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authorJustin Clark-Casey (justincc)2013-10-15 23:24:49 +0100
committerJustin Clark-Casey (justincc)2013-10-15 23:24:49 +0100
commitacfe603a5fb2db84534f97e5f7cee3e49178279b (patch)
tree58fe2409e42502c3d9cbe87da102c2c11fb389ac
parentMerge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff)
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As discussed on many previous occasions, switch the default physics engine in OpenSimulator from OpenDynamicsEngine to BulletSim.
The BulletSim plugin is higher performance and has a better implementation of vehicles amongst other things. Many thanks to Robert Adams for making this possible with the enormous amount of work that he has done on this plugin. If you want to continue using ODE, set physics = OpenDynamicsEngine in the [Startup] section of OpenSim.ini
-rw-r--r--bin/OpenSimDefaults.ini11
1 files changed, 5 insertions, 6 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index c090306..b56d5d1 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -229,14 +229,13 @@
229 ;CacheSculptMaps = true 229 ;CacheSculptMaps = true
230 230
231 ; Choose one of the physics engines below. 231 ; Choose one of the physics engines below.
232 ; OpenDynamicsEngine is by some distance the most developed physics engine. 232 ; BulletSim is a high performance physics engine. It is the default OpenSimulator physics engine
233 ; BulletSim is a high performance, up-and-coming physics engine. 233 ; OpenDynamicsEngine is another developed physics engine that was the previous default in OpenSimulator 0.7.6 and before
234 ; basicphysics effectively does not model physics at all, making all objects phantom. 234 physics = BulletSim
235 physics = OpenDynamicsEngine 235 ;physics = modified_BulletX
236 ;physics = OpenDynamicsEngine
236 ;physics = basicphysics 237 ;physics = basicphysics
237 ;physics = POS 238 ;physics = POS
238 ;physics = modified_BulletX
239 ;physics = BulletSim
240 239
241 ; ## 240 ; ##
242 ; ## SCRIPT ENGINE 241 ; ## SCRIPT ENGINE