 263 {
264 Primitive.TextureEntryFace newface = textureEntry.FaceTextures[i]; 264 Primitive.TextureEntryFace newface = textureEntry.FaceTextures[i];
265 Primitive.TextureEntryFace oldface = m_texture.FaceTextures[i]; 265 Primitive.TextureEntryFace oldface = m_texture.FaceTextures[i];
266 266
267 if (newface == null) 267 if (newface == null)
268 { 268 {
269 if (oldface == null) continue; 269 if (oldface == null) continue;
@@ -274,7 +274,7 @@ namespace OpenSim.Framework
274 } 274 }
275 275
276 changed = true; 276 changed = true;
277 277
278// if (newface != null) 278// if (newface != null)
279// m_log.WarnFormat("[AVATAR APPEARANCE]: index {0}, new texture id {1}",i,newface.TextureID); 279// m_log.WarnFormat("[AVATAR APPEARANCE]: index {0}, new texture id {1}",i,newface.TextureID);
280 } 280 }
@@ -282,11 +282,11 @@ namespace OpenSim.Framework
282 m_texture = textureEntry; 282 m_texture = textureEntry;
283 return changed; 283 return changed;
284 } 284 }
285 285
286 /// <summary> 286 /// <summary>
287 /// Set up visual parameters for the avatar and refresh the avatar height 287 /// Set up visual parameters for the avatar and refresh the avatar height
288 /// Returns boolean that indicates whether the new entries actually change the 288 /// Returns boolean that indicates whether the new entries actually change the
289 /// existing values. 289 /// existing values.
290 /// </summary> 290 /// </summary>
291 public virtual bool SetVisualParams(byte[] visualParams) 291 public virtual bool SetVisualParams(byte[] visualParams)
292 { 292 {
@@ -316,13 +316,13 @@ namespace OpenSim.Framework
316 316
317 return changed; 317 return changed;
318 } 318 }
319 319
320 public virtual void SetAppearance(Primitive.TextureEntry textureEntry, byte[] visualParams) 320 public virtual void SetAppearance(Primitive.TextureEntry textureEntry, byte[] visualParams)
321 { 321 {
322 SetTextureEntries(textureEntry); 322 SetTextureEntries(textureEntry);
323 SetVisualParams(visualParams); 323 SetVisualParams(visualParams);
324 } 324 }
325 325
326 public virtual void SetHeight() 326 public virtual void SetHeight()
327 { 327 {
328 m_avatarHeight = 1.23077f // Shortest possible avatar height 328 m_avatarHeight = 1.23077f // Shortest possible avatar height
@@ -347,25 +347,24 @@ namespace OpenSim.Framework
347// m_log.WarnFormat("[AVATARAPPEARANCE] set wearable {0} --> {1}:{2}",wearableId,wearable.ItemID,wearable.AssetID); 347// m_log.WarnFormat("[AVATARAPPEARANCE] set wearable {0} --> {1}:{2}",wearableId,wearable.ItemID,wearable.AssetID);
348// DEBUG OFF 348// DEBUG OFF
349 m_wearables[wearableId].Clear(); 349 m_wearables[wearableId].Clear();
350 for (int i = 0 ; i < wearable.Count ; i++) 350 for (int i = 0; i < wearable.Count; i++)
351 m_wearables[wearableId].Add(wearable[i].ItemID, wearable[i].AssetID); 351 m_wearables[wearableId].Add(wearable[i].ItemID, wearable[i].AssetID);
352 } 352 }
353 353
354
355// DEBUG ON 354// DEBUG ON
356 public override String ToString() 355 public override String ToString()
357 { 356 {
358 String s = ""; 357 String s = "";
359 358
360 s += String.Format("Serial: {0}\n",m_serial); 359 s += String.Format("Serial: {0}\n",m_serial);
361 360
362 for (uint i = 0; i < AvatarAppearance.TEXTURE_COUNT; i++) 361 for (uint i = 0; i < AvatarAppearance.TEXTURE_COUNT; i++)
363 if (m_texture.FaceTextures[i] != null) 362 if (m_texture.FaceTextures[i] != null)
364 s += String.Format("Texture: {0} --> {1}\n",i,m_texture.FaceTextures[i].TextureID); 363 s += String.Format("Texture: {0} --> {1}\n",i,m_texture.FaceTextures[i].TextureID);
365 364
366 foreach (AvatarWearable awear in m_wearables) 365 foreach (AvatarWearable awear in m_wearables)
367 { 366 {
368 for ( int i = 0 ; i < awear.Count ; i++ ) 367 for (int i = 0; i < awear.Count; i++)
369 s += String.Format("Wearable: item={0}, asset={1}\n",awear[i].ItemID,awear[i].AssetID); 368 s += String.Format("Wearable: item={0}, asset={1}\n",awear[i].ItemID,awear[i].AssetID);
370 } 369 }
371 370
@@ -373,13 +372,13 @@ namespace OpenSim.Framework
373 for (uint j = 0; j < AvatarAppearance.VISUALPARAM_COUNT; j++) 372 for (uint j = 0; j < AvatarAppearance.VISUALPARAM_COUNT; j++)
374 s += String.Format("{0},",m_visualparams[j]); 373 s += String.Format("{0},",m_visualparams[j]);
375 s += "\n"; 374 s += "\n";
376 375
377 return s; 376 return s;
378 } 377 }
379// DEBUG OFF 378// DEBUG OFF
380 379
381 /// <summary> 380 /// <summary>
382 /// Get a list of the attachments, note that there may be 381 /// Get a list of the attachments, note that there may be
383 /// duplicate attachpoints 382 /// duplicate attachpoints
384 /// </summary> 383 /// </summary>
385 public List<AvatarAttachment> GetAttachments() 384 public List<AvatarAttachment> GetAttachments()
@@ -390,10 +389,10 @@ namespace OpenSim.Framework
390 foreach (AvatarAttachment attach in kvp.Value) 389 foreach (AvatarAttachment attach in kvp.Value)
391 alist.Add(new AvatarAttachment(attach)); 390 alist.Add(new AvatarAttachment(attach));
392 } 391 }
393 392
394 return alist; 393 return alist;
395 } 394 }
396 395
397 internal void AppendAttachment(AvatarAttachment attach) 396 internal void AppendAttachment(AvatarAttachment attach)
398 { 397 {
399 if (! m_attachments.ContainsKey(attach.AttachPoint)) 398 if (! m_attachments.ContainsKey(attach.AttachPoint))
@@ -406,11 +405,11 @@ namespace OpenSim.Framework
406 m_attachments[attach.AttachPoint] = new List<AvatarAttachment>(); 405 m_attachments[attach.AttachPoint] = new List<AvatarAttachment>();
407 m_attachments[attach.AttachPoint].Add(attach); 406 m_attachments[attach.AttachPoint].Add(attach);
408 } 407 }
409 408
410 /// <summary> 409 /// <summary>
411 /// Add an attachment, if the attachpoint has the 410 /// Add an attachment, if the attachpoint has the
412 /// 0x80 bit set then we assume this is an append 411 /// 0x80 bit set then we assume this is an append
413 /// operation otherwise we replace whatever is 412 /// operation otherwise we replace whatever is
414 /// currently attached at the attachpoint 413 /// currently attached at the attachpoint
415 /// </summary> 414 /// </summary>
416 public void SetAttachment(int attachpoint, UUID item, UUID asset) 415 public void SetAttachment(int attachpoint, UUID item, UUID asset)
@@ -485,14 +484,14 @@ namespace OpenSim.Framework
485 data["serial"] = OSD.FromInteger(m_serial); 484 data["serial"] = OSD.FromInteger(m_serial);
486 data["height"] = OSD.FromReal(m_avatarHeight); 485 data["height"] = OSD.FromReal(m_avatarHeight);
487 data["hipoffset"] = OSD.FromReal(m_hipOffset); 486 data["hipoffset"] = OSD.FromReal(m_hipOffset);
488 487
489 // Wearables 488 // Wearables
490 OSDArray wears = new OSDArray(AvatarWearable.MAX_WEARABLES); 489 OSDArray wears = new OSDArray(AvatarWearable.MAX_WEARABLES);
491 for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++) 490 for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++)
492 wears.Add(m_wearables[i].Pack()); 491 wears.Add(m_wearables[i].Pack());
493 data["wearables"] = wears; 492 data["wearables"] = wears;
494 493
495 // Avatar Textures 494 // Avatar Textures
496 OSDArray textures = new OSDArray(AvatarAppearance.TEXTURE_COUNT); 495 OSDArray textures = new OSDArray(AvatarAppearance.TEXTURE_COUNT);
497 for (uint i = 0; i < AvatarAppearance.TEXTURE_COUNT; i++) 496 for (uint i = 0; i < AvatarAppearance.TEXTURE_COUNT; i++)
498 { 497 {
@@ -506,7 +505,7 @@ namespace OpenSim.Framework
506 // Visual Parameters 505 // Visual Parameters
507 OSDBinary visualparams = new OSDBinary(m_visualparams); 506 OSDBinary visualparams = new OSDBinary(m_visualparams);
508 data["visualparams"] = visualparams; 507 data["visualparams"] = visualparams;
509 508
510 // Attachments 509 // Attachments
511 OSDArray attachs = new OSDArray(m_attachments.Count); 510 OSDArray attachs = new OSDArray(m_attachments.Count);
512 foreach (AvatarAttachment attach in GetAttachments()) 511 foreach (AvatarAttachment attach in GetAttachments())
@@ -529,14 +528,14 @@ namespace OpenSim.Framework
529 if ((data != null) && (data["hipoffset"] != null)) 528 if ((data != null) && (data["hipoffset"] != null))
530 m_hipOffset = (float)data["hipoffset"].AsReal(); 529 m_hipOffset = (float)data["hipoffset"].AsReal();
531 530
532 try 531 try
533 { 532 {
534 // Wearables 533 // Wearables
535 SetDefaultWearables(); 534 SetDefaultWearables();
536 if ((data != null) && (data["wearables"] != null) && (data["wearables"]).Type == OSDType.Array) 535 if ((data != null) && (data["wearables"] != null) && (data["wearables"]).Type == OSDType.Array)
537 { 536 {
538 OSDArray wears = (OSDArray)(data["wearables"]); 537 OSDArray wears = (OSDArray)(data["wearables"]);
539 for (int i = 0; i < wears.Count; i++) 538 for (int i = 0; i < wears.Count; i++)
540 m_wearables[i] = new AvatarWearable((OSDArray)wears[i]); 539 m_wearables[i] = new AvatarWearable((OSDArray)wears[i]);
541 } 540 }
542 else 541 else
diff --git a/OpenSim/Framework/ChildAgentDataUpdate.cs b/OpenSim/Framework/ChildAgentDataUpdate.cs
index ddfaaed..a227338 100644
--- a/OpenSim/Framework/ChildAgentDataUpdate.cs
+++ b/OpenSim/Framework/ChildAgentDataUpdate.cs
@@ -333,7 +333,7 @@ namespace OpenSim.Framework
333 { 333 {
334// DEBUG ON 334// DEBUG ON
335 m_log.WarnFormat("[CHILDAGENTDATAUPDATE] Pack data"); 335 m_log.WarnFormat("[CHILDAGENTDATAUPDATE] Pack data");
336// DEBUG OFF 336// DEBUG OFF
337 337
338 OSDMap args = new OSDMap(); 338 OSDMap args = new OSDMap();
339 args["message_type"] = OSD.FromString("AgentData"); 339 args["message_type"] = OSD.FromString("AgentData");
@@ -456,7 +456,7 @@ namespace OpenSim.Framework
456 { 456 {
457// DEBUG ON 457// DEBUG ON
458 m_log.WarnFormat("[CHILDAGENTDATAUPDATE] Unpack data"); 458 m_log.WarnFormat("[CHILDAGENTDATAUPDATE] Unpack data");
459// DEBUG OFF 459// DEBUG OFF
460 460
461 if (args.ContainsKey("region_id")) 461 if (args.ContainsKey("region_id"))
462 UUID.TryParse(args["region_id"].AsString(), out RegionID); 462 UUID.TryParse(args["region_id"].AsString(), out RegionID);
@@ -616,7 +616,7 @@ namespace OpenSim.Framework
616// DEBUG ON 616// DEBUG ON
617 else 617 else
618 m_log.WarnFormat("[CHILDAGENTDATAUPDATE] No packed appearance"); 618 m_log.WarnFormat("[CHILDAGENTDATAUPDATE] No packed appearance");
619// DEBUG OFF 619// DEBUG OFF
620 620
621 if ((args["controllers"] != null) && (args["controllers"]).Type == OSDType.Array) 621 if ((args["controllers"] != null) && (args["controllers"]).Type == OSDType.Array)
622 { 622 {
diff --git a/OpenSim/Framework/MainServer.cs b/OpenSim/Framework/MainServer.cs
index 8ccabec..0515b16 100644
--- a/OpenSim/Framework/MainServer.cs
+++ b/OpenSim/Framework/MainServer.cs
@@ -36,7 +36,7 @@ namespace OpenSim.Framework
36 public class MainServer 36 public class MainServer
37 { 37 {
38 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 38 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
39 39
40 private static BaseHttpServer instance = null; 40 private static BaseHttpServer instance = null;
41 private static Dictionary<uint, BaseHttpServer> m_Servers = 41 private static Dictionary<uint, BaseHttpServer> m_Servers =
42 new Dictionary<uint, BaseHttpServer>(); 42 new Dictionary<uint, BaseHttpServer>();
@@ -64,8 +64,8 @@ namespace OpenSim.Framework
64 64
65 m_Servers[port] = new BaseHttpServer(port); 65 m_Servers[port] = new BaseHttpServer(port);
66 66
67 if (ipaddr != null ) 67 if (ipaddr != null)
68 m_Servers[port].ListenIPAddress = ipaddr; 68 m_Servers[port].ListenIPAddress = ipaddr;
69 69
70 m_log.InfoFormat("[MAIN HTTP SERVER]: Starting main http server on port {0}", port); 70 m_log.InfoFormat("[MAIN HTTP SERVER]: Starting main http server on port {0}", port);
71 m_Servers[port].Start(); 71 m_Servers[port].Start();
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
index 626f7eb..59968a1 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
@@ -615,7 +615,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
615 615
616 // UseCircuitCode handling 616 // UseCircuitCode handling
617 if (packet.Type == PacketType.UseCircuitCode) 617 if (packet.Type == PacketType.UseCircuitCode)
618 { 618 {
619 object[] array = new object[] { buffer, packet }; 619 object[] array = new object[] { buffer, packet };
620 620
621 if (m_asyncPacketHandling) 621 if (m_asyncPacketHandling)
@@ -843,7 +843,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
843 843
844 m_log.DebugFormat( 844 m_log.DebugFormat(
845 "[LLUDPSERVER]: Handling UseCircuitCode request from {0} took {1}ms", 845 "[LLUDPSERVER]: Handling UseCircuitCode request from {0} took {1}ms",
846 buffer.RemoteEndPoint, (DateTime.Now - startTime).Milliseconds); 846 buffer.RemoteEndPoint, (DateTime.Now - startTime).Milliseconds);
847 } 847 }
848 848
849 private void SendAckImmediate(IPEndPoint remoteEndpoint, uint sequenceNumber) 849 private void SendAckImmediate(IPEndPoint remoteEndpoint, uint sequenceNumber)
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index 31eb319..6122cc2 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -179,7 +179,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
179 UUID itemID = UUID.Zero; 179 UUID itemID = UUID.Zero;
180 if (sp != null) 180 if (sp != null)
181 { 181 {
182 foreach(SceneObjectGroup grp in sp.Attachments) 182 foreach (SceneObjectGroup grp in sp.Attachments)
183 { 183 {
184 if (grp.GetAttachmentPoint() == (byte)AttachmentPt) 184 if (grp.GetAttachmentPoint() == (byte)AttachmentPt)
185 { 185 {
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
index 7f482cb..2dd444d 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
@@ -61,7 +61,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
61 { 61 {
62 scene.RegisterModuleInterface<IAvatarFactory>(this); 62 scene.RegisterModuleInterface<IAvatarFactory>(this);
63 scene.EventManager.OnNewClient += NewClient; 63 scene.EventManager.OnNewClient += NewClient;
64 64
65 if (config != null) 65 if (config != null)
66 { 66 {
67 IConfig sconfig = config.Configs["Startup"]; 67 IConfig sconfig = config.Configs["Startup"];
@@ -138,7 +138,6 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
138 138
139 return cached; 139 return cached;
140 } 140 }
141
142 141
143 /// <summary> 142 /// <summary>
144 /// Set appearance data (textureentry and slider settings) received from the client 143 /// Set appearance data (textureentry and slider settings) received from the client
@@ -155,9 +154,9 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
155 m_log.WarnFormat("[AVATAR FACTORY MODULE]: SetAppearance unable to find presence for {0}",client.AgentId); 154 m_log.WarnFormat("[AVATAR FACTORY MODULE]: SetAppearance unable to find presence for {0}",client.AgentId);
156 return; 155 return;
157 } 156 }
158 157
159 bool changed = false; 158 bool changed = false;
160 159
161 // Process the texture entry 160 // Process the texture entry
162 if (textureEntry != null) 161 if (textureEntry != null)
163 { 162 {
@@ -174,7 +173,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
174 }); 173 });
175 } 174 }
176 } 175 }
177 176
178 // Process the visual params, this may change height as well 177 // Process the visual params, this may change height as well
179 if (visualParams != null) 178 if (visualParams != null)
180 { 179 {
@@ -185,14 +184,14 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
185 sp.SetHeight(sp.Appearance.AvatarHeight); 184 sp.SetHeight(sp.Appearance.AvatarHeight);
186 } 185 }
187 } 186 }
188 187
189 // If something changed in the appearance then queue an appearance save 188 // If something changed in the appearance then queue an appearance save
190 if (changed) 189 if (changed)
191 QueueAppearanceSave(client.AgentId); 190 QueueAppearanceSave(client.AgentId);
192 191
193 // And always queue up an appearance update to send out 192 // And always queue up an appearance update to send out
194 QueueAppearanceSend(client.AgentId); 193 QueueAppearanceSend(client.AgentId);
195 194
196 // Send the appearance back to the avatar 195 // Send the appearance back to the avatar
197 // AvatarAppearance avp = sp.Appearance; 196 // AvatarAppearance avp = sp.Appearance;
198 // sp.ControllingClient.SendAvatarDataImmediate(sp); 197 // sp.ControllingClient.SendAvatarDataImmediate(sp);
@@ -216,35 +215,35 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
216 } 215 }
217 return true; 216 return true;
218 } 217 }
219 218
220 #region UpdateAppearanceTimer 219 #region UpdateAppearanceTimer
221 220
222 public void QueueAppearanceSend(UUID agentid) 221 public void QueueAppearanceSend(UUID agentid)
223 { 222 {
224// m_log.WarnFormat("[AVATAR FACTORY MODULE]: Queue appearance send for {0}",agentid); 223// m_log.WarnFormat("[AVATAR FACTORY MODULE]: Queue appearance send for {0}", agentid);
225 224
226 // 100 nanoseconds (ticks) we should wait 225 // 100 nanoseconds (ticks) we should wait
227 long timestamp = DateTime.Now.Ticks + Convert.ToInt64(m_sendtime * 10000000); 226 long timestamp = DateTime.Now.Ticks + Convert.ToInt64(m_sendtime * 10000000);
228 lock (m_sendqueue) 227 lock (m_sendqueue)
229 { 228 {
230 m_sendqueue[agentid] = timestamp; 229 m_sendqueue[agentid] = timestamp;
231 m_updateTimer.Start(); 230 m_updateTimer.Start();
232 } 231 }
233 } 232 }
234 233
235 public void QueueAppearanceSave(UUID agentid) 234 public void QueueAppearanceSave(UUID agentid)
236 { 235 {
237// m_log.WarnFormat("[AVATAR FACTORY MODULE]: Queue appearance save for {0}",agentid); 236// m_log.WarnFormat("[AVATAR FACTORY MODULE]: Queue appearance save for {0}", agentid);
238 237
239 // 100 nanoseconds (ticks) we should wait 238 // 100 nanoseconds (ticks) we should wait
240 long timestamp = DateTime.Now.Ticks + Convert.ToInt64(m_savetime * 10000000); 239 long timestamp = DateTime.Now.Ticks + Convert.ToInt64(m_savetime * 10000000);
241 lock (m_savequeue) 240 lock (m_savequeue)
242 { 241 {
243 m_savequeue[agentid] = timestamp; 242 m_savequeue[agentid] = timestamp;
244 m_updateTimer.Start(); 243 m_updateTimer.Start();
245 } 244 }
246 } 245 }
247 246
248 private void HandleAppearanceSend(UUID agentid) 247 private void HandleAppearanceSend(UUID agentid)
249 { 248 {
250 ScenePresence sp = m_scene.GetScenePresence(agentid); 249 ScenePresence sp = m_scene.GetScenePresence(agentid);
@@ -254,7 +253,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
254 return; 253 return;
255 } 254 }
256 255
257// m_log.WarnFormat("[AVATAR FACTORY MODULE]: Handle appearance send for {0}", agentid); 256// m_log.WarnFormat("[AVATAR FACTORY MODULE]: Handle appearance send for {0}", agentid);
258 257
259 // Send the appearance to everyone in the scene 258 // Send the appearance to everyone in the scene
260 sp.SendAppearanceToAllOtherAgents(); 259 sp.SendAppearanceToAllOtherAgents();
@@ -262,7 +261,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
262 261
263 // Send the appearance back to the avatar 262 // Send the appearance back to the avatar
264 // AvatarAppearance avp = sp.Appearance; 263 // AvatarAppearance avp = sp.Appearance;
265 // sp.ControllingClient.SendAppearance(avp.Owner,avp.VisualParams,avp.Texture.GetBytes()); 264 // sp.ControllingClient.SendAppearance(avp.Owner, avp.VisualParams, avp.Texture.GetBytes());
266 265
267/* 266/*
268// this needs to be fixed, the flag should be on scene presence not the region module 267// this needs to be fixed, the flag should be on scene presence not the region module
@@ -290,11 +289,11 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
290 private void HandleAppearanceUpdateTimer(object sender, EventArgs ea) 289 private void HandleAppearanceUpdateTimer(object sender, EventArgs ea)
291 { 290 {
292 long now = DateTime.Now.Ticks; 291 long now = DateTime.Now.Ticks;
293 292
294 lock (m_sendqueue) 293 lock (m_sendqueue)
295 { 294 {
296 Dictionary<UUID,long> sends = new Dictionary<UUID,long>(m_sendqueue); 295 Dictionary<UUID, long> sends = new Dictionary<UUID, long>(m_sendqueue);
297 foreach (KeyValuePair<UUID,long> kvp in sends) 296 foreach (KeyValuePair<UUID, long> kvp in sends)
298 { 297 {
299 if (kvp.Value < now) 298 if (kvp.Value < now)
300 { 299 {
@@ -306,8 +305,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
306 305
307 lock (m_savequeue) 306 lock (m_savequeue)
308 { 307 {
309 Dictionary<UUID,long> saves = new Dictionary<UUID,long>(m_savequeue); 308 Dictionary<UUID, long> saves = new Dictionary<UUID, long>(m_savequeue);
310 foreach (KeyValuePair<UUID,long> kvp in saves) 309 foreach (KeyValuePair<UUID, long> kvp in saves)
311 { 310 {
312 if (kvp.Value < now) 311 if (kvp.Value < now)
313 { 312 {
@@ -320,7 +319,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
320 if (m_savequeue.Count == 0 && m_sendqueue.Count == 0) 319 if (m_savequeue.Count == 0 && m_sendqueue.Count == 0)
321 m_updateTimer.Stop(); 320 m_updateTimer.Stop();
322 } 321 }
323 322
324 #endregion 323 #endregion
325 324
326 /// <summary> 325 /// <summary>
@@ -336,8 +335,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
336 } 335 }
337 336
338// m_log.WarnFormat("[AVATAR FACTORY MODULE]: Received request for wearables of {0}", client.AgentId); 337// m_log.WarnFormat("[AVATAR FACTORY MODULE]: Received request for wearables of {0}", client.AgentId);
339 338
340 client.SendWearables(sp.Appearance.Wearables,sp.Appearance.Serial++); 339 client.SendWearables(sp.Appearance.Wearables, sp.Appearance.Serial++);
341 } 340 }
342 341
343 /// <summary> 342 /// <summary>
@@ -353,17 +352,17 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
353 m_log.WarnFormat("[AVATAR FACTORY MODULE]: AvatarIsWearing unable to find presence for {0}", client.AgentId); 352 m_log.WarnFormat("[AVATAR FACTORY MODULE]: AvatarIsWearing unable to find presence for {0}", client.AgentId);
354 return; 353 return;
355 } 354 }
356 355
357// m_log.WarnFormat("[AVATAR FACTORY MODULE]: AvatarIsWearing called for {0}",client.AgentId); 356// m_log.WarnFormat("[AVATAR FACTORY MODULE]: AvatarIsWearing called for {0}", client.AgentId);
358 357
359 AvatarAppearance avatAppearance = new AvatarAppearance(sp.Appearance, false); 358 AvatarAppearance avatAppearance = new AvatarAppearance(sp.Appearance, false);
360 359
361 foreach (AvatarWearingArgs.Wearable wear in e.NowWearing) 360 foreach (AvatarWearingArgs.Wearable wear in e.NowWearing)
362 { 361 {
363 if (wear.Type < AvatarWearable.MAX_WEARABLES) 362 if (wear.Type < AvatarWearable.MAX_WEARABLES)
364 avatAppearance.Wearables[wear.Type].Add(wear.ItemID,UUID.Zero); 363 avatAppearance.Wearables[wear.Type].Add(wear.ItemID, UUID.Zero);
365 } 364 }
366 365
367 avatAppearance.GetAssetsFrom(sp.Appearance); 366 avatAppearance.GetAssetsFrom(sp.Appearance);
368 367
369 // This could take awhile since it needs to pull inventory 368 // This could take awhile since it needs to pull inventory
@@ -381,11 +380,11 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
381 { 380 {
382 for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++) 381 for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++)
383 { 382 {
384 for (int j = 0 ; j < appearance.Wearables[j].Count ; j ++ ) 383 for (int j = 0; j < appearance.Wearables[j].Count; j++)
385 { 384 {
386 if (appearance.Wearables[i][j].ItemID == UUID.Zero) 385 if (appearance.Wearables[i][j].ItemID == UUID.Zero)
387 continue; 386 continue;
388 387
389 // Ignore ruth's assets 388 // Ignore ruth's assets
390 if (appearance.Wearables[i][j].ItemID == AvatarWearable.DefaultWearables[i][0].ItemID) 389 if (appearance.Wearables[i][j].ItemID == AvatarWearable.DefaultWearables[i][0].ItemID)
391 continue; 390 continue;
@@ -399,9 +398,9 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
399 else 398 else
400 { 399 {
401 m_log.ErrorFormat( 400 m_log.ErrorFormat(
402 "[AVATAR FACTORY MODULE]: Can't find inventory item {0} for {1}, setting to default", 401 "[AVATAR FACTORY MODULE]: Can't find inventory item {0} for {1}, setting to default",
403 appearance.Wearables[i][j].ItemID, (WearableType)i); 402 appearance.Wearables[i][j].ItemID, (WearableType)i);
404 403
405 appearance.Wearables[i].RemoveItem(appearance.Wearables[i][j].ItemID); 404 appearance.Wearables[i].RemoveItem(appearance.Wearables[i][j].ItemID);
406 } 405 }
407 } 406 }
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
index 9df13d8..ab142f7 100644
--- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
@@ -1115,12 +1115,14 @@ namespace OpenSim.Region.CoreModules.World.Estate
1115 if (m_scene.RegionInfo.RegionSettings.AllowLandJoinDivide) 1115 if (m_scene.RegionInfo.RegionSettings.AllowLandJoinDivide)
1116 flags |= RegionFlags.AllowParcelChanges; 1116 flags |= RegionFlags.AllowParcelChanges;
1117 if (m_scene.RegionInfo.RegionSettings.BlockShowInSearch) 1117 if (m_scene.RegionInfo.RegionSettings.BlockShowInSearch)
1118 flags |= (RegionFlags)(1 << 29); 1118 flags |= RegionFlags.BlockParcelSearch;
1119 1119
1120 if (m_scene.RegionInfo.RegionSettings.FixedSun) 1120 if (m_scene.RegionInfo.RegionSettings.FixedSun)
1121 flags |= RegionFlags.SunFixed; 1121 flags |= RegionFlags.SunFixed;
1122 if (m_scene.RegionInfo.RegionSettings.Sandbox) 1122 if (m_scene.RegionInfo.RegionSettings.Sandbox)
1123 flags |= RegionFlags.Sandbox; 1123 flags |= RegionFlags.Sandbox;
1124 if (m_scene.RegionInfo.EstateSettings.AllowVoice)
1125 flags |= RegionFlags.AllowVoice;
1124 1126
1125 // Fudge these to always on, so the menu options activate 1127 // Fudge these to always on, so the menu options activate
1126 // 1128 //
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
index 5bd72ee..6e0072e 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
@@ -90,7 +90,8 @@ namespace OpenSim.Region.CoreModules.World.Land
90 90
91 // caches ExtendedLandData 91 // caches ExtendedLandData
92 private Cache parcelInfoCache; 92 private Cache parcelInfoCache;
93 private Vector3? forcedPosition = null; 93 private Dictionary<UUID, Vector3> forcedPosition =
94 new Dictionary<UUID, Vector3>();
94 95
95 #region INonSharedRegionModule Members 96 #region INonSharedRegionModule Members
96 97
@@ -185,7 +186,7 @@ namespace OpenSim.Region.CoreModules.World.Land
185 void ClientOnPreAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData) 186 void ClientOnPreAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData)
186 { 187 {
187 //If we are forcing a position for them to go 188 //If we are forcing a position for them to go
188 if (forcedPosition != null) 189 if (forcedPosition.ContainsKey(remoteClient.AgentId))
189 { 190 {
190 ScenePresence clientAvatar = m_scene.GetScenePresence(remoteClient.AgentId); 191 ScenePresence clientAvatar = m_scene.GetScenePresence(remoteClient.AgentId);
191 192
@@ -195,23 +196,23 @@ namespace OpenSim.Region.CoreModules.World.Land
195 196
196 197
197 //Make sure we stop if they get about to the right place to prevent yoyo and prevents getting stuck on banlines 198 //Make sure we stop if they get about to the right place to prevent yoyo and prevents getting stuck on banlines
198 if (Vector3.Distance(clientAvatar.AbsolutePosition, forcedPosition.Value) < .2) 199 if (Vector3.Distance(clientAvatar.AbsolutePosition, forcedPosition[remoteClient.AgentId]) < .2)
199 { 200 {
200 Debug.WriteLine(string.Format("Stopping force position because {0} is close enough to position {1}", forcedPosition.Value, clientAvatar.AbsolutePosition)); 201 Debug.WriteLine(string.Format("Stopping force position because {0} is close enough to position {1}", forcedPosition[remoteClient.AgentId], clientAvatar.AbsolutePosition));
201 forcedPosition = null; 202 forcedPosition.Remove(remoteClient.AgentId);
202 } 203 }
203 //if we are far away, teleport 204 //if we are far away, teleport
204 else if (Vector3.Distance(clientAvatar.AbsolutePosition, forcedPosition.Value) > 3) 205 else if (Vector3.Distance(clientAvatar.AbsolutePosition, forcedPosition[remoteClient.AgentId]) > 3)
205 { 206 {
206 Debug.WriteLine(string.Format("Teleporting out because {0} is too far from avatar position {1}", forcedPosition.Value, clientAvatar.AbsolutePosition)); 207 Debug.WriteLine(string.Format("Teleporting out because {0} is too far from avatar position {1}", forcedPosition[remoteClient.AgentId], clientAvatar.AbsolutePosition));
207 clientAvatar.Teleport(forcedPosition.Value); 208 clientAvatar.Teleport(forcedPosition[remoteClient.AgentId]);
208 forcedPosition = null; 209 forcedPosition.Remove(remoteClient.AgentId);
209 } 210 }
210 else 211 else
211 { 212 {
212 //Forces them toward the forced position we want if they aren't there yet 213 //Forces them toward the forced position we want if they aren't there yet
213 agentData.UseClientAgentPosition = true; 214 agentData.UseClientAgentPosition = true;
214 agentData.ClientAgentPosition = forcedPosition.Value; 215 agentData.ClientAgentPosition = forcedPosition[remoteClient.AgentId];
215 } 216 }
216 } 217 }
217 } 218 }
@@ -334,7 +335,7 @@ namespace OpenSim.Region.CoreModules.World.Land
334 if (m_scene.Permissions.IsGod(avatar.UUID)) return; 335 if (m_scene.Permissions.IsGod(avatar.UUID)) return;
335 if (position.HasValue) 336 if (position.HasValue)
336 { 337 {
337 forcedPosition = position; 338 forcedPosition[avatar.ControllingClient.AgentId] = (Vector3)position;
338 } 339 }
339 } 340 }
340 341
@@ -465,7 +466,7 @@ namespace OpenSim.Region.CoreModules.World.Land
465 parcel.IsBannedFromLand(clientAvatar.UUID)) 466 parcel.IsBannedFromLand(clientAvatar.UUID))
466 { 467 {
467 //once we've sent the message once, keep going toward the target until we are done 468 //once we've sent the message once, keep going toward the target until we are done
468 if (forcedPosition == null) 469 if (forcedPosition.ContainsKey(clientAvatar.ControllingClient.AgentId))
469 { 470 {
470 SendYouAreBannedNotice(clientAvatar); 471 SendYouAreBannedNotice(clientAvatar);
471 ForceAvatarToPosition(clientAvatar, m_scene.GetNearestAllowedPosition(clientAvatar)); 472 ForceAvatarToPosition(clientAvatar, m_scene.GetNearestAllowedPosition(clientAvatar));
@@ -474,7 +475,7 @@ namespace OpenSim.Region.CoreModules.World.Land
474 else if (parcel.IsRestrictedFromLand(clientAvatar.UUID)) 475 else if (parcel.IsRestrictedFromLand(clientAvatar.UUID))
475 { 476 {
476 //once we've sent the message once, keep going toward the target until we are done 477 //once we've sent the message once, keep going toward the target until we are done
477 if (forcedPosition == null) 478 if (forcedPosition.ContainsKey(clientAvatar.ControllingClient.AgentId))
478 { 479 {
479 SendYouAreRestrictedNotice(clientAvatar); 480 SendYouAreRestrictedNotice(clientAvatar);
480 ForceAvatarToPosition(clientAvatar, m_scene.GetNearestAllowedPosition(clientAvatar)); 481 ForceAvatarToPosition(clientAvatar, m_scene.GetNearestAllowedPosition(clientAvatar));
@@ -483,7 +484,7 @@ namespace OpenSim.Region.CoreModules.World.Land
483 else 484 else
484 { 485 {
485 //when we are finally in a safe place, lets release the forced position lock 486 //when we are finally in a safe place, lets release the forced position lock
486 forcedPosition = null; 487 forcedPosition.Remove(clientAvatar.ControllingClient.AgentId);
487 } 488 }
488 } 489 }
489 } 490 }
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index ae48c02..dd06be2 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -84,6 +84,7 @@ namespace OpenSim.Region.Framework.Scenes
84 // TODO: need to figure out how allow client agents but deny 84 // TODO: need to figure out how allow client agents but deny
85 // root agents when ACL denies access to root agent 85 // root agents when ACL denies access to root agent
86 public bool m_strictAccessControl = true; 86 public bool m_strictAccessControl = true;
87 public bool m_seeIntoBannedRegion = false;
87 public int MaxUndoCount = 5; 88 public int MaxUndoCount = 5;
88 public bool LoginsDisabled = true; 89 public bool LoginsDisabled = true;
89 public bool LoadingPrims; 90 public bool LoadingPrims;
@@ -683,6 +684,7 @@ namespace OpenSim.Region.Framework.Scenes
683 } 684 }
684 685
685 m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); 686 m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl);
687 m_seeIntoBannedRegion = startupConfig.GetBoolean("SeeIntoBannedRegion", m_seeIntoBannedRegion);
686 CombineRegions = startupConfig.GetBoolean("CombineContiguousRegions", false); 688 CombineRegions = startupConfig.GetBoolean("CombineContiguousRegions", false);
687 689
688 m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); 690 m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true);
@@ -3688,7 +3690,7 @@ namespace OpenSim.Region.Framework.Scenes
3688 3690
3689 if (m_regInfo.EstateSettings != null) 3691 if (m_regInfo.EstateSettings != null)
3690 { 3692 {
3691 if (m_regInfo.EstateSettings.IsBanned(agent.AgentID)) 3693 if ((!m_seeIntoBannedRegion) && m_regInfo.EstateSettings.IsBanned(agent.AgentID))
3692 { 3694 {
3693 m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", 3695 m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist",
3694 agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); 3696 agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName);
@@ -3878,6 +3880,19 @@ namespace OpenSim.Region.Framework.Scenes
3878 3880
3879 // We have to wait until the viewer contacts this region after receiving EAC. 3881 // We have to wait until the viewer contacts this region after receiving EAC.
3880 // That calls AddNewClient, which finally creates the ScenePresence 3882 // That calls AddNewClient, which finally creates the ScenePresence
3883 if (m_regInfo.EstateSettings.IsBanned(cAgentData.AgentID))
3884 {
3885 m_log.DebugFormat("[SCENE]: Denying root agent entry to {0}: banned", cAgentData.AgentID);
3886 return false;
3887 }
3888
3889 ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2);
3890 if (nearestParcel == null)
3891 {
3892 m_log.DebugFormat("[SCENE]: Denying root agent entry to {0}: no allowed parcel", cAgentData.AgentID);
3893 return false;
3894 }
3895
3881 int num = m_sceneGraph.GetNumberOfScenePresences(); 3896 int num = m_sceneGraph.GetNumberOfScenePresences();
3882 3897
3883 if (num >= RegionInfo.RegionSettings.AgentLimit) 3898 if (num >= RegionInfo.RegionSettings.AgentLimit)
@@ -4878,7 +4893,6 @@ namespace OpenSim.Region.Framework.Scenes
4878 Vector3 nearestRegionEdgePoint = GetNearestRegionEdgePosition(avatar); 4893 Vector3 nearestRegionEdgePoint = GetNearestRegionEdgePosition(avatar);
4879 //Debug.WriteLine("They are really in a place they don't belong, sending them to: " + nearestRegionEdgePoint.ToString()); 4894 //Debug.WriteLine("They are really in a place they don't belong, sending them to: " + nearestRegionEdgePoint.ToString());
4880 return nearestRegionEdgePoint; 4895 return nearestRegionEdgePoint;
4881 return null;
4882 } 4896 }
4883 4897
4884 private Vector3 GetParcelCenterAtGround(ILandObject parcel) 4898 private Vector3 GetParcelCenterAtGround(ILandObject parcel)
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index f20eb33..fd23ed2 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1272,7 +1272,7 @@ namespace OpenSim.Region.Framework.Scenes
1272 1272
1273 m_log.DebugFormat( 1273 m_log.DebugFormat(
1274 "[SCENE PRESENCE]: Completing movement of {0} into region {1} took {2}ms", 1274 "[SCENE PRESENCE]: Completing movement of {0} into region {1} took {2}ms",
1275 client.Name, Scene.RegionInfo.RegionName, (DateTime.Now - startTime).Milliseconds); 1275 client.Name, Scene.RegionInfo.RegionName, (DateTime.Now - startTime).Milliseconds);
1276 } 1276 }
1277 1277
1278 /// <summary> 1278 /// <summary>
diff --git a/OpenSim/Services/Connectors/SimianGrid/SimianAvatarServiceConnector.cs b/OpenSim/Services/Connectors/SimianGrid/SimianAvatarServiceConnector.cs
index 7a28c2b..65a02df 100644
--- a/OpenSim/Services/Connectors/SimianGrid/SimianAvatarServiceConnector.cs
+++ b/OpenSim/Services/Connectors/SimianGrid/SimianAvatarServiceConnector.cs
@@ -125,7 +125,7 @@ namespace OpenSim.Services.Connectors.SimianGrid
125 OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs); 125 OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
126 if (response["Success"].AsBoolean()) 126 if (response["Success"].AsBoolean())
127 { 127 {
128 OSDMap map = null; 128 OSDMap map = null;
129 try { map = OSDParser.DeserializeJson(response["LLPackedAppearance"].AsString()) as OSDMap; } 129 try { map = OSDParser.DeserializeJson(response["LLPackedAppearance"].AsString()) as OSDMap; }
130 catch { } 130 catch { }
131 131
@@ -134,7 +134,7 @@ namespace OpenSim.Services.Connectors.SimianGrid
134 AvatarAppearance appearance = new AvatarAppearance(map); 134 AvatarAppearance appearance = new AvatarAppearance(map);
135// DEBUG ON 135// DEBUG ON
136 m_log.WarnFormat("[SIMIAN AVATAR CONNECTOR] retrieved appearance for {0}:\n{1}",userID,appearance.ToString()); 136 m_log.WarnFormat("[SIMIAN AVATAR CONNECTOR] retrieved appearance for {0}:\n{1}",userID,appearance.ToString());
137// DEBUG OFF 137// DEBUG OFF
138 return appearance; 138 return appearance;
139 } 139 }
140 140
@@ -161,7 +161,7 @@ namespace OpenSim.Services.Connectors.SimianGrid
161 161
162// DEBUG ON 162// DEBUG ON
163 m_log.WarnFormat("[SIMIAN AVATAR CONNECTOR] save appearance for {0}",userID); 163 m_log.WarnFormat("[SIMIAN AVATAR CONNECTOR] save appearance for {0}",userID);
164// DEBUG OFF 164// DEBUG OFF
165 165
166 NameValueCollection requestArgs = new NameValueCollection 166 NameValueCollection requestArgs = new NameValueCollection
167 { 167 {