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author | mingchen | 2008-07-03 22:16:09 +0000 |
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committer | mingchen | 2008-07-03 22:16:09 +0000 |
commit | a5e3439cf0307a283fe547033dcaccb04ef14ff2 (patch) | |
tree | 29259b5880c12ed46ed694530eb7004e16f7e783 | |
parent | Mantis#1658. Thank you, Melanie for a patch that: (diff) | |
download | opensim-SC_OLD-a5e3439cf0307a283fe547033dcaccb04ef14ff2.zip opensim-SC_OLD-a5e3439cf0307a283fe547033dcaccb04ef14ff2.tar.gz opensim-SC_OLD-a5e3439cf0307a283fe547033dcaccb04ef14ff2.tar.bz2 opensim-SC_OLD-a5e3439cf0307a283fe547033dcaccb04ef14ff2.tar.xz |
*.Raw files should now be loadable using "terrain load-tile" functionality
-rw-r--r-- | OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/LLRAW.cs | 63 |
1 files changed, 61 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/LLRAW.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/LLRAW.cs index d8d0648..21fba2b 100644 --- a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/LLRAW.cs +++ b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/LLRAW.cs | |||
@@ -80,9 +80,68 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders | |||
80 | return retval; | 80 | return retval; |
81 | } | 81 | } |
82 | 82 | ||
83 | public ITerrainChannel LoadFile(string filename, int x, int y, int fileWidth, int fileHeight, int w, int h) | 83 | public ITerrainChannel LoadFile(string filename, int offsetX, int offsetY, int fileWidth, int fileHeight, int sectionWidth, int sectionHeight) |
84 | { | 84 | { |
85 | throw new NotImplementedException(); | 85 | TerrainChannel retval = new TerrainChannel(sectionWidth, sectionHeight); |
86 | |||
87 | FileInfo file = new FileInfo(filename); | ||
88 | FileStream s = file.Open(FileMode.Open, FileAccess.Read); | ||
89 | BinaryReader bs = new BinaryReader(s); | ||
90 | |||
91 | int currFileYOffset = 0; | ||
92 | |||
93 | // if our region isn't on the first Y section of the areas to be landscaped, then | ||
94 | // advance to our section of the file | ||
95 | while (currFileYOffset < offsetY) | ||
96 | { | ||
97 | // read a whole strip of regions | ||
98 | int heightsToRead = sectionHeight * (fileWidth * sectionWidth); | ||
99 | bs.ReadBytes(heightsToRead * 13); // because there are 13 fun channels | ||
100 | currFileYOffset++; | ||
101 | } | ||
102 | |||
103 | // got to the Y start offset within the file of our region | ||
104 | // so read the file bits associated with our region | ||
105 | int y; | ||
106 | // for each Y within our Y offset | ||
107 | for (y = 0; y < sectionHeight; y++) | ||
108 | { | ||
109 | int currFileXOffset = 0; | ||
110 | |||
111 | // if our region isn't the first X section of the areas to be landscaped, then | ||
112 | // advance the stream to the X start pos of our section in the file | ||
113 | // i.e. eat X upto where we start | ||
114 | while (currFileXOffset < offsetX) | ||
115 | { | ||
116 | bs.ReadBytes(sectionWidth * 13); | ||
117 | currFileXOffset++; | ||
118 | } | ||
119 | |||
120 | // got to our X offset, so write our regions X line | ||
121 | int x; | ||
122 | for (x = 0; x < sectionWidth; x++) | ||
123 | { | ||
124 | // Read a strip and continue | ||
125 | retval[x, y] = bs.ReadByte() * (bs.ReadByte() / 128.0); | ||
126 | bs.ReadBytes(11); | ||
127 | } | ||
128 | // record that we wrote it | ||
129 | currFileXOffset++; | ||
130 | |||
131 | // if our region isn't the last X section of the areas to be landscaped, then | ||
132 | // advance the stream to the end of this Y column | ||
133 | while (currFileXOffset < fileWidth) | ||
134 | { | ||
135 | // eat the next regions x line | ||
136 | bs.ReadBytes(sectionWidth * 13); //The 13 channels again | ||
137 | currFileXOffset++; | ||
138 | } | ||
139 | } | ||
140 | |||
141 | bs.Close(); | ||
142 | s.Close(); | ||
143 | |||
144 | return retval; | ||
86 | } | 145 | } |
87 | 146 | ||
88 | public ITerrainChannel LoadStream(Stream s) | 147 | public ITerrainChannel LoadStream(Stream s) |